//Wrunth sacrifices himself for the greater evil.


R HP:Hurt Mount:Weary>kill dwarf
Wrunth utters a strange command, 'cure self'
They aren't here.
Wrunth says 'spam hit'

kill dwarf
R HP:Hurt Mount:Weary>kill dwarf
They aren't here.
*a Dwarf* is entering from the west, riding on a nice pony.
Wrunth begins quietly muttering some strange, powerful words.


R HP:Hurt Mount:Weary>kill dwarf
kill dwarf
You attack *a Dwarf*!
You discover a weakness in *a Dwarf*'s defense!
You cleave *a Dwarf*'s right leg extremely hard.

kill dwarf
R HP:Hurt Mount:Weary, *a Dwarf*:Wounded>kill dwarf

*a Dwarf* deeply wounds your left leg with his stab.

R HP:Hurt Mount:Weary, *a Dwarf*:Wounded>You do the best you can!

R HP:Hurt Mount:Weary, *a Dwarf*:Wounded>You do the best you can!

R HP:Hurt Mount:Weary, *a Dwarf*:Wounded>You do the best you can!

R HP:Hurt Mount:Weary, *a Dwarf*:Wounded>You do the best you can!

R HP:Hurt Mount:Weary, *a Dwarf*:Wounded>You do the best you can!

R HP:Hurt Mount:Weary, *a Dwarf*:Wounded>You do the best you can!
*a Dwarf* panics, and attempts to flee!
*a Dwarf* flees head over heels!
*a Dwarf* is leaving east, riding on a nice pony.

R HP:Hurt Mount:Weary>They aren't here.

R HP:Hurt Mount:Weary>eq
They aren't here.

R HP:Hurt Mount:Weary>They aren't here.

kill dwarf
R HP:Hurt Mount:Weary>They aren't here.

R HP:Hurt Mount:Weary>kill dwarf
kill dwarf
They aren't here.

R HP:Hurt Mount:Weary>kill dwarf
They aren't here.

kill dwarf
R HP:Hurt Mount:Weary>kill dwarf
They aren't here.

R HP:Hurt Mount:Weary>They aren't here.

wac
R HP:Hurt Mount:Weary>They aren't here.

kill dwarf
R HP:Hurt Mount:Weary>They aren't here.
*a Dwarf* is entering from the east, riding on a nice pony.

kill dwarf
R HP:Hurt Mount:Weary>kill dwarf
You are using:
       an ivory ring..It glows blue!
       an ivory ring..It glows blue!
         a glittering crown..It glows blue!
         a pair of black, padded boots
      a werewolf fur
     a snakeskin belt
    a tainted bracelet..It glows blue!
    a tainted bracelet..It glows blue!
   a serpentine battle axe..It glows blue!
         a black leather baldric
         An old skull
         A severed head of Magus
*a Dwarf* attacks Wrunth!
*a Dwarf* discovers a weakness in Wrunth's defense!
*a Dwarf* stabs Wrunth's body extremely hard.
Wrunth panics, and attempts to flee!
Wrunth flees head over heels!
Wrunth (busy) is leaving west, riding on a black warg.

R HP:Hurt Mount:Weary>You attack *a Dwarf*!
You cleave *a Dwarf*'s left arm very hard.

R HP:Hurt Mount:Weary, *a Dwarf*:Bloodied>You do the best you can!

R HP:Hurt Mount:Weary, *a Dwarf*:Bloodied>kill dwarf
You do the best you can!

R HP:Hurt Mount:Weary, *a Dwarf*:Bloodied>kill dwarf
You do the best you can!

R HP:Hurt Mount:Weary, *a Dwarf*:Bloodied>You do the best you can!
*a Dwarf* panics, and attempts to flee!
*a Dwarf* flees head over heels!
*a Dwarf* is leaving north, riding on a nice pony.

R HP:Hurt Mount:Weary>They aren't here.

R HP:Hurt Mount:Weary>You wear a thin pair of chain sleeves on your arms.
You put a thin pair of chain mail gloves on your hands.
You put a pair of fine, chainmail leggings on your legs.
You wear a black chain jerkin on your body.
You're already wearing something on your head.

R HP:Hurt Mount:Weary>They aren't here.

R HP:Hurt Mount:Weary>nar bloody yhe
They aren't here.

R HP:Hurt Mount:Weary>They aren't here.

kill dwarf
R HP:Hurt Mount:Weary>kill dwarf
They aren't here.

R HP:Hurt Mount:Weary>kill dwarf
They aren't here.

R HP:Hurt Mount:Weary>kill dwarf
You narrate 'bloody yhe'

R HP:Hurt Mount:Weary>kill dwarf
They aren't here.

kill dwarf
R HP:Hurt Mount:Weary>kill dwarf
They aren't here.

R HP:Hurt Mount:Weary>They aren't here.

R HP:Hurt Mount:Weary>They aren't here.

R HP:Hurt>They aren't here.

R HP:Hurt>kill dwarf
kill dwarf
They aren't here.

R HP:Hurt>kill dwarf
They aren't here.
Wrunth is entering from the west, riding on a black warg.

R HP:Hurt>kill dwarf
kill dwarf
They aren't here.
Wrunth begins quietly muttering some strange, powerful words.


R HP:Hurt>They aren't here.

R HP:Hurt>They aren't here.

R HP:Hurt>kill dwarf
They aren't here.

R HP:Hurt>kill dwarf
They aren't here.

R HP:Hurt>exam west
They aren't here.

R HP:Hurt>exam east
They aren't here.

R HP:Hurt>To the west you see:
Sloping Ground    Exits are: N E S W
*a Dwarf* is riding on a nice pony.

exam n
R HP:Hurt>To the east you see:
A Gradual Hillside    Exits are: N E S W

R HP:Hurt>To the north you see:
Atop a Forest Peak    Exits are: E S W
*a Dwarf* is entering from the west, riding on a nice pony.

R HP:Hurt>n

*a Dwarf* attacks Wrunth!
*a Dwarf* discovers a weakness in Wrunth's defense!
*a Dwarf* stabs Wrunth's body extremely hard.
Wrunth is dead!  R.I.P.
Wrunth stops riding a black warg.
Your blood freezes as you hear Wrunth's death cry.

R HP:Hurt>
A lazy forest troll attacks *a Dwarf*!
A lazy forest troll hits *a Dwarf*'s body hard.

R HP:Hurt>
*a Dwarf* panics, and attempts to flee!
*a Dwarf* flees head over heels!
*a Dwarf* is leaving east, riding on a nice pony.

kill dwarf
R HP:Hurt>Atop a Forest Peak    Exits are: E S W

R HP:Hurt>s
They aren't here.

R HP:Hurt>A Sudden Clearing    Exits are: N E S W
Snow lies upon the ground.
The skewered corpse of *an Uruk* is lying here.
A lazy forest troll is here, cooking his latest kill.
A lazy forest troll is here, cooking his latest kill.
A dark warg stands here, its eyes glowing like a flame.

kill dwarf
R HP:Hurt Mount:Weary>They aren't here.

R HP:Hurt Mount:Weary>
*a Dwarf* is entering from the east, riding on a nice pony.

R HP:Hurt Mount:Weary>
Wrunth chats 'thanks'

R HP:Hurt>get corpse
the skewered corpse of *an Uruk*: You can't carry that much weight.

R HP:Hurt>kill dwarf
kill dwarf
You attack *a Dwarf*!
You cleave *a Dwarf*'s body very hard.

bash
R HP:Hurt, *a Dwarf*:Bloodied>
*a Dwarf* stabs your body very hard.

R HP:Wounded, *a Dwarf*:Bloodied>You do the best you can!
Wrunth chats 'get pale shit'

R HP:Wounded, *a Dwarf*:Bloodied>/-\|
*a Dwarf* panics, and attempts to flee!
*a Dwarf* panics, and attempts to flee!

/-\|
*a Dwarf* stabs your left arm very hard.

/-get all.gold corpse
\
*a Dwarf* panics, and attempts to flee!
*a Dwarf* panics, and attempts to flee!

Your bash at *a Dwarf* sends him sprawling.
You get a plain golden ring from the skewered corpse of *an Uruk*.
You get a plain golden ring from the skewered corpse of *an Uruk*.
You get an enormous mountain of coins from the skewered corpse of *an Uruk*.
There were 1113 gold, 7 silver and 92 copper coins.
You get a golden shield from the skewered corpse of *an Uruk*.

R HP:Wounded, *a Dwarf*:Bloodied>nar got rings
You narrate 'got rings'

R HP:Wounded, *a Dwarf*:Bloodied>get robe corpse
get robe corpse
You get a silvery-white robe from the skewered corpse of *an Uruk*.

R HP:Wounded, *a Dwarf*:Bloodied>*a Dwarf* has recovered from a bash!
There doesn't seem to be a robe in the skewered corpse of *an Uruk*.
*a Dwarf* panics, and attempts to flee!
*a Dwarf* flees head over heels!
*a Dwarf* is leaving north, riding on a nice pony.

R HP:Wounded>get shield corpse
kill dwarf
kill dwarf
There doesn't seem to be a shield in the skewered corpse of *an Uruk*.

R HP:Wounded>kill dwarf
They aren't here.

R HP:Wounded>kill dwarf
They aren't here.

R HP:Wounded>n
They aren't here.

R HP:Wounded>They aren't here.

kill dwarf
R HP:Wounded>Atop a Forest Peak    Exits are: E S W

w
R HP:Wounded>They aren't here.

R HP:Wounded>kill dwarf
Rocky Forested Slope    Exits are: E S W
*a Dwarf* is riding on a nice pony.
Wrunth chats 'robes nice too'

R HP:Wounded>w
You attack *a Dwarf*!
You cleave *a Dwarf*'s body hard.

kill dwarf
R HP:Wounded, *a Dwarf*:Bloodied>
*a Dwarf* stabs your body very hard.

R HP:Wounded, *a Dwarf*:Bloodied>No way!  You're fighting for your life!

R HP:Wounded, *a Dwarf*:Bloodied>You do the best you can!

R HP:Wounded, *a Dwarf*:Bloodied>eq
You are using:
       an ivory ring..It glows blue!
       an ivory ring..It glows blue!
         a black chain jerkin
         a glittering crown..It glows blue!
         a pair of fine, chainmail leggings
         a pair of black, padded boots
        a thin pair of chain mail gloves
         a thin pair of chain sleeves
      a werewolf fur
     a snakeskin belt
    a tainted bracelet..It glows blue!
    a tainted bracelet..It glows blue!
   a serpentine battle axe..It glows blue!
         a black leather baldric
         An old skull
         A severed head of Magus
*a Dwarf* panics, and attempts to flee!
*a Dwarf* flees head over heels!
*a Dwarf* is leaving east, riding on a nice pony.

set tac agg
R HP:Wounded>fle
You are now employing aggressive tactics.

R HP:Wounded>You flee head over heels.
Sloping Ground    Exits are: N E S W

R HP:Wounded>kill dwarf
kill dwarf
kill dwarf
They aren't here.

R HP:Wounded>set tac berserk
They aren't here.

R HP:Wounded>kill dwarf
They aren't here.

R HP:Wounded>n
You are now employing berserk tactics.

R HP:Wounded>They aren't here.

R HP:Wounded>kill dwarf
w
Rocky Forested Slope    Exits are: E S W

R HP:Wounded>kill dwarf
They aren't here.

R HP:Wounded>w
Base of a Rocky Incline    Exits are: E S

R HP:Wounded>kill dwarf
They aren't here.

R HP:Wounded>s
You cannot go that way.

d
R HP:Wounded>They aren't here.

R HP:Wounded>Forest of Mirkwood    Exits are: N E S

R HP:Wounded>You cannot go that way.

R HP:Wounded>al f kill dwarf
e
f
You replaced the alias 'f'.

R HP:Wounded>e
Sloping Ground    Exits are: N E S W
*a Dwarf* is riding on a nice pony.

R HP:Wounded>f
You attack *a Dwarf*!
You deeply wound *a Dwarf*'s body with your cleave.

R HP:Wounded, *a Dwarf*:Awful>e

*a Dwarf* discovers a weakness in your defense!
*a Dwarf* stabs your body extremely hard.

R HP:Wounded, *a Dwarf*:Awful>f
No way!  You're fighting for your life!

R HP:Wounded, *a Dwarf*:Awful>You do the best you can!

R HP:Wounded, *a Dwarf*:Awful>No way!  You're fighting for your life!

R HP:Wounded, *a Dwarf*:Awful>You do the best you can!

set tac berserk
R HP:Wounded, *a Dwarf*:Awful>You are now employing berserk tactics.

R HP:Wounded, *a Dwarf*:Awful>rem axe
wield spear
You stop using a serpentine battle axe.
*a Dwarf* panics, and attempts to flee!
*a Dwarf* flees head over heels!
*a Dwarf* is leaving north, riding on a nice pony.

R HP:Wounded>You wield a foul, black lance.
You wield your weapon with both hands.
Wrunth chats 'afk boom random dwarf, hit my 210 def'

R HP:Wounded>f
f
f
They aren't here.

n
R HP:Wounded>f
They aren't here.

R HP:Wounded>w
They aren't here.

R HP:Wounded>f
Rocky Forested Slope    Exits are: E S W

R HP:Wounded>They aren't here.

R HP:Wounded>Base of a Rocky Incline    Exits are: E S

R HP:Wounded>s
They aren't here.

R HP:Wounded>f
Forest of Mirkwood    Exits are: N E S

s
R HP:Wounded>They aren't here.

f
R HP:Wounded>Old Forest Road    Exits are: N E S W
Snow lies upon the ground.
A bird filts around looking for food.

R HP:Wounded>hunt
They aren't here.

R HP:Wounded>l
Ok, you'll try to notice fresh tracks.

R HP:Wounded>Old Forest Road    Exits are: N E S W
Snow lies upon the ground.
A bird filts around looking for food.
You are riding on a black warg.
A dark warg stands here, its eyes glowing like a flame.
The tracks of a mule lead west.  Their condition is fresh
The tracks of a black warg lead east.  Their condition is very clear
The tracks of a mule lead south.  Their condition is very clear
The tracks of a nice pony lead east.  Their condition is very clear
The tracks of a mule lead west.  Their condition is fresh
The tracks of a black warg lead west.  Their condition is very clear
The tracks of a mule lead south.  Their condition is very clear

R HP:Wounded>n
Forest of Mirkwood    Exits are: N E S
The tracks of a nice pony lead south.  Their condition is fresh
The tracks of a black warg lead south.  Their condition is fresh
The tracks of a black warg lead south.  Their condition is fresh
The tracks of a black warg lead east.  Their condition is fresh
The tracks of a black warg lead east.  Their condition is fresh

R HP:Wounded>hunt
s
You stop looking for fresh tracks.

R HP:Wounded>Flashes of lightning and the sound of heavy rain comes through the trees.
Old Forest Road    Exits are: N E S W
Snow lies upon the ground.
A bird filts around looking for food.

w
R HP:Wounded>w
The Old Forest Road    Exits are: E W
Snow lies upon the ground.

w
R HP:Wounded>w
The Old Forest Road    Exits are: E W
Snow lies upon the ground.

R HP:Wounded>w
A Bend in the Old Forest Road    Exits are: N E S W
Snow lies upon the ground.

R HP:Wounded>A Stand of Pines    Exits are: N E S
Snow lies upon the ground.

f
R HP:Wounded>You cannot go that way.

n
R HP:Wounded>They aren't here.

w
R HP:Wounded>w
The Old Forest Road    Exits are: E S W
Snow lies upon the ground.

R HP:Wounded>The Old Forest Road    Exits are: E W
Snow lies upon the ground.

R HP:Wounded>hunt
The Old Forest Road    Exits are: N E S W
Snow lies upon the ground.

R HP:Wounded>l
Ok, you'll try to notice fresh tracks.

R HP:Wounded>The Old Forest Road    Exits are: N E S W
Snow lies upon the ground.
You are riding on a black warg.
A dark warg stands here, its eyes glowing like a flame.
The tracks of a black warg lead east.  Their condition is very clear
The tracks of a mule lead east.  Their condition is very clear

R HP:Wounded>nar he awful
You narrate 'he awful'

e
R HP:Wounded>The Old Forest Road    Exits are: E W
Snow lies upon the ground.
The tracks of a nice pony lead east.  Their condition is clear
The tracks of a mule lead west.  Their condition is fresh
The tracks of a mule lead west.  Their condition is fresh
The tracks of a black warg lead west.  Their condition is fresh
The tracks of a black warg lead west.  Their condition is clear

R HP:Wounded>w
The Old Forest Road    Exits are: N E S W
Snow lies upon the ground.
The tracks of a black warg lead east.  Their condition is very clear
The tracks of a nice pony lead west.  Their condition is very clear
The tracks of a mule lead west.  Their condition is fresh
The tracks of a black warg lead east.  Their condition is very clear
The tracks of a black warg lead east.  Their condition is fresh
The tracks of a black warg lead west.  Their condition is fresh
The tracks of a mule lead east.  Their condition is very clear

R HP:Wounded>w
Bend in The Old Forest Road    Exits are: N E S W
Snow lies upon the ground.
The tracks of a nice pony lead east.  Their condition is very clear
The tracks of a nice pony lead west.  Their condition is fresh
The tracks of a mule lead west.  Their condition is very clear

R HP:Wounded>w
Small Grove    Exits are: N E S W
Snow lies upon the ground.
The tracks of a nice pony lead west.  Their condition is very clear
The tracks of a swift ranger lead north.  Their condition is fresh

R HP:Wounded>w
Light Forest    Exits are: N E S W
Snow lies upon the ground.
The tracks of a mule lead west.  Their condition is very clear
The tracks of a mule lead west.  Their condition is fresh
The tracks of a nice pony lead east.  Their condition is fresh
The tracks of a nice pony lead west.  Their condition is fresh

R HP:Wounded>w
Grasslands    Exits are: N E S W
Snow lies upon the ground.
The tracks of a black warg lead south.  Their condition is clear
The tracks of a mule lead west.  Their condition is very clear
The tracks of a black warg lead south.  Their condition is clear

R HP:Wounded>w
The Grasslands    Exits are: N E S W
Snow lies upon the ground.
The tracks of a nice pony lead east.  Their condition is clear
The tracks of a mule lead west.  Their condition is fresh

R HP:Wounded>w
The Grasslands    Exits are: N E S W
Snow lies upon the ground.
The tracks of a nice pony lead east.  Their condition is clear
The tracks of a mule lead south.  Their condition is fresh
The tracks of a mule lead south.  Their condition is very clear

R HP:Wounded>s
f
The Old Forest Road    Exits are: N E S W
Snow lies upon the ground.
The tracks of a white horse lead west.  Their condition is clear
The tracks of a mule lead west.  Their condition is very clear
The tracks of a mule lead west.  Their condition is fresh

R HP:Wounded>
Wrunth chats 'kill be cool, hehe'

R HP:Wounded>w
They aren't here.

R HP:Wounded>Bend in the Old Forest Road    Exits are: N E S W
Snow lies upon the ground.
The tracks of a mule lead west.  Their condition is fresh
The tracks of a white horse lead west.  Their condition is very clear

R HP:Wounded>w
Plains    Exits are: N E W
Snow lies upon the ground.
A fox is sneaking by, low to the ground.
The tracks of a mule lead west.  Their condition is fresh

R HP:Wounded>w
Small Waterhole    Exits are: N E S W
Snow lies upon the ground.
A fox is sneaking by, low to the ground.
The tracks of a rabbit lead west.  Their condition is very clear
The tracks of a white horse lead north.  Their condition is clear
The tracks of a mule lead west.  Their condition is very clear

R HP:Wounded>w
Plains    Exits are: N E S
Snow lies upon the ground.
A rabbit is hurrying across the way trying to escape your notice.
A rabbit is hurrying across the way trying to escape your notice.
A rabbit is hurrying across the way trying to escape your notice.
A rabbit is hurrying across the way trying to escape your notice.
The tracks of a mule lead south.  Their condition is very clear

R HP:Wounded>s
f
Plains    Exits are: N E S
Snow lies upon the ground.
The tracks of a mule lead south.  Their condition is fresh
The tracks of a rabbit lead north.  Their condition is very clear

R HP:Wounded>s
f
They aren't here.

R HP:Wounded>Plains    Exits are: N E W
Snow lies upon the ground.
A rabbit is hurrying across the way trying to escape your notice.
The tracks of a mule lead west.  Their condition is fresh
The tracks of a nice pony lead west.  Their condition is fresh
The tracks of a mule lead east.  Their condition is very clear
The tracks of a nice pony lead west.  Their condition is fresh
The tracks of a mule lead west.  Their condition is fresh

R HP:Wounded>w
They aren't here.

R HP:Wounded>Plains    Exits are: E W
Snow lies upon the ground.
A huge wolf stares at you intently.
A grey wolf is growling at you.
A grey wolf is growling at you.
A grey wolf is growling at you.
A black wolf looks at you and begins to growl.
The tracks of a mule lead west.  Their condition is fresh
The tracks of an abandoned wolf lead west.  Their condition is fresh
The tracks of a rabbit lead east.  Their condition is clear
The tracks of a nice pony lead west.  Their condition is fresh

R HP:Wounded>w
A Large Hill    Exits are: N E S W
Snow lies upon the ground.
A wolf approaches you, obviously abandoned by its pack, hungry and angry.
The tracks of a mule lead east.  Their condition is very clear
The tracks of a mule lead east.  Their condition is clear

R HP:Wounded>w
Plains    Exits are: N E S W
Snow lies upon the ground.
The tracks of a mule lead west.  Their condition is fresh
The tracks of a nice pony lead west.  Their condition is fresh
The tracks of a mule lead west.  Their condition is fresh

R HP:Wounded>al k2 kill 2.dwarf
w
f
You replaced the alias 'k2'.

R HP:Wounded>w
Plains    Exits are: N E S W
Snow lies upon the ground.
The tracks of a nice pony lead west.  Their condition is fresh

R HP:Wounded>f
w
f
They aren't here.

R HP:Wounded>Plains    Exits are: N E S W
Snow lies upon the ground.
The tracks of a mule lead west.  Their condition is very clear
The tracks of a nice pony lead west.  Their condition is fresh
The tracks of a mule lead west.  Their condition is fresh

R HP:Wounded>
Wrunth chats 'ah, glimli figured'

R HP:Wounded>They aren't here.

R HP:Wounded>A Small, Dirt Path    Exits are: N E S W
Snow lies upon the ground.
The tracks of a mule lead west.  Their condition is fresh
The tracks of a black warg lead north.  Their condition is clear
The tracks of a nice pony lead west.  Their condition is fresh

R HP:Wounded>w
They aren't here.

R HP:Wounded>Grassland of the Eastern Anduin Valley    Exits are: N E S W
Snow lies upon the ground.
The tracks of a mule lead west.  Their condition is fresh
The tracks of a nice pony lead west.  Their condition is fresh
The tracks of a mule lead west.  Their condition is very clear

R HP:Wounded>w
Large Pond    Exits are: N E S W
Snow lies upon the ground.
The tracks of a nice pony lead west.  Their condition is fresh
The tracks of a mule lead west.  Their condition is very clear
The tracks of a mule lead west.  Their condition is fresh

R HP:Wounded>w
Grassland of the Eastern Anduin Valley    Exits are: N E S W
Snow lies upon the ground.

R HP:Wounded>w
Grasslands    Exits are: N E S W
Snow lies upon the ground.
The tracks of a mule lead west.  Their condition is fresh
The tracks of a mule lead west.  Their condition is very clear
The tracks of a white horse lead west.  Their condition is fresh
The tracks of a nice pony lead west.  Their condition is fresh

R HP:Wounded>w
Grasslands    Exits are: N E S W
Snow lies upon the ground.
The tracks of a white horse lead west.  Their condition is fresh
The tracks of a mule lead west.  Their condition is very clear

R HP:Wounded>cast 'regen'
w
You start to concentrate.

|/-\cast 'vitality'
|/-\Ok.
You feel yourself becoming much healthier.
The Old Forest Road    Exits are: N E S
Snow lies upon the ground.
The tracks of a mule lead south.  Their condition is fresh
The tracks of a white horse lead south.  Their condition is fresh
The tracks of a nice pony lead south.  Their condition is fresh
The tracks of a mule lead south.  Their condition is fresh

R HP:Wounded>You start to concentrate.

-\nar horses now fuck
s
|f
/-\Ok.
You are still as light as can be.
You narrate 'horses now fuck'

R HP:Wounded>The Old Forest Road Bends    Exits are: N E W
Snow lies upon the ground.
The tracks of a white horse lead west.  Their condition is fresh
The tracks of a mule lead east.  Their condition is very clear

R HP:Wounded>w
They aren't here.

R HP:Wounded>The Old Forest Road Bends    Exits are: N E S W
Snow lies upon the ground.
The tracks of a white horse lead north.  Their condition is fresh
The tracks of a mule lead east.  Their condition is very clear
The tracks of a mule lead east.  Their condition is clear

R HP:Wounded>w
Grasslands    Exits are: N E S W
Snow lies upon the ground.
The tracks of a mule lead west.  Their condition is fresh

R HP:Wounded>w
Grasslands    Exits are: N E S W
Snow lies upon the ground.
The tracks of a nice pony lead west.  Their condition is fresh
The tracks of a mule lead west.  Their condition is fresh

R HP:Wounded>w
Eastern Shallows of the Anduin    Exits are: N E W
The water looks very disturbed to the west.

R HP:Wounded>lead
set tac def
You stop riding a black warg.
A black warg starts following you.

HP:Wounded>You are now employing defensive tactics.

HP:Wounded>wac
w
You're already wearing something on your head.

w
HP:Wounded>The Old Ford    Exits are: N E S W
The water looks very disturbed to the west.

HP:Wounded>w
Middle of the Ford    Exits are: N E S W
The water looks very disturbed to the west.

HP:Wounded>The Old Ford    Exits are: N E S W
*a Dwarf* is resting here.
A friendly little pony is here, looking well-groomed and happy.
The water looks quite disturbed to the west.

HP:Wounded>f
You attack *a Dwarf*!
You discover a weakness in *a Dwarf*'s defense!
You stab *a Dwarf*'s right leg extremely hard.

set tac berserk
HP:Wounded, *a Dwarf*:Awful>
*a Dwarf* discovers a weakness in your defense!
*a Dwarf* stabs your left leg very hard.

HP:Wounded, *a Dwarf*:Awful>You are now employing berserk tactics.

HP:Wounded, *a Dwarf*:Awful>
*a Dwarf* panics, and attempts to flee!
*a Dwarf* flees head over heels!
*a Dwarf* leaves east.
A nice pony leaves east.

HP:Wounded>eq

*a Dwarf* enters from the east.
A nice pony enters from the east.

HP:Wounded>You are using:
       an ivory ring..It glows blue!
       an ivory ring..It glows blue!
         a black chain jerkin
         a glittering crown..It glows blue!
         a pair of fine, chainmail leggings
         a pair of black, padded boots
        a thin pair of chain mail gloves
         a thin pair of chain sleeves
      a werewolf fur
     a snakeskin belt
    a tainted bracelet..It glows blue!
    a tainted bracelet..It glows blue!
   a foul, black lance..It glows blue!
         a black leather baldric
         An old skull
         A severed head of Magus

HP:Wounded>f
You attack *a Dwarf*!

HP:Wounded, *a Dwarf*:Awful>
*a Dwarf* stabs your head extremely hard.

HP:Bloodied, *a Dwarf*:Awful>
You discover a weakness in *a Dwarf*'s defense!
You severely wound *a Dwarf*'s right arm with your stab!
*a Dwarf* is dead!  R.I.P.
Your spirit increases by 349.
You receive your share of experience -- 11071 points.
get all.coin corpse
Your blood freezes as you hear Glimli's death cry.
A nice pony stops following *a Dwarf*.

HP:Bloodied>You get a huge mound of coins from the skewered corpse of *a Dwarf*.
There were 225 gold, 6 silver and 7 copper coins.

HP:Bloodied>nar glimli dies
You narrate 'glimli dies'

HP:Bloodied>l in corpse
corpse (here) : 
A severed head of a tall pale-faced woman
A severed head of Fluffy the Pink Balrog
a jeweled weapon sheath
a silvery werewolf fur
a light ash spear..It glows blue!..It has a soft glowing aura!
a red bracelet..It glows blue!
a red bracelet..It glows blue!
a snakeskin belt
a silvery-white robe
a pair of shiny black sleeves
a scarlet pair of cotton gloves
a pair of light sandals
a scarlet pair of cotton pants
a glittering crown..It glows blue!
a loose, black cotton tunic
a werewolf tooth necklace
a werewolf tooth necklace
a plain golden ring..It glows blue!
an iron ring..It glows blue!
a dragon's eye..It glows blue!
a silver flask
a pair of obsidian vambraces
a pair of obsidian gauntlets
a pair of obsidian boots
a pair of obsidian greaves
an obsidian helmet
an obsidian breastplate
a glass of whisky
a fine, silver shield
an ornate mithril sword..It glows blue!
a silver circlet..It glows blue!
a large sack
a gruesome skin backpack
a heavy, stone maul..It glows blue!

HP:Bloodied>
Snow falls gently instantly thawing as it hits the water.
Saving Rahvin.

HP:Wounded>set tac def
You are now employing defensive tactics.

HP:Wounded>get fur corpse
You get a silvery werewolf fur from the skewered corpse of *a Dwarf*.
Wrunth chats 'musta been on berserk, me that is'

HP:Wounded>
Wrunth chats 'blah was'

HP:Wounded>