# I found three Uruks in the middle of doing Kabaal, and tried to hastily organize a small
# group to fight them. First two tries were disorganized, and Sierra and Oris died on
# our side. Later Sierra managed to kill Atuluk on their side, but got slumped by cowled. 
# Log starts in round three (four? five?), after I went back to stir them up, and got them
# to chase me back to bed, where I had a new group ready. Three against three.


R HP:Bruised S:Powered>
*an Uruk* (busy) is entering from the east, riding on a black warg.
*an Uruk* is entering from the east, riding on a black warg.
*an Uruk* is entering from the east, riding on a black warg.

def
]set tactics defensive
R HP:Bruised S:Powered>You are now employing defensive tactics.

R HP:Bruised S:Powered>
Jubei says 'did you drop the cor?'

R HP:Bruised S:Powered>2
Now targetting 2.Uruk.
R HP:Bruised S:Powered>
Jubei attacks *an Uruk*!
*an Uruk* resists a lot.

Jubei lightly slashes *an Uruk*'s right leg.
*an Uruk* begins quietly muttering some strange, powerful words.


bt
]bash 2.Uruk
R HP:Bruised S:Powered>Bomli assists Jubei.
Bomli attacks *an Uruk*!
Bomli cleaves *an Uruk*'s head extremely hard.


Bomli begins quietly muttering some strange, powerful words.


ber
]set tactics berserk

Jubei discovers a weakness in *an Uruk*'s defense!
Jubei slashes *an Uruk*'s body.


*an Uruk* utters a strange command, 'dark bolt'
A dark bolt sent by *an Uruk* hits  Bomli's body.
*an Uruk* begins quietly muttering some strange, powerful words.



*an Uruk* attacks Bomli!
*an Uruk* stabs Bomli's head extremely hard.
*an Uruk* begins quietly muttering some strange, powerful words.


bt
]bash 2.Uruk
Jubei slashes *an Uruk*'s body.
Your bash at *an Uruk* sends him sprawling.
You are now employing berserk tactics.

R HP:Bruised S:Powered, Bomli:Bruised, *an Uruk*:Scratched>You discover a weakness in *an Uruk*'s defense!
You slash *an Uruk*'s left leg hard.
Jubei kicks *an Uruk* in the groin! What a low blow....
Your victim is already bashed!

R HP:Bruised S:Powered, Bomli:Bruised, *an Uruk*:Scratched>
Bomli says 'Yeah im town'

R HP:Bruised S:Powered, Bomli:Bruised, *an Uruk*:Scratched>
*an Uruk* begins quietly muttering some strange, powerful words.


R HP:Bruised S:Powered, Bomli:Bruised, *an Uruk*:Scratched>
*an Uruk* resists a lot.

Jubei lightly slashes *an Uruk*'s right hand.

R HP:Bruised S:Powered, Bomli:Bruised, *an Uruk*:Scratched>
*an Uruk* resists a lot.

Bomli cleaves *an Uruk*'s right arm very hard.

R HP:Bruised S:Powered, Bomli:Bruised, *an Uruk*:Scratched>
You discover a weakness in *an Uruk*'s defense!
You slash *an Uruk*'s body hard.

R HP:Bruised S:Powered, Bomli:Bruised, *an Uruk*:Bruised>sa
[remove sword]
[remove shield]
[wield crescent]

Jubei slashes *an Uruk*'s right leg hard.

R HP:Bruised S:Powered, Bomli:Bruised, *an Uruk*:Bruised>You stop using a shadowy blade.

R HP:Bruised S:Powered, Bomli:Bruised, *an Uruk*:Bruised>You stop using a fine, silver shield.

R HP:Bruised S:Powered, Bomli:Bruised, *an Uruk*:Bruised>You wield a crescent axe.
This weapon seems too heavy for one hand.
You wield your weapon with both hands.

R HP:Bruised S:Powered, Bomli:Bruised, *an Uruk*:Bruised>b
Jubei discovers a weakness in *an Uruk*'s defense!
Jubei rushes forward wildly.
Jubei slashes *an Uruk*'s body very hard.
*an Uruk* has recovered from a bash!
*an Uruk* begins quietly muttering some strange, powerful words.


b
b

*an Uruk* sends Bomli sprawling with a powerful bash.


*an Uruk* panics, and attempts to flee!
*an Uruk* flees head over heels!
*an Uruk* is leaving <<< WEST <<<, riding on a black warg.


*an Uruk* utters a strange command, 'dark bolt'
A dark bolt sent by *an Uruk* hits  Bomli's body.


*an Uruk* lightly pounds Bomli's left arm.


*an Uruk* stabs Bomli's left arm extremely hard.

Your bash at *an Uruk* sends him sprawling.
Your victim is already bashed!

R HP:Bruised S:Powered, Bomli:Hurt, *an Uruk*:Bruised>Jubei attacks *an Uruk*!
Jubei discovers a weakness in *an Uruk*'s defense!
Jubei slashes *an Uruk*'s right arm hard.
Your victim is already bashed!

R HP:Bruised S:Powered, Bomli:Hurt, *an Uruk*:Bruised>
You deeply wound *an Uruk*'s body with your cleave.
Jubei kicks *an Uruk* in the groin! What a low blow....
*an Uruk* panics, and attempts to flee!
*an Uruk* panics, and attempts to flee!

R HP:Bruised S:Powered, Bomli:Hurt, *an Uruk*:Wounded>
*an Uruk* is entering from the west, riding on a black warg.

R HP:Bruised S:Powered, Bomli:Hurt, *an Uruk*:Wounded>ber
]set tactics berserk

Jubei discovers a weakness in *an Uruk*'s defense!
Jubei rushes forward wildly.
Jubei slashes *an Uruk*'s left leg very hard.
*an Uruk* panics, and attempts to flee!
*an Uruk* panics, and attempts to flee!

R HP:Bruised S:Powered, Bomli:Hurt, *an Uruk*:Wounded>You are now employing berserk tactics.

R HP:Bruised S:Powered, Bomli:Hurt, *an Uruk*:Wounded>ki
]kick 
Bomli has recovered from a bash!
You kick *an Uruk* in the shin, nice shot!
*an Uruk* panics, and attempts to flee!
*an Uruk* panics, and attempts to flee!

R HP:Bruised S:Powered, Bomli:Hurt, *an Uruk*:Bloodied>
Bomli begins quietly muttering some strange, powerful words.


R HP:Bruised S:Powered, Bomli:Hurt, *an Uruk*:Bloodied>
Jubei slashes *an Uruk*'s right arm hard.
*an Uruk* panics, and attempts to flee!
*an Uruk* panics, and attempts to flee!
*an Uruk* stabs Bomli's left arm extremely hard.

R HP:Bruised S:Powered, Bomli:Hurt, *an Uruk*:Bloodied>
You rush forward wildly.
You severely wound *an Uruk*'s right arm with your cleave!
*an Uruk* is dead!  R.I.P.
Your spirit increases by 25.
You receive your share of experience -- 1204 points.
Saving Vesur.
*an Uruk* stops riding a black warg.
Your blood freezes as you hear Ragna's death cry.
*an Uruk* stops following *an Uruk*.
*an Uruk* stops following *an Uruk*.
*an Uruk* leaves the group of *an Uruk*.

R HP:Bruised S:Powered>
*an Uruk* attacks Bomli!
*an Uruk* slashes Bomli's right arm very hard.

R HP:Bruised S:Powered>
Bomli cleaves *an Uruk*'s body extremely hard.
Bomli panics, and attempts to flee!
Bomli flees head over heels!
Bomli is leaving east, riding on a mule.

R HP:Bruised S:Powered>ec

*an Uruk* sends Bomli sprawling with a powerful bash.
*an Uruk* gets a large heap of coins from the hacked corpse of *an Uruk*.

R HP:Bruised S:Powered>
*an Uruk* gets a pair of snakeskin boots from the hacked corpse of *an Uruk*.

R HP:Bruised S:Powered>Jubei attacks *an Uruk*!
Jubei slashes *an Uruk*'s right leg hard.

R HP:Bruised S:Powered>You see nothing special..
When you look inside, you see:
corpse (here) : 
a soiled strip of silk
an oily, grotesque staff..It glows blue!
a fine black robe
a twisted crown..It glows blue!
a stone ring..It glows blue!
a stone ring..It glows blue!
a slick, blue metal flask
a leather bag

R HP:Bruised S:Powered>
*an Uruk* gets a fine black robe from the hacked corpse of *an Uruk*.

R HP:Bruised S:Powered>k
]hit 2.Uruk
1
Now targetting 1.Uruk.
You attack *an Uruk*!
You cleave *an Uruk*'s left leg very hard.

k
]hit 1.Uruk
R HP:Bruised S:Powered, *an Uruk*:Hurt>
*an Uruk* slashes your right hand.

R HP:Bruised S:Powered, *an Uruk*:Hurt>b
You already have a fight to worry about.

R HP:Bruised S:Powered, *an Uruk*:Hurt>
*an Uruk* deeply wounds Bomli's body with his stab.
Jubei sends *an Uruk* sprawling with a powerful bash.


Bomli has recovered from a bash!
Jubei kicks *an Uruk* in the shin, making him spout obscenities!


Bomli begins quietly muttering some strange, powerful words.



Jubei discovers a weakness in *an Uruk*'s defense!
Jubei rushes forward wildly.
Jubei slashes *an Uruk*'s body extremely hard.


*an Uruk* slashes your body.


Bomli utters a strange command, 'insight'
Bomli panics, and attempts to flee!
Bomli flees head over heels!
Bomli is leaving east, riding on a mule.


Jubei slashes *an Uruk*'s right leg hard.
Your bash at *an Uruk* sends him sprawling.

R HP:Bruised S:Powered, *an Uruk*:Hurt>
Bomli is leaving west, riding on a mule.

R HP:Bruised S:Powered, *an Uruk*:Hurt>ber
]set tactics berserk
Jubei slashes *an Uruk*'s right hand very hard.
You are now employing berserk tactics.

R HP:Bruised S:Powered, *an Uruk*:Hurt>l

*an Uruk* has recovered from a bash!
*an Uruk* gets an oily, grotesque staff from the hacked corpse of *an Uruk*.

R HP:Bruised S:Powered, *an Uruk*:Hurt>Road Over an Ancient Streambed    Exits are: N E S W
Snow lies upon the ground.
The hacked corpse of *an Uruk* is lying here.
A severed head of Sierra is lying here.
A large sack lies here.
A backpack lies here.
The darkened corpse of *a Dwarf* is lying here, its head missing.
Jubei is here, fighting *an Uruk*, riding on a brown horse.
A brown horse is here, gazing at you.
You are here, fighting *an Uruk*, riding on a mule.
A stout little mule with droopy eyes stands here.
A dark warg stands here, its eyes glowing like a flame.
*an Uruk* is here, fighting Jubei, riding on a black warg.
*an Uruk* (busy) is here, fighting YOU, riding on a black warg.

R HP:Bruised S:Powered, *an Uruk*:Hurt>
Jubei slashes *an Uruk*'s body very hard.

R HP:Bruised S:Powered, *an Uruk*:Hurt>
Jubei kicks *an Uruk* in the groin! What a low blow....

R HP:Bruised S:Powered, *an Uruk*:Hurt>
You cleave *an Uruk*'s left hand extremely hard.

R HP:Bruised S:Powered, *an Uruk*:Hurt>b
Your victim is already bashed!
*an Uruk* panics, and attempts to flee!
*an Uruk* flees head over heels!
*an Uruk* is leaving >>> EAST >>>, riding on a black warg.

R HP:Bruised S:Powered, *an Uruk*:Hurt>b
Your victim is already bashed!

R HP:Bruised S:Powered, *an Uruk*:Hurt>b
b
Your victim is already bashed!

R HP:Bruised S:Powered, *an Uruk*:Hurt>*an Uruk* has recovered from a bash!
*an Uruk* gets a soiled strip of silk from the hacked corpse of *an Uruk*.

b

*an Uruk* gets a leather bag from the hacked corpse of *an Uruk*.


*an Uruk* gets a twisted crown from the hacked corpse of *an Uruk*.


*an Uruk* slashes your body.

Your bash at *an Uruk* sends him sprawling.
Your victim is already bashed!

R HP:Bruised S:Powered, *an Uruk*:Hurt>ber
]set tactics berserk

You cleave *an Uruk*'s left arm very hard.

R HP:Bruised S:Powered, *an Uruk*:Wounded>You are now employing berserk tactics.

R HP:Bruised S:Surging, *an Uruk*:Wounded>l

Jubei attacks *an Uruk*!
Jubei discovers a weakness in *an Uruk*'s defense!
Jubei slashes *an Uruk*'s body very hard.

R HP:Bruised S:Surging, *an Uruk*:Wounded>Road Over an Ancient Streambed    Exits are: N E S W
Snow lies upon the ground.
The hacked corpse of *an Uruk* is lying here.
A severed head of Sierra is lying here.
A large sack lies here.
A backpack lies here.
The darkened corpse of *a Dwarf* is lying here, its head missing.
Jubei (busy) is here, fighting *an Uruk*, riding on a brown horse.
A brown horse is here, gazing at you.
You are here, fighting *an Uruk*, riding on a mule.
A stout little mule with droopy eyes stands here.
A dark warg stands here, its eyes glowing like a flame.
*an Uruk* (busy) is here, fighting YOU, riding on a black warg.

R HP:Bruised S:Surging, *an Uruk*:Wounded>
Jubei kicks *an Uruk* in the shin, making him spout obscenities!

R HP:Bruised S:Surging, *an Uruk*:Wounded>ki
]kick 

Jubei discovers a weakness in *an Uruk*'s defense!
Jubei slashes *an Uruk*'s left leg hard.

R HP:Bruised S:Surging, *an Uruk*:Bloodied>You kick *an Uruk* in the shin, nice shot!

R HP:Bruised S:Surging, *an Uruk*:Bloodied>
The world seems dull again.

R HP:Bruised S:Surging, *an Uruk*:Bloodied>
You discover a weakness in *an Uruk*'s defense!
You deeply wound *an Uruk*'s right hand with your cleave.
*an Uruk* is dead!  R.I.P.
Your spirit increases by 12.
You receive your share of experience -- 1765 points.
Saving Vesur.
*an Uruk* stops riding a black warg.
Your blood freezes as you hear Accolyte's death cry.

R HP:Bruised S:Surging>ec
You see nothing special..
When you look inside, you see:
corpse (here) : 
a red silk sash
a shadowy blade..It glows blue!
a tainted bracelet..It glows blue!
a tainted bracelet..It glows blue!
a black cloth belt
a dirty, frayed cloak
a dragon shield..It glows blue!
a pair of shiny black sleeves
a black pair of cotton gloves
a pair of light sandals
a black pair of cotton pants
a twisted crown..It glows blue!
an elfskin necklace..It glows blue!
an elfskin necklace..It glows blue!
a stone ring..It glows blue!
a stone ring..It glows blue!
a twisted crown..It glows blue!
a leather bag
a soiled strip of silk
a pair of dark runed boots
a fine silver greatsword..It glows blue!
a leather flask
a leather flask
a quicksilver rapier..It glows blue!
a heavy metal key
a master key (broken)
an inflated moose bladder
a small jewelry box
a gruesome skin backpack
a sturdy rope
an ornate pair of silver pliers
a leather flask

R HP:Bruised S:Surging>chat that was totally unexpected
You chat 'that was totally unexpected'

R HP:Bruised S:Surging>
The road slowly starts to disappear under a carpet of snow.

R HP:Bruised S:Surging>
Oris chats '?'

R HP:Bruised S:Surging>e
Old Forest Road    Exits are: N E S W
Snow lies upon the ground.

R HP:Bruised S:Surging>h
l
Ok, you'll try to notice fresh tracks.

R HP:Bruised S:Surging>Old Forest Road    Exits are: N E S W
Snow lies upon the ground.
You are riding on a mule.
A stout little mule with droopy eyes stands here.
The tracks of a black warg lead North.  Their condition is Very Clear
The tracks of a mule lead west.  Their condition is very clear
The tracks of a mule lead west.  Their condition is clear
The tracks of a mule lead west.  Their condition is very clear
The tracks of a black warg lead West.  Their condition is Very Clear
The tracks of a mule lead west.  Their condition is fresh

R HP:Bruised S:Surging>e
Old Forest Road    Exits are: N E S W
Snow lies upon the ground.
The tracks of a black warg lead WEST.  Their condition is FRESH
The tracks of a mule lead west.  Their condition is fresh
The tracks of a black warg lead WEST.  Their condition is FRESH

R HP:Bruised S:Surging>w
Old Forest Road    Exits are: N E S W
Snow lies upon the ground.
The tracks of a mule lead west.  Their condition is very clear
The tracks of a mule lead east.  Their condition is fresh
The tracks of a mule lead west.  Their condition is very clear
The tracks of a black warg lead West.  Their condition is Very Clear
The tracks of a mule lead east.  Their condition is fresh
The tracks of a mule lead west.  Their condition is clear

R HP:Bruised S:Surging>n

*an Uruk* is entering from the north, riding on a black warg.

R HP:Bruised S:Surging>Mirkwood Forest    Exits are: N E S W
The tracks of a black warg lead SOUTH.  Their condition is FRESH

R HP:Bruised S:Surging>1
Now targetting 1.Uruk.
R HP:Bruised S:Surging>s
k
]hit 1.Uruk
Old Forest Road    Exits are: N E S W
Snow lies upon the ground.
*an Uruk* is riding on a black warg.
The tracks of a mule lead north.  Their condition is fresh
The tracks of a mule lead east.  Their condition is fresh
The tracks of a black warg lead West.  Their condition is Very Clear
The tracks of a mule lead north.  Their condition is fresh
The tracks of a mule lead west.  Their condition is clear

R HP:Bruised>
*an Uruk* is leaving VVV SOUTH VVV, riding on a black warg.

R HP:Bruised>They aren't here.

R HP:Bruised>s
k
]hit 1.Uruk
Mirkwood Forest    Exits are: N E S
The tracks of a black warg lead EAST.  Their condition is FRESH

R HP:Bruised>e
They aren't here.

R HP:Bruised>Mirkwood Forest    Exits are: N E S W
*an Uruk* is riding on a black warg.

R HP:Bruised>k
]hit 1.Uruk
b
You attack *an Uruk*!
You discover a weakness in *an Uruk*'s defense!
You deeply wound *an Uruk*'s left leg with your cleave.

R HP:Bruised, *an Uruk*:Wounded>
*an Uruk* stabs your body hard.

R HP:Bruised, *an Uruk*:Wounded>
*an Uruk* panics, and attempts to flee!
*an Uruk* flees head over heels!
*an Uruk* is leaving >>> EAST >>>, riding on a black warg.

e

*an Uruk* is entering from the east, riding on a black warg.

k
]hit 1.Uruk

*an Uruk* is leaving <<< WEST <<<, riding on a black warg.

w
You can not do it this way.
Dark Forest    Exits are: N E S W
The tracks of a black warg lead WEST.  Their condition is FRESH
The tracks of a black warg lead North.  Their condition is Very Clear
The tracks of a black warg lead North.  Their condition is Very Clear

w
R HP:Bruised>k
]hit 1.Uruk
They aren't here.

R HP:Bruised>Mirkwood Forest    Exits are: N E S W
The tracks of a mule lead east.  Their condition is fresh
The tracks of a black warg lead EAST.  Their condition is FRESH
The tracks of a black warg lead WEST.  Their condition is FRESH
The tracks of a mule lead east.  Their condition is fresh

R HP:Bruised>Mirkwood Forest    Exits are: N E S
The tracks of a mule lead east.  Their condition is fresh
The tracks of a mule lead east.  Their condition is fresh
The tracks of a black warg lead NORTH.  Their condition is FRESH

R HP:Bruised>n
They aren't here.

k
]hit 1.Uruk
R HP:Bruised>Old Forest Road    Exits are: N E S W
Snow lies upon the ground.
*an Uruk* is riding on a black warg.
The tracks of a mule lead south.  Their condition is fresh
The tracks of a mule lead south.  Their condition is fresh
The tracks of a mule lead west.  Their condition is very clear
The tracks of a mule lead east.  Their condition is fresh
The tracks of a mule lead west.  Their condition is very clear
The tracks of a black warg lead WEST.  Their condition is FRESH
The tracks of a mule lead west.  Their condition is clear
*an Uruk* is leaving >>> EAST >>>, riding on a black warg.

R HP:Bruised>e
They aren't here.

R HP:Bruised>k
]hit 1.Uruk
Old Forest Road    Exits are: N E S W
Snow lies upon the ground.
The tracks of a black warg lead WEST.  Their condition is FRESH
The tracks of a black warg lead EAST.  Their condition is FRESH
The tracks of a mule lead west.  Their condition is fresh

R HP:Bruised>e
They aren't here.

R HP:Bruised>Old Forest Road    Exits are: N E S W
Snow lies upon the ground.
The tracks of a mule lead west.  Their condition is very clear
The tracks of a black warg lead EAST.  Their condition is FRESH
The tracks of a mule lead west.  Their condition is clear
The tracks of a black warg lead WEST.  Their condition is FRESH

R HP:Bruised>e
Old Forest Road    Exits are: N E S W
Snow lies upon the ground.
The tracks of a mule lead west.  Their condition is very clear

R HP:Bruised>
Jubei chats 'other is bloodied'

R HP:Bruised>e
Old Forest Road Bends    Exits are: N S W
Snow lies upon the ground.
The tracks of a mule lead west.  Their condition is very clear
The tracks of a mule lead west.  Their condition is fresh

R HP:Bruised>e
You cannot go that way.

s
R HP:Bruised>Old Forest Road Bends    Exits are: N E S W
Snow lies upon the ground.
The tracks of a black warg lead WEST.  Their condition is FRESH
The tracks of a mule lead north.  Their condition is clear
The tracks of a mule lead north.  Their condition is fresh
The tracks of a black warg lead West.  Their condition is Very Clear

R HP:Bruised>w
Dark Forest    Exits are: N E S W
The tracks of a black warg lead SOUTH.  Their condition is FRESH
The tracks of a black warg lead West.  Their condition is Very Clear
The tracks of a black warg lead West.  Their condition is Very Clear

R HP:Bruised>s
Dark Forest Next to Some Hills    Exits are: N E S W
The tracks of a black warg lead SOUTH.  Their condition is FRESH

R HP:Bruised>s
Dense Forest Near a Clearing    Exits are: N E S W

R HP:Bruised>chat runnig mage
s
You chat 'runnig mage'

R HP:Bruised>Dense Forest    Exits are: N E S W

R HP:Bruised>s
Black Forest    Exits are: N E S W
The tracks of a black warg lead SOUTH.  Their condition is FRESH

R HP:Bruised>s
Black Forest    Exits are: N S W

R HP:Bruised>s
Black Forest    Exits are: N E S W
The tracks of a black warg lead SOUTH.  Their condition is FRESH

R HP:Bruised>s
The Carcass    Exits are: N E S W
A huge, black moth flutters loudly here.

R HP:Bruised>s
Turning Road    Exits are: N E S W
Snow lies upon the ground.
The tracks of a black warg lead SOUTH.  Their condition is FRESH

R HP:Bruised>s
Path in the Forest    Exits are: N S
Snow lies upon the ground.
A huge, black rat scurries about here with sly intentions.
The tracks of a black warg lead SOUTH.  Their condition is FRESH

R HP:Bruised>s
Path by the Trees    Exits are: N E S
Snow lies upon the ground.
The tracks of a black warg lead SOUTH.  Their condition is FRESH

R HP:Bruised>s
The Shaded Path Bends    Exits are: N E S W
Snow lies upon the ground.

R HP:Bruised>s
Dark Forest Near a Path    Exits are: N E S W
The tracks of a black warg lead SOUTH.  Their condition is FRESH

R HP:Bruised>s
Dark Forest Heightens    Exits are: N E S W
A black squirrel can barely be seen on a tree here.
The tracks of a black warg lead SOUTH.  Their condition is FRESH

R HP:Bruised>s
Dark Forest Above a Path    Exits are: N E S W
Snow lies upon the ground.
The tracks of a black warg lead SOUTH.  Their condition is FRESH

R HP:Bruised>s
A Shaded Path    Exits are: E W
Snow lies upon the ground.
The tracks of a black warg lead EAST.  Their condition is FRESH

R HP:Bruised>e
On A Shaded Path    Exits are: E W
Snow lies upon the ground.
The tracks of a black warg lead EAST.  Their condition is FRESH

R HP:Bruised>h
e
e
You stop looking for fresh tracks.

R HP:Bruised>Dim Forest Path    Exits are: E S W
Snow lies upon the ground.

R HP:Bruised>Dark Forest    Exits are: N W
Snow lies upon the ground.

R HP:Bruised>w
s
Dim Forest Path    Exits are: E S W
Snow lies upon the ground.

e
R HP:Bruised>Wet snow falls through the trees, but cannot cover the ground.
You are hungry.
You are thirsty.
Dim Forest Path    Exits are: N E
Snow lies upon the ground.

R HP:Bruised>e
Dim Forest Path    Exits are: E W
Snow lies upon the ground.

s
R HP:Bruised>e
Dim Forest Trail    Exits are: S W
Snow lies upon the ground.

R HP:Bruised>e
e
Dim Forest Trail    Exits are: N E
Snow lies upon the ground.

R HP:Bruised>s
Dim Forest Trail    Exits are: E W
Snow lies upon the ground.
A black squirrel can barely be seen on a tree here.

s
R HP:Bruised>Dim Forest Path    Exits are: E W
Snow lies upon the ground.

R HP:Bruised>d
s
Dim Forest Path    Exits are: E S W
Snow lies upon the ground.

R HP:Bruised>s
An Intersection of Paths    Exits are: N S
Snow lies upon the ground.

R HP:Bruised>Atop a Climb Near the Ravine    Exits are: N S D
Snow lies upon the ground.

R HP:Bruised>drink
[get flask satchel]
[drin flask]
[drin flask]
[pour water flask]
[put flask satchel]
A Steep Climb in the Warpath    Exits are: S U
Snow lies upon the ground.

R HP:Bruised>A Straight Run in the Path    Exits are: N S
Snow lies upon the ground.
A chain jerkin lies folded on the ground.
A chain mail coif has been discarded here.
A pair of chain leggings lie discarded here.
A pair of boots, covered with thin chain mail, have been left here.
A pair of chain gloves have been discarded here.
A pair of chain mail sleeves have been discarded here.

R HP:Bruised>A Bend in the Warpath    Exits are: N W D
Snow lies upon the ground.

bread
[get waybread satchel]
[eat waybread]
R HP:Bruised>There doesn't seem to be a flask in a leather satchel.

R HP:Bruised>You drink the water.

R HP:Bruised>You drink the water.
You don't feel thirsty any more.

R HP:Bruised>A most unproductive effort.

R HP:Bruised>w
You put a silver flask in a leather satchel.

R HP:Bruised>w
You get some elven waybread from a leather satchel.

R HP:Bruised>w
You eat some elven waybread.
You are full.

R HP:Bruised>The Path Nears a Bend    Exits are: E W
Snow lies upon the ground.

R HP:Bruised>s
Path Through the Ravine    Exits are: E W
Snow lies upon the ground.

s
R HP:Bruised>s
A Bend in the Shaded Path    Exits are: E S
Snow lies upon the ground.

R HP:Bruised>A Northward Decline in the Path    Exits are: N S
Snow lies upon the ground.

R HP:Bruised>The Path Declines    Exits are: N S
Snow lies upon the ground.

R HP:Bruised>The Path in a Ravine    Exits are: N U
Snow lies upon the ground.

R HP:Bruised>u
w
The Shaded Path Between Boulders    Exits are: W D
Snow lies upon the ground.

s
R HP:Bruised>The Shaded Path Through Boulders    Exits are: E S
Snow lies upon the ground.

s
R HP:Bruised>s
Path Through Elms    Exits are: N S
Snow lies upon the ground.
An evil, black warg paces around the clearing.

R HP:Bruised>s
Warpath through Elms    Exits are: N E S
Snow lies upon the ground.

s
R HP:Bruised>Warpath through Odd Forest    Exits are: N E S
Snow lies upon the ground.
An orc bearing the Black Tower insignia patrols here.

R HP:Bruised>s
s
Mushrooms on the Warpath    Exits are: N E S
Snow lies upon the ground.
A hunched forest troll moves around here, arms dragging on the ground.

R HP:Bruised>s
Shaded Warpath    Exits are: N E S W
Snow lies upon the ground.
An orc bearing the Black Tower insignia patrols here.

s
R HP:Bruised>s
Warpath through Colorful Forest    Exits are: N E S
Snow lies upon the ground.
A massive mirkwolf stares at you through blood red eyes.

R HP:Bruised>s
A Large Depression on the Warpath    Exits are: N E S
Snow lies upon the ground.

R HP:Bruised>Shaded Warpath    Exits are: N E S
Snow lies upon the ground.

R HP:Bruised>Hanging Vines on the Warpath    Exits are: N E S W
Snow lies upon the ground.
A massive mirkwolf stares at you through blood red eyes.
A huge mirkwolf tenses its massive frame in readiness.

R HP:Bruised>e
Fallen Branches on the Warpath    Exits are: N E S W
Snow lies upon the ground.

R HP:Bruised>s
The Shaded Warpath Bends    Exits are: N E W
Snow lies upon the ground.

R HP:Bruised>s
Warpath Bends Again    Exits are: N E S W
Snow lies upon the ground.

s
R HP:Bruised>e
Warpath through Dark Forest    Exits are: N E S
Snow lies upon the ground.

R HP:Bruised>s
Shaded Warpath    Exits are: N E S W
Snow lies upon the ground.

R HP:Bruised>s
Shaded Warpath Bends    Exits are: N E W
Snow lies upon the ground.

h
R HP:Bruised>l
Bending Warpath    Exits are: N S W
Snow lies upon the ground.

R HP:Bruised>Warpath Through Mirkwood    Exits are: N E S
Snow lies upon the ground.

R HP:Bruised>A Fountain on the Warpath    Exits are: N S W
Snow lies upon the ground.
Water gushes from a filthy stone fountain here.

R HP:Bruised>Ok, you'll try to notice fresh tracks.

R HP:Bruised>A Fountain on the Warpath    Exits are: N S W
Snow lies upon the ground.
Water gushes from a filthy stone fountain here.
You are riding on a mule.
A stout little mule with droopy eyes stands here.
The tracks of a black warg lead NORTH.  Their condition is FRESH

R HP:Bruised>n
Warpath Through Mirkwood    Exits are: N E S
Snow lies upon the ground.
The tracks of a mule lead south.  Their condition is fresh
The tracks of a black warg lead North.  Their condition is Very Clear

R HP:Bruised>n
Bending Warpath    Exits are: N S W
Snow lies upon the ground.
The tracks of a mule lead south.  Their condition is fresh
The tracks of a black warg lead North.  Their condition is Very Clear
The tracks of a mule lead south.  Their condition is fresh

R HP:Bruised>n
Dark Forest    Exits are: E S W
The tracks of a black warg lead West.  Their condition is Very Clear

R HP:Bruised>w
Shaded Warpath    Exits are: N E S W
Snow lies upon the ground.
The tracks of a mule lead south.  Their condition is fresh
The tracks of a mule lead south.  Their condition is fresh

R HP:Bruised>n
Warpath through Dark Forest    Exits are: N E S
Snow lies upon the ground.
The tracks of a mule lead south.  Their condition is fresh
The tracks of a mule lead south.  Their condition is fresh

R HP:Bruised>s
Shaded Warpath    Exits are: N E S W
Snow lies upon the ground.
The tracks of a mule lead north.  Their condition is fresh
The tracks of a mule lead south.  Their condition is fresh
The tracks of a mule lead north.  Their condition is fresh
The tracks of a black warg lead North.  Their condition is Very Clear
The tracks of a mule lead south.  Their condition is fresh

R HP:Bruised>n
Warpath through Dark Forest    Exits are: N E S
Snow lies upon the ground.
The tracks of a mule lead south.  Their condition is fresh
The tracks of a mule lead south.  Their condition is fresh
The tracks of a mule lead south.  Their condition is fresh

R HP:Bruised>n
Warpath Bends Again    Exits are: N E S W
Snow lies upon the ground.
The tracks of a mule lead south.  Their condition is fresh
The tracks of a black warg lead North.  Their condition is Very Clear
The tracks of a black warg lead North.  Their condition is Very Clear
The tracks of a mule lead south.  Their condition is fresh

R HP:Bruised>n
Patches of Mushrooms    Exits are: N S W
A slimy looking mushroom lies rotting here.
The tracks of a black warg lead North.  Their condition is Very Clear
The tracks of a black warg lead North.  Their condition is Very Clear

R HP:Bruised>n
Old Forest    Exits are: E S W
The tracks of a black warg lead EAST.  Their condition is FRESH
The tracks of a black warg lead EAST.  Their condition is FRESH

R HP:Bruised>e
Dark Mirkwood    Exits are: N E S W
The tracks of a black warg lead NORTH.  Their condition is FRESH
The tracks of a black warg lead NORTH.  Their condition is FRESH

R HP:Bruised>n
Dense Canopy    Exits are: N E S W
The tracks of a black warg lead NORTH.  Their condition is FRESH

R HP:Bruised>n
Tall Bushes    Exits are: E S W
The tracks of a black warg lead WEST.  Their condition is FRESH

R HP:Bruised>w
Mirkwood Forest    Exits are: N E S W
The tracks of a black warg lead WEST.  Their condition is FRESH
The tracks of a black warg lead WEST.  Their condition is FRESH

R HP:Bruised Mount:Weary>w
A Large Depression on the Warpath    Exits are: N E S
Snow lies upon the ground.
The tracks of a black warg lead NORTH.  Their condition is FRESH
The tracks of a black warg lead NORTH.  Their condition is FRESH
The tracks of a mule lead south.  Their condition is fresh

R HP:Bruised Mount:Weary>n
Warpath through Colorful Forest    Exits are: N E S
Snow lies upon the ground.
A massive mirkwolf stares at you through blood red eyes.
The tracks of a mule lead south.  Their condition is fresh
The tracks of a mule lead south.  Their condition is fresh

R HP:Bruised Mount:Weary>n
Shaded Warpath    Exits are: N E S W
Snow lies upon the ground.
An orc bearing the Black Tower insignia patrols here.
The tracks of a forest troll lead north.  Their condition is fresh
The tracks of a mule lead south.  Their condition is fresh
The tracks of a mule lead south.  Their condition is fresh

R HP:Bruised Mount:Weary>n
Mushrooms on the Warpath    Exits are: N E S
Snow lies upon the ground.
A hunched forest troll moves around here, arms dragging on the ground.
The tracks of a mule lead south.  Their condition is fresh

R HP:Bruised Mount:Weary>n
Warpath through Odd Forest    Exits are: N E S
Snow lies upon the ground.
An orc bearing the Black Tower insignia patrols here.
The tracks of a mule lead south.  Their condition is fresh
The tracks of a mule lead south.  Their condition is fresh

R HP:Bruised Mount:Weary>switch
[dism]
[ride 2.Mule]
You stop riding a mule.
A mule starts following you.

HP:Bruised>A mule stops following you.
You mount a mule and start riding him.

R HP:Bruised>l
Warpath through Odd Forest    Exits are: N E S
Snow lies upon the ground.
An orc bearing the Black Tower insignia patrols here.
A stout little mule with droopy eyes stands here.
You are riding on a mule.
The tracks of a mule lead south.  Their condition is fresh
The tracks of a mule lead south.  Their condition is fresh

R HP:Bruised>n
Warpath through Elms    Exits are: N E S
Snow lies upon the ground.
*an Uruk* is resting here, riding on a black warg.
The tracks of a black warg lead NORTH.  Their condition is FRESH
The tracks of a mule lead south.  Their condition is fresh

R HP:Bruised>k
]hit 1.Uruk
b
You attack *an Uruk*!
You discover a weakness in *an Uruk*'s defense!
You rush forward wildly.
You MUTILATE *an Uruk*'s body with your deadly cleave!!
*an Uruk* is dead!  R.I.P.
Your spirit increases by 41.
You receive your share of experience -- 2012 points.
*an Uruk* stops riding a black warg.
Your blood freezes as you hear Atuluk's death cry.

R HP:Bruised>I see no  here.
Bash who?

R HP:Bruised>ec
You see nothing special..
When you look inside, you see:
corpse (here) : 
an enruned mithril spear..It glows blue!
a tainted bracelet..It glows blue!
a tainted bracelet..It glows blue!
an etched leather girdle..It glows blue!
a werewolf fur
a glittering crown..It glows blue!
a silk scarf
a long, dark snakeskin..It glows blue!
an ivory ring..It glows blue!
an iron ring..It glows blue!
an oily, grotesque staff..It glows blue!
a fine black robe
a pair of snakeskin boots
a fine broadsword..It glows blue!
a russet cloak
a blue pair of cotton gloves
a pair of shiny black sleeves
a black pair of cotton pants
a black surcoat with the red-eye emblem
a leather bag
a leather bag
a leather flask


# Took a few metal pieces I was missing, and switched weapons with one of the corpses.