a pair of white cotton sleeves
a werewolf fur
a crimson sash
a golden bracelet
a golden bracelet
a fine silver bastard sword
a pewter wine goblet
a mithril buckle
a pewter pipeweed tin
a silver embroidered pipeweed satchel
HP:Scratched>w
j
Old Forest Road Exits are: N E S W
A dark warg stands here, its eyes glowing like a flame.
*an Uruk* is riding on a black warg.
praScratched>/
\|
*an Uruk* is leaving north, riding on a black warg.
kick
You can not do it this way.
You have 0 practice sessions left
slashing (Superb)
concussion (Mastered)
whips/flails (Superb)
piercing (Superb)
spears (Superb)
axes (Superb)
swimming (average)
two-handed (Mastered)
weapon mastery (Superb)
parry (Superb)
kick (Mastered)
bash (Mastered) ( 12 time)
rescue (Mastered)
berserk (Mastered)
find weakness (Mastered)
dodge (Superb)
fast attack (Superb)
track (good) ( 8 time)
pick lock (poor)
search (fair)
gather herbs (good) ( 10 time)
awareness (good)
ride (Superb)
travelling (good)
human language (Mastered)
swing
HP:Scratched>Your victim is not here!
HP:Scratched>Your victim is not here!
HP:Scratched>n
f
Forest of Mirkwood Exits are: N E S
*an Uruk* is riding on a black warg.
HP:Scratched>swing
You attack *an Uruk*!
You discover a weakness in *an Uruk*'s defense!
You slash *an Uruk*'s left arm very hard.
HP:Scratched, *an Uruk*:Bruised>Learn how to do it first!
HP:Scratched, *an Uruk*:Bruised>kick
You kick *an Uruk* in the groin, expanding his threshold on pain!
HP:Scratched, *an Uruk*:Bruised>
*an Uruk* sends you sprawling with a powerful bash.
HP:Scratched, *an Uruk*:Bruised>
*an Uruk* discovers a weakness in your defense!
*an Uruk* rushes forward wildly.
*an Uruk* deeply wounds your body with his whip.
HP:Bruised, *an Uruk*:Bruised>
You experience a new kind of pain as *an Uruk* kicks you in the groin!
HP:Bruised, *an Uruk*:Bruised>bash
*an Uruk* whips your left arm very hard.
HP:Bruised, *an Uruk*:Bruised>You have regained your balance!
|
*an Uruk* whips your left leg hard.
\
Your bash at *an Uruk* sends him sprawling.
HP:Hurt, *an Uruk*:Bruised>
You discover a weakness in *an Uruk*'s defense!
You slash *an Uruk*'s head hard.
HP:Hurt, *an Uruk*:Bruised>
You discover a weakness in *an Uruk*'s defense!
You slash *an Uruk*'s left hand hard.
HP:Hurt, *an Uruk*:Bruised>rem all.cotton
wear all.chain
You stop using a white cotton shirt.
You stop using a white cotton hood.
You stop using a pair of white cotton pants.
You stop using a pair of white cotton sleeves.
bash
HP:Hurt, *an Uruk*:Bruised>*an Uruk* has recovered from a bash!
You wear a thin chain coif on your head.
You wear a thin chain mail shirt on your body.
You put a pair of thin chain mail leggings on your legs.
You wear a thin pair of chain sleeves on your arms.
bashurt, *an Uruk*:Bruised>/
-
*an Uruk* sends you sprawling with a powerful bash.
HP:Hurt, *an Uruk*:Bruised>
*an Uruk* rushes forward wildly.
*an Uruk* whips your right arm very hard.
HP:Hurt, *an Uruk*:Bruised>You have regained your balance!
-
*an Uruk* stops using a dragon-toothed whip.
\
*an Uruk* wields a spiked ivory club.
*an Uruk* takes his weapon with both hands.
/
The thick trees almost block out the sky, though it appears cloudless.
kick
\
*an Uruk* smites your body very hard.
Your bash at *an Uruk* sends him sprawling.
You kick *an Uruk* in the shin, nice shot!
HP:Hurt, *an Uruk*:Hurt>
You slash *an Uruk*'s right arm.
HP:Hurt, *an Uruk*:Hurt>
You slash *an Uruk*'s body.
HP:Hurt, *an Uruk*:Hurt>rem sword
wield spear
*an Uruk* has recovered from a bash!
HP:Hurt, *an Uruk*:Hurt>kick
You stop using a fine silver bastard sword.
HP:Hurt, *an Uruk*:Hurt>You wield an enruned mithril spear.
This weapon seems too heavy for one hand.
You wield your weapon with both hands.
HP:Hurt, *an Uruk*:Hurt>You kick *an Uruk* in the groin, expanding his threshold on pain!
HP:Hurt, *an Uruk*:Hurt>
You discover a weakness in *an Uruk*'s defense!
You stab *an Uruk*'s right arm extremely hard.
HP:Hurt, *an Uruk*:Hurt>
*an Uruk* sends you sprawling with a powerful bash.
HP:Hurt, *an Uruk*:Hurt>bash
*an Uruk* rushes forward wildly.
*an Uruk* smites your body extremely hard.
HP:Hurt, *an Uruk*:Hurt>You have regained your balance!
\
*an Uruk* panics, and attempts to flee!
*an Uruk* flees head over heels!
*an Uruk* is leaving south, riding on a black warg.
\
You can not do it this way.
HP:Hurt>
*an Uruk* is entering from the south, riding on a black warg.
HP:Hurt>kick
e
*an Uruk* is leaving north, riding on a black warg.
HP:Hurt>Your victim is not here!
HP:Hurt>Sloping Ground Exits are: N E S W
HP:Hurt>al ff kick uruk
n
ff
You replaced the alias 'ff'.
HP:Hurt>w
Rocky Forested Slope Exits are: E S W
HP:Hurt>Nobody here by that name.
HP:Hurt>ff
Base of a Rocky Incline Exits are: E S
HP:Hurt>Nobody here by that name.
HP:Hurt>s
ff
Forest of Mirkwood Exits are: N E S
s
HP:Hurt>Nobody here by that name.
ff
HP:Hurt>Old Forest Road Exits are: N E S W
A dark warg stands here, its eyes glowing like a flame.
HP:Hurt>Nobody here by that name.
HP:Hurt>e
ff
Old Forest Road Bends Exits are: N S W
HP:Hurt>n
Nobody here by that name.
HP:Hurt>e
Sloping Ground Exits are: N E S W
HP:Hurt>A Sudden Clearing Exits are: N E S W
A lazy forest troll is here, cooking his latest kill.
A lazy forest troll is here, cooking his latest kill.
*an Uruk* is riding on a black warg.
HP:Hurt>e
A Gradual Hillside Exits are: N E S W
HP:Hurt>sc
ff
You have 191/373 hit, 58/58 stamina, 137/192 moves, 2718 spirit.
OB: 179, DB: 9, PB: 37, Speed: 15, Gold: 106, XP Needed: 45K.
You are getting hungry.
HP:Hurt>Nobody here by that name.
HP:Hurt>ff
Nobody here by that name.
HP:Hurt>ff
Nobody here by that name.
get waybread all
eat waybread
HP:Hurt>ff
There doesn't seem to be a waybread in a leather satchel.
You get some elven waybread from a backpack.
HP:Hurt>You eat some elven waybread.
You are full.
HP:Hurt>ff
Nobody here by that name.
HP:Hurt>Nobody here by that name.
HP:Hurt>ff
Nobody here by that name.
ff
HP:Hurt>Nobody here by that name.
HP:Hurt>n
*an Uruk* is entering from the west, riding on a black warg.
HP:Hurt>Forested Plateau Exits are: E S W
HP:Hurt>gather healing
f
/
*an Uruk* is entering from the south, riding on a black warg.
-
*an Uruk* attacks YOU!
*an Uruk* discovers a weakness in your defense!
*an Uruk* smites your body very hard.
No way! You're fighting for your life!
You do the best you can!
HP:Hurt, *an Uruk*:Hurt>
You discover a weakness in *an Uruk*'s defense!
You stab *an Uruk*'s right arm extremely hard.
HP:Hurt, *an Uruk*:Hurt>e
HP:Hurt, *an Uruk*:Hurt>No way! You're fighting for your life!
HP:Hurt, *an Uruk*:Hurt>fle
set tac ag
fle
f
You are too enraged to flee!*an Uruk* panics, and attempts to flee!
*an Uruk* flees head over heels!
*an Uruk* is leaving east, riding on a black warg.
HP:Hurt>You are now employing aggressive tactics.
HP:Hurt>You flee head over heels.
Atop a Forest Peak Exits are: E S W
HP:Hurt>They aren't here.
HP:Hurt>ff
Nobody here by that name.
ff
HP:Hurt>Nobody here by that name.
ff
HP:Hurt>e
Nobody here by that name.
ff
HP:Hurt>Forested Plateau Exits are: E S W
*an Uruk* is riding on a black warg.
*an Uruk* is leaving east, riding on a black warg.
HP:Hurt>Nobody here by that name.
HP:Hurt>
*an Uruk* is entering from the east, riding on a black warg.
e
HP:Hurt>ff
Brush-Covered Slope Exits are: E S W
HP:Hurt>Nobody here by that name.
HP:Hurt>ff
ff
ff
Nobody here by that name.
HP:Hurt>Nobody here by that name.
HP:Hurt>Nobody here by that name.
HP:Hurt>ff
Nobody here by that name.
HP:Hurt>ff
w
Nobody here by that name.
ff
HP:Hurt>Forested Plateau Exits are: E S W
HP:Hurt>Nobody here by that name.
HP:Hurt>w
ff
Atop a Forest Peak Exits are: E S W
*an Uruk* is riding on a black warg.
HP:Hurt>You kick *an Uruk* in the groin, expanding his threshold on pain!
HP:Hurt, *an Uruk*:Wounded>
*an Uruk* smites your head very hard.
You rush forward wildly.
You deeply wound *an Uruk*'s left arm with your stab.
HP:Wounded, *an Uruk*:Wounded>
You discover a weakness in *an Uruk*'s defense!
You deeply wound *an Uruk*'s right arm with your stab.
HP:Wounded, *an Uruk*:Bloodied>
*an Uruk* sends you sprawling with a powerful bash.
HP:Wounded, *an Uruk*:Bloodied>
*an Uruk* smites your right arm hard.
You wimp out, and attempt to flee!
PANIC! You couldn't escape!
HP:Wounded, *an Uruk*:Bloodied>
The thick trees almost block out the sky, though it appears cloudless.
HP:Wounded, *an Uruk*:Wounded>grin uruk
*an Uruk* panics, and attempts to flee!
*an Uruk* flees head over heels!
*an Uruk* is leaving south, riding on a black warg.
HP:Wounded>ff
s
You have regained your balance!
Nobody here by that name.
ff
HP:Wounded>Nobody here by that name.
HP:Wounded>A Sudden Clearing Exits are: N E S W
A lazy forest troll is here, cooking his latest kill.
A lazy forest troll is here, cooking his latest kill.
HP:Wounded>Nobody here by that name.
HP:Wounded>e
ff
A Gradual Hillside Exits are: N E S W
HP:Wounded>Nobody here by that name.
HP:Wounded>w
w
ff
A Sudden Clearing Exits are: N E S W
A lazy forest troll is here, cooking his latest kill.
A lazy forest troll is here, cooking his latest kill.
HP:Wounded>Sloping Ground Exits are: N E S W
HP:Wounded>Nobody here by that name.
HP:Wounded>s
Old Forest Road Bends Exits are: N S W
w
HP:Wounded>Old Forest Road Exits are: N E S W
A dark warg stands here, its eyes glowing like a flame.
HP:Wounded>hunt
l
Ok, you'll try to notice fresh tracks.
HP:Wounded>Old Forest Road Exits are: N E S W
A dark warg stands here, its eyes glowing like a flame.
A white horse is here, gleaming in valiant beauty.
A brown horse is here, gazing at you.
The tracks of *an Elf* lead north. Their condition is clear
The tracks of a black warg lead north. Their condition is clear
The tracks of a white horse lead east. Their condition is very clear
The tracks of a brown horse lead north. Their condition is clear
The tracks of a brown horse lead south. Their condition is clear
The tracks of *an Elf* lead east. Their condition is very clear
HP:Wounded>nar he bloody
e
You narrate 'he bloody'
HP:Wounded>Old Forest Road Bends Exits are: N S W
The tracks of *an Elf* lead north. Their condition is very clear
The tracks of a white horse lead west. Their condition is fresh
The tracks of *an Elf* lead west. Their condition is fresh
The tracks of a brown horse lead west. Their condition is fresh
HP:Wounded>e
You cannot go that way.
HP:Wounded>n
Sloping Ground Exits are: N E S W
The tracks of a brown horse lead east. Their condition is very clear
The tracks of a brown horse lead south. Their condition is fresh
The tracks of a white horse lead south. Their condition is fresh
The tracks of *an Elf* lead south. Their condition is fresh
e
HP:Wounded>e
A Sudden Clearing Exits are: N E S W
A lazy forest troll is here, cooking his latest kill.
A lazy forest troll is here, cooking his latest kill.
The tracks of a white horse lead east. Their condition is fresh
The tracks of a white horse lead west. Their condition is fresh
The tracks of a brown horse lead west. Their condition is fresh
The tracks of *an Elf* lead west. Their condition is fresh
HP:Wounded>A Gradual Hillside Exits are: N E S W
The tracks of *an Elf* lead north. Their condition is very clear
The tracks of a brown horse lead west. Their condition is fresh
The tracks of *an Elf* lead west. Their condition is fresh
The tracks of a black warg lead east. Their condition is fresh
The tracks of a brown horse lead north. Their condition is very clear
HP:Wounded>e
Heavy Forest Exits are: N S W
The tracks of a black warg lead south. Their condition is fresh
HP:Wounded>s
Slope Before a Valley Exits are: N E S W
The tracks of a black warg lead south. Their condition is fresh
HP:Wounded>s
A Shallow Valley Exits are: N E S W
A giant bat looms overhead.
A giant bat looms overhead.
The tracks of a black warg lead south. Their condition is fresh
HP:Wounded>
*an Uruk* is entering from the south, riding on a black warg.
HP:Wounded>
*an Uruk* is leaving north, riding on a black warg.
HP:Wounded>s
Road Over an Ancient Streambed Exits are: N E S W
The tracks of a black warg lead east. Their condition is fresh
HP:Wounded>n
A Shallow Valley Exits are: N E S W
A giant bat looms overhead.
A giant bat looms overhead.
The tracks of a brown horse lead south. Their condition is fresh
The tracks of a black warg lead north. Their condition is fresh
The tracks of a white horse lead south. Their condition is fresh
*an Uruk* is entering from the north, riding on a black warg.
HP:Wounded>n
*an Uruk* is leaving south, riding on a black warg.
HP:Wounded>Slope Before a Valley Exits are: N E S W
The tracks of a black warg lead north. Their condition is fresh
The tracks of *an Elf* lead south. Their condition is fresh
The tracks of a black warg lead south. Their condition is fresh
HP:Wounded>ff
ff
Nobody here by that name.
HP:Wounded>ff
ff
Nobody here by that name.
HP:Wounded>Nobody here by that name.
ff
HP:Wounded>Nobody here by that name.
HP:Wounded>Nobody here by that name.
*an Uruk* is entering from the south, riding on a black warg.
HP:Wounded>set tac ber
s
You are now employing berserk tactics.
HP:Wounded>A Shallow Valley Exits are: N E S W
A giant bat looms overhead.
A giant bat looms overhead.
The tracks of *an Elf* lead north. Their condition is fresh
The tracks of a black warg lead north. Their condition is fresh
The tracks of a black warg lead north. Their condition is fresh
The tracks of a black warg lead south. Their condition is fresh
HP:Wounded>ff
Nobody here by that name.
ff
HP:Wounded>ff
Nobody here by that name.
HP:Wounded>Nobody here by that name.
HP:Wounded>n
*an Uruk* is entering from the north, riding on a black warg.
HP:Wounded>
*an Uruk* attacks YOU!
*an Uruk* smites your left leg very hard.
HP:Wounded, *an Uruk*:Wounded>ff
You discover a weakness in *an Uruk*'s defense!
You deeply wound *an Uruk*'s right foot with your stab.
No way! You're fighting for your life!
HP:Wounded, *an Uruk*:Wounded>You kick *an Uruk* in the shin, nice shot!
HP:Wounded, *an Uruk*:Bloodied>
A giant bat attacks YOU!
A giant bat barely hits your head.
A giant bat attacks YOU!
A giant bat lightly hits your body.
HP:Wounded, *an Uruk*:Bloodied>set tac ag
fle
You discover a weakness in *an Uruk*'s defense!
You stab *an Uruk*'s left arm extremely hard.
*an Uruk* panics, and attempts to flee!
*an Uruk* panics, and attempts to flee!
HP:Wounded, *an Uruk*:Bloodied>
A giant bat lightly hits your left leg.
HP:Wounded, *an Uruk*:Bloodied>
A giant bat hits your body.
HP:Wounded, *an Uruk*:Bloodied>
Soryan chats 'get him'
HP:Wounded, *an Uruk*:Bloodied>
*an Uruk* sends you sprawling with a powerful bash.
*an Uruk* panics, and attempts to flee!
You turn to face your next enemy.
*an Uruk* flees head over heels!
*an Uruk* is leaving south, riding on a black warg.
HP:Wounded, a giant bat:Healthy>
*an Uruk* is entering from the south, riding on a black warg.
HP:Wounded, a giant bat:Healthy>
*an Uruk* attacks YOU!
You wimp out, and attempt to flee!
You are too enraged to flee!
HP:Wounded, a giant bat:Healthy>
A giant bat lightly hits your left arm.
A giant bat lightly hits your right arm.
HP:Wounded, a giant bat:Healthy>
*an Uruk* smites your left hand extremely hard.
You wish that your wounds would stop BLEEDING so much!
HP:Bloodied, a giant bat:Healthy>
*an Uruk* panics, and attempts to flee!
*an Uruk* flees head over heels!
*an Uruk* is leaving north, riding on a black warg.
HP:Bloodied, a giant bat:Healthy>
You have regained your balance!
You are now employing aggressive tactics.
HP:Bloodied, a giant bat:Healthy>You wish that your wounds would stop BLEEDING so much!
You wimp out, and attempt to flee!
You flee head over heels.
Slope Before a Valley Exits are: N E S W
You flee head over heels.
Heavy Forest Exits are: N S W
HP:Bloodied MV:Weary>HP:Bloodied MV:Weary>HP:Bloodied MV:Weary>
HP:Bloodied MV:Weary>HP:Bloodied MV:Weary>
HP:Bloodied MV:Weary>HP:Bloodied MV:Weary>set tac ber
j
j
You are now employing berserk tactics.
HP:Bloodied MV:Weary>j
Nobody here by that name.
HP:Bloodied MV:Weary>j
Nobody here by that name.
j
HP:Bloodied MV:Weary>j
Nobody here by that name.
HP:Bloodied MV:Weary>j
Nobody here by that name.
HP:Bloodied MV:Weary>j
Nobody here by that name.
HP:Bloodied>Nobody here by that name.
HP:Bloodied>Nobody here by that name.
HP:Bloodied>Nobody here by that name.
HP:Bloodied>s
j
j
Slope Before a Valley Exits are: N E S W
HP:Bloodied MV:Weary>j
Nobody here by that name.
s
HP:Bloodied MV:Weary>Nobody here by that name.
HP:Bloodied MV:Weary>j
Nobody here by that name.
HP:Bloodied MV:Weary>s
A Shallow Valley Exits are: N E S W
A giant bat looms overhead.
A giant bat looms overhead.
HP:Bloodied MV:Weary>j
Nobody here by that name.
HP:Bloodied MV:Weary>Road Over an Ancient Streambed Exits are: N E S W
HP:Bloodied MV:Weary>Nobody here by that name.
HP:Bloodied MV:Weary>w
j
Old Forest Road Exits are: N E S W
j
HP:Bloodied MV:Weary>Nobody here by that name.
HP:Bloodied MV:Weary>n
Nobody here by that name.
HP:Bloodied MV:Weary>j
j
A Small Embankment Exits are: N E S W
HP:Bloodied MV:Weary>Nobody here by that name.
HP:Bloodied MV:Weary>w
Nobody here by that name.
w
HP:Bloodied MV:Weary>Old Forest Road Exits are: E S W
A large wild dog watches you carefully.
HP:Bloodied MV:Weary>s
Windy Forest Road Exits are: N E S W
HP:Bloodied MV:Weary>s
Forest of Mirkwood Exits are: N E S W
HP:Bloodied MV:Weary>Near a Small Light in the Forest Exits are: N E S W
s
HP:Bloodied MV:Tired>A Bright Clearing in the Forest Exits are: N E S W
A white-flowered plant grows here, its leaves long and pointed.
A white-flowered plant is exuding a dizzying fragrance.
HP:Bloodied MV:Tired>gather healing
Learning how to gather herbs better or, perhaps, going to the forest could help.
HP:Bloodied MV:Tired>
Clouds race through the sky above the fields.
HP:Bloodied MV:Tired>j
j
j
Nobody here by that name.
j
HP:Bloodied MV:Tired>Nobody here by that name.
HP:Bloodied MV:Tired>j
j
Nobody here by that name.
HP:Bloodied MV:Tired>j
Nobody here by that name.
j
HP:Bloodied MV:Tired>Nobody here by that name.
HP:Bloodied MV:Tired>Nobody here by that name.
HP:Bloodied MV:Tired>time
Nobody here by that name.
HP:Bloodied MV:Tired>Nobody here by that name.
HP:Bloodied MV:Tired>j
j
It is about 11:00 AM on Elenya, the 9th day of Cermië.
By the Steward's Reckoning, it is the 1159th year of the fourth age of Arda.
The moon is full and shining.
The sun will set in about 10 hours.
HP:Bloodied MV:Tired>j
Nobody here by that name.
j
HP:Bloodied MV:Tired>j
Nobody here by that name.
HP:Bloodied MV:Tired>j
Nobody here by that name.
HP:Bloodied MV:Tired>Nobody here by that name.
HP:Bloodied MV:Tired>j
Nobody here by that name.
j
HP:Bloodied MV:Tired>Nobody here by that name.
HP:Bloodied MV:Tired>j
Nobody here by that name.
HP:Bloodied MV:Tired>j
j
Nobody here by that name.
HP:Bloodied MV:Tired>Nobody here by that name.
HP:Bloodied MV:Tired>eq
j
Nobody here by that name.
j
HP:Bloodied MV:Tired>j
Nobody here by that name.
HP:Bloodied MV:Tired>j
You are using:
a glass phial..It glows blue!..It glows brightly.
an ivory ring..It glows blue!
an ivory ring..It glows blue!
a silver inscribed medallion
a silver inscribed medallion
a thin chain mail shirt
a thin chain coif
a pair of thin chain mail leggings
a pair of shiny black boots
a pair of thin leather gloves
a thin pair of chain sleeves
a werewolf fur
a crimson sash
a golden bracelet..It glows blue!
a golden bracelet..It glows blue!
an enruned mithril spear..It glows blue!
a pewter wine goblet
a mithril buckle
a pewter pipeweed tin
a silver embroidered pipeweed satchel
j
HP:Bloodied MV:Tired>Nobody here by that name.
HP:Bloodied MV:Tired>j
Nobody here by that name.
j
HP:Bloodied MV:Tired>Nobody here by that name.
HP:Bloodied MV:Tired>j
Nobody here by that name.
j
HP:Bloodied MV:Tired>Nobody here by that name.
HP:Bloodied MV:Tired>j
Nobody here by that name.
HP:Bloodied MV:Tired>j
Nobody here by that name.
HP:Bloodied MV:Tired>j
Nobody here by that name.
HP:Bloodied MV:Tired>Nobody here by that name.
HP:Bloodied MV:Tired>j
Nobody here by that name.
HP:Bloodied MV:Weary>Nobody here by that name.
set tac ber
HP:Bloodied MV:Weary>Nobody here by that name.
HP:Bloodied MV:Weary>j
Nobody here by that name.
HP:Bloodied MV:Weary>j
You are now employing berserk tactics.
j
HP:Bloodied MV:Weary>Nobody here by that name.
HP:Bloodied MV:Weary>in
Nobody here by that name.
HP:Bloodied MV:Weary>Nobody here by that name.
j
HP:Bloodied MV:Weary>You are carrying:
a fine silver bastard sword..It glows blue!
a pair of white cotton sleeves
a pair of white cotton pants
a white cotton hood
a white cotton shirt
a fine longsword..It glows blue!
a fine, silver shield
an onyx ring..It glows blue!
a stone ring..It glows blue!
a shimmering light cloak
a shadowy blade..It glows blue!
a leather satchel
a backpack
a runed warhammer..It glows blue!
a dragon shield..It glows blue!
a glittering crown..It glows blue!
an ancient mithril sword..It glows blue!
HP:Bloodied MV:Weary>j
Nobody here by that name.
j
HP:Bloodied MV:Weary>Nobody here by that name.
HP:Bloodied MV:Weary>j
Nobody here by that name.
HP:Bloodied MV:Weary>j
Nobody here by that name.
*an Uruk* is entering from the east, riding on a black warg.
jP:Bloodied MV:Weary>/
j
\
*an Uruk* attacks YOU!
*an Uruk* rushes forward wildly.
*an Uruk* smites your head extremely hard.
You wish that your wounds would stop BLEEDING so much!
kick
Your bash at *an Uruk* sends him sprawling.
Your victim is already bashed!
HP:Bloodied MV:Weary, *an Uruk*:Wounded>You discover a weakness in *an Uruk*'s defense!
You deeply wound *an Uruk*'s body with your stab.
Your victim is already bashed!
HP:Bloodied MV:Weary, *an Uruk*:Bloodied>You kick *an Uruk* in the groin, expanding his threshold on pain!
*an Uruk* panics, and attempts to flee!
*an Uruk* panics, and attempts to flee!
HP:Bloodied MV:Weary, *an Uruk*:Bloodied>kick
You rush forward wildly.
You deeply wound *an Uruk*'s body with your stab.
*an Uruk* is dead! R.I.P.
Your spirit increases by 81.
You receive your share of experience -- 3712 points.
*an Uruk* stops riding a black warg.
Your blood freezes as you hear Mamus's death cry.
HP:Bloodied MV:Weary>Your victim is not here!
HP:Bloodied MV:Weary>nar mamus rip
You narrate 'mamus rip'
HP:Bloodied MV:Weary>l in corpse
corpse (here) :
a silvery werewolf fur
a werewolf heart
a spiked ivory club..It glows blue!
a red bracelet..It glows blue!
a red bracelet..It glows blue!
a snakeskin belt
a silvery-white robe
a pair of obsidian vambraces
a pair of obsidian gauntlets
a pair of obsidian boots
a pair of obsidian greaves
an obsidian helmet
an obsidian breastplate
a green amulet..It glows blue!
a green amulet..It glows blue!
an ivory ring..It glows blue!
an ivory ring..It glows blue!
a leather flask
a dragon-toothed whip..It glows blue!
a black pair of cotton gloves
a black cotton shirt
a pair of shiny black sleeves
a pair of black, padded boots
a glittering crown..It glows blue!
a leather flask
a leather bag
a leather flask
an enruned mithril spear..It glows blue!
a leather flask
a black pair of cotton pants
a long, dark snakeskin..It glows blue!
a leather satchel
a long, dark snakeskin..It glows blue!
a long, dark snakeskin..It glows blue!
a leather flask
HP:Bloodied MV:Weary>rest
You sit down and rest your tired bones.
HP:Bloodied MV:Weary>