# I found three Uruks in the middle of doing Kabaal, and tried to hastily organize a small # group to fight them. First two tries were disorganized, and Sierra and Oris died on # our side. Later Sierra managed to kill Atuluk on their side, but got slumped by cowled. # Log starts in round three (four? five?), after I went back to stir them up, and got them # to chase me back to bed, where I had a new group ready. Three against three. R HP:Bruised S:Powered> *an Uruk* (busy) is entering from the east, riding on a black warg. *an Uruk* is entering from the east, riding on a black warg. *an Uruk* is entering from the east, riding on a black warg. def ]set tactics defensive R HP:Bruised S:Powered>You are now employing defensive tactics. R HP:Bruised S:Powered> Jubei says 'did you drop the cor?' R HP:Bruised S:Powered>2 Now targetting 2.Uruk. R HP:Bruised S:Powered> Jubei attacks *an Uruk*! *an Uruk* resists a lot. Jubei lightly slashes *an Uruk*'s right leg. *an Uruk* begins quietly muttering some strange, powerful words. bt ]bash 2.Uruk R HP:Bruised S:Powered>Bomli assists Jubei. Bomli attacks *an Uruk*! Bomli cleaves *an Uruk*'s head extremely hard. Bomli begins quietly muttering some strange, powerful words. ber ]set tactics berserk Jubei discovers a weakness in *an Uruk*'s defense! Jubei slashes *an Uruk*'s body. *an Uruk* utters a strange command, 'dark bolt' A dark bolt sent by *an Uruk* hits Bomli's body. *an Uruk* begins quietly muttering some strange, powerful words. *an Uruk* attacks Bomli! *an Uruk* stabs Bomli's head extremely hard. *an Uruk* begins quietly muttering some strange, powerful words. bt ]bash 2.Uruk Jubei slashes *an Uruk*'s body. Your bash at *an Uruk* sends him sprawling. You are now employing berserk tactics. R HP:Bruised S:Powered, Bomli:Bruised, *an Uruk*:Scratched>You discover a weakness in *an Uruk*'s defense! You slash *an Uruk*'s left leg hard. Jubei kicks *an Uruk* in the groin! What a low blow.... Your victim is already bashed! R HP:Bruised S:Powered, Bomli:Bruised, *an Uruk*:Scratched> Bomli says 'Yeah im town' R HP:Bruised S:Powered, Bomli:Bruised, *an Uruk*:Scratched> *an Uruk* begins quietly muttering some strange, powerful words. R HP:Bruised S:Powered, Bomli:Bruised, *an Uruk*:Scratched> *an Uruk* resists a lot. Jubei lightly slashes *an Uruk*'s right hand. R HP:Bruised S:Powered, Bomli:Bruised, *an Uruk*:Scratched> *an Uruk* resists a lot. Bomli cleaves *an Uruk*'s right arm very hard. R HP:Bruised S:Powered, Bomli:Bruised, *an Uruk*:Scratched> You discover a weakness in *an Uruk*'s defense! You slash *an Uruk*'s body hard. R HP:Bruised S:Powered, Bomli:Bruised, *an Uruk*:Bruised>sa [remove sword] [remove shield] [wield crescent] Jubei slashes *an Uruk*'s right leg hard. R HP:Bruised S:Powered, Bomli:Bruised, *an Uruk*:Bruised>You stop using a shadowy blade. R HP:Bruised S:Powered, Bomli:Bruised, *an Uruk*:Bruised>You stop using a fine, silver shield. R HP:Bruised S:Powered, Bomli:Bruised, *an Uruk*:Bruised>You wield a crescent axe. This weapon seems too heavy for one hand. You wield your weapon with both hands. R HP:Bruised S:Powered, Bomli:Bruised, *an Uruk*:Bruised>b Jubei discovers a weakness in *an Uruk*'s defense! Jubei rushes forward wildly. Jubei slashes *an Uruk*'s body very hard. *an Uruk* has recovered from a bash! *an Uruk* begins quietly muttering some strange, powerful words. b b *an Uruk* sends Bomli sprawling with a powerful bash. *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heels! *an Uruk* is leaving <<< WEST <<<, riding on a black warg. *an Uruk* utters a strange command, 'dark bolt' A dark bolt sent by *an Uruk* hits Bomli's body. *an Uruk* lightly pounds Bomli's left arm. *an Uruk* stabs Bomli's left arm extremely hard. Your bash at *an Uruk* sends him sprawling. Your victim is already bashed! R HP:Bruised S:Powered, Bomli:Hurt, *an Uruk*:Bruised>Jubei attacks *an Uruk*! Jubei discovers a weakness in *an Uruk*'s defense! Jubei slashes *an Uruk*'s right arm hard. Your victim is already bashed! R HP:Bruised S:Powered, Bomli:Hurt, *an Uruk*:Bruised> You deeply wound *an Uruk*'s body with your cleave. Jubei kicks *an Uruk* in the groin! What a low blow.... *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! R HP:Bruised S:Powered, Bomli:Hurt, *an Uruk*:Wounded> *an Uruk* is entering from the west, riding on a black warg. R HP:Bruised S:Powered, Bomli:Hurt, *an Uruk*:Wounded>ber ]set tactics berserk Jubei discovers a weakness in *an Uruk*'s defense! Jubei rushes forward wildly. Jubei slashes *an Uruk*'s left leg very hard. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! R HP:Bruised S:Powered, Bomli:Hurt, *an Uruk*:Wounded>You are now employing berserk tactics. R HP:Bruised S:Powered, Bomli:Hurt, *an Uruk*:Wounded>ki ]kick Bomli has recovered from a bash! You kick *an Uruk* in the shin, nice shot! *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! R HP:Bruised S:Powered, Bomli:Hurt, *an Uruk*:Bloodied> Bomli begins quietly muttering some strange, powerful words. R HP:Bruised S:Powered, Bomli:Hurt, *an Uruk*:Bloodied> Jubei slashes *an Uruk*'s right arm hard. *an Uruk* panics, and attempts to flee! *an Uruk* panics, and attempts to flee! *an Uruk* stabs Bomli's left arm extremely hard. R HP:Bruised S:Powered, Bomli:Hurt, *an Uruk*:Bloodied> You rush forward wildly. You severely wound *an Uruk*'s right arm with your cleave! *an Uruk* is dead! R.I.P. Your spirit increases by 25. You receive your share of experience -- 1204 points. Saving Vesur. *an Uruk* stops riding a black warg. Your blood freezes as you hear Ragna's death cry. *an Uruk* stops following *an Uruk*. *an Uruk* stops following *an Uruk*. *an Uruk* leaves the group of *an Uruk*. R HP:Bruised S:Powered> *an Uruk* attacks Bomli! *an Uruk* slashes Bomli's right arm very hard. R HP:Bruised S:Powered> Bomli cleaves *an Uruk*'s body extremely hard. Bomli panics, and attempts to flee! Bomli flees head over heels! Bomli is leaving east, riding on a mule. R HP:Bruised S:Powered>ec *an Uruk* sends Bomli sprawling with a powerful bash. *an Uruk* gets a large heap of coins from the hacked corpse of *an Uruk*. R HP:Bruised S:Powered> *an Uruk* gets a pair of snakeskin boots from the hacked corpse of *an Uruk*. R HP:Bruised S:Powered>Jubei attacks *an Uruk*! Jubei slashes *an Uruk*'s right leg hard. R HP:Bruised S:Powered>You see nothing special.. When you look inside, you see: corpse (here) : a soiled strip of silk an oily, grotesque staff..It glows blue! a fine black robe a twisted crown..It glows blue! a stone ring..It glows blue! a stone ring..It glows blue! a slick, blue metal flask a leather bag R HP:Bruised S:Powered> *an Uruk* gets a fine black robe from the hacked corpse of *an Uruk*. R HP:Bruised S:Powered>k ]hit 2.Uruk 1 Now targetting 1.Uruk. You attack *an Uruk*! You cleave *an Uruk*'s left leg very hard. k ]hit 1.Uruk R HP:Bruised S:Powered, *an Uruk*:Hurt> *an Uruk* slashes your right hand. R HP:Bruised S:Powered, *an Uruk*:Hurt>b You already have a fight to worry about. R HP:Bruised S:Powered, *an Uruk*:Hurt> *an Uruk* deeply wounds Bomli's body with his stab. Jubei sends *an Uruk* sprawling with a powerful bash. Bomli has recovered from a bash! Jubei kicks *an Uruk* in the shin, making him spout obscenities! Bomli begins quietly muttering some strange, powerful words. Jubei discovers a weakness in *an Uruk*'s defense! Jubei rushes forward wildly. Jubei slashes *an Uruk*'s body extremely hard. *an Uruk* slashes your body. Bomli utters a strange command, 'insight' Bomli panics, and attempts to flee! Bomli flees head over heels! Bomli is leaving east, riding on a mule. Jubei slashes *an Uruk*'s right leg hard. Your bash at *an Uruk* sends him sprawling. R HP:Bruised S:Powered, *an Uruk*:Hurt> Bomli is leaving west, riding on a mule. R HP:Bruised S:Powered, *an Uruk*:Hurt>ber ]set tactics berserk Jubei slashes *an Uruk*'s right hand very hard. You are now employing berserk tactics. R HP:Bruised S:Powered, *an Uruk*:Hurt>l *an Uruk* has recovered from a bash! *an Uruk* gets an oily, grotesque staff from the hacked corpse of *an Uruk*. R HP:Bruised S:Powered, *an Uruk*:Hurt>Road Over an Ancient Streambed Exits are: N E S W Snow lies upon the ground. The hacked corpse of *an Uruk* is lying here. A severed head of Sierra is lying here. A large sack lies here. A backpack lies here. The darkened corpse of *a Dwarf* is lying here, its head missing. Jubei is here, fighting *an Uruk*, riding on a brown horse. A brown horse is here, gazing at you. You are here, fighting *an Uruk*, riding on a mule. A stout little mule with droopy eyes stands here. A dark warg stands here, its eyes glowing like a flame. *an Uruk* is here, fighting Jubei, riding on a black warg. *an Uruk* (busy) is here, fighting YOU, riding on a black warg. R HP:Bruised S:Powered, *an Uruk*:Hurt> Jubei slashes *an Uruk*'s body very hard. R HP:Bruised S:Powered, *an Uruk*:Hurt> Jubei kicks *an Uruk* in the groin! What a low blow.... R HP:Bruised S:Powered, *an Uruk*:Hurt> You cleave *an Uruk*'s left hand extremely hard. R HP:Bruised S:Powered, *an Uruk*:Hurt>b Your victim is already bashed! *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heels! *an Uruk* is leaving >>> EAST >>>, riding on a black warg. R HP:Bruised S:Powered, *an Uruk*:Hurt>b Your victim is already bashed! R HP:Bruised S:Powered, *an Uruk*:Hurt>b b Your victim is already bashed! R HP:Bruised S:Powered, *an Uruk*:Hurt>*an Uruk* has recovered from a bash! *an Uruk* gets a soiled strip of silk from the hacked corpse of *an Uruk*. b *an Uruk* gets a leather bag from the hacked corpse of *an Uruk*. *an Uruk* gets a twisted crown from the hacked corpse of *an Uruk*. *an Uruk* slashes your body. Your bash at *an Uruk* sends him sprawling. Your victim is already bashed! R HP:Bruised S:Powered, *an Uruk*:Hurt>ber ]set tactics berserk You cleave *an Uruk*'s left arm very hard. R HP:Bruised S:Powered, *an Uruk*:Wounded>You are now employing berserk tactics. R HP:Bruised S:Surging, *an Uruk*:Wounded>l Jubei attacks *an Uruk*! Jubei discovers a weakness in *an Uruk*'s defense! Jubei slashes *an Uruk*'s body very hard. R HP:Bruised S:Surging, *an Uruk*:Wounded>Road Over an Ancient Streambed Exits are: N E S W Snow lies upon the ground. The hacked corpse of *an Uruk* is lying here. A severed head of Sierra is lying here. A large sack lies here. A backpack lies here. The darkened corpse of *a Dwarf* is lying here, its head missing. Jubei (busy) is here, fighting *an Uruk*, riding on a brown horse. A brown horse is here, gazing at you. You are here, fighting *an Uruk*, riding on a mule. A stout little mule with droopy eyes stands here. A dark warg stands here, its eyes glowing like a flame. *an Uruk* (busy) is here, fighting YOU, riding on a black warg. R HP:Bruised S:Surging, *an Uruk*:Wounded> Jubei kicks *an Uruk* in the shin, making him spout obscenities! R HP:Bruised S:Surging, *an Uruk*:Wounded>ki ]kick Jubei discovers a weakness in *an Uruk*'s defense! Jubei slashes *an Uruk*'s left leg hard. R HP:Bruised S:Surging, *an Uruk*:Bloodied>You kick *an Uruk* in the shin, nice shot! R HP:Bruised S:Surging, *an Uruk*:Bloodied> The world seems dull again. R HP:Bruised S:Surging, *an Uruk*:Bloodied> You discover a weakness in *an Uruk*'s defense! You deeply wound *an Uruk*'s right hand with your cleave. *an Uruk* is dead! R.I.P. Your spirit increases by 12. You receive your share of experience -- 1765 points. Saving Vesur. *an Uruk* stops riding a black warg. Your blood freezes as you hear Accolyte's death cry. R HP:Bruised S:Surging>ec You see nothing special.. When you look inside, you see: corpse (here) : a red silk sash a shadowy blade..It glows blue! a tainted bracelet..It glows blue! a tainted bracelet..It glows blue! a black cloth belt a dirty, frayed cloak a dragon shield..It glows blue! a pair of shiny black sleeves a black pair of cotton gloves a pair of light sandals a black pair of cotton pants a twisted crown..It glows blue! an elfskin necklace..It glows blue! an elfskin necklace..It glows blue! a stone ring..It glows blue! a stone ring..It glows blue! a twisted crown..It glows blue! a leather bag a soiled strip of silk a pair of dark runed boots a fine silver greatsword..It glows blue! a leather flask a leather flask a quicksilver rapier..It glows blue! a heavy metal key a master key (broken) an inflated moose bladder a small jewelry box a gruesome skin backpack a sturdy rope an ornate pair of silver pliers a leather flask R HP:Bruised S:Surging>chat that was totally unexpected You chat 'that was totally unexpected' R HP:Bruised S:Surging> The road slowly starts to disappear under a carpet of snow. R HP:Bruised S:Surging> Oris chats '?' R HP:Bruised S:Surging>e Old Forest Road Exits are: N E S W Snow lies upon the ground. R HP:Bruised S:Surging>h l Ok, you'll try to notice fresh tracks. R HP:Bruised S:Surging>Old Forest Road Exits are: N E S W Snow lies upon the ground. You are riding on a mule. A stout little mule with droopy eyes stands here. The tracks of a black warg lead North. Their condition is Very Clear The tracks of a mule lead west. Their condition is very clear The tracks of a mule lead west. Their condition is clear The tracks of a mule lead west. Their condition is very clear The tracks of a black warg lead West. Their condition is Very Clear The tracks of a mule lead west. Their condition is fresh R HP:Bruised S:Surging>e Old Forest Road Exits are: N E S W Snow lies upon the ground. The tracks of a black warg lead WEST. Their condition is FRESH The tracks of a mule lead west. Their condition is fresh The tracks of a black warg lead WEST. Their condition is FRESH R HP:Bruised S:Surging>w Old Forest Road Exits are: N E S W Snow lies upon the ground. The tracks of a mule lead west. Their condition is very clear The tracks of a mule lead east. Their condition is fresh The tracks of a mule lead west. Their condition is very clear The tracks of a black warg lead West. Their condition is Very Clear The tracks of a mule lead east. Their condition is fresh The tracks of a mule lead west. Their condition is clear R HP:Bruised S:Surging>n *an Uruk* is entering from the north, riding on a black warg. R HP:Bruised S:Surging>Mirkwood Forest Exits are: N E S W The tracks of a black warg lead SOUTH. Their condition is FRESH R HP:Bruised S:Surging>1 Now targetting 1.Uruk. R HP:Bruised S:Surging>s k ]hit 1.Uruk Old Forest Road Exits are: N E S W Snow lies upon the ground. *an Uruk* is riding on a black warg. The tracks of a mule lead north. Their condition is fresh The tracks of a mule lead east. Their condition is fresh The tracks of a black warg lead West. Their condition is Very Clear The tracks of a mule lead north. Their condition is fresh The tracks of a mule lead west. Their condition is clear R HP:Bruised> *an Uruk* is leaving VVV SOUTH VVV, riding on a black warg. R HP:Bruised>They aren't here. R HP:Bruised>s k ]hit 1.Uruk Mirkwood Forest Exits are: N E S The tracks of a black warg lead EAST. Their condition is FRESH R HP:Bruised>e They aren't here. R HP:Bruised>Mirkwood Forest Exits are: N E S W *an Uruk* is riding on a black warg. R HP:Bruised>k ]hit 1.Uruk b You attack *an Uruk*! You discover a weakness in *an Uruk*'s defense! You deeply wound *an Uruk*'s left leg with your cleave. R HP:Bruised, *an Uruk*:Wounded> *an Uruk* stabs your body hard. R HP:Bruised, *an Uruk*:Wounded> *an Uruk* panics, and attempts to flee! *an Uruk* flees head over heels! *an Uruk* is leaving >>> EAST >>>, riding on a black warg. e *an Uruk* is entering from the east, riding on a black warg. k ]hit 1.Uruk *an Uruk* is leaving <<< WEST <<<, riding on a black warg. w You can not do it this way. Dark Forest Exits are: N E S W The tracks of a black warg lead WEST. Their condition is FRESH The tracks of a black warg lead North. Their condition is Very Clear The tracks of a black warg lead North. Their condition is Very Clear w R HP:Bruised>k ]hit 1.Uruk They aren't here. R HP:Bruised>Mirkwood Forest Exits are: N E S W The tracks of a mule lead east. Their condition is fresh The tracks of a black warg lead EAST. Their condition is FRESH The tracks of a black warg lead WEST. Their condition is FRESH The tracks of a mule lead east. Their condition is fresh R HP:Bruised>Mirkwood Forest Exits are: N E S The tracks of a mule lead east. Their condition is fresh The tracks of a mule lead east. Their condition is fresh The tracks of a black warg lead NORTH. Their condition is FRESH R HP:Bruised>n They aren't here. k ]hit 1.Uruk R HP:Bruised>Old Forest Road Exits are: N E S W Snow lies upon the ground. *an Uruk* is riding on a black warg. The tracks of a mule lead south. Their condition is fresh The tracks of a mule lead south. Their condition is fresh The tracks of a mule lead west. Their condition is very clear The tracks of a mule lead east. Their condition is fresh The tracks of a mule lead west. Their condition is very clear The tracks of a black warg lead WEST. Their condition is FRESH The tracks of a mule lead west. Their condition is clear *an Uruk* is leaving >>> EAST >>>, riding on a black warg. R HP:Bruised>e They aren't here. R HP:Bruised>k ]hit 1.Uruk Old Forest Road Exits are: N E S W Snow lies upon the ground. The tracks of a black warg lead WEST. Their condition is FRESH The tracks of a black warg lead EAST. Their condition is FRESH The tracks of a mule lead west. Their condition is fresh R HP:Bruised>e They aren't here. R HP:Bruised>Old Forest Road Exits are: N E S W Snow lies upon the ground. The tracks of a mule lead west. Their condition is very clear The tracks of a black warg lead EAST. Their condition is FRESH The tracks of a mule lead west. Their condition is clear The tracks of a black warg lead WEST. Their condition is FRESH R HP:Bruised>e Old Forest Road Exits are: N E S W Snow lies upon the ground. The tracks of a mule lead west. Their condition is very clear R HP:Bruised> Jubei chats 'other is bloodied' R HP:Bruised>e Old Forest Road Bends Exits are: N S W Snow lies upon the ground. The tracks of a mule lead west. Their condition is very clear The tracks of a mule lead west. Their condition is fresh R HP:Bruised>e You cannot go that way. s R HP:Bruised>Old Forest Road Bends Exits are: N E S W Snow lies upon the ground. The tracks of a black warg lead WEST. Their condition is FRESH The tracks of a mule lead north. Their condition is clear The tracks of a mule lead north. Their condition is fresh The tracks of a black warg lead West. Their condition is Very Clear R HP:Bruised>w Dark Forest Exits are: N E S W The tracks of a black warg lead SOUTH. Their condition is FRESH The tracks of a black warg lead West. Their condition is Very Clear The tracks of a black warg lead West. Their condition is Very Clear R HP:Bruised>s Dark Forest Next to Some Hills Exits are: N E S W The tracks of a black warg lead SOUTH. Their condition is FRESH R HP:Bruised>s Dense Forest Near a Clearing Exits are: N E S W R HP:Bruised>chat runnig mage s You chat 'runnig mage' R HP:Bruised>Dense Forest Exits are: N E S W R HP:Bruised>s Black Forest Exits are: N E S W The tracks of a black warg lead SOUTH. Their condition is FRESH R HP:Bruised>s Black Forest Exits are: N S W R HP:Bruised>s Black Forest Exits are: N E S W The tracks of a black warg lead SOUTH. Their condition is FRESH R HP:Bruised>s The Carcass Exits are: N E S W A huge, black moth flutters loudly here. R HP:Bruised>s Turning Road Exits are: N E S W Snow lies upon the ground. The tracks of a black warg lead SOUTH. Their condition is FRESH R HP:Bruised>s Path in the Forest Exits are: N S Snow lies upon the ground. A huge, black rat scurries about here with sly intentions. The tracks of a black warg lead SOUTH. Their condition is FRESH R HP:Bruised>s Path by the Trees Exits are: N E S Snow lies upon the ground. The tracks of a black warg lead SOUTH. Their condition is FRESH R HP:Bruised>s The Shaded Path Bends Exits are: N E S W Snow lies upon the ground. R HP:Bruised>s Dark Forest Near a Path Exits are: N E S W The tracks of a black warg lead SOUTH. Their condition is FRESH R HP:Bruised>s Dark Forest Heightens Exits are: N E S W A black squirrel can barely be seen on a tree here. The tracks of a black warg lead SOUTH. Their condition is FRESH R HP:Bruised>s Dark Forest Above a Path Exits are: N E S W Snow lies upon the ground. The tracks of a black warg lead SOUTH. Their condition is FRESH R HP:Bruised>s A Shaded Path Exits are: E W Snow lies upon the ground. The tracks of a black warg lead EAST. Their condition is FRESH R HP:Bruised>e On A Shaded Path Exits are: E W Snow lies upon the ground. The tracks of a black warg lead EAST. Their condition is FRESH R HP:Bruised>h e e You stop looking for fresh tracks. R HP:Bruised>Dim Forest Path Exits are: E S W Snow lies upon the ground. R HP:Bruised>Dark Forest Exits are: N W Snow lies upon the ground. R HP:Bruised>w s Dim Forest Path Exits are: E S W Snow lies upon the ground. e R HP:Bruised>Wet snow falls through the trees, but cannot cover the ground. You are hungry. You are thirsty. Dim Forest Path Exits are: N E Snow lies upon the ground. R HP:Bruised>e Dim Forest Path Exits are: E W Snow lies upon the ground. s R HP:Bruised>e Dim Forest Trail Exits are: S W Snow lies upon the ground. R HP:Bruised>e e Dim Forest Trail Exits are: N E Snow lies upon the ground. R HP:Bruised>s Dim Forest Trail Exits are: E W Snow lies upon the ground. A black squirrel can barely be seen on a tree here. s R HP:Bruised>Dim Forest Path Exits are: E W Snow lies upon the ground. R HP:Bruised>d s Dim Forest Path Exits are: E S W Snow lies upon the ground. R HP:Bruised>s An Intersection of Paths Exits are: N S Snow lies upon the ground. R HP:Bruised>Atop a Climb Near the Ravine Exits are: N S D Snow lies upon the ground. R HP:Bruised>drink [get flask satchel] [drin flask] [drin flask] [pour water flask] [put flask satchel] A Steep Climb in the Warpath Exits are: S U Snow lies upon the ground. R HP:Bruised>A Straight Run in the Path Exits are: N S Snow lies upon the ground. A chain jerkin lies folded on the ground. A chain mail coif has been discarded here. A pair of chain leggings lie discarded here. A pair of boots, covered with thin chain mail, have been left here. A pair of chain gloves have been discarded here. A pair of chain mail sleeves have been discarded here. R HP:Bruised>A Bend in the Warpath Exits are: N W D Snow lies upon the ground. bread [get waybread satchel] [eat waybread] R HP:Bruised>There doesn't seem to be a flask in a leather satchel. R HP:Bruised>You drink the water. R HP:Bruised>You drink the water. You don't feel thirsty any more. R HP:Bruised>A most unproductive effort. R HP:Bruised>w You put a silver flask in a leather satchel. R HP:Bruised>w You get some elven waybread from a leather satchel. R HP:Bruised>w You eat some elven waybread. You are full. R HP:Bruised>The Path Nears a Bend Exits are: E W Snow lies upon the ground. R HP:Bruised>s Path Through the Ravine Exits are: E W Snow lies upon the ground. s R HP:Bruised>s A Bend in the Shaded Path Exits are: E S Snow lies upon the ground. R HP:Bruised>A Northward Decline in the Path Exits are: N S Snow lies upon the ground. R HP:Bruised>The Path Declines Exits are: N S Snow lies upon the ground. R HP:Bruised>The Path in a Ravine Exits are: N U Snow lies upon the ground. R HP:Bruised>u w The Shaded Path Between Boulders Exits are: W D Snow lies upon the ground. s R HP:Bruised>The Shaded Path Through Boulders Exits are: E S Snow lies upon the ground. s R HP:Bruised>s Path Through Elms Exits are: N S Snow lies upon the ground. An evil, black warg paces around the clearing. R HP:Bruised>s Warpath through Elms Exits are: N E S Snow lies upon the ground. s R HP:Bruised>Warpath through Odd Forest Exits are: N E S Snow lies upon the ground. An orc bearing the Black Tower insignia patrols here. R HP:Bruised>s s Mushrooms on the Warpath Exits are: N E S Snow lies upon the ground. A hunched forest troll moves around here, arms dragging on the ground. R HP:Bruised>s Shaded Warpath Exits are: N E S W Snow lies upon the ground. An orc bearing the Black Tower insignia patrols here. s R HP:Bruised>s Warpath through Colorful Forest Exits are: N E S Snow lies upon the ground. A massive mirkwolf stares at you through blood red eyes. R HP:Bruised>s A Large Depression on the Warpath Exits are: N E S Snow lies upon the ground. R HP:Bruised>Shaded Warpath Exits are: N E S Snow lies upon the ground. R HP:Bruised>Hanging Vines on the Warpath Exits are: N E S W Snow lies upon the ground. A massive mirkwolf stares at you through blood red eyes. A huge mirkwolf tenses its massive frame in readiness. R HP:Bruised>e Fallen Branches on the Warpath Exits are: N E S W Snow lies upon the ground. R HP:Bruised>s The Shaded Warpath Bends Exits are: N E W Snow lies upon the ground. R HP:Bruised>s Warpath Bends Again Exits are: N E S W Snow lies upon the ground. s R HP:Bruised>e Warpath through Dark Forest Exits are: N E S Snow lies upon the ground. R HP:Bruised>s Shaded Warpath Exits are: N E S W Snow lies upon the ground. R HP:Bruised>s Shaded Warpath Bends Exits are: N E W Snow lies upon the ground. h R HP:Bruised>l Bending Warpath Exits are: N S W Snow lies upon the ground. R HP:Bruised>Warpath Through Mirkwood Exits are: N E S Snow lies upon the ground. R HP:Bruised>A Fountain on the Warpath Exits are: N S W Snow lies upon the ground. Water gushes from a filthy stone fountain here. R HP:Bruised>Ok, you'll try to notice fresh tracks. R HP:Bruised>A Fountain on the Warpath Exits are: N S W Snow lies upon the ground. Water gushes from a filthy stone fountain here. You are riding on a mule. A stout little mule with droopy eyes stands here. The tracks of a black warg lead NORTH. Their condition is FRESH R HP:Bruised>n Warpath Through Mirkwood Exits are: N E S Snow lies upon the ground. The tracks of a mule lead south. Their condition is fresh The tracks of a black warg lead North. Their condition is Very Clear R HP:Bruised>n Bending Warpath Exits are: N S W Snow lies upon the ground. The tracks of a mule lead south. Their condition is fresh The tracks of a black warg lead North. Their condition is Very Clear The tracks of a mule lead south. Their condition is fresh R HP:Bruised>n Dark Forest Exits are: E S W The tracks of a black warg lead West. Their condition is Very Clear R HP:Bruised>w Shaded Warpath Exits are: N E S W Snow lies upon the ground. The tracks of a mule lead south. Their condition is fresh The tracks of a mule lead south. Their condition is fresh R HP:Bruised>n Warpath through Dark Forest Exits are: N E S Snow lies upon the ground. The tracks of a mule lead south. Their condition is fresh The tracks of a mule lead south. Their condition is fresh R HP:Bruised>s Shaded Warpath Exits are: N E S W Snow lies upon the ground. The tracks of a mule lead north. Their condition is fresh The tracks of a mule lead south. Their condition is fresh The tracks of a mule lead north. Their condition is fresh The tracks of a black warg lead North. Their condition is Very Clear The tracks of a mule lead south. Their condition is fresh R HP:Bruised>n Warpath through Dark Forest Exits are: N E S Snow lies upon the ground. The tracks of a mule lead south. Their condition is fresh The tracks of a mule lead south. Their condition is fresh The tracks of a mule lead south. Their condition is fresh R HP:Bruised>n Warpath Bends Again Exits are: N E S W Snow lies upon the ground. The tracks of a mule lead south. Their condition is fresh The tracks of a black warg lead North. Their condition is Very Clear The tracks of a black warg lead North. Their condition is Very Clear The tracks of a mule lead south. Their condition is fresh R HP:Bruised>n Patches of Mushrooms Exits are: N S W A slimy looking mushroom lies rotting here. The tracks of a black warg lead North. Their condition is Very Clear The tracks of a black warg lead North. Their condition is Very Clear R HP:Bruised>n Old Forest Exits are: E S W The tracks of a black warg lead EAST. Their condition is FRESH The tracks of a black warg lead EAST. Their condition is FRESH R HP:Bruised>e Dark Mirkwood Exits are: N E S W The tracks of a black warg lead NORTH. Their condition is FRESH The tracks of a black warg lead NORTH. Their condition is FRESH R HP:Bruised>n Dense Canopy Exits are: N E S W The tracks of a black warg lead NORTH. Their condition is FRESH R HP:Bruised>n Tall Bushes Exits are: E S W The tracks of a black warg lead WEST. Their condition is FRESH R HP:Bruised>w Mirkwood Forest Exits are: N E S W The tracks of a black warg lead WEST. Their condition is FRESH The tracks of a black warg lead WEST. Their condition is FRESH R HP:Bruised Mount:Weary>w A Large Depression on the Warpath Exits are: N E S Snow lies upon the ground. The tracks of a black warg lead NORTH. Their condition is FRESH The tracks of a black warg lead NORTH. Their condition is FRESH The tracks of a mule lead south. Their condition is fresh R HP:Bruised Mount:Weary>n Warpath through Colorful Forest Exits are: N E S Snow lies upon the ground. A massive mirkwolf stares at you through blood red eyes. The tracks of a mule lead south. Their condition is fresh The tracks of a mule lead south. Their condition is fresh R HP:Bruised Mount:Weary>n Shaded Warpath Exits are: N E S W Snow lies upon the ground. An orc bearing the Black Tower insignia patrols here. The tracks of a forest troll lead north. Their condition is fresh The tracks of a mule lead south. Their condition is fresh The tracks of a mule lead south. Their condition is fresh R HP:Bruised Mount:Weary>n Mushrooms on the Warpath Exits are: N E S Snow lies upon the ground. A hunched forest troll moves around here, arms dragging on the ground. The tracks of a mule lead south. Their condition is fresh R HP:Bruised Mount:Weary>n Warpath through Odd Forest Exits are: N E S Snow lies upon the ground. An orc bearing the Black Tower insignia patrols here. The tracks of a mule lead south. Their condition is fresh The tracks of a mule lead south. Their condition is fresh R HP:Bruised Mount:Weary>switch [dism] [ride 2.Mule] You stop riding a mule. A mule starts following you. HP:Bruised>A mule stops following you. You mount a mule and start riding him. R HP:Bruised>l Warpath through Odd Forest Exits are: N E S Snow lies upon the ground. An orc bearing the Black Tower insignia patrols here. A stout little mule with droopy eyes stands here. You are riding on a mule. The tracks of a mule lead south. Their condition is fresh The tracks of a mule lead south. Their condition is fresh R HP:Bruised>n Warpath through Elms Exits are: N E S Snow lies upon the ground. *an Uruk* is resting here, riding on a black warg. The tracks of a black warg lead NORTH. Their condition is FRESH The tracks of a mule lead south. Their condition is fresh R HP:Bruised>k ]hit 1.Uruk b You attack *an Uruk*! You discover a weakness in *an Uruk*'s defense! You rush forward wildly. You MUTILATE *an Uruk*'s body with your deadly cleave!! *an Uruk* is dead! R.I.P. Your spirit increases by 41. You receive your share of experience -- 2012 points. *an Uruk* stops riding a black warg. Your blood freezes as you hear Atuluk's death cry. R HP:Bruised>I see no here. Bash who? R HP:Bruised>ec You see nothing special.. When you look inside, you see: corpse (here) : an enruned mithril spear..It glows blue! a tainted bracelet..It glows blue! a tainted bracelet..It glows blue! an etched leather girdle..It glows blue! a werewolf fur a glittering crown..It glows blue! a silk scarf a long, dark snakeskin..It glows blue! an ivory ring..It glows blue! an iron ring..It glows blue! an oily, grotesque staff..It glows blue! a fine black robe a pair of snakeskin boots a fine broadsword..It glows blue! a russet cloak a blue pair of cotton gloves a pair of shiny black sleeves a black pair of cotton pants a black surcoat with the red-eye emblem a leather bag a leather bag a leather flask # Took a few metal pieces I was missing, and switched weapons with one of the corpses.