//Wrunth sacrifices himself for the greater evil. R HP:Hurt Mount:Weary>kill dwarf Wrunth utters a strange command, 'cure self' They aren't here. Wrunth says 'spam hit' kill dwarf R HP:Hurt Mount:Weary>kill dwarf They aren't here. *a Dwarf* is entering from the west, riding on a nice pony. Wrunth begins quietly muttering some strange, powerful words. R HP:Hurt Mount:Weary>kill dwarf kill dwarf You attack *a Dwarf*! You discover a weakness in *a Dwarf*'s defense! You cleave *a Dwarf*'s right leg extremely hard. kill dwarf R HP:Hurt Mount:Weary, *a Dwarf*:Wounded>kill dwarf *a Dwarf* deeply wounds your left leg with his stab. R HP:Hurt Mount:Weary, *a Dwarf*:Wounded>You do the best you can! R HP:Hurt Mount:Weary, *a Dwarf*:Wounded>You do the best you can! R HP:Hurt Mount:Weary, *a Dwarf*:Wounded>You do the best you can! R HP:Hurt Mount:Weary, *a Dwarf*:Wounded>You do the best you can! R HP:Hurt Mount:Weary, *a Dwarf*:Wounded>You do the best you can! R HP:Hurt Mount:Weary, *a Dwarf*:Wounded>You do the best you can! *a Dwarf* panics, and attempts to flee! *a Dwarf* flees head over heels! *a Dwarf* is leaving east, riding on a nice pony. R HP:Hurt Mount:Weary>They aren't here. R HP:Hurt Mount:Weary>eq They aren't here. R HP:Hurt Mount:Weary>They aren't here. kill dwarf R HP:Hurt Mount:Weary>They aren't here. R HP:Hurt Mount:Weary>kill dwarf kill dwarf They aren't here. R HP:Hurt Mount:Weary>kill dwarf They aren't here. kill dwarf R HP:Hurt Mount:Weary>kill dwarf They aren't here. R HP:Hurt Mount:Weary>They aren't here. wac R HP:Hurt Mount:Weary>They aren't here. kill dwarf R HP:Hurt Mount:Weary>They aren't here. *a Dwarf* is entering from the east, riding on a nice pony. kill dwarf R HP:Hurt Mount:Weary>kill dwarf You are using:an ivory ring..It glows blue! an ivory ring..It glows blue! a glittering crown..It glows blue! a pair of black, padded boots a werewolf fur a snakeskin belt a tainted bracelet..It glows blue! a tainted bracelet..It glows blue! a serpentine battle axe..It glows blue! a black leather baldric An old skull A severed head of Magus *a Dwarf* attacks Wrunth! *a Dwarf* discovers a weakness in Wrunth's defense! *a Dwarf* stabs Wrunth's body extremely hard. Wrunth panics, and attempts to flee! Wrunth flees head over heels! Wrunth (busy) is leaving west, riding on a black warg. R HP:Hurt Mount:Weary>You attack *a Dwarf*! You cleave *a Dwarf*'s left arm very hard. R HP:Hurt Mount:Weary, *a Dwarf*:Bloodied>You do the best you can! R HP:Hurt Mount:Weary, *a Dwarf*:Bloodied>kill dwarf You do the best you can! R HP:Hurt Mount:Weary, *a Dwarf*:Bloodied>kill dwarf You do the best you can! R HP:Hurt Mount:Weary, *a Dwarf*:Bloodied>You do the best you can! *a Dwarf* panics, and attempts to flee! *a Dwarf* flees head over heels! *a Dwarf* is leaving north, riding on a nice pony. R HP:Hurt Mount:Weary>They aren't here. R HP:Hurt Mount:Weary>You wear a thin pair of chain sleeves on your arms. You put a thin pair of chain mail gloves on your hands. You put a pair of fine, chainmail leggings on your legs. You wear a black chain jerkin on your body. You're already wearing something on your head. R HP:Hurt Mount:Weary>They aren't here. R HP:Hurt Mount:Weary>nar bloody yhe They aren't here. R HP:Hurt Mount:Weary>They aren't here. kill dwarf R HP:Hurt Mount:Weary>kill dwarf They aren't here. R HP:Hurt Mount:Weary>kill dwarf They aren't here. R HP:Hurt Mount:Weary>kill dwarf You narrate 'bloody yhe' R HP:Hurt Mount:Weary>kill dwarf They aren't here. kill dwarf R HP:Hurt Mount:Weary>kill dwarf They aren't here. R HP:Hurt Mount:Weary>They aren't here. R HP:Hurt Mount:Weary>They aren't here. R HP:Hurt>They aren't here. R HP:Hurt>kill dwarf kill dwarf They aren't here. R HP:Hurt>kill dwarf They aren't here. Wrunth is entering from the west, riding on a black warg. R HP:Hurt>kill dwarf kill dwarf They aren't here. Wrunth begins quietly muttering some strange, powerful words. R HP:Hurt>They aren't here. R HP:Hurt>They aren't here. R HP:Hurt>kill dwarf They aren't here. R HP:Hurt>kill dwarf They aren't here. R HP:Hurt>exam west They aren't here. R HP:Hurt>exam east They aren't here. R HP:Hurt>To the west you see: Sloping Ground Exits are: N E S W *a Dwarf* is riding on a nice pony. exam n R HP:Hurt>To the east you see: A Gradual Hillside Exits are: N E S W R HP:Hurt>To the north you see: Atop a Forest Peak Exits are: E S W *a Dwarf* is entering from the west, riding on a nice pony. R HP:Hurt>n *a Dwarf* attacks Wrunth! *a Dwarf* discovers a weakness in Wrunth's defense! *a Dwarf* stabs Wrunth's body extremely hard. Wrunth is dead! R.I.P. Wrunth stops riding a black warg. Your blood freezes as you hear Wrunth's death cry. R HP:Hurt> A lazy forest troll attacks *a Dwarf*! A lazy forest troll hits *a Dwarf*'s body hard. R HP:Hurt> *a Dwarf* panics, and attempts to flee! *a Dwarf* flees head over heels! *a Dwarf* is leaving east, riding on a nice pony. kill dwarf R HP:Hurt>Atop a Forest Peak Exits are: E S W R HP:Hurt>s They aren't here. R HP:Hurt>A Sudden Clearing Exits are: N E S W Snow lies upon the ground. The skewered corpse of *an Uruk* is lying here. A lazy forest troll is here, cooking his latest kill. A lazy forest troll is here, cooking his latest kill. A dark warg stands here, its eyes glowing like a flame. kill dwarf R HP:Hurt Mount:Weary>They aren't here. R HP:Hurt Mount:Weary> *a Dwarf* is entering from the east, riding on a nice pony. R HP:Hurt Mount:Weary> Wrunth chats 'thanks' R HP:Hurt>get corpse the skewered corpse of *an Uruk*: You can't carry that much weight. R HP:Hurt>kill dwarf kill dwarf You attack *a Dwarf*! You cleave *a Dwarf*'s body very hard. bash R HP:Hurt, *a Dwarf*:Bloodied> *a Dwarf* stabs your body very hard. R HP:Wounded, *a Dwarf*:Bloodied>You do the best you can! Wrunth chats 'get pale shit' R HP:Wounded, *a Dwarf*:Bloodied>/-\| *a Dwarf* panics, and attempts to flee! *a Dwarf* panics, and attempts to flee! /-\| *a Dwarf* stabs your left arm very hard. /-get all.gold corpse \ *a Dwarf* panics, and attempts to flee! *a Dwarf* panics, and attempts to flee! Your bash at *a Dwarf* sends him sprawling. You get a plain golden ring from the skewered corpse of *an Uruk*. You get a plain golden ring from the skewered corpse of *an Uruk*. You get an enormous mountain of coins from the skewered corpse of *an Uruk*. There were 1113 gold, 7 silver and 92 copper coins. You get a golden shield from the skewered corpse of *an Uruk*. R HP:Wounded, *a Dwarf*:Bloodied>nar got rings You narrate 'got rings' R HP:Wounded, *a Dwarf*:Bloodied>get robe corpse get robe corpse You get a silvery-white robe from the skewered corpse of *an Uruk*. R HP:Wounded, *a Dwarf*:Bloodied>*a Dwarf* has recovered from a bash! There doesn't seem to be a robe in the skewered corpse of *an Uruk*. *a Dwarf* panics, and attempts to flee! *a Dwarf* flees head over heels! *a Dwarf* is leaving north, riding on a nice pony. R HP:Wounded>get shield corpse kill dwarf kill dwarf There doesn't seem to be a shield in the skewered corpse of *an Uruk*. R HP:Wounded>kill dwarf They aren't here. R HP:Wounded>kill dwarf They aren't here. R HP:Wounded>n They aren't here. R HP:Wounded>They aren't here. kill dwarf R HP:Wounded>Atop a Forest Peak Exits are: E S W w R HP:Wounded>They aren't here. R HP:Wounded>kill dwarf Rocky Forested Slope Exits are: E S W *a Dwarf* is riding on a nice pony. Wrunth chats 'robes nice too' R HP:Wounded>w You attack *a Dwarf*! You cleave *a Dwarf*'s body hard. kill dwarf R HP:Wounded, *a Dwarf*:Bloodied> *a Dwarf* stabs your body very hard. R HP:Wounded, *a Dwarf*:Bloodied>No way! You're fighting for your life! R HP:Wounded, *a Dwarf*:Bloodied>You do the best you can! R HP:Wounded, *a Dwarf*:Bloodied>eq You are using: an ivory ring..It glows blue! an ivory ring..It glows blue! a black chain jerkin a glittering crown..It glows blue! a pair of fine, chainmail leggings a pair of black, padded boots a thin pair of chain mail gloves a thin pair of chain sleeves a werewolf fur a snakeskin belt a tainted bracelet..It glows blue! a tainted bracelet..It glows blue! a serpentine battle axe..It glows blue! a black leather baldric An old skull A severed head of Magus *a Dwarf* panics, and attempts to flee! *a Dwarf* flees head over heels! *a Dwarf* is leaving east, riding on a nice pony. set tac agg R HP:Wounded>fle You are now employing aggressive tactics. R HP:Wounded>You flee head over heels. Sloping Ground Exits are: N E S W R HP:Wounded>kill dwarf kill dwarf kill dwarf They aren't here. R HP:Wounded>set tac berserk They aren't here. R HP:Wounded>kill dwarf They aren't here. R HP:Wounded>n You are now employing berserk tactics. R HP:Wounded>They aren't here. R HP:Wounded>kill dwarf w Rocky Forested Slope Exits are: E S W R HP:Wounded>kill dwarf They aren't here. R HP:Wounded>w Base of a Rocky Incline Exits are: E S R HP:Wounded>kill dwarf They aren't here. R HP:Wounded>s You cannot go that way. d R HP:Wounded>They aren't here. R HP:Wounded>Forest of Mirkwood Exits are: N E S R HP:Wounded>You cannot go that way. R HP:Wounded>al f kill dwarf e f You replaced the alias 'f'. R HP:Wounded>e Sloping Ground Exits are: N E S W *a Dwarf* is riding on a nice pony. R HP:Wounded>f You attack *a Dwarf*! You deeply wound *a Dwarf*'s body with your cleave. R HP:Wounded, *a Dwarf*:Awful>e *a Dwarf* discovers a weakness in your defense! *a Dwarf* stabs your body extremely hard. R HP:Wounded, *a Dwarf*:Awful>f No way! You're fighting for your life! R HP:Wounded, *a Dwarf*:Awful>You do the best you can! R HP:Wounded, *a Dwarf*:Awful>No way! You're fighting for your life! R HP:Wounded, *a Dwarf*:Awful>You do the best you can! set tac berserk R HP:Wounded, *a Dwarf*:Awful>You are now employing berserk tactics. R HP:Wounded, *a Dwarf*:Awful>rem axe wield spear You stop using a serpentine battle axe. *a Dwarf* panics, and attempts to flee! *a Dwarf* flees head over heels! *a Dwarf* is leaving north, riding on a nice pony. R HP:Wounded>You wield a foul, black lance. You wield your weapon with both hands. Wrunth chats 'afk boom random dwarf, hit my 210 def' R HP:Wounded>f f f They aren't here. n R HP:Wounded>f They aren't here. R HP:Wounded>w They aren't here. R HP:Wounded>f Rocky Forested Slope Exits are: E S W R HP:Wounded>They aren't here. R HP:Wounded>Base of a Rocky Incline Exits are: E S R HP:Wounded>s They aren't here. R HP:Wounded>f Forest of Mirkwood Exits are: N E S s R HP:Wounded>They aren't here. f R HP:Wounded>Old Forest Road Exits are: N E S W Snow lies upon the ground. A bird filts around looking for food. R HP:Wounded>hunt They aren't here. R HP:Wounded>l Ok, you'll try to notice fresh tracks. R HP:Wounded>Old Forest Road Exits are: N E S W Snow lies upon the ground. A bird filts around looking for food. You are riding on a black warg. A dark warg stands here, its eyes glowing like a flame. The tracks of a mule lead west. Their condition is fresh The tracks of a black warg lead east. Their condition is very clear The tracks of a mule lead south. Their condition is very clear The tracks of a nice pony lead east. Their condition is very clear The tracks of a mule lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is very clear The tracks of a mule lead south. Their condition is very clear R HP:Wounded>n Forest of Mirkwood Exits are: N E S The tracks of a nice pony lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead east. Their condition is fresh R HP:Wounded>hunt s You stop looking for fresh tracks. R HP:Wounded>Flashes of lightning and the sound of heavy rain comes through the trees. Old Forest Road Exits are: N E S W Snow lies upon the ground. A bird filts around looking for food. w R HP:Wounded>w The Old Forest Road Exits are: E W Snow lies upon the ground. w R HP:Wounded>w The Old Forest Road Exits are: E W Snow lies upon the ground. R HP:Wounded>w A Bend in the Old Forest Road Exits are: N E S W Snow lies upon the ground. R HP:Wounded>A Stand of Pines Exits are: N E S Snow lies upon the ground. f R HP:Wounded>You cannot go that way. n R HP:Wounded>They aren't here. w R HP:Wounded>w The Old Forest Road Exits are: E S W Snow lies upon the ground. R HP:Wounded>The Old Forest Road Exits are: E W Snow lies upon the ground. R HP:Wounded>hunt The Old Forest Road Exits are: N E S W Snow lies upon the ground. R HP:Wounded>l Ok, you'll try to notice fresh tracks. R HP:Wounded>The Old Forest Road Exits are: N E S W Snow lies upon the ground. You are riding on a black warg. A dark warg stands here, its eyes glowing like a flame. The tracks of a black warg lead east. Their condition is very clear The tracks of a mule lead east. Their condition is very clear R HP:Wounded>nar he awful You narrate 'he awful' e R HP:Wounded>The Old Forest Road Exits are: E W Snow lies upon the ground. The tracks of a nice pony lead east. Their condition is clear The tracks of a mule lead west. Their condition is fresh The tracks of a mule lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is clear R HP:Wounded>w The Old Forest Road Exits are: N E S W Snow lies upon the ground. The tracks of a black warg lead east. Their condition is very clear The tracks of a nice pony lead west. Their condition is very clear The tracks of a mule lead west. Their condition is fresh The tracks of a black warg lead east. Their condition is very clear The tracks of a black warg lead east. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a mule lead east. Their condition is very clear R HP:Wounded>w Bend in The Old Forest Road Exits are: N E S W Snow lies upon the ground. The tracks of a nice pony lead east. Their condition is very clear The tracks of a nice pony lead west. Their condition is fresh The tracks of a mule lead west. Their condition is very clear R HP:Wounded>w Small Grove Exits are: N E S W Snow lies upon the ground. The tracks of a nice pony lead west. Their condition is very clear The tracks of a swift ranger lead north. Their condition is fresh R HP:Wounded>w Light Forest Exits are: N E S W Snow lies upon the ground. The tracks of a mule lead west. Their condition is very clear The tracks of a mule lead west. Their condition is fresh The tracks of a nice pony lead east. Their condition is fresh The tracks of a nice pony lead west. Their condition is fresh R HP:Wounded>w Grasslands Exits are: N E S W Snow lies upon the ground. The tracks of a black warg lead south. Their condition is clear The tracks of a mule lead west. Their condition is very clear The tracks of a black warg lead south. Their condition is clear R HP:Wounded>w The Grasslands Exits are: N E S W Snow lies upon the ground. The tracks of a nice pony lead east. Their condition is clear The tracks of a mule lead west. Their condition is fresh R HP:Wounded>w The Grasslands Exits are: N E S W Snow lies upon the ground. The tracks of a nice pony lead east. Their condition is clear The tracks of a mule lead south. Their condition is fresh The tracks of a mule lead south. Their condition is very clear R HP:Wounded>s f The Old Forest Road Exits are: N E S W Snow lies upon the ground. The tracks of a white horse lead west. Their condition is clear The tracks of a mule lead west. Their condition is very clear The tracks of a mule lead west. Their condition is fresh R HP:Wounded> Wrunth chats 'kill be cool, hehe' R HP:Wounded>w They aren't here. R HP:Wounded>Bend in the Old Forest Road Exits are: N E S W Snow lies upon the ground. The tracks of a mule lead west. Their condition is fresh The tracks of a white horse lead west. Their condition is very clear R HP:Wounded>w Plains Exits are: N E W Snow lies upon the ground. A fox is sneaking by, low to the ground. The tracks of a mule lead west. Their condition is fresh R HP:Wounded>w Small Waterhole Exits are: N E S W Snow lies upon the ground. A fox is sneaking by, low to the ground. The tracks of a rabbit lead west. Their condition is very clear The tracks of a white horse lead north. Their condition is clear The tracks of a mule lead west. Their condition is very clear R HP:Wounded>w Plains Exits are: N E S Snow lies upon the ground. A rabbit is hurrying across the way trying to escape your notice. A rabbit is hurrying across the way trying to escape your notice. A rabbit is hurrying across the way trying to escape your notice. A rabbit is hurrying across the way trying to escape your notice. The tracks of a mule lead south. Their condition is very clear R HP:Wounded>s f Plains Exits are: N E S Snow lies upon the ground. The tracks of a mule lead south. Their condition is fresh The tracks of a rabbit lead north. Their condition is very clear R HP:Wounded>s f They aren't here. R HP:Wounded>Plains Exits are: N E W Snow lies upon the ground. A rabbit is hurrying across the way trying to escape your notice. The tracks of a mule lead west. Their condition is fresh The tracks of a nice pony lead west. Their condition is fresh The tracks of a mule lead east. Their condition is very clear The tracks of a nice pony lead west. Their condition is fresh The tracks of a mule lead west. Their condition is fresh R HP:Wounded>w They aren't here. R HP:Wounded>Plains Exits are: E W Snow lies upon the ground. A huge wolf stares at you intently. A grey wolf is growling at you. A grey wolf is growling at you. A grey wolf is growling at you. A black wolf looks at you and begins to growl. The tracks of a mule lead west. Their condition is fresh The tracks of an abandoned wolf lead west. Their condition is fresh The tracks of a rabbit lead east. Their condition is clear The tracks of a nice pony lead west. Their condition is fresh R HP:Wounded>w A Large Hill Exits are: N E S W Snow lies upon the ground. A wolf approaches you, obviously abandoned by its pack, hungry and angry. The tracks of a mule lead east. Their condition is very clear The tracks of a mule lead east. Their condition is clear R HP:Wounded>w Plains Exits are: N E S W Snow lies upon the ground. The tracks of a mule lead west. Their condition is fresh The tracks of a nice pony lead west. Their condition is fresh The tracks of a mule lead west. Their condition is fresh R HP:Wounded>al k2 kill 2.dwarf w f You replaced the alias 'k2'. R HP:Wounded>w Plains Exits are: N E S W Snow lies upon the ground. The tracks of a nice pony lead west. Their condition is fresh R HP:Wounded>f w f They aren't here. R HP:Wounded>Plains Exits are: N E S W Snow lies upon the ground. The tracks of a mule lead west. Their condition is very clear The tracks of a nice pony lead west. Their condition is fresh The tracks of a mule lead west. Their condition is fresh R HP:Wounded> Wrunth chats 'ah, glimli figured' R HP:Wounded>They aren't here. R HP:Wounded>A Small, Dirt Path Exits are: N E S W Snow lies upon the ground. The tracks of a mule lead west. Their condition is fresh The tracks of a black warg lead north. Their condition is clear The tracks of a nice pony lead west. Their condition is fresh R HP:Wounded>w They aren't here. R HP:Wounded>Grassland of the Eastern Anduin Valley Exits are: N E S W Snow lies upon the ground. The tracks of a mule lead west. Their condition is fresh The tracks of a nice pony lead west. Their condition is fresh The tracks of a mule lead west. Their condition is very clear R HP:Wounded>w Large Pond Exits are: N E S W Snow lies upon the ground. The tracks of a nice pony lead west. Their condition is fresh The tracks of a mule lead west. Their condition is very clear The tracks of a mule lead west. Their condition is fresh R HP:Wounded>w Grassland of the Eastern Anduin Valley Exits are: N E S W Snow lies upon the ground. R HP:Wounded>w Grasslands Exits are: N E S W Snow lies upon the ground. The tracks of a mule lead west. Their condition is fresh The tracks of a mule lead west. Their condition is very clear The tracks of a white horse lead west. Their condition is fresh The tracks of a nice pony lead west. Their condition is fresh R HP:Wounded>w Grasslands Exits are: N E S W Snow lies upon the ground. The tracks of a white horse lead west. Their condition is fresh The tracks of a mule lead west. Their condition is very clear R HP:Wounded>cast 'regen' w You start to concentrate. |/-\cast 'vitality' |/-\Ok. You feel yourself becoming much healthier. The Old Forest Road Exits are: N E S Snow lies upon the ground. The tracks of a mule lead south. Their condition is fresh The tracks of a white horse lead south. Their condition is fresh The tracks of a nice pony lead south. Their condition is fresh The tracks of a mule lead south. Their condition is fresh R HP:Wounded>You start to concentrate. -\nar horses now fuck s |f /-\Ok. You are still as light as can be. You narrate 'horses now fuck' R HP:Wounded>The Old Forest Road Bends Exits are: N E W Snow lies upon the ground. The tracks of a white horse lead west. Their condition is fresh The tracks of a mule lead east. Their condition is very clear R HP:Wounded>w They aren't here. R HP:Wounded>The Old Forest Road Bends Exits are: N E S W Snow lies upon the ground. The tracks of a white horse lead north. Their condition is fresh The tracks of a mule lead east. Their condition is very clear The tracks of a mule lead east. Their condition is clear R HP:Wounded>w Grasslands Exits are: N E S W Snow lies upon the ground. The tracks of a mule lead west. Their condition is fresh R HP:Wounded>w Grasslands Exits are: N E S W Snow lies upon the ground. The tracks of a nice pony lead west. Their condition is fresh The tracks of a mule lead west. Their condition is fresh R HP:Wounded>w Eastern Shallows of the Anduin Exits are: N E W The water looks very disturbed to the west. R HP:Wounded>lead set tac def You stop riding a black warg. A black warg starts following you. HP:Wounded>You are now employing defensive tactics. HP:Wounded>wac w You're already wearing something on your head. w HP:Wounded>The Old Ford Exits are: N E S W The water looks very disturbed to the west. HP:Wounded>w Middle of the Ford Exits are: N E S W The water looks very disturbed to the west. HP:Wounded>The Old Ford Exits are: N E S W *a Dwarf* is resting here. A friendly little pony is here, looking well-groomed and happy. The water looks quite disturbed to the west. HP:Wounded>f You attack *a Dwarf*! You discover a weakness in *a Dwarf*'s defense! You stab *a Dwarf*'s right leg extremely hard. set tac berserk HP:Wounded, *a Dwarf*:Awful> *a Dwarf* discovers a weakness in your defense! *a Dwarf* stabs your left leg very hard. HP:Wounded, *a Dwarf*:Awful>You are now employing berserk tactics. HP:Wounded, *a Dwarf*:Awful> *a Dwarf* panics, and attempts to flee! *a Dwarf* flees head over heels! *a Dwarf* leaves east. A nice pony leaves east. HP:Wounded>eq *a Dwarf* enters from the east. A nice pony enters from the east. HP:Wounded>You are using: an ivory ring..It glows blue! an ivory ring..It glows blue! a black chain jerkin a glittering crown..It glows blue! a pair of fine, chainmail leggings a pair of black, padded boots a thin pair of chain mail gloves a thin pair of chain sleeves a werewolf fur a snakeskin belt a tainted bracelet..It glows blue! a tainted bracelet..It glows blue! a foul, black lance..It glows blue! a black leather baldric An old skull A severed head of Magus HP:Wounded>f You attack *a Dwarf*! HP:Wounded, *a Dwarf*:Awful> *a Dwarf* stabs your head extremely hard. HP:Bloodied, *a Dwarf*:Awful> You discover a weakness in *a Dwarf*'s defense! You severely wound *a Dwarf*'s right arm with your stab! *a Dwarf* is dead! R.I.P. Your spirit increases by 349. You receive your share of experience -- 11071 points. get all.coin corpse Your blood freezes as you hear Glimli's death cry. A nice pony stops following *a Dwarf*. HP:Bloodied>You get a huge mound of coins from the skewered corpse of *a Dwarf*. There were 225 gold, 6 silver and 7 copper coins. HP:Bloodied>nar glimli dies You narrate 'glimli dies' HP:Bloodied>l in corpse corpse (here) : A severed head of a tall pale-faced woman A severed head of Fluffy the Pink Balrog a jeweled weapon sheath a silvery werewolf fur a light ash spear..It glows blue!..It has a soft glowing aura! a red bracelet..It glows blue! a red bracelet..It glows blue! a snakeskin belt a silvery-white robe a pair of shiny black sleeves a scarlet pair of cotton gloves a pair of light sandals a scarlet pair of cotton pants a glittering crown..It glows blue! a loose, black cotton tunic a werewolf tooth necklace a werewolf tooth necklace a plain golden ring..It glows blue! an iron ring..It glows blue! a dragon's eye..It glows blue! a silver flask a pair of obsidian vambraces a pair of obsidian gauntlets a pair of obsidian boots a pair of obsidian greaves an obsidian helmet an obsidian breastplate a glass of whisky a fine, silver shield an ornate mithril sword..It glows blue! a silver circlet..It glows blue! a large sack a gruesome skin backpack a heavy, stone maul..It glows blue! HP:Bloodied> Snow falls gently instantly thawing as it hits the water. Saving Rahvin. HP:Wounded>set tac def You are now employing defensive tactics. HP:Wounded>get fur corpse You get a silvery werewolf fur from the skewered corpse of *a Dwarf*. Wrunth chats 'musta been on berserk, me that is' HP:Wounded> Wrunth chats 'blah was' HP:Wounded>