Grimish v. Ton and Anguish
 ** Alright, when I first found the Hai I accidently attacked the fucking guard which totally screwed me up... but my extensive tells me not to go out and wait but thats a long wait so i Ignore.... here we go!



Saving Grimish.

>
The heavygate is opened from the other side.

>
Jubei enters from the north.
A white horse enters from the north.
A white horse enters from the north.

>
Jubei leaves south.
A white horse leaves south.
A white horse leaves south.

>
The heavygate closes quietly.

>
Someone yells '*an Uruk* is here at A Wide, Cobbled Street!'

>
Someone yells '*an Uruk* is here at A Wide, Cobbled Street!'
Someone yells '*an Uruk* is here at A Wide, Cobbled Street!'
Someone yells '*an Uruk* is here at A Wide, Cobbled Street!'

>
Someone yells '*an Uruk* is here at A Wide, Cobbled Street!'
Glimli enters from the south.
A nice pony enters from the south.
A nice pony enters from the south.

>
Someone yells '*an Uruk* is here at A Wide, Cobbled Intersection!'

>
Glimli pours some water into a skin.

>
*an Uruk* is entering from the east, riding on a black warg.
An elite Vinyanost guard yells '*an Uruk* is here at Central Square of Vinyanost!'
A great black steed enters from the east.
Glimli leaves east.
A nice pony leaves east.
A nice pony leaves east.

>
*an Uruk* is leaving west, riding on a black warg.
A great black steed leaves west.

>
Someone yells '*an Uruk* is here at A Wide, Cobbled Intersection!'

>
Glimli is entering from the east, riding on a nice pony.
A nice pony enters from the east.

>'woahYou say 'woah'

>whoPlayers
-------
[ 68 Dwf] Glimli Glum, Black Ironsmith of the Felak-Ruhks
[ 41 Dwf] Grimish the Beast, v5.59
[ 46 Hum] Enok Warrior-in-Training

3 characters displayed.

>
Not a cloud can be seen in the sky.
An elite Vinyanost guard enters from the east.

>
Someone yells '*an Uruk* is here at A Wide, Cobbled Street!'

>
Someone yells '*an Uruk* is here at A Wide, Cobbled Intersection!'

>
Glimli is leaving west, riding on a nice pony.
A nice pony leaves west.

>
*an Uruk* is entering from the west, riding on a black warg.
An elite Vinyanost guard yells '*an Uruk* is here at Central Square of Vinyanost!'
An elite Vinyanost guard yells '*an Uruk* is here at Central Square of Vinyanost!'
A great black steed enters from the west.

>
*an Uruk* is leaving east, riding on a black warg.
Someone yells '*an Uruk* is here at A Wide, Cobbled Street!'
Someone yells '*an Uruk* is here at A Wide, Cobbled Street!'
A great black steed leaves east.

>'hai just ran by
Someone yells '*an Uruk* is here at A Wide, Cobbled Street!'

>Someone yells '*an Uruk* is here at A Wide, Cobbled Street!'
Glimli is entering from the west, riding on a nice pony.
A nice pony enters from the west.
You say 'hai just ran by'

>Kill HumanGlimli is leaving east, riding on a nice pony.
A nice pony leaves east.
You attack an elite Vinyanost guard!
You stab an elite Vinyanost guard's left arm very hard.

HP:Healthy, an elite Vinyanost guard:Scratched>
An elite Vinyanost guard deeply wounds your right arm with his stab.

HP:Scratched, an elite Vinyanost guard:Scratched>
Sander Huxley says 'I must protect my friend!'
Sander Huxley assists an elite Vinyanost guard.
Sander Huxley attacks YOU!
Sander Huxley deeply wounds your right arm with his slash.
Logan Stockhelm says 'I must protect my friend!'
Logan Stockhelm assists an elite Vinyanost guard.
Logan Stockhelm attacks YOU!
Logan Stockhelm MUTILATES your body with his deadly slash!!
That really did HURT!
An elite Vinyanost guard says 'I must protect my friend!'
An elite Vinyanost guard assists an elite Vinyanost guard.
An elite Vinyanost guard attacks YOU!
An elite Vinyanost guard stabs your right hand extremely hard.

HP:Hurt, an elite Vinyanost guard:Scratched>set tac aggfYou are now employing aggressive tactics.

HP:Hurt, an elite Vinyanost guard:Scratched>You flee head over heels.
A Wide, Cobbled Street    Exits are: E W
A lamp-post stands at the edge of the cobbled street...It glows brightly.
Gledon, the Weapon Master, stands here, teaching young adventurers.

HP:Hurt>
An elite Vinyanost guard enters from the east.

HP:Hurt>eeCentral Square of Vinyanost    Exits are: (N) E S W
A large sign welcomes you to Vinyanost.
A large fountain sits in the middle of the square, water pouring from it.
A lamp-post stands at the edge of the cobbled street...It glows brightly.
Sander Huxley, advisor to the Captain, stands here always on guard.
Logan Stockhelm, Captain of the Guard, stands here issuing orders.

HP:Hurt>eA Wide, Cobbled Street    Exits are: E W
A lamp-post stands at the edge of the cobbled street...It glows brightly.
A citizen of Vinyanost is walking here minding his own business.
A royal Gondorian knight stands here, waiting for action.
A royal Gondorian infantryman patrols here.
A royal Gondorian infantryman patrols here.
A large grey rat with a long pink tail sneaks about.
A guard of Vinyanost stands confidently here, keeping watch.

eHP:Hurt>A Wide, Cobbled Intersection    Exits are: N E S W
A large fountain of stone sits here, pouring forth water.
A lamp-post stands at the edge of the cobbled street...It glows brightly.
A guard of Vinyanost stands confidently here, keeping watch.
A guard of Vinyanost patrols here.

HP:Hurt>A Wide, Cobbled Street    Exits are: E W
A lamp-post stands at the edge of the cobbled street...It glows brightly.
A citizen of Vinyanost is walking here minding his own business.
A royal Gondorian knight stands here, waiting for action.
A royal Gondorian infantryman patrols here.
A royal Gondorian infantryman patrols here.

HP:Hurt>eeA Wide, Cobbled Street    Exits are: E (S) W
A lamp-post stands at the edge of the cobbled street...It glows brightly.
A young boy runs about here, playing games and exploring.
A small dog is running around here.

HP:Hurt>Road to the Ford    Exits are: E W
An experienced member of the guard stands with care, watching the land.
An experienced member of the guard stands with care, watching the land.
A royal Gondorian infantryman patrols here.

HP:Hurt>eThe Western Bank of the Old Ford    Exits are: E W

HP:Hurt>scoreYou have 279/526 hit, 69/69 stamina, 134/149 moves, 67 spirit.
OB: 174, DB: 24, PB: 66, Speed: 19, Gold: 16, XP Needed: 96K.

HP:Hurt>cscsYou start to concentrate.

cs\|/-\|/-\|/-\|/-\|/-\|/-\|/-\Ok.
You feel better.
You start to concentrate.

\|/-\|/-\|/-\|/-\|/-\|/-\|/-\Ok.
You feel better.
You can't summon enough energy to cast the spell.

HP:Hurt S:Charged>whoPlayers
-------
[ 68 Dwf] Glimli Glum, Black Ironsmith of the Felak-Ruhks
[ 41 Dwf] Grimish the Beast, v5.59
[ 46 Hum] Enok Warrior-in-Training

3 characters displayed.

exa eHP:Hurt S:Charged>To the east you see:
It is pitch black...

HP:Hurt S:Charged>Kill UrukThey aren't here.

HP:Hurt S:Charged>whoPlayers
-------
[ 68 Dwf] Glimli Glum, Black Ironsmith of the Felak-Ruhks
[ 41 Dwf] Grimish the Beast, v5.59
[ 46 Hum] Enok Warrior-in-Training

3 characters displayed.

HP:Hurt S:Charged>csYou start to concentrate.

\|/-\|/-\|/-\|/-\|/-\|/-\|/-\
You lost your concentration!

HP:Hurt S:Charged>csYou can't summon enough energy to cast the spell.

HP:Hurt S:Charged>chat Glimli you on that Hai?You chat 'Glimli you on that Hai?'

HP:Hurt S:Charged>whoPlayers
-------
[ 68 Dwf] Glimli Glum, Black Ironsmith of the Felak-Ruhks
[ 41 Dwf] Grimish the Beast, v5.59
[ 46 Hum] Enok Warrior-in-Training

3 characters displayed.

HP:Hurt S:Charged>
Not a cloud can be seen in the sky.

csHP:Hurt S:Charged>Glimli is entering from the east, riding on a nice pony.
A nice pony enters from the east.
You can't summon enough energy to cast the spell.

HP:Hurt S:Charged>
Glimli chats 'B's bqj sipi'

HP:Hurt S:Charged>
Glimli chats 'mgj kn'

HP:Hurt S:Charged>
Glimli is leaving west, riding on a nice pony.
A nice pony leaves west.

HP:Hurt S:Charged>chat i don't have that damn shit practiciedYou chat 'i don't have that damn shit practicied'

HP:Hurt S:Charged>chat speak humanYou chat 'speak human'

HP:Hurt S:Charged>csYou start to concentrate.

\|/-\|/-\|/-\|/-\|/-\|/-\|/-\
You lost your concentration!

HP:Hurt S:Charged>
Glimli chats 'I'm too busy'

csHP:Hurt S:Charged>You can't summon enough energy to cast the spell.

HP:Hurt S:Charged>
Glimli chats 'get em'

HP:Hurt S:Charged>csYou can't summon enough energy to cast the spell.

HP:Hurt S:Charged>chat got itYou chat 'got it'

HP:Hurt S:Charged>csYou can't summon enough energy to cast the spell.

HP:Hurt S:Charged>chat unfortunately i attacked one of the guards in townYou chat 'unfortunately i attacked one of the guards in town'

HP:Hurt S:Charged>chat care to buff it for me?You chat 'care to buff it for me?'

whoHP:Hurt S:Charged>Players
-------
[ 68 Dwf] Glimli Glum, Black Ironsmith of the Felak-Ruhks
[ 41 Dwf] Grimish the Beast, v5.59
[ 46 Hum] Enok Warrior-in-Training

3 characters displayed.

HP:Hurt S:Charged>csYou start to concentrate.

\|
Not a cloud can be seen in the sky.

/-\|/-\|/-\|/-\|/-\|/-\|/-\
You lost your concentration!

HP:Hurt S:Depleted>
Glimli chats 'guess so'

HP:Hurt S:Depleted>whoPlayers
-------
[ 68 Dwf] Glimli Glum, Black Ironsmith of the Felak-Ruhks
[ 41 Dwf] Grimish the Beast, v5.59
[ 46 Hum] Enok Warrior-in-Training

3 characters displayed.

HP:Hurt S:Depleted>exa wTo the west you see:
It is pitch black...

HP:Hurt S:Charged>wRoad to the Ford    Exits are: E W
An experienced member of the guard stands with care, watching the land.
An experienced member of the guard stands with care, watching the land.
A royal Gondorian infantryman patrols here.

HP:Hurt S:Charged>wA Wide, Cobbled Street    Exits are: E (S) W
A lamp-post stands at the edge of the cobbled street...It glows brightly.
A young boy runs about here, playing games and exploring.
A small dog is running around here.
A guard of Vinyanost stands confidently here, keeping watch.
A guard of Vinyanost stands confidently here, keeping watch.

HP:Hurt S:Charged>
An elite Vinyanost guard grins evilly and attacks Grimish!
An elite Vinyanost guard attacks YOU!
An elite Vinyanost guard deeply wounds your body with his stab.

HP:Hurt S:Charged, an elite Vinyanost guard:Healthy>
You stab an elite Vinyanost guard's body very hard.

HP:Hurt S:Charged, an elite Vinyanost guard:Scratched>wfA small dog barks.
No way!  You're fighting for your life!

HP:Hurt S:Charged, an elite Vinyanost guard:Scratched>wYou flee head over heels.
Road to the Ford    Exits are: E W
An experienced member of the guard stands with care, watching the land.
An experienced member of the guard stands with care, watching the land.
A royal Gondorian infantryman patrols here.

HP:Hurt S:Charged>wA Wide, Cobbled Street    Exits are: E (S) W
A lamp-post stands at the edge of the cobbled street...It glows brightly.
A young boy runs about here, playing games and exploring.
A small dog is running around here.
A guard of Vinyanost stands confidently here, keeping watch.
A guard of Vinyanost stands confidently here, keeping watch.

HP:Hurt S:Charged>A Wide, Cobbled Street    Exits are: E W
A lamp-post stands at the edge of the cobbled street...It glows brightly.
A citizen of Vinyanost is walking here minding his own business.

HP:Hurt S:Charged>
An elite Vinyanost guard enters from the east.

HP:Hurt S:Charged>swYou cannot go that way.

HP:Hurt S:Charged>A Wide, Cobbled Intersection    Exits are: N E S W
A large fountain of stone sits here, pouring forth water.
A lamp-post stands at the edge of the cobbled street...It glows brightly.
A guard of Vinyanost stands confidently here, keeping watch.
A guard of Vinyanost patrols here.
A royal Gondorian knight stands here, waiting for action.
A royal Gondorian infantryman patrols here.
A royal Gondorian infantryman patrols here.
A royal Gondorian knight stands here, waiting for action.
A royal Gondorian infantryman patrols here.
A royal Gondorian infantryman patrols here.

HP:Hurt S:Charged>wA Wide, Cobbled Street    Exits are: E W
A lamp-post stands at the edge of the cobbled street...It glows brightly.
A citizen of Vinyanost is walking here minding his own business.
Glimli is riding on a nice pony.
A friendly little pony is here, looking well-groomed and happy.

wHP:Hurt S:Charged>Central Square of Vinyanost    Exits are: (N) E S W
A large sign welcomes you to Vinyanost.
A large fountain sits in the middle of the square, water pouring from it.
A lamp-post stands at the edge of the cobbled street...It glows brightly.
Sander Huxley, advisor to the Captain, stands here always on guard.
Logan Stockhelm, Captain of the Guard, stands here issuing orders.

wHP:Hurt S:Charged>A Wide, Cobbled Street    Exits are: E W
A lamp-post stands at the edge of the cobbled street...It glows brightly.
Gledon, the Weapon Master, stands here, teaching young adventurers.

HP:Hurt S:Charged>wA Wide, Cobbled Intersection    Exits are: N E S W
A lamp-post stands at the edge of the cobbled street...It glows brightly.
A guard of Vinyanost stands confidently here, keeping watch.
A guard of Vinyanost patrols here.

HP:Hurt S:Charged>wA Wide, Cobbled Street    Exits are: E W
A lamp-post stands at the edge of the cobbled street...It glows brightly.
A citizen of Vinyanost is walking here minding his own business.

HP:Hurt S:Charged>
Glimli is entering from the east, riding on a nice pony.
A nice pony enters from the east.

HP:Hurt S:Charged>eA Wide, Cobbled Intersection    Exits are: N E S W
A lamp-post stands at the edge of the cobbled street...It glows brightly.
A guard of Vinyanost stands confidently here, keeping watch.
A guard of Vinyanost patrols here.
A guard of Vinyanost stands confidently here, keeping watch.

wHP:Hurt S:Charged>A Wide, Cobbled Street    Exits are: E W
A lamp-post stands at the edge of the cobbled street...It glows brightly.
A citizen of Vinyanost is walking here minding his own business.
Glimli is riding on a nice pony.
A friendly little pony is here, looking well-groomed and happy.

HP:Hurt S:Charged>
An elite Vinyanost guard enters from the east.

HP:Hurt S:Charged>
An elite Vinyanost guard grins evilly and attacks Grimish!
An elite Vinyanost guard attacks YOU!
An elite Vinyanost guard stabs your right leg extremely hard.

HP:Hurt S:Charged, an elite Vinyanost guard:Scratched>
You stab an elite Vinyanost guard's left foot very hard.
To your relief Glimli has rescued you.

HP:Hurt S:Charged>
Glimli slashes an elite Vinyanost guard's left arm.

HP:Hurt S:Charged>assist glimliYou join the fight!
You attack an elite Vinyanost guard!

HP:Hurt S:Charged, Glimli:Scratched, an elite Vinyanost guard:Bruised>
Glimli lightly slashes an elite Vinyanost guard's body.

set tac berHP:Hurt S:Charged, Glimli:Scratched, an elite Vinyanost guard:Bruised>scoreYou are now employing berserk tactics.

HP:Hurt S:Charged, Glimli:Scratched, an elite Vinyanost guard:Bruised>bYou discover a weakness in an elite Vinyanost guard's defense!
You stab an elite Vinyanost guard's body extremely hard.
You have 274/526 hit, 28/69 stamina, 138/149 moves, 67 spirit.
OB: 189, DB: 14, PB: 58, Speed: 19, Gold: 16, XP Needed: 96K.

HP:Hurt S:Charged, Glimli:Scratched, an elite Vinyanost guard:Bruised>/
Glimli slashes an elite Vinyanost guard's right hand.

-\|/-\|/
Glimli rushes forward wildly.
Glimli slashes an elite Vinyanost guard's body hard.

-\
Your bash at an elite Vinyanost guard sends him sprawling.

HP:Hurt S:Charged, Glimli:Scratched, an elite Vinyanost guard:Hurt>
Glimli discovers a weakness in an elite Vinyanost guard's defense!
Glimli slashes an elite Vinyanost guard's right hand.

HP:Hurt S:Charged, Glimli:Scratched, an elite Vinyanost guard:Hurt>
You rush forward wildly.
You stab an elite Vinyanost guard's right hand extremely hard.

HP:Hurt S:Charged, Glimli:Scratched, an elite Vinyanost guard:Hurt>
Glimli slashes an elite Vinyanost guard's left leg.

HP:Hurt S:Charged, Glimli:Scratched, an elite Vinyanost guard:Hurt>
Glimli slashes an elite Vinyanost guard's left arm.

HP:Hurt S:Charged, Glimli:Scratched, an elite Vinyanost guard:Hurt>
You stab an elite Vinyanost guard's left arm very hard.
An elite Vinyanost guard has recovered from a bash!

HP:Hurt S:Charged, Glimli:Scratched, an elite Vinyanost guard:Wounded>'the only way justice get served around hereYou say 'the only way justice get served around here'

HP:Hurt S:Charged, Glimli:Scratched, an elite Vinyanost guard:Wounded>
Glimli lightly slashes an elite Vinyanost guard's right arm.

HP:Hurt S:Charged, Glimli:Scratched, an elite Vinyanost guard:Wounded>
You discover a weakness in an elite Vinyanost guard's defense!
You stab an elite Vinyanost guard's right leg very hard.

HP:Hurt S:Charged, Glimli:Scratched, an elite Vinyanost guard:Wounded>
Glimli slashes an elite Vinyanost guard's head.

HP:Hurt S:Charged, Glimli:Scratched, an elite Vinyanost guard:Wounded>'may the best man winYou say 'may the best man win'

HP:Hurt S:Charged, Glimli:Scratched, an elite Vinyanost guard:Wounded>
Glimli lightly slashes an elite Vinyanost guard's left leg.

HP:Hurt S:Charged, Glimli:Scratched, an elite Vinyanost guard:Wounded>
You discover a weakness in an elite Vinyanost guard's defense!
You stab an elite Vinyanost guard's right leg extremely hard.

HP:Hurt S:Charged, Glimli:Scratched, an elite Vinyanost guard:Bloodied>
The dark cloudy sky makes it difficult to see far down the road.

HP:Hurt S:Charged, Glimli:Scratched, an elite Vinyanost guard:Bloodied>
Glimli discovers a weakness in an elite Vinyanost guard's defense!
Glimli slashes an elite Vinyanost guard's body.
Glimli gets some elven waybread from a large sack.

HP:Hurt S:Charged, Glimli:Scratched, an elite Vinyanost guard:Bloodied>
Glimli eats some elven waybread.

HP:Hurt S:Charged, Glimli:Scratched, an elite Vinyanost guard:Bloodied>
Glimli nods solemnly.

HP:Hurt S:Charged, Glimli:Scratched, an elite Vinyanost guard:Bloodied>
You stab an elite Vinyanost guard's left leg hard.

HP:Hurt S:Charged, Glimli:Scratched, an elite Vinyanost guard:Awful>
Glimli discovers a weakness in an elite Vinyanost guard's defense!
Glimli rushes forward wildly.
Glimli slashes an elite Vinyanost guard's right foot hard.

HP:Hurt S:Charged, Glimli:Scratched, an elite Vinyanost guard:Awful>
Glimli slashes an elite Vinyanost guard's right hand.

HP:Hurt S:Charged, Glimli:Scratched, an elite Vinyanost guard:Awful>
You discover a weakness in an elite Vinyanost guard's defense!
You rush forward wildly.
You deeply wound an elite Vinyanost guard's right arm with your stab.
An elite Vinyanost guard is dead!  R.I.P.
Get Coin CorpseYou receive your share of experience -- 81 points.
The guard stares at you through glazed over eyes and collapses at your feet.

HP:Hurt S:Charged>Glimli gets a pile of coins from the skewered corpse of an elite Vinyanost guard.
There doesn't seem to be a coin in the skewered corpse of an elite Vinyanost guard.

HP:Hurt S:Powered>exa corYou see nothing special..
When you look inside, you see:
corpse (here) :
a heavy, iron spear
a pair of chain mail sleeves
a pair of chain mail gloves
a pair of thick chain boots
a pair of chain mail leggings
a chain mail coif
a chain mail jerkin

HP:Hurt S:Powered>'thanksYou say 'thanks'

HP:Hurt S:Powered>
Glimli tips his hat to everyone.

HP:Hurt S:Powered>
Glimli is leaving east, riding on a nice pony.
A nice pony leaves east.

HP:Hurt S:Powered>get all.chain corYou get a pair of chain mail sleeves from the skewered corpse of an elite Vinyanost guard.
You get a pair of chain mail gloves from the skewered corpse of an elite Vinyanost guard.
You get a pair of thick chain boots from the skewered corpse of an elite Vinyanost guard.
You get a pair of chain mail leggings from the skewered corpse of an elite Vinyanost guard.
You get a chain mail coif from the skewered corpse of an elite Vinyanost guard.
You get a chain mail jerkin from the skewered corpse of an elite Vinyanost guard.

HP:Hurt S:Powered>get spear corlYou get a heavy, iron spear from the skewered corpse of an elite Vinyanost guard.

HP:Hurt S:Powered>A Wide, Cobbled Street    Exits are: E W
The skewered corpse of an elite Vinyanost guard is lying here.
A lamp-post stands at the edge of the cobbled street...It glows brightly.
A citizen of Vinyanost is walking here minding his own business.
A stout little mule with droopy eyes stands here.
A friendly little pony is here, looking well-groomed and happy.

HP:Hurt S:Powered>exa eTo the east you see:
A Wide, Cobbled Intersection    Exits are: N E S W
A lamp-post stands at the edge of the cobbled street...It glows brightly.
A guard of Vinyanost stands confidently here, keeping watch.
A guard of Vinyanost patrols here.

HP:Hurt S:Powered>eA Wide, Cobbled Intersection    Exits are: N E S W
A lamp-post stands at the edge of the cobbled street...It glows brightly.
A guard of Vinyanost stands confidently here, keeping watch.
A guard of Vinyanost patrols here.

HP:Hurt S:Powered>exa nTo the north you see:
A Cobbled Street    Exits are: N S W
A citizen of Vinyanost is walking here minding his own business.

HP:Hurt S:Powered>nA Cobbled Street    Exits are: N S W
A citizen of Vinyanost is walking here minding his own business.

HP:Hurt S:Powered>exa wTo the west you see:
A Cluttered Clothier's Shop    Exits are: E
An old tailor is seated behind the cluttered counter.
The door is open.

HP:Hurt S:Powered>seA Wide, Cobbled Intersection    Exits are: N E S W
A lamp-post stands at the edge of the cobbled street...It glows brightly.
A guard of Vinyanost stands confidently here, keeping watch.
A guard of Vinyanost patrols here.

HP:Hurt S:Powered>A Wide, Cobbled Street    Exits are: E W
A lamp-post stands at the edge of the cobbled street...It glows brightly.
Gledon, the Weapon Master, stands here, teaching young adventurers.

eHP:Hurt S:Powered>Central Square of Vinyanost    Exits are: (N) E S W
A large sign welcomes you to Vinyanost.
A large fountain sits in the middle of the square, water pouring from it.
A lamp-post stands at the edge of the cobbled street...It glows brightly.
Sander Huxley, advisor to the Captain, stands here always on guard.
Logan Stockhelm, Captain of the Guard, stands here issuing orders.
Glimli (AFK) is resting here, riding on a nice pony.
A friendly little pony is here, looking well-groomed and happy.

HP:Hurt S:Powered>eA Wide, Cobbled Street    Exits are: E W
A lamp-post stands at the edge of the cobbled street...It glows brightly.
A citizen of Vinyanost is walking here minding his own business.
A royal Gondorian knight stands here, waiting for action.
A royal Gondorian infantryman patrols here.
A royal Gondorian infantryman patrols here.

nHP:Hurt S:Powered>You cannot go that way.

eHP:Hurt S:Powered>A Wide, Cobbled Intersection    Exits are: N E S W
A large fountain of stone sits here, pouring forth water.
A lamp-post stands at the edge of the cobbled street...It glows brightly.
A guard of Vinyanost stands confidently here, keeping watch.
A guard of Vinyanost patrols here.
A large grey rat with a long pink tail sneaks about.

nHP:Hurt S:Powered>A Narrow, Cobbled Street    Exits are: N S
A large grey rat with a long pink tail sneaks about.

HP:Hurt S:Powered>eYou cannot go that way.

nHP:Hurt S:Powered>A Narrow, Cobbled Street    Exits are: N S
A boy runs about frantically here, looking for help.

eHP:Hurt S:Powered>You cannot go that way.

HP:Hurt S:Powered>neNarrow Street Outside the Armourer    Exits are: N E S
A large grey rat with a long pink tail sneaks about.
A guard of Vinyanost stands confidently here, keeping watch.

HP:Hurt S:Powered>A Large Armoury    Exits are: N W
A barrel-chested armourer stands behind the long oaken counter.

HP:Hurt S:Powered>invYou are carrying:
a heavy, iron spear
a chain mail jerkin
a chain mail coif
a pair of chain mail leggings
a pair of thick chain boots
a pair of chain mail gloves
a pair of chain mail sleeves
a water skin
a water skin
a water skin
a shadowy blade..It glows blue!
a backpack
a light metal breastplate
an iron mask
a heavy pair of metal leg plates
a pair of blue and gold emblazoned gauntlets
a wooden tower shield
a backpack
a heavy pair of metal arm braces
a pair of blue and gold emblazoned boots
a large sack

HP:Hurt S:Powered>sell chainA barrel-chested armourer tells you 'Thanks, here's your 1 gold, 1 silver and 25 copper.'
The shopkeeper now has a chain mail jerkin.

HP:Hurt S:Powered>!A barrel-chested armourer tells you 'Thanks, here's your 8 silver and 43 copper.'
The shopkeeper now has a chain mail coif.

HP:Hurt S:Powered>!A barrel-chested armourer tells you 'Thanks, here's your 8 silver and 43 copper.'
The shopkeeper now has a pair of chain mail leggings.

!HP:Hurt S:Powered>A barrel-chested armourer tells you 'Thanks, here's your 8 silver and 75 copper.'
The shopkeeper now has a pair of thick chain boots.

!HP:Hurt S:Powered>A barrel-chested armourer tells you 'Thanks, here's your 8 silver and 43 copper.'
The shopkeeper now has a pair of chain mail gloves.

!HP:Hurt S:Powered>A barrel-chested armourer tells you 'Thanks, here's your 8 silver and 43 copper.'
The shopkeeper now has a pair of chain mail sleeves.

HP:Hurt S:Powered>invYou are carrying:
a heavy, iron spear
a water skin
a water skin
a water skin
a shadowy blade..It glows blue!
a backpack
a light metal breastplate
an iron mask
a heavy pair of metal leg plates
a pair of blue and gold emblazoned gauntlets
a wooden tower shield
a backpack
a heavy pair of metal arm braces
a pair of blue and gold emblazoned boots
a large sack

HP:Hurt S:Powered>wNarrow Street Outside the Armourer    Exits are: N E S
A large grey rat with a long pink tail sneaks about.
A guard of Vinyanost stands confidently here, keeping watch.

nHP:Hurt S:Powered>Narrow Street Outside the Weaponsmith    Exits are: N S
A citizen of Vinyanost is walking here minding his own business.
A young boy runs about here, playing games and exploring.
A little girl runs around here, having fun.
A small dog is running around here.

HP:Hurt S:Powered>
A small dog barks.

nHP:Hurt S:Powered>A Large Weapons Shop    Exits are: E S
A guard of Vinyanost stands confidently here, keeping watch.
A burly weaponsmith stands behind the pine-wood counter.

HP:Hurt S:Powered>sell spearA burly weaponsmith tells you 'Thanks, here's your 2 silver and 70 copper.'
The shopkeeper now has a heavy, iron spear.

HP:Hurt S:Powered>sNarrow Street Outside the Weaponsmith    Exits are: N S
A citizen of Vinyanost is walking here minding his own business.
A young boy runs about here, playing games and exploring.
A little girl runs around here, having fun.
A small dog is running around here.

invHP:Hurt S:Powered>You are carrying:
a water skin
a water skin
a water skin
a shadowy blade..It glows blue!
a backpack
a light metal breastplate
an iron mask
a heavy pair of metal leg plates
a pair of blue and gold emblazoned gauntlets
a wooden tower shield
a backpack
a heavy pair of metal arm braces
a pair of blue and gold emblazoned boots
a large sack

HP:Hurt S:Powered>
A small dog barks.

HP:Hurt S:Powered>ssNarrow Street Outside the Armourer    Exits are: N E S
A large grey rat with a long pink tail sneaks about.
A guard of Vinyanost stands confidently here, keeping watch.

HP:Hurt S:Powered>A Narrow, Cobbled Street    Exits are: N S
A boy runs about frantically here, looking for help.

HP:Hurt S:Powered>s
The sun rises behind the buildings.
Not a cloud can be seen in the sky.

HP:Hurt S:Powered>A Narrow, Cobbled Street    Exits are: N S
A large grey rat with a long pink tail sneaks about.

HP:Hurt S:Powered>sA Wide, Cobbled Intersection    Exits are: N E S W
A large fountain of stone sits here, pouring forth water.
A lamp-post stands at the edge of the cobbled street...It glows brightly.
A guard of Vinyanost stands confidently here, keeping watch.
A guard of Vinyanost patrols here.
A large grey rat with a long pink tail sneaks about.

HP:Hurt S:Powered>eA Wide, Cobbled Street    Exits are: E W
A lamp-post stands at the edge of the cobbled street...It glows brightly.
A citizen of Vinyanost is walking here minding his own business.
A royal Gondorian knight stands here, waiting for action.
A royal Gondorian infantryman patrols here.
A royal Gondorian infantryman patrols here.

eHP:Hurt S:Powered>A Wide, Cobbled Street    Exits are: E (S) W
A lamp-post stands at the edge of the cobbled street...It glows brightly.
A young boy runs about here, playing games and exploring.
A small dog is running around here.
A guard of Vinyanost stands confidently here, keeping watch.

eHP:Hurt S:Powered>Road to the Ford    Exits are: E W
An experienced member of the guard stands with care, watching the land.
An experienced member of the guard stands with care, watching the land.
A royal Gondorian infantryman patrols here.

eHP:Hurt S:Powered>The Western Bank of the Old Ford    Exits are: E W

HP:Hurt S:Powered>eWestern Shallows of the Old Ford    Exits are: N E S W

eHP:Hurt S:Powered>The Old Ford    Exits are: N E S W

eHP:Hurt S:Powered>Middle of the Ford    Exits are: N E S W

eHP:Hurt S:Powered>The Old Ford    Exits are: N E S W

HP:Hurt S:Powered>eEastern Shallows of the Anduin    Exits are: N E S W

HP:Hurt S:Powered>eThe Old Forest Road    Exits are: E S W

HP:Hurt S:Powered>csYou start to concentrate.

\|/-\|/-\|/-\|/-\|/bb-\|b/-\|/-\Ok.
You feel better.
Nobody here by that name.

HP:Hurt S:Charged>I see no  here.
Bash who?

HP:Hurt S:Charged>eThe Old Forest Road    Exits are: E S W

HP:Hurt S:Charged>rideA mule stops following you.
You mount a mule and start riding him.

R HP:Hurt S:Charged>hunteOk, you'll try to notice fresh tracks.

R HP:Hurt S:Charged>The Old Forest Road    Exits are: S W

R HP:Hurt S:Charged>esYou cannot go that way.

R HP:Hurt S:Charged>eThe Old Forest Road Bends    Exits are: N E S W

R HP:Hurt S:Charged>The Old Forest Road Bends    Exits are: N E W

eR HP:Hurt S:Charged>Grasslands    Exits are: N E W

R HP:Hurt S:Charged>eLight Forest    Exits are: N E S W

R HP:Hurt S:Charged>nGrasslands    Exits are: N E S W

R HP:Hurt S:Charged>eGrassland of the Eastern Anduin Valley    Exits are: N E S W

R HP:Hurt S:Charged>nGrass beside the Old Forest Road    Exits are: N E S W

R HP:Hurt S:Charged>eGrass beside the Old Forest Road    Exits are: N E S W

R HP:Hurt S:Charged>eGrass beside the Old Forest Road    Exits are: N E S W

R HP:Hurt S:Charged>eA Small, Dirt Path    Exits are: N E S W

eR HP:Hurt S:Powered>Endless Plains    Exits are: N E S W

nR HP:Hurt S:Powered>Old Forest Road    Exits are: N E S W

eR HP:Hurt S:Powered>The Old Forest Road    Exits are: N E S W

eR HP:Hurt S:Powered>The Old Forest Road    Exits are: N E S W

csR HP:Hurt S:Powered>You start to concentrate.

\|/-\|/-\|/-\|/-\|/-\|/-\|/-\
Ok.
You feel better.

R HP:Hurt S:Depleted>eBend in the Old Forest Road    Exits are: N (E) S W

R HP:Hurt S:Depleted>eThe door seems to be closed.

R HP:Hurt S:Depleted>trackYou start searching the ground for tracks.

/-\|/-\
You find some tracks of what went past here.
The tracks of a swift ranger lead north.  Their condition is weathered

R HP:Hurt S:Depleted>knock doorYou knocked on the door.

R HP:Hurt S:Depleted>yell anyone in there?You yell 'anyone in there?'

nR HP:Hurt S:Charged>The Old Forest Road    Exits are: N E S W

eR HP:Hurt S:Charged>Plains    Exits are: N E W
A rabbit is hurrying across the way trying to escape your notice.

eR HP:Hurt S:Charged>
The day has now begun.
Above the fields, not a cloud can be seen in the sky.

eR HP:Hurt S:Charged>Plains    Exits are: N E S W
A rabbit is hurrying across the way trying to escape your notice.

R HP:Hurt S:Charged>ePlains    Exits are: N E S W

R HP:Hurt S:Charged>eThe Old Forest Road    Exits are: N E S W

R HP:Hurt S:Charged>eBend in the Old Forest Road    Exits are: N E S W

R HP:Hurt S:Charged>The Grasslands    Exits are: N E S W

R HP:Hurt S:Charged>eThe Grasslands    Exits are: N E S W

eR HP:Hurt S:Charged>Grasslands    Exits are: N E S W
A huge wolf stares at you intently.
The tracks of a huge wolf lead east.  Their condition is clear

eR HP:Hurt S:Charged>Light Forest    Exits are: N E S W
The tracks of a huge wolf lead west.  Their condition is very clear

eR HP:Hurt S:Charged>Small Grove    Exits are: N E S W

eR HP:Hurt S:Charged>Bend in The Old Forest Road    Exits are: N E S W

eR HP:Hurt S:Charged>The Old Forest Road    Exits are: N E S W

eR HP:Hurt S:Charged>The Old Forest Road    Exits are: E W

eR HP:Hurt S:Charged>The Old Forest Road    Exits are: E S W

eR HP:Hurt S:Charged>A Bend in the Road    Exits are: S W

eR HP:Hurt S:Charged>You cannot go that way.

sR HP:Hurt S:Charged>A Bend in the Old Forest Road    Exits are: N E S W
A large wild dog watches you carefully.
The tracks of a great black steed lead west.  Their condition is fresh
The tracks of a black warg lead east.  Their condition is fresh

R HP:Hurt S:Charged>eA large wild dog attacks YOU!
A large wild dog hits your body.
No way!  You're fighting for your life!

R HP:Hurt S:Charged, a large wild dog:Healthy>
You discover a weakness in a large wild dog's defense!
You deeply wound a large wild dog's right hindleg with your stab.

R HP:Hurt S:Charged, a large wild dog:Bruised>set tac aggfYou are now employing aggressive tactics.

R HP:Hurt S:Charged, a large wild dog:Bruised>You flee head over heels.
A Stand of Pines    Exits are: N W D

eR HP:Hurt S:Charged>You cannot go that way.

R HP:Hurt S:Charged>neA Bend in the Old Forest Road    Exits are: N E S W
A large wild dog watches you carefully.

R HP:Hurt S:Charged>The Old Forest Road    Exits are: E W

eR HP:Hurt S:Charged>
*an Uruk* is entering from the east, riding on a great black steed.
A black warg enters from the east.

R HP:Hurt S:Charged>
*an Uruk* is leaving west, riding on a great black steed.
A black warg leaves west.

R HP:Hurt S:Charged>The Old Forest Road    Exits are: E W

R HP:Hurt S:Charged>e
*an Uruk* is entering from the west, riding on a great black steed.
A black warg enters from the west.

R HP:Hurt S:Charged>*an Uruk* is leaving east, riding on a great black steed.
A black warg leaves east.
Old Forest Road    Exits are: N E S W
*an Uruk* is riding on a great black steed.
A dark warg stands here, its eyes glowing like a flame.

R HP:Hurt S:Charged>Kill UrukYou attack *an Uruk*!
You deeply wound *an Uruk*'s body with your stab.

R HP:Hurt S:Charged, *an Uruk*:Bruised>b/-\
*an Uruk* panics, and attempts to flee!
*an Uruk* flees head over heels!
*an Uruk* is leaving north, riding on a great black steed.
A black warg leaves north.

|/-\|
*an Uruk* (busy) is entering from the south, riding on a black warg.
A black warg enters from the south.

/-\
You can not do it this way.
*an Uruk* attacks YOU!
*an Uruk* discovers a weakness in your defense!
*an Uruk* deeply wounds your body with his slash.

R HP:Hurt S:Charged, *an Uruk*:Healthy>ss*an Uruk* resists a lot.

You swing at *an Uruk*, reaching his bones!

R HP:Hurt S:Charged, *an Uruk*:Scratched>
*an Uruk* is entering from the north, riding on a great black steed.
A black warg enters from the north.

ssR HP:Hurt S:Charged, *an Uruk*:Scratched>
*an Uruk* begins quietly muttering some strange, powerful words.


R HP:Hurt S:Charged, *an Uruk*:Scratched>
*an Uruk* resists a lot.

You stab *an Uruk*'s body very hard.

R HP:Hurt S:Charged, *an Uruk*:Bruised>
*an Uruk* sends you sprawling with a powerful bash.

R HP:Hurt S:Charged, *an Uruk*:Bruised>
*an Uruk* begins quietly muttering some strange, powerful words.


R HP:Hurt S:Charged, *an Uruk*:Bruised>
*an Uruk* utters a strange command, 'dark bolt'
A dark bolt  sent by *an Uruk* hits your body!
*an Uruk* begins quietly muttering some strange, powerful words.


R HP:Hurt S:Charged, *an Uruk*:Bruised>set tac aggf'crap
*an Uruk* utters a strange command, 'dark bolt'
A dark bolt  sent by *an Uruk* hits your body!
*an Uruk* utters a strange command, 'dark bolt'
A dark bolt  sent by *an Uruk* hits your body!
*an Uruk* begins quietly muttering some strange, powerful words.

*an Uruk* begins quietly muttering some strange, powerful words.


R HP:Wounded S:Charged, *an Uruk*:Bruised>You have regained your balance!
*an Uruk* resists a lot.

You swing at *an Uruk*, reaching his bones!

R HP:Wounded S:Charged, *an Uruk*:Bruised>
*an Uruk* begins quietly muttering some strange, powerful words.


R HP:Wounded S:Charged, *an Uruk*:Bruised>
*an Uruk* utters a strange command, 'dark bolt'
A dark bolt  sent by *an Uruk* hits your body!
*an Uruk* begins quietly muttering some strange, powerful words.


R HP:Bloodied S:Charged, *an Uruk*:Bruised>
You deeply wound *an Uruk*'s head with your stab.
*an Uruk*'s swing gets you in the ribs!
You wish that your wounds would stop BLEEDING so much!

R HP:Bloodied S:Charged, *an Uruk*:Bruised>
*an Uruk* utters a strange command, 'dark bolt'
A dark bolt  sent by *an Uruk* hits your body!
You wish that your wounds would stop BLEEDING so much!
*an Uruk* begins quietly muttering some strange, powerful words.


R HP:Bloodied S:Charged, *an Uruk*:Bruised>You are now employing aggressive tactics.

R HP:Bloodied S:Charged, *an Uruk*:Bruised>You flee head over heels.
Noisy Brush    Exits are: N E S

R HP:Bloodied S:Charged>You say 'crap'

R HP:Bloodied S:Charged>eWindy Forest Road    Exits are: N E S W

nR HP:Bloodied S:Charged>Old Forest Road Bends    Exits are: N S W

R HP:Bloodied S:Charged>eYou cannot go that way.

R HP:Bloodied S:Charged>rideYou are riding already.

R HP:Bloodied S:Charged>sWindy Forest Road    Exits are: N E S W

sR HP:Bloodied S:Charged>Forest of Mirkwood    Exits are: N E S W
*an Uruk* is riding on a black warg.
A dark warg stands here, its eyes glowing like a flame.

sR HP:Bloodied S:Charged>Near a Small Light in the Forest    Exits are: N E S W

R HP:Bloodied S:Charged>w*an Uruk* is entering from the north, riding on a black warg.
A black warg enters from the north.
Tall Foliage    Exits are: N E S

R HP:Bloodied S:Charged>nwLight Forest    Exits are: N E S

R HP:Bloodied S:Powered>You cannot go that way.

R HP:Bloodied S:Powered>wYou cannot go that way.

nR HP:Bloodied S:Powered>Noisy Brush    Exits are: N E S

R HP:Bloodied S:Powered>wYou cannot go that way.

R HP:Bloodied S:Powered>n
*an Uruk* is entering from the south, riding on a black warg.
A black warg enters from the south.

wR HP:Bloodied S:Powered>Old Forest Road    Exits are: N E S W
*an Uruk* (busy) is riding on a great black steed.
A dark warg stands here, its eyes glowing like a flame.

R HP:Bloodied S:Powered>The Old Forest Road    Exits are: E W

R HP:Bloodied S:Powered>Kill Uruk*an Uruk* is entering from the east, riding on a great black steed.
A black warg enters from the east.
You attack *an Uruk*!
*an Uruk* resists a lot.

You stab *an Uruk*'s body.

R HP:Bloodied S:Powered, *an Uruk*:Bruised>
You wish that your wounds would stop BLEEDING so much!

R HP:Bloodied S:Powered, *an Uruk*:Bruised>wset tac aggfNo way!  You're fighting for your life!

R HP:Bloodied S:Powered, *an Uruk*:Bruised>You are now employing aggressive tactics.

R HP:Bloodied S:Powered, *an Uruk*:Bruised>*an Uruk* begins quietly muttering some strange, powerful words.

You flee head over heels.
The Old Forest Road    Exits are: E W

R HP:Bloodied S:Powered>eeThe Old Forest Road    Exits are: E W
*an Uruk* (busy) is riding on a great black steed.
A dark warg stands here, its eyes glowing like a flame.
*an Uruk* is riding on a black warg.
A dark warg stands here, its eyes glowing like a flame.

R HP:Bloodied S:Powered>Old Forest Road    Exits are: N E S W

R HP:Bloodied S:Powered>n
Not a cloud can be seen in the sky.

R HP:Bloodied S:Powered>Forest of Mirkwood    Exits are: N E S
A large wild dog watches you carefully.

R HP:Bloodied S:Powered>wYou cannot go that way.

R HP:Bloodied S:Powered>swOld Forest Road    Exits are: N E S W
*an Uruk* is riding on a black warg.
A dark warg stands here, its eyes glowing like a flame.

R HP:Bloodied S:Powered>wwThe Old Forest Road    Exits are: E W
*an Uruk* (busy) is riding on a great black steed.
A dark warg stands here, its eyes glowing like a flame.

R HP:Bloodied S:Powered>The Old Forest Road    Exits are: E W

R HP:Bloodied S:Powered>A Bend in the Old Forest Road    Exits are: N E S W
A large wild dog watches you carefully.

R HP:Bloodied S:Powered>nwA Bend in the Road    Exits are: S W

R HP:Bloodied S:Powered>wThe Old Forest Road    Exits are: E S W

R HP:Bloodied S:Powered>The Old Forest Road    Exits are: E W

R HP:Bloodied S:Powered>wThe Old Forest Road    Exits are: N E S W

R HP:Bloodied S:Powered>ssMirkwood Forest    Exits are: N S W

R HP:Bloodied S:Powered>Mirkwood Forest    Exits are: N S W

R HP:Bloodied S:Powered>timeIt is about 6:00 AM on Alduya, the 21st day of Narie.
By the Steward's Reckoning, it is the 1079th year of the fourth age of Arda.
The moon is new-born and shining.
The sun will set in about 16 hours.

R HP:Bloodied S:Powered>
*an Uruk* is entering from the north, riding on a black warg.
A black warg enters from the north.

sR HP:Bloodied S:Powered>
*an Uruk* is leaving south, riding on a black warg.
A black warg leaves south.

R HP:Bloodied S:Powered>Marshy Ground    Exits are: N S W
*an Uruk* is riding on a black warg.
A dark warg stands here, its eyes glowing like a flame.

R HP:Bloodied S:Powered>
*an Uruk* attacks YOU!
*an Uruk* slashes your right hand hard.
You wish that your wounds would stop BLEEDING so much!

R HP:Bloodied S:Powered, *an Uruk*:Bruised>
You stab *an Uruk*'s right arm very hard.

R HP:Bloodied S:Powered, *an Uruk*:Hurt>Kill UrukYou do the best you can!

R HP:Bloodied S:Powered, *an Uruk*:Hurt>set tac aggfYou are now employing aggressive tactics.

R HP:Bloodied S:Powered, *an Uruk*:Hurt>You flee head over heels.
A Small Spring near a Graveyard    Exits are: N E S W

R HP:Bloodied S:Powered>bbbbNobody here by that name.

R HP:Bloodied S:Powered>Nobody here by that name.

bbR HP:Bloodied S:Powered>*an Uruk* is entering from the east, riding on a black warg.
A black warg enters from the east.

/
*an Uruk* is leaving west, riding on a black warg.
A black warg leaves west.

-bash uruk\|/!-\|/!-\You can not do it this way.
Nobody here by that name.

R HP:Bloodied S:Powered>Nobody here by that name.

R HP:Bloodied S:Powered>!Nobody here by that name.

R HP:Bloodied S:Powered>Nobody here by that name.

R HP:Bloodied S:Powered>nMirkwood Forest    Exits are: N E S W

R HP:Bloodied S:Powered>wShattered Remains of a Stable    Exits are: N E S W

R HP:Bloodied S:Powered MV:Weary>wNorth Gate of the Ranger Outpost    Exits are: N E S W

R HP:Bloodied S:Powered MV:Weary>csYou start to concentrate.

\|/-\|/-\|/-\|/-\|/-\|/-\|/-\
Ok.
You feel better.

R HP:Bloodied S:Charged>nOld Forest Road near a Graveyard    Exits are: N E S W

R HP:Bloodied S:Charged MV:Weary>nLight Forest    Exits are: N E S W
A huge wolf stares at you intently.

R HP:Bloodied S:Charged MV:Weary>nGrassy Plains    Exits are: N E S W

nR HP:Bloodied S:Charged MV:Weary>Grassy Plains    Exits are: N E S W
A huge wolf stares at you intently.

nR HP:Bloodied S:Charged MV:Weary>Grassy Plains    Exits are: N E S W
A gentle rabbit hops around here.
A red fox hunts for food here.

R HP:Bloodied S:Charged MV:Weary>eGrassy Plains    Exits are: N E S W
A gentle rabbit hops around here.

R HP:Bloodied S:Charged MV:Weary>eA Thin Forest    Exits are: N E S W
A red fox hunts for food here.

R HP:Bloodied S:Charged MV:Weary>nA Thin Forest    Exits are: N E S W

R HP:Bloodied S:Charged MV:Weary>eThin Forest    Exits are: N S W
A thin, grey wolf stalks around in search of prey.

restR HP:Bloodied S:Charged MV:Weary>You sit down and rest your tired bones.

R HP:Bloodied S:Charged MV:Weary>infoYou are Grimish the Beast, v5.59, a good (103) male Dwarf.
You have reached level 41.
You are level 35 Warrior, 6 Ranger, 5 Mystic, and 5 Mage.
You are specialized in wild fighting.
You are 559 years old, and have played 37 days and 5 hours.
You are 4'11" high, weight 200.0lb and carrying 154.0lb.
You have 76/526 hit points, 27/69 stamina, 40/149 moves and 67 spirit.
You have 22 gold, 4 silver and 5 copper coins.
Your OB is 174, dodge is 24, parry 66, and your attack speed is 19.
Your armour absorbs about 0% damage, and gives you a meagre resilience to magic.
Your spiritual perception is 10%, willpower: 12,
Your skill encumbrance is 6, and your movement is encumbered by 0.
You move easily indeed.
You have scored 2549938 experience points, and need 96062 more to advance.
Strength: 24/24, Intelligence: 16/16, Will: 7/7, Dexterity: 15/15
            Constitution: 22/22, Learning Ability: 13/13.
You are resting.
You are affected by:
anger                          (medium)
evasion                        (permanent)

R HP:Bloodied S:Charged MV:Weary>R HP:Bloodied S:Charged MV:Weary>standYou stop resting, and stand up.

R HP:Bloodied S:Charged MV:Weary>ncsThin Forest    Exits are: N E S W

R HP:Bloodied S:Charged MV:Weary>You start to concentrate.

\|/-\|/-\|/-chat this ain't good\|/-\|/
Through the trees a cloudless sky can be seen.
Saving Grimish.

-\|/-\|/alias bb bash uruk-\You lost your concentration!
You chat 'this ain't good'

R HP:Bloodied S:Charged MV:Weary>You replaced the alias 'bb'.

R HP:Bloodied S:Charged MV:Weary>csYou can't summon enough energy to cast the spell.

R HP:Bloodied S:Charged MV:Weary>lThin Forest    Exits are: N E S W
You are riding on a mule.
A friendly little pony is here, looking well-groomed and happy.

R HP:Bloodied S:Charged MV:Weary>rideYou are riding already.

R HP:Bloodied S:Charged MV:Weary>restYou sit down and rest your tired bones.

R HP:Bloodied S:Charged MV:Weary>stand
A sparrow enters from the north.

R HP:Bloodied S:Charged MV:Weary>You stop resting, and stand up.

R HP:Bloodied S:Charged MV:Weary>nDense Forest    Exits are: N E S W

R HP:Bloodied S:Charged MV:Weary>wA Dense Forest    Exits are: N E S W

R HP:Bloodied S:Charged MV:Weary>nDense Forest    Exits are: N E S W

R HP:Bloodied S:Charged MV:Weary>wDense Forest    Exits are: N E S W

R HP:Bloodied S:Charged MV:Weary>sA Thin Forest    Exits are: N E S W

R HP:Bloodied S:Charged MV:Weary>wA Thin Forest    Exits are: N E S W
A large buck is here, rutting against the trees.

R HP:Bloodied S:Charged MV:Weary>wGrassy Plains    Exits are: N E S

R HP:Bloodied S:Charged MV:Weary>sGrassy Plains    Exits are: N E S

R HP:Bloodied S:Charged MV:Weary>restYou sit down and rest your tired bones.

R HP:Bloodied S:Charged MV:Weary>exa sTo the south you see:
Grassy Plains    Exits are: N E S

R HP:Bloodied S:Charged MV:Weary>timeIt is about 7:00 AM on Alduya, the 21st day of Narie.
By the Steward's Reckoning, it is the 1079th year of the fourth age of Arda.
The moon is new-born and shining.
The sun will set in about 15 hours.

R HP:Bloodied S:Charged MV:Weary>chat i love sunlight :)You chat 'i love sunlight :)'

R HP:Bloodied S:Charged MV:Weary>whoPlayers
-------
[ 68 Dwf] Glimli Glum, Black Ironsmith of the Felak-Ruhks
[ 41 Dwf] Grimish the Beast, v5.59
[ 46 Hum] Enok Warrior-in-Training

3 characters displayed.

R HP:Bloodied S:Charged MV:Weary>standcsYou stop resting, and stand up.

R HP:Bloodied S:Charged MV:Weary>You start to concentrate.

\|/-\|/-\|/-\|/-\|/-\|/-\|/-\
Ok.
You feel better.

R HP:Bloodied S:Depleted MV:Weary>restYou sit down and rest your tired bones.

R HP:Bloodied S:Depleted MV:Weary>infoYou are Grimish the Beast, v5.59, a good (103) male Dwarf.
You have reached level 41.
You are level 35 Warrior, 6 Ranger, 5 Mystic, and 5 Mage.
You are specialized in wild fighting.
You are 559 years old, and have played 37 days and 5 hours.
You are 4'11" high, weight 200.0lb and carrying 154.0lb.
You have 107/526 hit points, 14/69 stamina, 54/149 moves and 67 spirit.
You have 22 gold, 4 silver and 5 copper coins.
Your OB is 174, dodge is 24, parry 66, and your attack speed is 19.
Your armour absorbs about 0% damage, and gives you a meagre resilience to magic.
Your spiritual perception is 10%, willpower: 12,
Your skill encumbrance is 6, and your movement is encumbered by 0.
You move easily indeed.
You have scored 2549938 experience points, and need 96062 more to advance.
Strength: 24/24, Intelligence: 16/16, Will: 7/7, Dexterity: 15/15
            Constitution: 22/22, Learning Ability: 13/13.
You are resting.
You are affected by:
anger                          (medium)
evasion                        (permanent)

R HP:Bloodied S:Depleted MV:Weary>
Above the fields, not a cloud can be seen in the sky.
You are hungry.
Get Bread BackEat Bread
R HP:Bloodied S:Charged>You get a dense loaf of bread from a backpack.

R HP:Bloodied S:Charged>You eat a dense loaf of bread.

R HP:Bloodied S:Charged>infoYou are Grimish the Beast, v5.59, a good (103) male Dwarf.
You have reached level 41.
You are level 35 Warrior, 6 Ranger, 5 Mystic, and 5 Mage.
You are specialized in wild fighting.
You are 559 years old, and have played 37 days and 5 hours.
You are 4'11" high, weight 200.0lb and carrying 153.7lb.
You have 112/526 hit points, 19/69 stamina, 63/149 moves and 67 spirit.
You have 22 gold, 4 silver and 5 copper coins.
Your OB is 174, dodge is 24, parry 66, and your attack speed is 19.
Your armour absorbs about 0% damage, and gives you a meagre resilience to magic.
Your spiritual perception is 10%, willpower: 12,
Your skill encumbrance is 6, and your movement is encumbered by 0.
You move easily indeed.
You have scored 2549938 experience points, and need 96062 more to advance.
Strength: 24/24, Intelligence: 16/16, Will: 7/7, Dexterity: 15/15
            Constitution: 22/22, Learning Ability: 13/13.
You are resting.
You are affected by:
anger                          (medium)
evasion                        (permanent)

R HP:Bloodied S:Charged>infoYou are Grimish the Beast, v5.59, a good (103) male Dwarf.
You have reached level 41.
You are level 35 Warrior, 6 Ranger, 5 Mystic, and 5 Mage.
You are specialized in wild fighting.
You are 559 years old, and have played 37 days and 5 hours.
You are 4'11" high, weight 200.0lb and carrying 153.7lb.
You have 116/526 hit points, 24/69 stamina, 72/149 moves and 67 spirit.
You have 22 gold, 4 silver and 5 copper coins.
Your OB is 174, dodge is 24, parry 66, and your attack speed is 19.
Your armour absorbs about 0% damage, and gives you a meagre resilience to magic.
Your spiritual perception is 10%, willpower: 12,
Your skill encumbrance is 6, and your movement is encumbered by 0.
You move easily indeed.
You have scored 2549938 experience points, and need 96062 more to advance.
Strength: 24/24, Intelligence: 16/16, Will: 7/7, Dexterity: 15/15
            Constitution: 22/22, Learning Ability: 13/13.
You are resting.
You are affected by:
anger                          (medium)
evasion                        (permanent)

R HP:Bloodied S:Charged>standcsYou stop resting, and stand up.

R HP:Bloodied S:Charged>You start to concentrate.

\|/-\|/-\|/-\|/-\|/-\|/-\|/-\
Ok.
You feel better.

R HP:Bloodied S:Drained>restYou sit down and rest your tired bones.

R HP:Bloodied S:Drained>scoreYou have 133/526 hit, 6/69 stamina, 81/149 moves, 67 spirit.
OB: 174, DB: 24, PB: 66, Speed: 19, Gold: 22, XP Needed: 96K.

R HP:Wounded S:Drained>infoYou are Grimish the Beast, v5.59, a good (103) male Dwarf.
You have reached level 41.
You are level 35 Warrior, 6 Ranger, 5 Mystic, and 5 Mage.
You are specialized in wild fighting.
You are 559 years old, and have played 37 days and 5 hours.
You are 4'11" high, weight 200.0lb and carrying 153.7lb.
You have 134/526 hit points, 7/69 stamina, 83/149 moves and 67 spirit.
You have 22 gold, 4 silver and 5 copper coins.
Your OB is 174, dodge is 24, parry 66, and your attack speed is 19.
Your armour absorbs about 0% damage, and gives you a meagre resilience to magic.
Your spiritual perception is 10%, willpower: 12,
Your skill encumbrance is 6, and your movement is encumbered by 0.
You move easily indeed.
You have scored 2549938 experience points, and need 96062 more to advance.
Strength: 24/24, Intelligence: 16/16, Will: 7/7, Dexterity: 15/15
            Constitution: 22/22, Learning Ability: 13/13.
You are resting.
You are affected by:
anger                          (medium)
evasion                        (permanent)

R HP:Wounded S:Depleted>R HP:Wounded S:Depleted>infoYou are Grimish the Beast, v5.59, a good (103) male Dwarf.
You have reached level 41.
You are level 35 Warrior, 6 Ranger, 5 Mystic, and 5 Mage.
You are specialized in wild fighting.
You are 559 years old, and have played 37 days and 5 hours.
You are 4'11" high, weight 200.0lb and carrying 153.7lb.
You have 142/526 hit points, 19/69 stamina, 101/149 moves and 67 spirit.
You have 22 gold, 4 silver and 5 copper coins.
Your OB is 174, dodge is 24, parry 66, and your attack speed is 19.
Your armour absorbs about 0% damage, and gives you a meagre resilience to magic.
Your spiritual perception is 10%, willpower: 12,
Your skill encumbrance is 6, and your movement is encumbered by 0.
You move easily indeed.
You have scored 2549938 experience points, and need 96062 more to advance.
Strength: 24/24, Intelligence: 16/16, Will: 7/7, Dexterity: 15/15
            Constitution: 22/22, Learning Ability: 13/13.
You are resting.
You are affected by:
anger                          (medium)
evasion                        (permanent)

R HP:Wounded S:Charged>
Above the fields, not a cloud can be seen in the sky.

R HP:Wounded S:Charged>
*an Uruk* is entering from the north, riding on a black warg.
A black warg enters from the north.

R HP:Wounded S:Charged>
*an Uruk* searches the ground for tracks.

R HP:Wounded S:Charged>standKill UrukbYou stop resting, and stand up.

R HP:Wounded S:Charged>You attack *an Uruk*!
You stab *an Uruk*'s left arm extremely hard.

R HP:Wounded S:Charged, *an Uruk*:Bruised>*an Uruk* slashes your body hard.

/-\set tac aggR HP:Bloodied S:Charged, *an Uruk*:Bruised>fYou are now employing aggressive tactics.

R HP:Bloodied S:Charged, *an Uruk*:Bruised>You flee head over heels.
Grassy Plains    Exits are: N E S

R HP:Bloodied S:Charged>bbbbNobody here by that name.

R HP:Bloodied S:Charged>bbNobody here by that name.

bbR HP:Bloodied S:Charged>bbNobody here by that name.

R HP:Bloodied S:Charged>*an Uruk* is entering from the north, riding on a black warg.
A black warg enters from the north.

/bb-bb\|/-\|
*an Uruk* attacks YOU!

ss/-\Your bash at *an Uruk* sends him sprawling.
Your victim is already bashed!

R HP:Wounded S:Charged, *an Uruk*:Bruised>You discover a weakness in *an Uruk*'s defense!
*an Uruk* resists a lot.

You stab *an Uruk*'s right leg extremely hard.
Your victim is already bashed!

R HP:Wounded S:Charged, *an Uruk*:Hurt>Your victim is already bashed!

R HP:Wounded S:Charged, *an Uruk*:Hurt>*an Uruk* resists a lot.

You swing at *an Uruk*, reaching his bones!

R HP:Wounded S:Charged, *an Uruk*:Hurt>ss
*an Uruk* resists a lot.

You stab *an Uruk*'s left leg hard.

R HP:Wounded S:Charged, *an Uruk*:Hurt>
*an Uruk* has recovered from a bash!

R HP:Wounded S:Charged, *an Uruk*:Hurt>You stab *an Uruk*'s right hand extremely hard.
*an Uruk* resists a lot.

You swing at *an Uruk*, reaching his bones!

bR HP:Wounded S:Charged, *an Uruk*:Wounded>
You avoid a bash from *an Uruk*, who loses his balance and falls!

R HP:Wounded S:Charged, *an Uruk*:Wounded>
You discover a weakness in *an Uruk*'s defense!
*an Uruk* resists a lot.

You stab *an Uruk*'s body very hard.

R HP:Wounded S:Charged, *an Uruk*:Wounded>
*an Uruk* sends you sprawling with a powerful bash.

R HP:Wounded S:Charged, *an Uruk*:Wounded>
*an Uruk* discovers a weakness in your defense!
*an Uruk* slashes your left arm extremely hard.

R HP:Bloodied S:Charged, *an Uruk*:Wounded>
*an Uruk* begins quietly muttering some strange, powerful words.


R HP:Bloodied S:Charged, *an Uruk*:Wounded>
*an Uruk* begins quietly muttering some strange, powerful words.


R HP:Bloodied S:Charged, *an Uruk*:Wounded>You have regained your balance!

/
*an Uruk* utters a strange command, 'chill ray'

-\|/-\|/-\
Your bash at *an Uruk* sends him sprawling.

R HP:Bloodied S:Charged, *an Uruk*:Wounded>ssYou discover a weakness in *an Uruk*'s defense!
You deeply wound *an Uruk*'s body with your stab.
*an Uruk* resists a lot.

You swing at *an Uruk*, reaching his bones!

R HP:Bloodied S:Charged, *an Uruk*:Bloodied>set tac berss
You deeply wound *an Uruk*'s body with your stab.
*an Uruk* has recovered from a bash!

R HP:Bloodied S:Charged, *an Uruk*:Awful>You are now employing berserk tactics.

R HP:Bloodied S:Charged, *an Uruk*:Awful>*an Uruk* resists a lot.

*an Uruk* ducks as you attempt to swing at him.
A nice pony stops following you.
You swing at a nice pony, reaching its bones!

R HP:Bloodied S:Charged, *an Uruk*:Awful>
You stab *an Uruk*'s left leg extremely hard.
*an Uruk* is dead!  R.I.P.
Get Coin CorpseYour spirit increases by 13.
You receive your share of experience -- 3741 points.
*an Uruk* stops riding a black warg.
Your blood freezes as you hear Ton's death cry.
A black warg stops following *an Uruk*.
You turn to face your next enemy.

R HP:Bloodied S:Powered, a nice pony:Bruised>set tac aggf
You stab a nice pony very hard.

R HP:Bloodied S:Powered, a nice pony:Hurt>You get a pile of coins from the skewered corpse of *an Uruk*.
There were 2 silver and 68 copper coins.
Split 2 silver and 68 copper coins.
R HP:Bloodied S:Powered, a nice pony:Hurt>You are now employing aggressive tactics.

R HP:Bloodied S:Powered, a nice pony:Hurt>You flee head over heels.
Grassy Plains    Exits are: N E S

R HP:Bloodied S:Powered>There is no one here for you to share with.

R HP:Bloodied S:Powered>chat rip tonYou chat 'rip ton'

R HP:Bloodied S:Powered>exa sTo the south you see:
Grassy Plains    Exits are: N E S
The skewered corpse of *an Uruk* is lying here.
A friendly little pony is here, looking well-groomed and happy.
A dark warg stands here, its eyes glowing like a flame.
A dark warg stands here, its eyes glowing like a flame.

R HP:Bloodied S:Powered>sGrassy Plains    Exits are: N E S
The skewered corpse of *an Uruk* is lying here.
A friendly little pony is here, looking well-groomed and happy.
A dark warg stands here, its eyes glowing like a flame.
A dark warg stands here, its eyes glowing like a flame.

R HP:Bloodied S:Powered>exa corYou see nothing special..
When you look inside, you see:
corpse (here) :
a broad, two-handed scimitar
a green cotton shirt
a water skin
a brown wool cloak
a backpack

R HP:Bloodied S:Powered>
Above the fields, not a cloud can be seen in the sky.

R HP:Bloodied S:Powered>csYou start to concentrate.

\|/-\|/-\|/-\|/-\|/-\|/-\|/-\
Ok.
You feel better.

R HP:Bloodied S:Charged>csYou can't summon enough energy to cast the spell.

R HP:Bloodied S:Charged>restYou sit down and rest your tired bones.

R HP:Bloodied S:Charged>whoPlayers
-------
[ 41 Dwf] Grimish the Beast, v5.59
[ 46 Hum] Enok Warrior-in-Training

2 characters displayed.

R HP:Bloodied S:Charged>caht never take grimish one vs oneUnrecognized command.

R HP:Wounded S:Charged>chat never take grimish one vs oneYou chat 'never take grimish one vs one'

R HP:Wounded S:Charged>chat you will simply.... die!You chat 'you will simply.... die!'

R HP:Wounded S:Charged>fameOn the 12th day of Urime, Grimish killed Krauk.
On the 21st day of Narie, Grimish killed Ton.
There were 2 records found about Grimish, total fame 14.
Split 2 records found about Grimish, total fame 14.
R HP:Wounded S:Charged>Nah... You feel too relaxed to do that..

R HP:Wounded S:Charged>fame tonOn the 15th day of Narquelie, Ton was slain by Falaris.
On the 15th day of Narquelie, Ton was slain by Ulgen.
On the 15th day of Narquelie, Ton was slain by Ulgen.
On the 16th day of Narquelie, Ton was slain by Dimmer.
On the 14th day of Ringare, Ton was slain by Barahir.
On the 14th day of Ringare, Ton was slain by Flores.
On the 14th day of Ringare, Ton was slain by Flores.
On the 14th day of Ringare, Ton was slain by Barahir.
On the 21st day of Narie, Ton was slain by Grimish.
There were 9 records found about Ton, total fame -53.
Split 9 records found about Ton, total fame -53.
R HP:Wounded S:Charged>Nah... You feel too relaxed to do that..

R HP:Wounded S:Charged>standYou stop resting, and stand up.

R HP:Wounded S:Charged>csYou start to concentrate.

\|
Enok chats 'grin'

/-\|/-\|/-\|/-\|/-\|/-\|/-\
Ok.
You feel better.

R HP:Wounded S:Depleted>
*an Uruk* is entering from the south, riding on a great black steed.
A black warg enters from the south.

R HP:Wounded S:Depleted>
*an Uruk* utters a strange command, 'cone of cold'

R HP:Wounded S:Depleted>Kill Urukb
*an Uruk* begins quietly muttering some strange, powerful words.


R HP:Wounded S:Depleted>You attack *an Uruk*!
*an Uruk* resists a lot.

You stab *an Uruk*'s body.

R HP:Wounded S:Depleted, *an Uruk*:Scratched>
*an Uruk* begins quietly muttering some strange, powerful words.


R HP:Wounded S:Depleted, *an Uruk*:Scratched>/-\|/-\|/-\
*an Uruk* utters a strange command, 'cone of cold'
A frozen cone sent by *an Uruk* makes your body numb!
*an Uruk* begins quietly muttering some strange, powerful words.



Your bash at *an Uruk* sends him sprawling.

R HP:Bloodied S:Depleted, *an Uruk*:Scratched>ss*an Uruk* resists a lot.

*an Uruk* ducks as you attempt to swing at him.
You swing at a nice pony, reaching its bones!

R HP:Bloodied S:Depleted, *an Uruk*:Scratched>set tac aggf
You discover a weakness in *an Uruk*'s defense!
You stab *an Uruk*'s body extremely hard.

R HP:Bloodied S:Depleted, *an Uruk*:Bruised>'crap
*an Uruk* has recovered from a bash!
*an Uruk* begins quietly muttering some strange, powerful words.


R HP:Bloodied S:Depleted, *an Uruk*:Bruised>
You stab *an Uruk*'s left leg hard.
*an Uruk* begins quietly muttering some strange, powerful words.


R HP:Bloodied S:Depleted, *an Uruk*:Bruised>You are now employing aggressive tactics.

R HP:Bloodied S:Depleted, *an Uruk*:Bruised>You flee head over heels.
Grassy Plains    Exits are: N E S
A squirrel runs around in the shrubbery.
A gentle rabbit hops around here.

R HP:Bloodied S:Depleted>You say 'crap'

R HP:Bloodied S:Depleted>
The half-grown moon goes off the sky.
Above the fields, not a cloud can be seen in the sky.
Saving Grimish.

bbR HP:Bloodied S:Depleted>bbNobody here by that name.

R HP:Bloodied S:Depleted>bbNobody here by that name.

bbR HP:Bloodied S:Depleted>Nobody here by that name.

R HP:Bloodied S:Depleted>bbNobody here by that name.

bbR HP:Bloodied S:Depleted>bbNobody here by that name.

R HP:Bloodied S:Depleted>Nobody here by that name.

R HP:Bloodied S:Depleted>bbNobody here by that name.

bbR HP:Bloodied S:Depleted>Nobody here by that name.

R HP:Bloodied S:Charged>bbNobody here by that name.

bbR HP:Bloodied S:Charged>bbNobody here by that name.

R HP:Bloodied S:Charged>Nobody here by that name.

R HP:Bloodied S:Charged>bbNobody here by that name.

R HP:Bloodied S:Charged>Nobody here by that name.

R HP:Bloodied S:Charged>sKill Uruk*an Uruk* is entering from the north, riding on a great black steed.
A black warg enters from the north.
Grassy Plains    Exits are: N E S

bbR HP:Bloodied S:Charged>They aren't here.

R HP:Bloodied S:Charged>Nobody here by that name.

R HP:Bloodied S:Charged>nKill UrukGrassy Plains    Exits are: N E S
A squirrel runs around in the shrubbery.
A gentle rabbit hops around here.
*an Uruk* is riding on a great black steed.
A dark warg stands here, its eyes glowing like a flame.

bbR HP:Bloodied S:Charged>You attack *an Uruk*!
You stab *an Uruk*'s left leg very hard.

R HP:Bloodied S:Charged, *an Uruk*:Hurt>
Enok chats 'thought you were in trouble for a bit'

R HP:Bloodied S:Charged, *an Uruk*:Hurt>/
*an Uruk* begins quietly muttering some strange, powerful words.


-\|/-\|/
*an Uruk* utters a strange command, 'chill ray'
You shudder as *an Uruk*'s chill ray strikes you!
You wish that your wounds would stop BLEEDING so much!
*an Uruk* begins quietly muttering some strange, powerful words.


-\
Your bash at *an Uruk* sends him sprawling.

R HP:Bloodied S:Charged, *an Uruk*:Hurt>ss*an Uruk* resists a lot.

You swing at *an Uruk*, reaching his bones!
*an Uruk* panics, and attempts to flee!
*an Uruk* panics, and attempts to flee!

R HP:Bloodied S:Charged, *an Uruk*:Hurt>ss
You stab *an Uruk*'s head hard.
*an Uruk* panics, and attempts to flee!

R HP:Bloodied S:Charged, *an Uruk*:Wounded>
*an Uruk* has recovered from a bash!
*an Uruk* begins quietly muttering some strange, powerful words.


R HP:Bloodied S:Charged, *an Uruk*:Wounded>*an Uruk* resists a lot.

You swing at *an Uruk*, reaching his bones!
*an Uruk* panics, and attempts to flee!
*an Uruk* flees head over heels!
*an Uruk* (busy) is leaving east, riding on a great black steed.
A black warg leaves east.

R HP:Bloodied S:Charged>eKill UrukGrassy Plains    Exits are: N E S W
A gentle rabbit hops around here.

R HP:Bloodied S:Charged>They aren't here.

R HP:Bloodied S:Charged>eKill UrukGrassy Plains    Exits are: N E S W
A red fox hunts for food here.

R HP:Bloodied S:Charged>They aren't here.

R HP:Bloodied S:Charged>Kill UrukKill UrukThey aren't here.

Kill UrukR HP:Bloodied S:Charged>eThey aren't here.

R HP:Bloodied S:Charged>They aren't here.

R HP:Bloodied S:Charged>Kill UrukA Thin Forest    Exits are: N E S W
A red fox hunts for food here.

R HP:Bloodied S:Charged>They aren't here.

R HP:Bloodied S:Charged>hunt
*an Uruk* is entering from the east, riding on a great black steed.
A black warg enters from the east.

eR HP:Bloodied S:Charged>*an Uruk* is leaving west, riding on a great black steed.
A black warg leaves west.
Ok, you'll try to notice fresh tracks.

R HP:Bloodied S:Charged>A Thin Forest    Exits are: N S W
A gentle rabbit hops around here.
The tracks of a great black steed lead west.  Their condition is very clear

R HP:Bloodied S:Charged>Kill UrukThey aren't here.

Kill UrukR HP:Bloodied S:Charged>Kill UrukThey aren't here.

Kill UrukR HP:Bloodied S:Charged>Kill UrukThey aren't here.

R HP:Bloodied S:Charged>They aren't here.

Kill UrukR HP:Bloodied S:Charged>They aren't here.

R HP:Bloodied S:Charged>Kill UrukThey aren't here.

Kill UrukR HP:Bloodied S:Charged>Kill UrukThey aren't here.

R HP:Bloodied S:Charged>They aren't here.

R HP:Bloodied S:Charged>wThey aren't here.

R HP:Bloodied S:Charged>Kill Uruk
*an Uruk* is entering from the west, riding on a great black steed.
A black warg enters from the west.

R HP:Bloodied S:Charged>*an Uruk* utters a strange command, 'cone of cold'
A frozen cone sent by *an Uruk* makes your body numb!
You wish that your wounds would stop BLEEDING so much!
No way!  You're fighting for your life!

R HP:Awful S:Charged, *an Uruk*:Wounded>You stab *an Uruk*'s head very hard.
*an Uruk* panics, and attempts to flee!
*an Uruk* panics, and attempts to flee!
You do the best you can!

R HP:Awful S:Charged, *an Uruk*:Bloodied>ssYou wish that your wounds would stop BLEEDING so much!
*an Uruk* begins quietly muttering some strange, powerful words.

*an Uruk* resists a lot.

You swing at *an Uruk*, reaching his bones!
*an Uruk* panics, and attempts to flee!
*an Uruk* flees head over heels!
*an Uruk* (busy) is leaving west, riding on a great black steed.
A black warg leaves west.

R HP:Awful S:Charged>
*an Uruk* is entering from the west, riding on a great black steed.
A black warg enters from the west.

R HP:Awful S:Charged>
*an Uruk* begins quietly muttering some strange, powerful words.


R HP:Awful S:Charged>Kill Urukss
*an Uruk* utters a strange command, 'cone of cold'
A frozen cone sent by *an Uruk* makes your body numb!
You wish that your wounds would stop BLEEDING so much!

R HP:Awful S:Charged, *an Uruk*:Awful>
You discover a weakness in *an Uruk*'s defense!
You rush forward wildly.
You severely wound *an Uruk*'s body with your stab!
*an Uruk* is dead!  R.I.P.
Get Coin CorpseYour spirit increases by 58.
You receive your share of experience -- 1739 points.
*an Uruk* stops riding a great black steed.
Your blood freezes as you hear Anguish's death cry.
A black warg stops following *an Uruk*.

R HP:Awful S:Charged>They aren't here.

R HP:Awful S:Charged>Your victim is not here!

R HP:Awful S:Charged>You get a silver inscribed coin from the skewered corpse of *an Uruk*.

R HP:Awful S:Charged>chat rip anguishYou chat 'rip anguish'

R HP:Awful S:Charged>exa corYou see nothing special..
When you look inside, you see:
corpse (here) :
An old skull
a bulbous spider's eye..It glows blue!
a broadsword
an etched silver bracer..It glows blue!
an etched silver bracer..It glows blue!
an etched leather girdle..It glows blue!
an emerald encrusted robe
a light kite shield
a pair of shiny black sleeves
a black pair of cotton gloves
a pair of soft leather boots
a brown pair of cotton pants
a blood-red cotton hood
a black cotton shirt
a silver inscribed coin
a stone ring..It glows blue!
a large heap of coins
a leather flask
a leather bag
a shadowy blade..It glows blue!
a sturdy rope
a gruesome skin backpack
an inflated moose bladder
a leather bag
a yellow parchment
a leather flask

R HP:Awful S:Charged>get coin corYou get a silver inscribed coin from the skewered corpse of *an Uruk*.

R HP:Awful S:Charged>get back corAbove the fields, not a cloud can be seen in the sky.
You get a gruesome skin backpack from the skewered corpse of *an Uruk*.

R HP:Awful S:Charged>exa back  This large backpack is made from some sort of skin. It looks to thin to be
that of an animal, but it is difficult to tell if it came from a mamber of the
good races, or of the evil. One thing is certain though, no member of one of
the good races would have ever created such an atrocious thing. 
When you look inside, you see:
backpack (carried) :
a pair of smooth leather boots
an elfskin necklace..It glows blue!
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a gnarled willow club
a slice of lightly smoked human flesh
a slice of lightly smoked human flesh
a leather flask
a leather flask
a leather flask

R HP:Awful S:Charged>
Enok chats 'snicker'

R HP:Awful S:Powered>exa corYou see nothing special..
When you look inside, you see:
corpse (here) :
An old skull
a bulbous spider's eye..It glows blue!
a broadsword
an etched silver bracer..It glows blue!
an etched silver bracer..It glows blue!
an etched leather girdle..It glows blue!
an emerald encrusted robe
a light kite shield
a pair of shiny black sleeves
a black pair of cotton gloves
a pair of soft leather boots
a brown pair of cotton pants
a blood-red cotton hood
a black cotton shirt
a stone ring..It glows blue!
a large heap of coins
a leather flask
a leather bag
a shadowy blade..It glows blue!
a sturdy rope
an inflated moose bladder
a leather bag
a yellow parchment
a leather flask

R HP:Awful S:Powered>drop backYou drop a gruesome skin backpack.

R HP:Awful S:Powered>get bracer corYou get an etched silver bracer from the skewered corpse of *an Uruk*.

R HP:Awful S:Powered>get bracer corYou get an etched silver bracer from the skewered corpse of *an Uruk*.

R HP:Awful S:Powered>wear bracer!You cannot wear a shield while wielding a weapon in two hands

R HP:Awful S:Powered>You cannot wear a shield while wielding a weapon in two hands

R HP:Awful S:Powered>invYou are carrying:
an etched silver bracer..It glows blue!
an etched silver bracer..It glows blue!
a silver inscribed coin
a silver inscribed coin
a water skin
a water skin
a water skin
a shadowy blade..It glows blue!
a backpack
a light metal breastplate
an iron mask
a heavy pair of metal leg plates
a pair of blue and gold emblazoned gauntlets
a wooden tower shield
a backpack
a heavy pair of metal arm braces
a pair of blue and gold emblazoned boots
a large sack

R HP:Awful S:Powered>oneYou wield your weapon with one hand.

R HP:Awful S:Powered>wear bracer!You put an etched silver bracer on around your left wrist.

R HP:Awful S:Powered>You're already wearing something around both of your wrists.

R HP:Awful S:Powered>eqYou are using:
        a glass phial..It glows blue!..It glows brightly.
      an ivory ring..It glows blue!
      an ivory ring..It glows blue!
    a silk scarf
    a silk scarf
        a silk shirt
        an indigo cotton hood
        a pair of white cotton pants
        a pair of soft leather boots
        a pair of white cotton gloves
        a pair of shiny black sleeves
      a heavy, coal-black warg fur
    a black cloth belt
    a golden bracelet..It glows blue!
    an etched silver bracer..It glows blue!
              a long, slender ranseur..It glows blue!
                a pewter wine goblet
        A severed head of Klogroth the Uruk-Hai

R HP:Awful S:Powered>scoreYou have 20/526 hit, 45/69 stamina, 146/149 moves, 138 spirit.
OB: 170, DB: 24, PB: 64, Speed: 14, Gold: 22, XP Needed: 90K.

R HP:Awful S:Powered>csYou start to concentrate.

\|/-\|/-\|/-\|/-\|/-\|/inv-\|/-\You lost your concentration!
You are carrying:
an etched silver bracer..It glows blue!
a silver inscribed coin
a silver inscribed coin
a water skin
a water skin
a water skin
a shadowy blade..It glows blue!
a backpack
a light metal breastplate
an iron mask
a heavy pair of metal leg plates
a pair of blue and gold emblazoned gauntlets
a wooden tower shield
a backpack
a heavy pair of metal arm braces
a pair of blue and gold emblazoned boots
a large sack

R HP:Awful S:Powered>drop bracerYou drop an etched silver bracer.

R HP:Awful S:Powered>drop coin!You drop a silver inscribed coin.

R HP:Awful S:Powered>You drop a silver inscribed coin.

R HP:Awful S:Powered>invYou are carrying:
a water skin
a water skin
a water skin
a shadowy blade..It glows blue!
a backpack
a light metal breastplate
an iron mask
a heavy pair of metal leg plates
a pair of blue and gold emblazoned gauntlets
a wooden tower shield
a backpack
a heavy pair of metal arm braces
a pair of blue and gold emblazoned boots
a large sack

R HP:Awful S:Powered>wA Thin Forest    Exits are: N E S W
The tracks of a black warg lead east.  Their condition is very clear
The tracks of a great black steed lead east.  Their condition is very clear
The tracks of a great black steed lead west.  Their condition is clear
The tracks of a great black steed lead west.  Their condition is very clear

R HP:Awful S:Powered>huntYou stop looking for fresh tracks.

R HP:Awful S:Powered>exa eTo the east you see:
A Thin Forest    Exits are: N S W
An antediluvian coin of silver lies here.
An antediluvian coin of silver lies here.
A shiny silver bracer, etched with runes, lies here...It glows blue!
A sack made from some unknown type of skin lies in a heap here.
The skewered corpse of *an Uruk* is lying here.
A gentle rabbit hops around here.
A great black steed snorts and stamps its feet upon the ground.
A dark warg stands here, its eyes glowing like a flame.

R HP:Awful S:Powered>
Above the fields, not a cloud can be seen in the sky.

R HP:Awful S:Powered>eA Thin Forest    Exits are: N S W
An antediluvian coin of silver lies here.
An antediluvian coin of silver lies here.
A shiny silver bracer, etched with runes, lies here...It glows blue!
A sack made from some unknown type of skin lies in a heap here.
The skewered corpse of *an Uruk* is lying here.
A gentle rabbit hops around here.
A great black steed snorts and stamps its feet upon the ground.
A dark warg stands here, its eyes glowing like a flame.

R HP:Awful S:Powered>lead horseYou grab a great black steed and start leading him.
A great black steed starts following you.

R HP:Awful S:Powered>wA Thin Forest    Exits are: N E S W

R HP:Awful S:Powered>csYou start to concentrate.

\|/-\|/-\|/-\|/-\|/-\|/-\|
A red fox enters from the south.

/-\
Ok.
You feel better.

R HP:Awful S:Charged>scoreYou have 47/526 hit, 23/69 stamina, 149/149 moves, 138 spirit.
OB: 170, DB: 24, PB: 64, Speed: 14, Gold: 22, XP Needed: 90K.

R HP:Awful S:Charged>sA Thin Forest    Exits are: N E S W
A squirrel runs around in the shrubbery.
A red fox hunts for food here.
A squirrel runs around in the shrubbery.
A gentle rabbit hops around here.

R HP:Awful S:Charged>wGrassy Plains    Exits are: N E S W
A red fox hunts for food here.

R HP:Awful S:Charged>wcsGrassy Plains    Exits are: N E S W
A huge wolf stares at you intently.

R HP:Awful S:Charged>You start to concentrate.

\|/-\wYou could not concentrate anymore!

R HP:Awful S:Charged>Grassy Plains    Exits are: N E S

R HP:Awful S:Charged>csYou start to concentrate.

\|/-\|
A gentle rabbit enters from the north.

/-\|/-\|/-\|/-\|/-\|/-\
Ok.
You feel better.

R HP:Bloodied S:Drained>scoreYou have 65/526 hit, 3/69 stamina, 146/149 moves, 138 spirit.
OB: 170, DB: 24, PB: 64, Speed: 14, Gold: 22, XP Needed: 90K.

R HP:Bloodied S:Drained>sThe Grasslands    Exits are: N E S W

R HP:Bloodied S:Drained>invYou are carrying:
a water skin
a water skin
a water skin
a shadowy blade..It glows blue!
a backpack
a light metal breastplate
an iron mask
a heavy pair of metal leg plates
a pair of blue and gold emblazoned gauntlets
a wooden tower shield
a backpack
a heavy pair of metal arm braces
a pair of blue and gold emblazoned boots
a large sack

R HP:Bloodied S:Drained>eqYou are using:
        a glass phial..It glows blue!..It glows brightly.
      an ivory ring..It glows blue!
      an ivory ring..It glows blue!
    a silk scarf
    a silk scarf
        a silk shirt
        an indigo cotton hood
        a pair of white cotton pants
        a pair of soft leather boots
        a pair of white cotton gloves
        a pair of shiny black sleeves
      a heavy, coal-black warg fur
    a black cloth belt
    a golden bracelet..It glows blue!
    an etched silver bracer..It glows blue!
              a long, slender ranseur..It glows blue!
                a pewter wine goblet
        A severed head of Klogroth the Uruk-Hai

R HP:Bloodied S:Drained>sGrasslands    Exits are: N E S W

R HP:Bloodied S:Drained>wThe Grasslands    Exits are: N E S W

R HP:Bloodied S:Drained>wThe Grasslands    Exits are: N E S W

R HP:Bloodied S:Drained>sThe Old Forest Road    Exits are: N E S W

R HP:Bloodied S:Drained>eqYou are using:
        a glass phial..It glows blue!..It glows brightly.
      an ivory ring..It glows blue!
      an ivory ring..It glows blue!
    a silk scarf
    a silk scarf
        a silk shirt
        an indigo cotton hood
        a pair of white cotton pants
        a pair of soft leather boots
        a pair of white cotton gloves
        a pair of shiny black sleeves
      a heavy, coal-black warg fur
    a black cloth belt
    a golden bracelet..It glows blue!
    an etched silver bracer..It glows blue!
              a long, slender ranseur..It glows blue!
                a pewter wine goblet
        A severed head of Klogroth the Uruk-Hai

R HP:Bloodied S:Drained>wBend in the Old Forest Road    Exits are: N E S W

R HP:Bloodied S:Depleted>sPlains    Exits are: N E S W
A thin, grey wolf stalks around in search of prey.

R HP:Bloodied S:Depleted>nwBend in the Old Forest Road    Exits are: N E S W

R HP:Bloodied S:Depleted>Plains    Exits are: N E W
A huge wolf stares at you intently.
A grey wolf is growling at you.
A grey wolf is growling at you.
A grey wolf is growling at you.
A black wolf looks at you and begins to growl.
A black wolf looks at you and begins to growl.
A rabbit is hurrying across the way trying to escape your notice.

R HP:Bloodied S:Depleted>wSmall Waterhole    Exits are: N E S W

R HP:Bloodied S:Depleted>wPlains    Exits are: N E S

R HP:Bloodied S:Depleted>exa sTo the south you see:
Plains    Exits are: N E S

R HP:Bloodied S:Depleted>sPlains    Exits are: N E S

sR HP:Bloodied S:Depleted>Plains    Exits are: N E W
A rabbit is hurrying across the way trying to escape your notice.
A rabbit is hurrying across the way trying to escape your notice.

R HP:Bloodied S:Depleted>sAbove the fields, not a cloud can be seen in the sky.
You cannot go that way.

R HP:Bloodied S:Depleted>eGate to the Encampment    Exits are: N E (S) W

R HP:Bloodied S:Depleted>wwPlains    Exits are: N E W
A rabbit is hurrying across the way trying to escape your notice.
A rabbit is hurrying across the way trying to escape your notice.

R HP:Bloodied S:Depleted>wPlains    Exits are: E W

R HP:Bloodied S:Depleted>A Large Hill    Exits are: N E S W

R HP:Bloodied S:Depleted>wPlains    Exits are: N E S W

R HP:Bloodied S:Depleted>wPlains    Exits are: N E S W

R HP:Bloodied S:Depleted>wPlains    Exits are: N E S W

R HP:Bloodied S:Depleted>wA Small, Dirt Path    Exits are: N E S W

R HP:Bloodied S:Depleted>wGrassland of the Eastern Anduin Valley    Exits are: N E S W

R HP:Bloodied S:Depleted>wLarge Pond    Exits are: N E S W

R HP:Bloodied S:Depleted>wGrassland of the Eastern Anduin Valley    Exits are: N E S W

R HP:Bloodied S:Depleted>wGrasslands    Exits are: N E S W

R HP:Bloodied S:Depleted>wGrasslands    Exits are: N E S W

R HP:Bloodied S:Depleted>wThe Old Forest Road    Exits are: N E S

R HP:Bloodied S:Depleted>wYou cannot go that way.

sR HP:Bloodied S:Depleted>The Old Forest Road Bends    Exits are: N E W

R HP:Bloodied S:Depleted>wThe Old Forest Road Bends    Exits are: N E S W

R HP:Bloodied S:Depleted>sWetlands    Exits are: N W

R HP:Bloodied S:Depleted>wLowlands    Exits are: N E S W

R HP:Bloodied S:Depleted>wLowlands    Exits are: N E S

R HP:Bloodied S:Depleted>wnYou cannot go that way.

R HP:Bloodied S:Depleted>Grasslands    Exits are: N E S W

R HP:Bloodied S:Depleted>wEastern Shallows of the Anduin    Exits are: N E W

R HP:Bloodied S:Depleted>wCan not go there mounted.

R HP:Bloodied S:Depleted>dismwYou stop riding a mule.
A mule starts following you.

HP:Bloodied S:Depleted>The Old Ford    Exits are: N E S W

HP:Bloodied S:Depleted>wMiddle of the Ford    Exits are: N E S W

HP:Bloodied S:Charged MV:Weary>wThe Old Ford    Exits are: N E S W

HP:Bloodied S:Charged MV:Weary>wWestern Shallows of the Old Ford    Exits are: N E

HP:Bloodied S:Charged MV:Weary>nwWestern Shallows of the Old Ford    Exits are: N E S W

HP:Bloodied S:Charged MV:Weary>The Western Bank of the Old Ford    Exits are: E W

HP:Bloodied S:Charged MV:Tired>wRoad to the Ford    Exits are: E W
An experienced member of the guard stands with care, watching the land.
An experienced member of the guard stands with care, watching the land.
A royal Gondorian infantryman patrols here.

HP:Bloodied S:Charged MV:Tired>csYou can't summon enough energy to cast the spell.

HP:Bloodied S:Charged MV:Tired>wA Wide, Cobbled Street    Exits are: E (S) W
A lamp-post stands at the edge of the cobbled street...It glows brightly.
A young boy runs about here, playing games and exploring.
A small dog is running around here.
A guard of Vinyanost stands confidently here, keeping watch.
A citizen of Vinyanost is walking here minding his own business.
A royal Gondorian knight stands here, waiting for action.
A royal Gondorian infantryman patrols here.
A royal Gondorian infantryman patrols here.

HP:Bloodied S:Charged MV:Tired>w
A small dog barks.

HP:Bloodied S:Charged MV:Tired>A Wide, Cobbled Street    Exits are: E W
A lamp-post stands at the edge of the cobbled street...It glows brightly.

HP:Bloodied S:Charged MV:Tired>wA Wide, Cobbled Intersection    Exits are: N E S W
A large fountain of stone sits here, pouring forth water.
A lamp-post stands at the edge of the cobbled street...It glows brightly.
A guard of Vinyanost stands confidently here, keeping watch.
A guard of Vinyanost patrols here.
A large grey rat with a long pink tail sneaks about.
A royal Gondorian knight stands here, waiting for action.
A royal Gondorian infantryman patrols here.
A royal Gondorian infantryman patrols here.
A large grey rat with a long pink tail sneaks about.

HP:Bloodied S:Charged MV:Tired>fameOn the 12th day of Urime, Grimish killed Krauk.
On the 21st day of Narie, Grimish killed Ton.
On the 21st day of Narie, Grimish killed Anguish.
There were 3 records found about Grimish, total fame 20.
Split 3 records found about Grimish, total fame 20.
HP:Bloodied S:Charged MV:Tired>You must specify what type of coin to split.

wHP:Bloodied S:Charged MV:Tired>A Wide, Cobbled Street    Exits are: E W
A lamp-post stands at the edge of the cobbled street...It glows brightly.
A citizen of Vinyanost is walking here minding his own business.

HP:Bloodied S:Charged MV:Fatigued>wCentral Square of Vinyanost    Exits are: (N) E S W
A large sign welcomes you to Vinyanost.
A large fountain sits in the middle of the square, water pouring from it.
A lamp-post stands at the edge of the cobbled street...It glows brightly.
Sander Huxley, advisor to the Captain, stands here always on guard.
Logan Stockhelm, Captain of the Guard, stands here issuing orders.
A guard of Vinyanost stands confidently here, keeping watch.

HP:Bloodied S:Charged MV:Fatigued>csYou can't summon enough energy to cast the spell.

HP:Bloodied S:Charged MV:Fatigued>sitYou sit down.

HP:Bloodied S:Charged MV:Fatigued>infoYou are Grimish the Beast, v5.59, a good (122) male Dwarf.
You have reached level 41.
You are level 35 Warrior, 6 Ranger, 5 Mystic, and 5 Mage.
You are specialized in wild fighting.
You are 559 years old, and have played 37 days and 6 hours.
You are 4'11" high, weight 200.0lb and carrying 153.9lb.
You have 85/526 hit points, 25/69 stamina, 17/149 moves and 138 spirit.
You have 22 gold, 6 silver and 73 copper coins.
Your OB is 170, dodge is 24, parry 64, and your attack speed is 14.
Your armour absorbs about 0% damage, and gives you a meagre resilience to magic.
Your spiritual perception is 10%, willpower: 12,
Your skill encumbrance is 6, and your movement is encumbered by 0.
You move easily indeed.
You have scored 2555635 experience points, and need 90365 more to advance.
Strength: 24/24, Intelligence: 16/16, Will: 7/7, Dexterity: 15/15
            Constitution: 22/22, Learning Ability: 13/13.
You are sitting.
You are affected by:
anger                          (short)
evasion                        (permanent)

HP:Bloodied S:Charged MV:Tired>whoPlayers
-------
[ 41 Dwf] Grimish the Beast, v5.59
[ 46 Hum] Enok Warrior-in-Training

2 characters displayed.

HP:Bloodied S:Charged MV:Tired>