HP:Scratched S:Depleted>l
An Escape Tunnel Exits are: S W (U)
A large pickaxe, worn down by digging, rests here.
A stout little mule with droopy eyes stands here.
A stout little mule with droopy eyes stands here.
HP:Scratched S:Depleted>bash trapdoor
You throw yourself on the trapdoor.
The trapdoor crashes open! You fall through it.
The Guard Tower Exits are: (E) U D
A solemn orc stands expressionless, opening and closing the door.
HP:Scratched S:Depleted>d
u
You have regained your balance!
You stand up.
An Escape Tunnel Exits are: S W U
A large pickaxe, worn down by digging, rests here.
A stout little mule with droopy eyes stands here.
A stout little mule with droopy eyes stands here.
HP:Scratched S:Depleted>The Guard Tower Exits are: (E) U D
A solemn orc stands expressionless, opening and closing the door.
HP:Scratched S:Depleted>
An uruk-hai warrior enters from above.
An uruk-hai warrior attacks YOU!
An uruk-hai warrior is dead! R.I.P.
A solemn orc is dead! R.I.P.
HP:Bruised S:Powered>cs
#new variable: `$friend'
#deleted variable: `$friend'
[cast 'cure self']
You start to concentrate.
u
eu
]examine up
*an Uruk* enters from the west.
A black warg enters from the west.
A black warg enters from the west.
*an Uruk* closes the roots.
*an Uruk* leaves <<< WEST <<<.
A black warg leaves west.
A black warg leaves west.
Ok.
You feel better.
*an Uruk* enters from the west.
A black warg enters from the west.
A black warg enters from the west.
The Guard Tower Exits are: (E) U D
The pierced corpse of a solemn orc is lying here.
The silent corpse of an uruk-hai warrior is lying here.
HP:Scratched S:Drained>To the up you see:
An Arcane Study Exits are: D
The young uruk mage stands at a window, staring out over Mirkwood Forest.
HP:Scratched S:Drained>
*an Uruk* enters from below.
A black warg enters from below.
A black warg enters from below.
HP:Scratched S:Drained>ed
]examine down
d
To the down you see:
An Escape Tunnel Exits are: W U
A large pickaxe, worn down by digging, rests here.
The trapdoor is broken.
HP:Scratched S:Drained>w
An Escape Tunnel Exits are: W U
A large pickaxe, worn down by digging, rests here.
HP:Scratched S:Drained>A Narrow Tunnel Exits are: E S W
HP:Scratched S:Drained>s
A Makeshift Guardroom Exits are: N
HP:Scratched S:Drained>da
[remove dagger]
[remove shield]
[wield axe]
ber
]set tactics berserk
You stop using a light marble dagger.
HP:Scratched S:Drained>two
You stop using a fine, silver shield.
HP:Scratched S:Drained>You wield a fine silver battle axe.
This weapon seems too heavy for one hand.
You wield your weapon with both hands.
HP:Scratched S:Drained>bt
]bash 1.Uruk
You are now employing berserk tactics.
HP:Scratched S:Drained>You are already wielding your weapon with two hands.
HP:Scratched S:Drained>Nobody here by that name.
bt
]bash 1.Uruk
HP:Scratched S:Drained>Nobody here by that name.
bt
]bash 1.Uruk
HP:Scratched S:Drained>Nobody here by that name.
bt
]bash 1.Uruk
HP:Scratched S:Drained>Nobody here by that name.
bt
]bash 1.Uruk
HP:Scratched S:Drained>bt
]bash 1.Uruk
Nobody here by that name.
HP:Scratched S:Drained>bt
]bash 1.Uruk
Nobody here by that name.
HP:Scratched S:Drained>bt
]bash 1.Uruk
Nobody here by that name.
HP:Scratched S:Drained>bt
]bash 1.Uruk
Nobody here by that name.
HP:Scratched S:Drained>Nobody here by that name.
bt
]bash 1.Uruk
HP:Scratched S:Drained>Nobody here by that name.
bt
]bash 1.Uruk
HP:Scratched S:Drained>bt
]bash 1.Uruk
Nobody here by that name.
HP:Scratched S:Drained>n
Nobody here by that name.
bt
]bash 1.Uruk
HP:Scratched S:Drained>A Narrow Tunnel Exits are: E S W
HP:Scratched S:Drained>Nobody here by that name.
HP:Scratched S:Drained>e
bt
]bash 1.Uruk
An Escape Tunnel Exits are: W U
A large pickaxe, worn down by digging, rests here.
HP:Scratched S:Drained>Nobody here by that name.
HP:Scratched S:Drained>u
The Guard Tower Exits are: (E) U D
The pierced corpse of a solemn orc is lying here.
The silent corpse of an uruk-hai warrior is lying here.
*an Uruk* is standing here.
A dark warg stands here, its eyes glowing like a flame.
A dark warg stands here, its eyes glowing like a flame.
HP:Scratched S:Depleted>bt
]bash 1.Uruk
*an Uruk* leaves DOWN.
A black warg leaves down.
A black warg leaves down.
*an Uruk* enters from below.
A black warg enters from below.
A black warg enters from below.
*an Uruk* begins quietly muttering some strange, powerful words.
Your bash at *an Uruk* sends him sprawling.
swi
]swing
HP:Scratched S:Depleted Mind:in top shape, *an Uruk*:Scratched>
You cleave *an Uruk*'s right arm extremely hard.
HP:Scratched S:Depleted Mind:in top shape, *an Uruk*:Bruised>You swing at *an Uruk*, reaching his bones!
HP:Scratched S:Depleted Mind:in top shape, *an Uruk*:Bruised>
You cleave *an Uruk*'s head very hard.
HP:Scratched S:Depleted Mind:in top shape, *an Uruk*:Hurt>
*an Uruk* has recovered from a bash!
b
HP:Scratched S:Depleted Mind:in top shape, *an Uruk*:Hurt>
*an Uruk* forces his Will against your learning!
*an Uruk* panics, and attempts to flee!
*an Uruk* flees head over heels!
*an Uruk* leaves DOWN.
A black warg leaves down.
A black warg leaves down.
HP:Scratched S:Depleted>k
]hit 1.Uruk
d
k
]hit 1.Uruk
I see no here.
Bash who?
w
HP:Scratched S:Depleted>They aren't here.
k
]hit 1.Uruk
An Escape Tunnel Exits are: W U
A large pickaxe, worn down by digging, rests here.
w
HP:Scratched S:Depleted>k
]hit 1.Uruk
They aren't here.
HP:Scratched S:Depleted>A Narrow Tunnel Exits are: E S W
*an Uruk* is standing here.
A dark warg stands here, its eyes glowing like a flame.
A dark warg stands here, its eyes glowing like a flame.
HP:Scratched S:Depleted>You attack *an Uruk*!
You deeply wound *an Uruk*'s left foot with your cleave.
HP:Scratched S:Depleted Mind:slightly retarded, *an Uruk*:Hurt>
*an Uruk* forces his Will against your strength!
HP:Scratched S:Depleted Mind:slightly retarded, *an Uruk*:Hurt>No way! You're fighting for your life!
HP:Scratched S:Depleted Mind:slightly retarded, *an Uruk*:Hurt>You do the best you can!
HP:Scratched S:Depleted Mind:slightly retarded, *an Uruk*:Hurt>ber
]set tactics berserk
*an Uruk* panics, and attempts to flee!
*an Uruk* flees head over heels!
*an Uruk* leaves >>> EAST >>>.
A black warg leaves east.
A black warg leaves east.
HP:Scratched S:Depleted>w
You are now employing berserk tactics.
HP:Scratched S:Depleted>k
]hit 1.Uruk
An Intersection in a Tunnel Exits are: N E W
A beaten orcish slave stands here, fearing another thrashing.
k
]hit 1.Uruk
They aren't here.
HP:Scratched S:Depleted>k
]hit 1.Uruk
They aren't here.
k
]hit 1.Uruk
HP:Scratched S:Depleted>k
]hit 1.Uruk
They aren't here.
HP:Scratched S:Depleted>They aren't here.
k
]hit 1.Uruk
HP:Scratched S:Depleted>k
]hit 1.Uruk
They aren't here.
HP:Scratched S:Depleted>k
]hit 1.Uruk
They aren't here.
k
]hit 1.Uruk
HP:Scratched S:Depleted>k
]hit 1.Uruk
They aren't here.
HP:Scratched S:Depleted>e
They aren't here.
HP:Scratched S:Depleted>k
]hit 1.Uruk
They aren't here.
HP:Scratched S:Depleted>k
]hit 1.Uruk
They aren't here.
HP:Scratched S:Depleted>k
]hit 1.Uruk
A Narrow Tunnel Exits are: E S W
HP:Scratched S:Depleted>They aren't here.
HP:Scratched S:Depleted>They aren't here.
HP:Scratched S:Depleted>e
They aren't here.
HP:Scratched S:Depleted>k
]hit 1.Uruk
An Escape Tunnel Exits are: W U
A large pickaxe, worn down by digging, rests here.
HP:Scratched S:Depleted>They aren't here.
HP:Scratched S:Depleted>u
k
]hit 1.Uruk
The Guard Tower Exits are: (E) U D
The pierced corpse of a solemn orc is lying here.
The silent corpse of an uruk-hai warrior is lying here.
eu
]examine up
They aren't here.
HP:Scratched S:Depleted>To the up you see:
An Arcane Study Exits are: D
The young uruk mage stands at a window, staring out over Mirkwood Forest.
*an Uruk* is standing here.
A dark warg stands here, its eyes glowing like a flame.
A dark warg stands here, its eyes glowing like a flame.
HP:Scratched S:Depleted>2
Now targetting 2.Uruk.
HP:Scratched S:Depleted>u
k
]hit 2.Uruk
An Arcane Study Exits are: D
The young uruk mage stands at a window, staring out over Mirkwood Forest.
*an Uruk* is standing here.
A dark warg stands here, its eyes glowing like a flame.
A dark warg stands here, its eyes glowing like a flame.
HP:Scratched S:Depleted>
*an Uruk* begins quietly muttering some strange, powerful words.
HP:Scratched S:Depleted>You attack *an Uruk*!
You cleave *an Uruk*'s right foot very hard.
HP:Scratched S:Depleted Mind:slightly retarded, *an Uruk*:Hurt>
*an Uruk* forces his Will against your constitution!
df
[set tactics aggressive]
[fle]
HP:Scratched S:Depleted Mind:slightly retarded, *an Uruk*:Hurt>You are now employing aggressive tactics.
HP:Scratched S:Depleted Mind:slightly retarded, *an Uruk*:Hurt>PANIC! You couldn't escape!
[fle]
PANIC! You couldn't escape!
[fle]
ag
]set tactics aggressive
*an Uruk* forces his Will against your concentration!
You flee head over heels.
The Guard Tower Exits are: (E) U D
The pierced corpse of a solemn orc is lying here.
The silent corpse of an uruk-hai warrior is lying here.
HP:Scratched S:Depleted>You are now employing aggressive tactics.
HP:Scratched S:Depleted>k
]hit 2.Uruk
k
]hit 2.Uruk
They aren't here.
k
]hit 2.Uruk
HP:Scratched S:Depleted>They aren't here.
k
]hit 2.Uruk
HP:Scratched S:Depleted>k
]hit 2.Uruk
They aren't here.
HP:Scratched S:Depleted>k
]hit 2.Uruk
They aren't here.
HP:Scratched S:Depleted>They aren't here.
HP:Scratched S:Depleted>They aren't here.
HP:Scratched S:Depleted>u
k
]hit 2.Uruk
f
Saving Vesur.
An Arcane Study Exits are: D
The young uruk mage stands at a window, staring out over Mirkwood Forest.
*an Uruk* is standing here.
A dark warg stands here, its eyes glowing like a flame.
A dark warg stands here, its eyes glowing like a flame.
HP:Scratched S:Depleted>*an Uruk* begins quietly muttering some strange, powerful words.
You attack *an Uruk*!
You cleave *an Uruk*'s right arm hard.
HP:Scratched S:Depleted Mind:barely retarded, *an Uruk*:Hurt>*an Uruk* forces his Will against your learning!
PANIC! You couldn't escape!
[fle]
HP:Scratched S:Depleted Mind:somewhat retarded, *an Uruk*:Hurt>PANIC! You couldn't escape!
[fle]
HP:Scratched S:Depleted Mind:somewhat retarded, *an Uruk*:Hurt>You flee head over heels.
The Guard Tower Exits are: (E) U D
The pierced corpse of a solemn orc is lying here.
The silent corpse of an uruk-hai warrior is lying here.
HP:Scratched S:Depleted>
*an Uruk* enters from above.
A black warg enters from above.
A black warg enters from above.
HP:Scratched S:Depleted>
*an Uruk* begins quietly muttering some strange, powerful words.
HP:Scratched S:Depleted>k
]hit 2.Uruk
They aren't here.
HP:Scratched S:Charged>ku
]hit Uruk
*an Uruk* utters a strange command, 'hallucinate'
The world around you blurs and fades.
ku
]hit Uruk
HP:Scratched S:Charged Mind:somewhat retarded, *an Uruk*:Hurt>*an Uruk* forces his Will against your strength!
You do the best you can!
HP:Scratched S:Charged Mind:somewhat retarded, *an Uruk*:Hurt>You discover a weakness in *an Uruk*'s defense!
You hit thin air!
You do the best you can!
HP:Scratched S:Charged Mind:somewhat retarded, *an Uruk*:Hurt>ber
]set tactics berserk
bt
]bash 2.Uruk
You are now employing berserk tactics.
HP:Scratched S:Charged Mind:somewhat retarded, *an Uruk*:Hurt>Nobody here by that name.
HP:Scratched S:Charged Mind:somewhat retarded, *an Uruk*:Hurt>
*an Uruk* forces his Will against your concentration!
HP:Scratched S:Charged Mind:somewhat retarded, *an Uruk*:Hurt>b
You hit thin air!
You hit thin air!
HP:Scratched S:Charged Mind:somewhat retarded, *an Uruk*:Hurt>tu
Targetting 2.Uruk.
HP:Scratched S:Charged Mind:somewhat retarded, *an Uruk*:Hurt>
*an Uruk* begins quietly muttering some strange, powerful words.
HP:Scratched S:Charged Mind:somewhat retarded, *an Uruk*:Hurt>df
[set tactics aggressive]
[fle]
You are now employing aggressive tactics.
HP:Scratched S:Charged Mind:somewhat retarded, *an Uruk*:Hurt>You flee head over heels.
An Arcane Study Exits are: D
The young uruk mage stands at a window, staring out over Mirkwood Forest.
HP:Scratched S:Charged>1
Now targetting 1.Uruk.
HP:Scratched S:Charged>d
d
The Guard Tower Exits are: (E) U D
The pierced corpse of a solemn orc is lying here.
The silent corpse of an uruk-hai warrior is lying here.
*an Uruk* is standing here.
A dark warg stands here, its eyes glowing like a flame.
A dark warg stands here, its eyes glowing like a flame.
HP:Scratched S:Charged>*an Uruk* forces his Will against your constitution!
No way! You're fighting for your life!
HP:Healthy S:Charged Mind:somewhat retarded, *an Uruk*:Hurt>w
You discover a weakness in *an Uruk*'s defense!
You hit thin air!
HP:Healthy S:Charged Mind:somewhat retarded, *an Uruk*:Hurt>w
No way! You're fighting for your life!
HP:Healthy S:Charged Mind:somewhat retarded, *an Uruk*:Hurt>No way! You're fighting for your life!
HP:Healthy S:Charged Mind:somewhat retarded, *an Uruk*:Hurt>
*an Uruk* begins quietly muttering some strange, powerful words.
HP:Healthy S:Charged Mind:somewhat retarded, *an Uruk*:Hurt>ber
]set tactics berserk
df
[set tactics aggressive]
[fle]
You are now employing berserk tactics.
HP:Healthy S:Charged Mind:somewhat retarded, *an Uruk*:Hurt>You are now employing aggressive tactics.
HP:Healthy S:Charged Mind:somewhat retarded, *an Uruk*:Hurt>*an Uruk* utters a strange command, 'curse'
*an Uruk* points ominously at you and curses.
You flee head over heels.
An Arcane Study Exits are: D
The young uruk mage stands at a window, staring out over Mirkwood Forest.
S:Charged>
The young uruk mage attacks YOU!
The young uruk mage deeply wounds your head with his pound.
HP:Bruised S:Charged, the young uruk mage:Healthy>
You discover a weakness in the young uruk mage's defense!
You cleave the young uruk mage's head extremely hard.
HP:Bruised S:Charged, the young uruk mage:Scratched>f
d
You flee head over heels.
The Guard Tower Exits are: (E) U D
The pierced corpse of a solemn orc is lying here.
The silent corpse of an uruk-hai warrior is lying here.
d
HP:Bruised S:Charged>*an Uruk* enters from below.
A black warg enters from below.
A black warg enters from below.
An Escape Tunnel Exits are: W U
A large pickaxe, worn down by digging, rests here.
HP:Bruised S:Charged>You cannot go that way.
HP:Bruised S:Charged>w
*an Uruk* enters from above.
A black warg enters from above.
A black warg enters from above.
A Narrow Tunnel Exits are: E S W
A beaten orcish slave stands here, fearing another thrashing.
HP:Scratched S:Charged>ber
]set tactics berserk
You are now employing berserk tactics.
HP:Scratched S:Charged>s
*an Uruk* enters from the east.
A black warg enters from the east.
A black warg enters from the east.
HP:Scratched S:Charged>A Makeshift Guardroom Exits are: N
HP:Scratched S:Charged>bash vesur
Aren't we funny today...
HP:Scratched S:Charged>ber
]set tactics berserk
two
*an Uruk* enters from the north.
A black warg enters from the north.
A black warg enters from the north.
You are now employing berserk tactics.
HP:Scratched S:Charged>bt
]bash 1.Uruk
*an Uruk* forces his Will against your will!
You are already wielding your weapon with two hands.
HP:Scratched S:Charged Mind:somewhat retarded, *an Uruk*:Hurt>
You discover a weakness in *an Uruk*'s defense!
You cleave *an Uruk*'s body extremely hard.
HP:Scratched S:Charged Mind:somewhat retarded, *an Uruk*:Hurt>bt
]bash 1.Uruk
*an Uruk* begins quietly muttering some strange, powerful words.
swi
]swing
*an Uruk* utters a strange command, 'poison'
You feel very sick.
*an Uruk*'s poisons flows through your veins!
*an Uruk* forces his Will against your intelligence!
*an Uruk* panics, and attempts to flee!
*an Uruk* flees head over heels!
*an Uruk* leaves ^^^ NORTH ^^^.
A black warg leaves north.
A black warg leaves north.
You can not do it this way.
Nobody here by that name.
HP:Bruised S:Charged>Your victim is not here!
HP:Bruised S:Charged>n
bt
]bash 1.Uruk
A Narrow Tunnel Exits are: E S W
A beaten orcish slave stands here, fearing another thrashing.
*an Uruk* is standing here.
A dark warg stands here, its eyes glowing like a flame.
A dark warg stands here, its eyes glowing like a flame.
bt
]bash 1.Uruk
*an Uruk* begins quietly muttering some strange, powerful words.
*an Uruk* utters a strange command, 'hallucinate'
The world around you blurs and fades.
*an Uruk* forces his Will against your intelligence!
swi
]swing
*an Uruk* forces his Will against your strength!
Your bash at *an Uruk* sends him sprawling.
You hit thin air!
HP:Bruised S:Charged Mind:quite duped, *an Uruk*:Hurt>You swing at *an Uruk*, reaching his bones!
HP:Bruised S:Charged Mind:quite duped, *an Uruk*:Wounded>
You hit thin air!
HP:Bruised S:Charged Mind:quite duped, *an Uruk*:Wounded>
You hit thin air!
HP:Bruised S:Charged Mind:quite duped, *an Uruk*:Wounded>
*an Uruk* has recovered from a bash!
*an Uruk* begins quietly muttering some strange, powerful words.
HP:Bruised S:Charged Mind:quite duped, *an Uruk*:Hurt>bash vesur
You hit thin air!
Vesur pauses in confusion as they hit thin air!
[bash vesur]
HP:Bruised S:Charged Mind:quite duped, *an Uruk*:Hurt>*an Uruk* utters a strange command, 'curse'
*an Uruk* points ominously at you and curses.
You hit thin air!
Vesur pauses in confusion as they hit thin air!
[bash vesur]
HP:Bruised S:Charged Mind:quite duped, *an Uruk*:Hurt>You hit thin air!
Vesur pauses in confusion as they hit thin air!
[bash vesur]
HP:Bruised S:Charged Mind:quite duped, *an Uruk*:Hurt>You hit thin air!
Vesur pauses in confusion as they hit thin air!
[bash vesur]
HP:Bruised S:Charged Mind:quite duped, *an Uruk*:Hurt>bt
]bash 1.Uruk
You cleave *an Uruk*'s body very hard.
Aren't we funny today...
HP:Bruised S:Charged Mind:quite duped, *an Uruk*:Wounded>
*an Uruk* panics, and attempts to flee!
*an Uruk* flees head over heels!
*an Uruk* leaves VVV SOUTH VVV.
A black warg leaves south.
A black warg leaves south.
swi
]swing
You can not do it this way.
Your victim is not here!
HP:Bruised S:Charged>
*an Uruk* enters from the south.
A black warg enters from the south.
A black warg enters from the south.
k
]hit 1.Uruk
*an Uruk* begins quietly muttering some strange, powerful words.
HP:Bruised S:Charged>k
]hit 1.Uruk
You attack *an Uruk*!
HP:Bruised S:Charged Mind:quite duped, *an Uruk*:Wounded>*an Uruk* utters a strange command, 'hallucinate'
The world around you blurs and fades.
You do the best you can!
HP:Bruised S:Charged Mind:quite duped, *an Uruk*:Wounded>
*an Uruk* forces his Will against your learning!
HP:Bruised S:Charged Mind:quite duped, *an Uruk*:Wounded>swi
]swing
*an Uruk* ducks as you attempt to swing at him.
You swing at an orc slave, reaching his bones!
HP:Bruised S:Charged Mind:quite duped, *an Uruk*:Wounded>
You hit thin air!
*an Uruk* begins quietly muttering some strange, powerful words.
HP:Bruised S:Charged Mind:quite duped, *an Uruk*:Wounded>df
[set tactics aggressive]
[fle]
*an Uruk* utters a strange command, 'curse'
*an Uruk* points ominously at you and curses.
HP:Bruised S:Charged Mind:quite retarded, *an Uruk*:Wounded>
*an Uruk* begins quietly muttering some strange, powerful words.
HP:Bruised S:Charged Mind:quite retarded, *an Uruk*:Wounded>
You hit thin air!
HP:Bruised S:Charged Mind:quite retarded, *an Uruk*:Wounded>
*an Uruk* utters a strange command, 'poison'
You feel very sick.
*an Uruk*'s poisons flows through your veins!
HP:Bruised S:Charged Mind:quite retarded, *an Uruk*:Wounded>
*an Uruk* forces his Will against your concentration!
HP:Bruised S:Charged Mind:quite retarded, *an Uruk*:Wounded>
*an Uruk* forces his Will against your concentration!
HP:Bruised S:Charged Mind:quite retarded, *an Uruk*:Hurt>An orc slave pierces your right leg.
You are now employing aggressive tactics.
HP:Bruised S:Charged Mind:quite retarded, *an Uruk*:Hurt>You flee head over heels.
A Makeshift Guardroom Exits are: N
HP:Bruised S:Charged>ber
]set tactics berserk
You are now employing berserk tactics.
HP:Bruised S:Charged>bt
]bash 1.Uruk
Nobody here by that name.
HP:Bruised S:Charged>
*an Uruk* enters from the north.
A black warg enters from the north.
A black warg enters from the north.
HP:Bruised S:Charged>*an Uruk* begins quietly muttering some strange, powerful words.
HP:Bruised S:Charged>A Narrow Tunnel Exits are: E S W
A beaten orcish slave stands here, fearing another thrashing.
HP:Bruised S:Charged>
*an Uruk* enters from the south.
A black warg enters from the south.
A black warg enters from the south.
HP:Bruised S:Charged>w
An Intersection in a Tunnel Exits are: N E W
HP:Bruised S:Charged>w
u
An Ancient Quarry Exits are: N E S W U
A beaten orcish slave stands here, fearing another thrashing.
e
HP:Bruised S:Charged>A Transformed Quarry Exits are: N E S D
A large pickaxe, worn down by digging, rests here.
An uruk slavemaster stands here with whip in hand.
HP:Bruised S:Charged>n
Hewn and Hacked Trees Exits are: N E S W
HP:Bruised S:Charged>Dense Mirkwood Exits are: N E S
HP:Bruised S:Charged>rid
n
A mule stops following you.
You mount a mule and start riding him.
R HP:Bruised S:Charged>Dark Mirkwood Exits are: N E S W
R HP:Bruised S:Charged>ber
]set tactics berserk
You are now employing berserk tactics.
two
R HP:Bruised S:Charged>You are already wielding your weapon with two hands.
R HP:Bruised S:Charged>wear sandals
You don't seem to have a sandals.
R HP:Bruised S:Charged>bash vesur
You hit thin air!
Vesur pauses in confusion as they hit thin air!
[bash vesur]
R HP:Bruised S:Charged>bv
You hit thin air!
Vesur pauses in confusion as they hit thin air!
[bash vesur]
R HP:Bruised S:Charged>Aren't we funny today...
R HP:Bruised S:Charged>Aren't we funny today...
R HP:Bruised S:Charged>ber
]set tactics berserk
*an Uruk* (busy) is entering from the south, riding on a black warg.
A black warg enters from the south.
bt
]bash 1.Uruk
R HP:Bruised S:Charged>You are now employing berserk tactics.
R HP:Bruised S:Charged>
*an Uruk* forces his Will against your concentration!
swi
]swing
*an Uruk* begins quietly muttering some strange, powerful words.
*an Uruk* utters a strange command, 'curse'
*an Uruk* points ominously at you and curses.
Your bash at *an Uruk* sends him sprawling.
*an Uruk* ducks as you attempt to swing at him.
You swing at a black warg, reaching his bones!
R HP:Bruised S:Charged Mind:quite duped, *an Uruk*:Hurt>
A black warg hits your body hard.
You discover a weakness in *an Uruk*'s defense!
You cleave *an Uruk*'s right arm extremely hard.
R HP:Bruised S:Charged Mind:quite duped, *an Uruk*:Hurt>
A black warg hits your head very hard.
R HP:Bruised S:Charged Mind:quite duped, *an Uruk*:Hurt>
You discover a weakness in *an Uruk*'s defense!
You cleave *an Uruk*'s left arm extremely hard.
R HP:Bruised S:Charged Mind:quite duped, *an Uruk*:Wounded>
*an Uruk* has recovered from a bash!
*an Uruk* panics, and attempts to flee!
*an Uruk* panics, and attempts to flee!
df
[set tactics aggressive]
[fle]
R HP:Bruised S:Charged Mind:quite duped, *an Uruk*:Wounded>
*an Uruk* forces his Will against your will!
R HP:Bruised S:Charged Mind:quite duped, *an Uruk*:Wounded>
*an Uruk* panics, and attempts to flee!
*an Uruk* panics, and attempts to flee!
R HP:Bruised S:Charged Mind:quite duped, *an Uruk*:Wounded>
*an Uruk* panics, and attempts to flee!
*an Uruk* panics, and attempts to flee!
R HP:Bruised S:Charged Mind:quite duped, *an Uruk*:Wounded>
A black warg hits your right leg.
R HP:Bruised S:Charged Mind:quite duped, *an Uruk*:Wounded>ber
]set tactics berserk
*an Uruk* panics, and attempts to flee!
*an Uruk* panics, and attempts to flee!
You are now employing aggressive tactics.
R HP:Bruised S:Charged Mind:quite duped, *an Uruk*:Wounded>You discover a weakness in *an Uruk*'s defense!
You cleave *an Uruk*'s body extremely hard.
You flee head over heels.
Dark Mirkwood Exits are: N E S W
R HP:Bruised S:Charged>You are now employing berserk tactics.
R HP:Bruised S:Charged>k
]hit 1.Uruk
k
]hit 1.Uruk
They aren't here.
k
]hit 1.Uruk
R HP:Bruised S:Charged>They aren't here.
R HP:Bruised S:Charged>s
k
]hit 1.Uruk
They aren't here.
R HP:Bruised S:Charged>Dark Mirkwood Exits are: N S W
w
R HP:Bruised S:Charged>k
]hit 1.Uruk
They aren't here.
R HP:Bruised S:Charged>Dense Mirkwood Exits are: N E S
R HP:Bruised S:Charged>They aren't here.
R HP:Bruised S:Charged>s
k
]hit 1.Uruk
Hewn and Hacked Trees Exits are: N E S W
R HP:Bruised S:Charged>They aren't here.
R HP:Bruised S:Charged>lead
w
k
]hit 1.Uruk
You stop riding a mule.
A mule starts following you.
d
HP:Bruised S:Charged>k
]hit 1.Uruk
A Transformed Quarry Exits are: N E S D
A large pickaxe, worn down by digging, rests here.
An uruk slavemaster stands here with whip in hand.
HP:Bruised S:Charged>You attack an uruk slavemaster!
You cleave an uruk slavemaster's left hand extremely hard.
HP:Bruised S:Charged, an uruk slavemaster:Bruised>
An uruk slavemaster whips your body extremely hard.
HP:Bruised S:Charged, an uruk slavemaster:Bruised>No way! You're fighting for your life!
HP:Bruised S:Charged, an uruk slavemaster:Bruised>You do the best you can!
HP:Bruised S:Charged, an uruk slavemaster:Bruised>df
[set tactics aggressive]
[fle]
You are now employing aggressive tactics.
HP:Bruised S:Charged, an uruk slavemaster:Bruised>You flee head over heels.
The Last Quarry Exits are: N
HP:Bruised S:Charged>ber
]set tactics berserk
h
You are now employing berserk tactics.
l
HP:Bruised S:Charged>Ok, you'll try to notice fresh tracks.
HP:Bruised S:Charged>The Last Quarry Exits are: N
A stout little mule with droopy eyes stands here.
A stout little mule with droopy eyes stands here.
HP:Bruised S:Charged>n
d
A Transformed Quarry Exits are: N E S D
A large pickaxe, worn down by digging, rests here.
An uruk slavemaster stands here with whip in hand.
The tracks of a black warg lead EAST. Their condition is FRESH
The tracks of a mule lead south. Their condition is fresh
The tracks of a mule lead south. Their condition is fresh
The tracks of *a Dwarf* lead east. Their condition is fresh
HP:Bruised S:Charged>An Ancient Quarry Exits are: N E S W U
A beaten orcish slave stands here, fearing another thrashing.
A beaten orcish slave stands here, fearing another thrashing.
The tracks of a black warg lead UP. Their condition is FRESH
The tracks of *an Uruk* lead up. Their condition is fresh
The tracks of a black warg lead UP. Their condition is FRESH
The tracks of a black warg lead east. Their condition is clear
The tracks of an uruk scout lead north. Their condition is fresh
The tracks of a black warg lead west. Their condition is clear
HP:Bruised S:Charged>eu
]examine up
To the up you see:
A Transformed Quarry Exits are: N E S D
A large pickaxe, worn down by digging, rests here.
An uruk slavemaster stands here with whip in hand.
The tracks of *a Dwarf* lead down. Their condition is fresh
The tracks of a mule lead south. Their condition is fresh
The tracks of a mule lead down. Their condition is fresh
The tracks of *a Dwarf* lead east. Their condition is fresh
HP:Bruised S:Charged>u
A Transformed Quarry Exits are: N E S D
A large pickaxe, worn down by digging, rests here.
An uruk slavemaster stands here with whip in hand.
The tracks of *a Dwarf* lead down. Their condition is fresh
The tracks of a mule lead down. Their condition is fresh
The tracks of a mule lead down. Their condition is fresh
The tracks of *a Dwarf* lead east. Their condition is fresh
HP:Bruised S:Charged>e
Hewn and Hacked Trees Exits are: N E S W
The tracks of a mule lead west. Their condition is fresh
The tracks of a mule lead west. Their condition is fresh
The tracks of *a Dwarf* lead west. Their condition is fresh
The tracks of a black warg lead NORTH. Their condition is FRESH
The tracks of a black warg lead NORTH. Their condition is FRESH
HP:Bruised S:Charged>
*an Uruk* enters from the north.
A black warg enters from the north.
A black warg enters from the north.
HP:Bruised S:Charged>rid
A mule stops following you.
You mount a mule and start riding him.
k
]hit 1.Uruk
R HP:Bruised S:Charged>You attack *an Uruk*!
You cleave *an Uruk*'s left leg hard.
R HP:Bruised S:Charged Mind:quite duped, *an Uruk*:Wounded>
*an Uruk* forces his Will against your intelligence!
R HP:Bruised S:Charged Mind:seriously duped, *an Uruk*:Wounded>swi
]swing
*an Uruk* panics, and attempts to flee!
*an Uruk* flees head over heels!
*an Uruk* leaves ^^^ NORTH ^^^.
A black warg leaves north.
A black warg leaves north.
R HP:Bruised S:Charged>Your victim is not here!
R HP:Bruised S:Charged>k
]hit 1.Uruk
k
]hit 1.Uruk
k
]hit 1.Uruk
They aren't here.
k
]hit 1.Uruk
R HP:Bruised S:Charged>k
]hit 1.Uruk
*an Uruk* enters from the north.
A black warg enters from the north.
A black warg enters from the north.
You attack *an Uruk*!
R HP:Bruised S:Charged Mind:seriously duped, *an Uruk*:Wounded>k
]hit 1.Uruk
You do the best you can!
R HP:Bruised S:Charged Mind:seriously duped, *an Uruk*:Wounded>ber
]set tactics berserk
You do the best you can!
R HP:Bruised S:Charged Mind:seriously duped, *an Uruk*:Wounded>You do the best you can!
R HP:Bruised S:Charged Mind:seriously duped, *an Uruk*:Wounded>swi
]swing
*an Uruk* panics, and attempts to flee!
*an Uruk* flees head over heels!
*an Uruk* leaves VVV SOUTH VVV.
A black warg leaves south.
A black warg leaves south.
They aren't here.
R HP:Bruised S:Charged>You are now employing berserk tactics.
R HP:Bruised S:Charged>Your victim is not here!
R HP:Bruised S:Charged>k
]hit 1.Uruk
k
]hit 1.Uruk
s
*an Uruk* enters from the south.
A black warg enters from the south.
A black warg enters from the south.
You attack *an Uruk*!
You discover a weakness in *an Uruk*'s defense!
You cleave *an Uruk*'s left leg very hard.
k
]hit 1.Uruk
R HP:Bruised S:Charged Mind:seriously duped, *an Uruk*:Wounded>
*an Uruk* forces his Will against your will!
R HP:Bruised S:Powered Mind:seriously duped, *an Uruk*:Wounded>You do the best you can!
R HP:Bruised S:Powered Mind:seriously duped, *an Uruk*:Wounded>No way! You're fighting for your life!
R HP:Bruised S:Powered Mind:seriously duped, *an Uruk*:Wounded>You do the best you can!
R HP:Bruised S:Powered Mind:seriously duped, *an Uruk*:Wounded>
*an Uruk* panics, and attempts to flee!
*an Uruk* flees head over heels!
*an Uruk* leaves ^^^ NORTH ^^^.
A black warg leaves north.
A black warg leaves north.
swi
]swing
R HP:Bruised S:Powered>Your victim is not here!
R HP:Bruised S:Powered>k
]hit 1.Uruk
k
]hit 1.Uruk
k
]hit 1.Uruk
They aren't here.
k
]hit 1.Uruk
They aren't here.
R HP:Bruised S:Powered>k
]hit 1.Uruk
You writhe in pain as poison courses through your veins.
*an Uruk* enters from the north.
A black warg enters from the north.
A black warg enters from the north.
You attack *an Uruk*!
k
]hit 1.Uruk
R HP:Bruised S:Powered Mind:seriously duped, *an Uruk*:Wounded>
*an Uruk* forces his Will against your concentration!
n
R HP:Bruised S:Powered Mind:seriously duped, *an Uruk*:Wounded>k
]hit 1.Uruk
You do the best you can!
R HP:Bruised S:Powered Mind:seriously duped, *an Uruk*:Wounded>You cleave *an Uruk*'s left hand hard.
You do the best you can!
R HP:Bruised S:Powered Mind:seriously duped, *an Uruk*:Wounded>You do the best you can!
R HP:Bruised S:Powered Mind:seriously duped, *an Uruk*:Wounded>swi
]swing
No way! You're fighting for your life!
R HP:Bruised S:Powered Mind:seriously duped, *an Uruk*:Wounded>You do the best you can!
R HP:Bruised S:Powered Mind:seriously duped, *an Uruk*:Wounded>*an Uruk* panics, and attempts to flee!
*an Uruk* flees head over heels!
*an Uruk* leaves ^^^ NORTH ^^^.
A black warg leaves north.
A black warg leaves north.
Your victim is not here!
R HP:Bruised S:Powered>k
]hit 1.Uruk
k
]hit 1.Uruk
They aren't here.
k
]hit 1.Uruk
R HP:Bruised S:Powered>k
]hit 1.Uruk
They aren't here.
R HP:Bruised S:Powered>k
]hit 1.Uruk
They aren't here.
R HP:Bruised S:Powered>They aren't here.
ber
]set tactics berserk
R HP:Bruised S:Powered>n
They aren't here.
R HP:Bruised S:Powered>k
]hit 1.Uruk
You are now employing berserk tactics.
R HP:Bruised S:Powered>Dense Mirkwood Exits are: N E S
*an Uruk* is standing here.
A dark warg stands here, its eyes glowing like a flame.
A dark warg stands here, its eyes glowing like a flame.
The tracks of a black warg lead SOUTH. Their condition is FRESH
The tracks of a mule lead south. Their condition is fresh
The tracks of a black warg lead SOUTH. Their condition is FRESH
The tracks of a black warg lead SOUTH. Their condition is FRESH
The tracks of a black warg lead SOUTH. Their condition is FRESH
The tracks of a black warg lead SOUTH. Their condition is FRESH
R HP:Bruised S:Powered>
*an Uruk* begins quietly muttering some strange, powerful words.
R HP:Bruised S:Powered>You attack *an Uruk*!
You discover a weakness in *an Uruk*'s defense!
You deeply wound *an Uruk*'s body with your cleave.
*an Uruk* panics, and attempts to flee!
*an Uruk* flees head over heels!
*an Uruk* (busy) leaves ^^^ NORTH ^^^.
A black warg leaves north.
A black warg leaves north.
swi
]swing
R HP:Bruised S:Powered>Your victim is not here!
R HP:Bruised S:Powered>h
*an Uruk* enters from the north.
A black warg enters from the north.
A black warg enters from the north.
R HP:Bruised S:Powered>n
You stop looking for fresh tracks.
R HP:Bruised S:Powered>k
]hit 1.Uruk
*an Uruk* leaves VVV SOUTH VVV.
A black warg leaves south.
A black warg leaves south.
swi
]swing
Dark Mirkwood Exits are: N E S W
R HP:Bruised S:Powered>s
They aren't here.
R HP:Bruised S:Powered>k
]hit 1.Uruk
Your victim is not here!
R HP:Bruised S:Powered>Dense Mirkwood Exits are: N E S
R HP:Bruised S:Powered>s
k
]hit 1.Uruk
They aren't here.
R HP:Bruised S:Powered>Hewn and Hacked Trees Exits are: N E S W
R HP:Bruised S:Powered>They aren't here.
R HP:Bruised S:Powered>lead
w
d
The thick trees almost block out the sky, though it appears cloudless.
You stop riding a mule.
A mule starts following you.
HP:Hurt S:Powered>A Transformed Quarry Exits are: N E S D
A large pickaxe, worn down by digging, rests here.
An uruk slavemaster stands here with whip in hand.
HP:Hurt S:Powered>An Ancient Quarry Exits are: N E S W U
A beaten orcish slave stands here, fearing another thrashing.
A beaten orcish slave stands here, fearing another thrashing.
HP:Hurt S:Powered>h
l
Ok, you'll try to notice fresh tracks.
HP:Hurt S:Powered>An Ancient Quarry Exits are: N E S W U
A beaten orcish slave stands here, fearing another thrashing.
A beaten orcish slave stands here, fearing another thrashing.
A stout little mule with droopy eyes stands here.
A stout little mule with droopy eyes stands here.
The tracks of a black warg lead West. Their condition is Very Clear
The tracks of a black warg lead Up. Their condition is Very Clear
The tracks of *an Uruk* lead up. Their condition is very clear
The tracks of a black warg lead Up. Their condition is Very Clear
The tracks of a black warg lead West. Their condition is Very Clear
The tracks of an uruk scout lead north. Their condition is very clear
The tracks of a mule lead up. Their condition is very clear
HP:Hurt S:Powered>ew
]examine west
To the west you see:
A Hastily Built Barracks Exits are: E
A large pickaxe, worn down by digging, rests here.
A large pickaxe, worn down by digging, rests here.
A weapon rack has been set here.
Cthogul the insomniac is here, watching over everyone.
*an Uruk* (busy) is standing here.
A dark warg stands here, its eyes glowing like a flame.
A dark warg stands here, its eyes glowing like a flame.
The tracks of a black warg lead East. Their condition is Very Clear
The tracks of an uruk scout lead east. Their condition is very clear
The tracks of a black warg lead East. Their condition is Very Clear
HP:Hurt S:Powered>h
You stop looking for fresh tracks.
HP:Hurt S:Powered>2
Now targetting 2.Uruk.
HP:Hurt S:Powered>ber
]set tactics berserk
You are now employing berserk tactics.
HP:Hurt S:Powered>w
k
]hit 2.Uruk
A Hastily Built Barracks Exits are: E
A large pickaxe, worn down by digging, rests here.
A large pickaxe, worn down by digging, rests here.
A weapon rack has been set here.
Cthogul the insomniac is here, watching over everyone.
*an Uruk* is standing here.
A dark warg stands here, its eyes glowing like a flame.
A dark warg stands here, its eyes glowing like a flame.
HP:Hurt S:Powered>*an Uruk* begins quietly muttering some strange, powerful words.
You attack *an Uruk*!
You cleave *an Uruk*'s left hand very hard.
*an Uruk* panics, and attempts to flee!
*an Uruk* flees head over heels!
*an Uruk* (busy) leaves >>> EAST >>>.
A black warg leaves east.
A black warg leaves east.
HP:Hurt S:Powered>
Darcyn chats 'I haven't seen him since early summer'
HP:Hurt S:Powered>e
*an Uruk* enters from the east.
A black warg enters from the east.
A black warg enters from the east.
HP:Hurt S:Powered>*an Uruk* begins quietly muttering some strange, powerful words.
An Ancient Quarry Exits are: N E S W U
A beaten orcish slave stands here, fearing another thrashing.
A beaten orcish slave stands here, fearing another thrashing.
HP:Hurt S:Powered>1
Now targetting 1.Uruk.
HP:Hurt S:Powered>k
]hit 1.Uruk
They aren't here.
HP:Hurt S:Powered>2
Now targetting 2.Uruk.
HP:Hurt S:Powered>w
k
]hit 2.Uruk
A Hastily Built Barracks Exits are: E
A large pickaxe, worn down by digging, rests here.
A large pickaxe, worn down by digging, rests here.
A weapon rack has been set here.
Cthogul the insomniac is here, watching over everyone.
*an Uruk* is standing here.
A dark warg stands here, its eyes glowing like a flame.
A dark warg stands here, its eyes glowing like a flame.
HP:Hurt S:Powered>You attack *an Uruk*!
You cleave *an Uruk*'s body extremely hard.
*an Uruk* panics, and attempts to flee!
*an Uruk* flees head over heels!
*an Uruk* leaves >>> EAST >>>.
A black warg leaves east.
A black warg leaves east.
HP:Hurt S:Powered>e
An Ancient Quarry Exits are: N E S W U
A beaten orcish slave stands here, fearing another thrashing.
A beaten orcish slave stands here, fearing another thrashing.
*an Uruk* is standing here.
A dark warg stands here, its eyes glowing like a flame.
A dark warg stands here, its eyes glowing like a flame.
1
Now targetting 1.Uruk.
HP:Hurt S:Powered>k
]hit 1.Uruk
k
]hit 1.Uruk
*an Uruk* leaves <<< WEST <<<.
A black warg leaves west.
A black warg leaves west.
They aren't here.
HP:Hurt S:Powered>They aren't here.
HP:Hurt S:Powered>swi
]swing
Your victim is not here!
HP:Hurt S:Powered>2
Now targetting 2.Uruk.
HP:Hurt S:Powered>w
k
]hit 2.Uruk
A Hastily Built Barracks Exits are: E
A large pickaxe, worn down by digging, rests here.
A large pickaxe, worn down by digging, rests here.
A weapon rack has been set here.
Cthogul the insomniac is here, watching over everyone.
*an Uruk* is standing here.
A dark warg stands here, its eyes glowing like a flame.
A dark warg stands here, its eyes glowing like a flame.
HP:Hurt S:Powered>*an Uruk* begins quietly muttering some strange, powerful words.
You attack *an Uruk*!
You discover a weakness in *an Uruk*'s defense!
You deeply wound *an Uruk*'s body with your cleave.
*an Uruk* is dead! R.I.P.
Your spirit increases by 170.
You receive your share of experience -- 2234 points.
[get all.gold corpse]
Your blood freezes as you hear Friday's death cry.
A black warg stops following *an Uruk*.
A black warg stops following *an Uruk*.
HP:Hurt S:Powered>
Cthogul the insomniac attacks YOU!
Cthogul the insomniac deeply wounds your right hand with his hit.
HP:Hurt S:Powered, Cthogul the insomniac:Healthy>You get a golden sceptre from the hacked corpse of *an Uruk*.
You get a large heap of coins from the hacked corpse of *an Uruk*.
There were 1 gold, 6 silver and 40 copper coins.
Zhangpo chats 'nods'
HP:Hurt S:Powered, Cthogul the insomniac:Healthy>e
No way! You're fighting for your life!
HP:Hurt S:Powered, Cthogul the insomniac:Healthy>df
[set tactics aggressive]
[fle]
You are now employing aggressive tactics.
HP:Hurt S:Powered, Cthogul the insomniac:Healthy>
You flee head over heels.
An Ancient Quarry Exits are: N E S W U
A beaten orcish slave stands here, fearing another thrashing.
A beaten orcish slave stands here, fearing another thrashing.
def
]set tactics defensive
HP:Hurt S:Powered>w
ec
You are now employing defensive tactics.
HP:Hurt S:Powered>e
A Hastily Built Barracks Exits are: E
The hacked corpse of *an Uruk* is lying here.
A large pickaxe, worn down by digging, rests here.
A large pickaxe, worn down by digging, rests here.
A weapon rack has been set here.
Cthogul the insomniac is here, watching over everyone.
A dark warg stands here, its eyes glowing like a flame.
A dark warg stands here, its eyes glowing like a flame.
HP:Hurt S:Powered>You see nothing special..
When you look inside, you see:
corpse (here) :
a sable silk sash
a fine steel blade
a dirty, frayed cloak
a small, metal shield
a pair of shiny black sleeves
a sable pair of cotton gloves
a pair of light sandals
a sable pair of cotton pants
a twisted crown..It glows blue!
a sable surcoat with the dead-moon emblem
an elfskin necklace..It glows blue!
an elfskin necklace..It glows blue!
a sapphire ring..It glows blue!
a sapphire ring..It glows blue!
a leather flask
A severed head of the Questioner
an inflated moose bladder
a sturdy rope
a backpack
a small jewelry box
a black chain jerkin
a thick chain coif
a thick pair of chain mail leggings
a pair of thick chain boots
a pair of thick chain gloves
a heavy pair of chain mail sleeves