Undine chats 'uruk tracker stabbed me for 15 damage' R HP:Hurt S:Charged>s Shadowy Mirkwood Exits are: N E S The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh R HP:Hurt S:Charged>s Dark Path Exits are: N E S W The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh R HP:Hurt S:Charged>nar nice s You narrate 'nice' R HP:Hurt S:Charged>Dark Mirkwood Exits are: N E S W The tracks of a black warg lead south. Their condition is fresh The tracks of a black warg lead south. Their condition is fresh R HP:Hurt S:Charged>set tac berserk s You are now employing berserk tactics. R HP:Hurt S:Charged>Dark Mirkwood Exits are: N E W The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh R HP:Hurt S:Charged>w Dark Mirkwood Exits are: N E S W A hunched forest troll moves around here, arms dragging on the ground. The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh R HP:Hurt S:Charged>w Dark Mirkwood Exits are: N E S The tracks of a black warg lead south. Their condition is fresh R HP:Hurt S:Charged>s Dark Mirkwood Exits are: N E S The tracks of a black warg lead south. Their condition is fresh R HP:Hurt S:Charged>s Dark Mirkwood Exits are: N E W The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh R HP:Hurt S:Charged>w Webbed Trees Exits are: N E W The tracks of a black warg lead north. Their condition is fresh The tracks of a black warg lead north. Their condition is fresh R HP:Hurt S:Charged>n Webbed Trees Exits are: N S W The tracks of a black warg lead north. Their condition is fresh R HP:Hurt S:Charged>n Webbed Trees Exits are: S W The tracks of *an Uruk* lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh The tracks of a black warg lead west. Their condition is fresh R HP:Hurt S:Charged>w Webbed Trees Exits are: N E S W The tracks of a black warg lead north. Their condition is fresh R HP:Hurt S:Charged>lead You stop riding a white horse. A white horse starts following you. HP:Hurt S:Charged>n An Escape Tunnel Exits are: S W (U) The tracks of *an Uruk* lead up. Their condition is fresh The tracks of a black warg lead up. Their condition is fresh HP:Hurt S:Charged>rem sandals rem all.cotton wear all.metal wear all.obsidian You stop using a pair of light sandals. HP:Hurt S:Charged>You stop using a loose, black cotton tunic. You stop using a lorien-grey cotton hood. You stop using a lorien-grey pair of cotton pants. You stop using a lorien-grey pair of cotton gloves. You stop using a lorien-grey pair of cotton sleeves. HP:Hurt S:Charged>You wear a pair of dark runed vambraces on your arms. You wear a pair of dark runed boots on your feet. You put a pair of dark runed greaves on your legs. HP:Hurt S:Charged>You put a pair of obsidian gauntlets on your hands. You wear an obsidian helmet on your head. You wear an obsidian breastplate on your body. HP:Hurt S:Charged>op trapdoor u k3 Ok. HP:Hurt S:Charged>The Guard Tower Exits are: (E) U D A tall strong guard stands here, waiting patiently for any non-uruk to arrive. A solemn orc stands expressionless, opening and closing the door. *an Uruk* (busy) is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. An uruk-hai warrior stands here, waiting for something to kill. The tracks of a black warg lead up. Their condition is fresh The tracks of an uruk-hai warrior lead up. Their condition is very clear The tracks of a black warg lead up. Their condition is fresh The tracks of *an Uruk* lead up. Their condition is fresh HP:Hurt S:Charged>You attack an uruk-hai warrior! HP:Hurt S:Charged, an uruk-hai warrior:Healthy> An uruk-hai warrior lightly slashes your body. HP:Hurt S:Charged, an uruk-hai warrior:Healthy> *an Uruk* utters a strange command, 'regeneration' HP:Hurt S:Charged, an uruk-hai warrior:Healthy>set tac agg An uruk lieutenant says 'I must protect my friend!' An uruk lieutenant assists an uruk-hai warrior. An uruk lieutenant attacks YOU! An uruk lieutenant slashes your right foot. An uruk-hai warrior enters from above. An uruk-hai warrior attacks YOU! An uruk-hai warrior slashes your left leg. HP:Hurt S:Charged, an uruk-hai warrior:Healthy>fle You are now employing aggressive tactics. HP:Hurt S:Charged, an uruk-hai warrior:Healthy>You flee head over heels. An Arcane Study Exits are: D A large sack lies here. The young uruk mage stands at a window, staring out over Mirkwood Forest. A dark warg stands here, its eyes glowing like a flame. HP:Hurt S:Charged>d The Guard Tower Exits are: (E) U D A tall strong guard stands here, waiting patiently for any non-uruk to arrive. A solemn orc stands expressionless, opening and closing the door. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. An uruk-hai warrior stands here, waiting for something to kill. An uruk-hai warrior stands here, waiting for something to kill. k4 HP:Hurt S:Charged>Unrecognized command. *an Uruk* closes the trapdoor. HP:Hurt S:Charged> An uruk-hai warrior attacks YOU! An uruk-hai warrior slashes your right leg. An uruk lieutenant says 'I must protect my friend!' An uruk lieutenant assists an uruk-hai warrior. An uruk lieutenant attacks YOU! An uruk lieutenant slashes your body hard. An uruk-hai warrior says 'I must protect my friend!' An uruk-hai warrior assists an uruk lieutenant. An uruk-hai warrior attacks YOU! HP:Hurt S:Charged, an uruk-hai warrior:Healthy> You stab an uruk-hai warrior's right arm hard. HP:Hurt S:Charged, an uruk-hai warrior:Scratched> An uruk-hai warrior slashes your body. HP:Hurt S:Charged, an uruk-hai warrior:Scratched> *an Uruk* leaves up. A black warg leaves up. A black warg leaves up. HP:Hurt S:Charged, an uruk-hai warrior:Scratched> *an Uruk* enters from above. A black warg enters from above. A black warg enters from above. HP:Hurt S:Charged, an uruk-hai warrior:Scratched>al kr kill 4.uruk fle You added the alias 'kr'. k2 HP:Hurt S:Charged, an uruk-hai warrior:Scratched>You flee head over heels. An Arcane Study Exits are: D A large sack lies here. The young uruk mage stands at a window, staring out over Mirkwood Forest. A dark warg stands here, its eyes glowing like a flame. HP:Hurt S:Charged>An uruk-hai warrior enters from below. The young uruk mage attacks YOU! The young uruk mage pounds your left foot hard. You already have a fight to worry about. HP:Hurt S:Charged, the young uruk mage:Healthy> You discover a weakness in the young uruk mage's defense! You stab the young uruk mage's body hard. HP:Hurt S:Charged, the young uruk mage:Scratched>d No way! You're fighting for your life! fle HP:Hurt S:Charged, the young uruk mage:Scratched>k3 You flee head over heels. The Guard Tower Exits are: (E) U A tall strong guard stands here, waiting patiently for any non-uruk to arrive. A solemn orc stands expressionless, opening and closing the door. An uruk-hai warrior stands here, waiting for something to kill. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. HP:Hurt S:Charged>You attack *an Uruk*! HP:Hurt S:Charged, *an Uruk*:Bloodied> *an Uruk* slashes your right hand. HP:Hurt S:Charged, *an Uruk*:Bloodied> An uruk-hai warrior enters from above. An uruk lieutenant attacks YOU! An uruk lieutenant slashes your body. An uruk-hai warrior says 'I must protect my friend!' An uruk-hai warrior assists an uruk lieutenant. An uruk-hai warrior attacks YOU! An uruk-hai warrior slashes your head. HP:Hurt S:Charged, *an Uruk*:Bloodied> *an Uruk* resists a lot. You stab *an Uruk*'s body hard. *an Uruk* panics, and attempts to flee! You turn to face your next enemy. *an Uruk* flees head over heels! *an Uruk* leaves up. A black warg leaves up. A black warg leaves up. HP:Hurt S:Charged, an uruk-hai warrior:Healthy>fle PANIC! You couldn't escape! HP:Hurt S:Charged, an uruk-hai warrior:Healthy>lk2 Unrecognized command. fle HP:Hurt S:Charged, an uruk-hai warrior:Healthy>l2 You flee head over heels. An Arcane Study Exits are: D A large sack lies here. The young uruk mage stands at a window, staring out over Mirkwood Forest. A dark warg stands here, its eyes glowing like a flame. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. HP:Hurt S:Charged>An uruk-hai warrior enters from below. An uruk-hai warrior enters from below. The young uruk mage attacks YOU! The young uruk mage pounds your right foot hard. Unrecognized command. *an Uruk* leaves down. A black warg leaves down. A black warg leaves down. HP:Wounded S:Charged, the young uruk mage:Scratched> An uruk-hai warrior says 'I must protect my friend!' An uruk-hai warrior assists the young uruk mage. An uruk-hai warrior attacks YOU! An uruk-hai warrior lightly slashes your body. An uruk-hai warrior says 'I must protect my friend!' An uruk-hai warrior assists the young uruk mage. An uruk-hai warrior attacks YOU! An uruk-hai warrior lightly slashes your body. fle HP:Wounded S:Charged, the young uruk mage:Scratched>k3 You flee head over heels. The Guard Tower Exits are: (E) U D A tall strong guard stands here, waiting patiently for any non-uruk to arrive. A solemn orc stands expressionless, opening and closing the door. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. *an Uruk* enters from below. A black warg enters from below. *an Uruk* enters from below. A black warg enters from below. A black warg enters from below. HP:Wounded S:Charged> *an Uruk* closes the trapdoor. HP:Wounded S:Charged>You attack *an Uruk*! HP:Wounded S:Charged, *an Uruk*:Hurt> *an Uruk* discovers a weakness in your defense! *an Uruk* stabs your body very hard. HP:Wounded S:Charged, *an Uruk*:Hurt> *an Uruk* leaves up. A black warg leaves up. A black warg leaves up. HP:Wounded S:Charged, *an Uruk*:Hurt>fle You stab *an Uruk*'s head very hard. You catch a waft of evil stench in the air. An uruk lieutenant attacks YOU! An uruk lieutenant slashes your left hand. An uruk-hai warrior enters from above. You flee head over heels. An Arcane Study Exits are: D A large sack lies here. The young uruk mage stands at a window, staring out over Mirkwood Forest. A dark warg stands here, its eyes glowing like a flame. An uruk-hai warrior stands here, waiting for something to kill. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. HP:Wounded S:Powered> *an Uruk* leaves down. A black warg leaves down. A black warg leaves down. HP:Wounded S:Powered>set tac def d op trapdoor You are now employing defensive tactics. HP:Wounded S:Powered>d The Guard Tower Exits are: (E) U A tall strong guard stands here, waiting patiently for any non-uruk to arrive. A solemn orc stands expressionless, opening and closing the door. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. An uruk-hai warrior stands here, waiting for something to kill. *an Uruk* is standing here. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. HP:Wounded S:Powered>s Ok. *an Uruk* closes the trapdoor. HP:Wounded S:Powered>You cannot go that way. HP:Wounded S:Powered>You cannot go that way. HP:Wounded S:Powered> An uruk-hai warrior enters from above. An uruk lieutenant attacks YOU! An uruk lieutenant slashes your body. An uruk-hai warrior says 'I must protect my friend!' An uruk-hai warrior assists an uruk lieutenant. An uruk-hai warrior attacks YOU! An uruk-hai warrior lightly slashes your head. HP:Wounded S:Powered, an uruk lieutenant:Healthy>open towerdoor An uruk-hai warrior says 'I must protect my friend!' An uruk-hai warrior assists an uruk lieutenant. An uruk-hai warrior attacks YOU! An uruk-hai warrior lightly slashes your body. A solemn orc says 'I must protect my friend!' A solemn orc assists an uruk lieutenant. A solemn orc attacks YOU! A solemn orc slashes your right arm. Ok. *an Uruk* closes the towerdoor. fle HP:Wounded S:Powered, an uruk lieutenant:Healthy>You flee head over heels. An Arcane Study Exits are: D A large sack lies here. The young uruk mage stands at a window, staring out over Mirkwood Forest. A dark warg stands here, its eyes glowing like a flame. open towerdoor HP:Wounded S:Powered>e Nothing here by that name. HP:Wounded S:Powered>You cannot go that way. HP:Wounded S:Powered> An uruk-hai warrior enters from below. An uruk-hai warrior enters from below. The young uruk mage attacks YOU! The young uruk mage pounds your head hard. HP:Wounded S:Powered, the young uruk mage:Scratched>d d No way! You're fighting for your life! HP:Wounded S:Powered, the young uruk mage:Scratched>No way! You're fighting for your life! HP:Wounded S:Powered, the young uruk mage:Scratched> *an Uruk* enters from below. A black warg enters from below. A black warg enters from below. HP:Wounded S:Powered, the young uruk mage:Scratched>rem spear *an Uruk* attacks YOU! *an Uruk* lightly slashes your head. HP:Wounded S:Powered, the young uruk mage:Scratched>wear shield The young uruk mage pounds your body hard. You stop using a light ash spear. wield shadowy HP:Bloodied S:Powered, the young uruk mage:Scratched>An uruk-hai warrior says 'I must protect my friend!' An uruk-hai warrior assists the young uruk mage. An uruk-hai warrior attacks YOU! An uruk-hai warrior slashes your left leg. An uruk-hai warrior says 'I must protect my friend!' An uruk-hai warrior assists the young uruk mage. An uruk-hai warrior attacks YOU! An uruk-hai warrior slashes your right leg. You start to use a dragon shield as a shield. set tac def HP:Bloodied S:Powered, the young uruk mage:Scratched>You wield a shadowy blade. HP:Bloodied S:Powered, the young uruk mage:Scratched>cast 'blink' You are now employing defensive tactics. cast 'blink' HP:Bloodied S:Powered, the young uruk mage:Scratched>You start to concentrate. cast 'blink' |cast 'blink' /-\rem all.metal rem all.obsidian wear all.cotton wear sandals |/-\Ok. The world spinned around you, and changed. You turn to face your next enemy. Warg Pens Exits are: (E) (W) A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. A dark warg stands here, its eyes glowing like a flame. You start to concentrate. |/-\ | You could not concentrate anymore! You start to concentrate. | / You could not concentrate anymore! You start to concentrate. |You could not concentrate anymore! You stop using a pair of dark runed greaves. You stop using a pair of dark runed boots. You stop using a pair of dark runed vambraces. HP:Bloodied S:Charged> You stop using an obsidian breastplate. You stop using an obsidian helmet. You stop using a pair of obsidian gauntlets. HP:Bloodied S:Charged>You wear a lorien-grey pair of cotton sleeves on your arms. You put a lorien-grey pair of cotton gloves on your hands. You put a lorien-grey pair of cotton pants on your legs. You wear a lorien-grey cotton hood on your head. You wear a loose, black cotton tunic on your body. HP:Bloodied S:Charged> You wear a pair of light sandals on your feet. HP:Bloodied S:Charged>HP:Bloodied S:Charged>exam west HP:Bloodied S:Charged>HP:Bloodied S:Charged>set tac def HP:Bloodied S:Charged>HP:Bloodied S:Charged>HP:Bloodied S:Charged>The palisade is weak here. The palisade is closed. HP:Bloodied S:Charged>exam west You are now employing defensive tactics. HP:Bloodied S:Charged>The palisade is weak here. The palisade is closed. HP:Bloodied S:Charged> You sense a surge of unknown magic from nearby... HP:Bloodied S:Charged>op palisade w w Ok. w HP:Bloodied S:Charged>Tents next to a Palisade Exits are: N E S An orc soldier stands here waiting. HP:Bloodied S:Charged>You cannot go that way. HP:Bloodied S:Charged>n w Field of Tents Exits are: N (E) S W HP:Bloodied S:Charged>Field of Tents Exits are: N S W HP:Bloodied S:Charged>nar owie w You narrate 'owie' w HP:Bloodied S:Charged>w Path through Cleared Woods Exits are: N E W A sturdy orcish guardsman stands here, vigilantly patrolling for intruders. > An orcish guardsman yells 'Sound the alarms! An intruder has been spotted at Path through Cleared Woods!' HP:Bloodied S:Charged>Guard Post before a Ford Exits are: E W An orc soldier stands here waiting. w HP:Bloodied S:Charged>A Rocky Ford across a Woodland Stream Exits are: N E S W w HP:Bloodied S:Charged>Plains by a Ford in a Stream Exits are: N E S W HP:Bloodied S:Charged>An old Farm to the West Exits are: N E S HP:Bloodied S:Charged>nar got awful Yes, narrate, fine, narrate we must, but WHAT??? HP:Bloodied S:Charged>Nobody here by that name. HP:Bloodied S:Charged> You feel more vulnerable to magic. Undine chats 'i'm tubor gettin hps' w n HP:Bloodied S:Charged>You cannot go that way. HP:Bloodied S:Charged>Plains and Marsh Exits are: N E S HP:Bloodied S:Charged>n Near the Stream Exits are: N E S W HP:Bloodied S:Charged>n Bend in the River Exits are: N E S W HP:Bloodied S:Charged>e Bend in the River Exits are: N E S W HP:Bloodied S:Charged>n Bulrushes and Reedmace Exits are: E S W HP:Bloodied S:Powered>e Bulrushes and Reedmace Exits are: E S W HP:Bloodied S:Powered>n You cannot go that way. Undine chats 'went into that fight low wounded :P' HP:Bloodied S:Powered>exam east cast 'cure self' To the east you see: Bulrushes and Reedmace Exits are: N E S W HP:Bloodied S:Powered>You start to concentrate. |/e -\n |/-\|/-\|/-\|/-\|/-\Ok. You feel better. Bulrushes and Reedmace Exits are: N E S W HP:Wounded S:Charged>Marshlands Exits are: E S HP:Wounded S:Charged>nar chaesd that awful one in tower, got 2 hits on him and he lived... n You narrate 'chaesd that awful one in tower, got 2 hits on him and he lived...' HP:Wounded S:Charged>You cannot go that way. exam east HP:Wounded S:Charged>To the east you see: Marshlands Exits are: N E S W HP:Wounded S:Charged>e Marshlands Exits are: N E S W n HP:Wounded S:Charged>A Pond in the Woodlands Exits are: E S HP:Wounded S:Charged>e A Stand of Saplings Exits are: N S W HP:Wounded S:Charged>n A Small Stand of Spruce Exits are: N S HP:Wounded S:Charged> Undine chats 'wimp' HP:Wounded S:Charged>nar which means he wasn'ta wful :) n You narrate 'which means he wasn'ta wful :)' HP:Wounded S:Charged>The Southern Side of a Clearing Exits are: N S D HP:Wounded S:Charged>cast 'cure self' You start to concentrate. |/-\ Through the trees a cloudless sky can be seen. |/-\|/-\|/-\eq |/-set tac def \|sc /-\Ok. You feel better. You are using:a dragon's eye..It glows blue! a plain golden ring..It glows blue! a plain golden ring..It glows blue! a green amulet..It glows blue! a green amulet..It glows blue! a loose, black cotton tunic a lorien-grey cotton hood a lorien-grey pair of cotton pants a pair of light sandals a lorien-grey pair of cotton gloves a lorien-grey pair of cotton sleeves a dragon shield..It glows blue! a silvery-white robe a wide, black-scaled belt a red bracelet..It glows blue! a red bracelet..It glows blue! a shadowy blade..It glows blue! a werewolf heart a silvery werewolf fur HP:Wounded S:Charged>You are now employing defensive tactics. HP:Wounded S:Charged>You have 153/518 hit, 27/83 stamina, 109/182 moves, 6648 spirit. OB: 103, DB: 62, PB: 129, Speed: 26, Gold: 1033, XP Needed: 71K. HP:Wounded S:Charged>n A Clearing Exits are: N E S HP:Wounded S:Charged>e A Stone Column Exits are: N W HP:Wounded S:Charged>n Undine chats 'HP:Wounded S:Surging, *an Uruk*:Awful>' HP:Wounded S:Charged>Sloping Ground Exits are: E S W HP:Wounded S:Charged>e Along the Sloping Ground Exits are: N E S W HP:Wounded S:Charged>nar ah well he got a cure off at least s You narrate 'ah well he got a cure off at least' HP:Wounded S:Charged>The Mouth of a Ravine Exits are: N S HP:Wounded S:Charged>s The Floor of a Ravine Exits are: N E W HP:Wounded S:Charged>n n The Mouth of a Ravine Exits are: N S HP:Wounded S:Charged>e Along the Sloping Ground Exits are: N E S W HP:Wounded S:Charged>Sloping Ground by a Great Stone Exits are: N W HP:Wounded S:Charged>n e Dense Brush Exits are: N E S W HP:Wounded S:Charged>A Clearing Exits are: N E W Undine chats '2 slashes into it from my end anyways' HP:Wounded S:Charged MV:Weary>e The Eastern End of a Clearing Exits are: N E S W HP:Wounded S:Charged MV:Weary>s Before a Jagged Cave Exits are: N S s HP:Wounded S:Charged MV:Weary>A Widening Cave Exits are: N W w HP:Wounded S:Charged MV:Weary>At a Deep Pit Exits are: E D A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. A large black snake is coiled up here, gazing at you intently. HP:Wounded S:Charged MV:Weary>op stones d It's already open! n HP:Wounded S:Charged MV:Weary>A Descending Passage Exits are: N U n HP:Wounded S:Charged MV:Weary>n A Long, Low Passage Exits are: N S HP:Wounded S:Charged MV:Weary>n A Continuing Passage Exits are: N S HP:Wounded S:Charged MV:Weary>n A Sharp Drop Exits are: N S A Carangoroth lurches towards you. A Carangoroth lurches towards you. HP:Wounded S:Charged MV:Weary>u At the Bottom of a Shaft Exits are: S U HP:Wounded S:Charged MV:Weary>You cannot go that way. HP:Wounded S:Charged MV:Weary>n The Wellhouse Exits are: N E S W D HP:Wounded S:Charged MV:Weary>A Stone Path Exits are: N S HP:Wounded S:Charged MV:Weary>n e Before the Mannor House Exits are: (N) E S W HP:Wounded S:Charged MV:Weary>n A Lawn By the Path Exits are: E W HP:Wounded S:Charged MV:Weary>You cannot go that way. HP:Wounded S:Charged MV:Weary>e A Curving Lawn Exits are: N W n HP:Wounded S:Charged MV:Weary>e n The East Side of the Mannor Exits are: E S HP:Wounded S:Charged MV:Weary>n The Edge of a Flowered Slope Exits are: N E W HP:Wounded S:Charged MV:Weary>The East Lawn Exits are: N E S n HP:Wounded S:Charged MV:Tired>A Dense Thicket Exits are: N E S W n HP:Wounded S:Charged MV:Tired>Scattered Beehives Exits are: S W HP:Wounded S:Charged MV:Tired>You cannot go that way. HP:Wounded S:Charged MV:Tired>w A Thorny Thicket Exits are: E S W HP:Wounded S:Charged MV:Tired>w The Garden Near a Thicket Exits are: E S W A bulbous tubor grows here. A grey tubor is exuding a dizzying fragrance. A withered brown-cloaked man stands here. Undine the Crow is standing here. A dark, giant lizard sits here ignoring everything around it. HP:Wounded S:Charged MV:Tired>rest You sit down and rest your tired bones. HP:Wounded S:Charged MV:Tired>eq You are using: a dragon's eye..It glows blue! a plain golden ring..It glows blue! a plain golden ring..It glows blue! a green amulet..It glows blue! a green amulet..It glows blue! a loose, black cotton tunic a lorien-grey cotton hood a lorien-grey pair of cotton pants a pair of light sandals a lorien-grey pair of cotton gloves a lorien-grey pair of cotton sleeves a dragon shield..It glows blue! a silvery-white robe a wide, black-scaled belt a red bracelet..It glows blue! a red bracelet..It glows blue! a shadowy blade..It glows blue! a werewolf heart a silvery werewolf fur st HP:Wounded S:Charged MV:Tired>You stop resting, and stand up. cast 'vitalize self' HP:Wounded S:Charged MV:Tired>You start to concentrate. |/-\|/-\|/-\| Undine says 'they chasin?' /-\|/-\|/-\ You lost your concentration! A dark, giant lizard stops following Undine. HP:Wounded S:Charged MV:Tired>'doubt it, they don't even know where I went You say 'doubt it, they don't even know where I went' HP:Wounded S:Charged MV:Tired>'blinked out You say 'blinked out'