The tracks of a black warg lead west. Their condition is very clear
The tracks of a white horse lead west. Their condition is very clear
The tracks of a brown horse lead west. Their condition is very clear
The tracks of a black warg lead west. Their condition is very clear
R HP:Wounded>e
You cannot go that way.
R HP:Wounded>w
Disturbed Brush Exits are: N E W
A black wolf wanders about, growling and frothing at the mouth.
The tracks of a white horse lead west. Their condition is very clear
The tracks of a white horse lead east. Their condition is very clear
The tracks of a brown horse lead east. Their condition is fresh
The tracks of a black warg lead east. Their condition is very clear
The tracks of a white horse lead east. Their condition is fresh
R HP:Wounded>w
Forest of Mirkwood Exits are: N E S W
The tracks of a black warg lead west. Their condition is very clear
The tracks of a white horse lead north. Their condition is fresh
R HP:Wounded>w
Near a Small Light in the Forest Exits are: N E S W
The tracks of a white horse lead west. Their condition is very clear
R HP:Wounded>w
Tall Foliage Exits are: N E S
R HP:Wounded>l
Tall Foliage Exits are: N E S
You are riding on a white horse.
A brown horse is here, gazing at you.
The tracks of a white horse lead south. Their condition is very clear
R HP:Wounded>s
Near a Patch of Light Exits are: N E S
The tracks of a brown horse lead east. Their condition is fresh
e
R HP:Wounded>A Bright Clearing in the Forest Exits are: N E S W
The skewered corpse of a white-flowered plant is lying here.
The skewered corpse of a black warg is lying here.
The skewered corpse of *an Uruk* is lying here.
The tracks of a white horse lead east. Their condition is fresh
R HP:Wounded>n
Near a Small Light in the Forest Exits are: N E S W
The tracks of a white horse lead west. Their condition is fresh
The tracks of a white horse lead west. Their condition is very clear
The tracks of a black warg lead north. Their condition is very clear
R HP:Wounded>n
Forest of Mirkwood Exits are: N E S W
The tracks of a black warg lead north. Their condition is very clear
R HP:Wounded>n
Windy Forest Road Exits are: N E S W
The tracks of a black warg lead west. Their condition is very clear
R HP:Wounded>w
Noisy Brush Exits are: N E S
The tracks of a black warg lead south. Their condition is fresh
R HP:Wounded>n
Old Forest Road Exits are: N E S W
A dark warg stands here, its eyes glowing like a flame.
A large wild dog watches you carefully.
The tracks of a black warg lead south. Their condition is fresh
The tracks of a brown horse lead east. Their condition is clear
R HP:Wounded>n
e
Forest of Mirkwood Exits are: N E S
R HP:Wounded>Sloping Ground Exits are: N E S W
The tracks of a brown horse lead east. Their condition is clear
R HP:Wounded>set tac def
e
You are now employing defensive tactics.
R HP:Wounded>A Sudden Clearing Exits are: N E S W
A lazy forest troll is here, cooking his latest kill.
A lazy forest troll is here, cooking his latest kill.
The tracks of a brown horse lead east. Their condition is clear
R HP:Wounded>e
A Gradual Hillside Exits are: N E S W
The tracks of a white horse lead east. Their condition is clear
The tracks of a brown horse lead east. Their condition is clear
R HP:Wounded>hunt
e
You stop looking for fresh tracks.
R HP:Wounded>Heavy Forest Exits are: N S W
R HP:Wounded>s
Slope Before a Valley Exits are: N E S W
R HP:Wounded>s
A Shallow Valley Exits are: N E S W
A giant bat looms overhead.
A giant bat looms overhead.
R HP:Wounded>s
Road Over an Ancient Streambed Exits are: N E S W
R HP:Wounded>s
A Broken Thatchet Exits are: N W
R HP:Wounded>w
Disturbed Brush Exits are: N E W
A black wolf wanders about, growling and frothing at the mouth.
R HP:Wounded>w
Forest of Mirkwood Exits are: N E S W
R HP:Wounded>w
Near a Small Light in the Forest Exits are: N E S W
R HP:Wounded>w
Remus chats 'No, you shut up!'
Tall Foliage Exits are: N E S
s
R HP:Wounded>Near a Patch of Light Exits are: N E S
R HP:Wounded>s
Giant Wall of Roots Exits are: N E
R HP:Wounded>s
e
You cannot go that way.
R HP:Wounded>Along a Wall of Roots Exits are: N E W
R HP:Wounded>e
A Huge Row of Oaks Exits are: N E W
A large wild dog watches you carefully.
R HP:Wounded>nar hug my nuts
e
You narrate 'hug my nuts'
R HP:Wounded>n
A Secluded Glade Exits are: N W
A black wolf wanders about, growling and frothing at the mouth.
R HP:Wounded>
A rabid, black wolf attacks YOU!
You discover a weakness in a rabid, black wolf's defense!
You deeply wound a rabid, black wolf's body with your stab.
R HP:Wounded, a rabid, black wolf:Hurt>No way! You're fighting for your life!
R HP:Wounded, a rabid, black wolf:Hurt>fle
Remus chats '*working on a 45 second delay*'
R HP:Wounded, a rabid, black wolf:Hurt>e
You flee head over heels.
At a Huge Fallen Oak Exits are: S W
A black wolf wanders about, growling and frothing at the mouth.
R HP:Wounded>You cannot go that way.
R HP:Wounded>set tac def
The thick trees almost block out the sky, though it appears cloudless.
You are now employing defensive tactics.
w
R HP:Hurt>n
Forest of Mirkwood Exits are: N E S W
A fetid black fungus grows here, covering the ground.
A fetid black fungus grows here, covering the ground.
R HP:Hurt>Forest of Mirkwood Exits are: N E S W
R HP:Hurt>e
Disturbed Brush Exits are: N E W
A black wolf wanders about, growling and frothing at the mouth.
R HP:Hurt>e
A Broken Thatchet Exits are: N W
R HP:Hurt>hunt
Ok, you'll try to notice fresh tracks.
l
R HP:Hurt>n
A Broken Thatchet Exits are: N W
You are riding on a white horse.
A brown horse is here, gazing at you.
The tracks of a white horse lead west. Their condition is very clear
The tracks of a black warg lead north. Their condition is very clear
The tracks of a white horse lead west. Their condition is very clear
The tracks of a white horse lead west. Their condition is clear
The tracks of a white horse lead north. Their condition is clear
The tracks of a brown horse lead west. Their condition is very clear
R HP:Hurt>Road Over an Ancient Streambed Exits are: N E S W
The tracks of a white horse lead south. Their condition is very clear
The tracks of a white horse lead west. Their condition is clear
The tracks of a black warg lead south. Their condition is clear
The tracks of a brown horse lead south. Their condition is very clear
The tracks of a black warg lead south. Their condition is very clear
R HP:Hurt>e
Old Forest Road Exits are: N E S W
The tracks of a black warg lead west. Their condition is clear
R HP:Hurt>e
Old Forest Road Exits are: N E S W
The tracks of a black warg lead west. Their condition is clear
R HP:Hurt>n
Off the Old Forest Road Exits are: N E S W
A bird filts around looking for food.
R HP:Hurt>n
Forest of Mirkwood Exits are: N E S W
R HP:Hurt>n
Before a Damp Cave Exits are: N E S W
R HP:Hurt>w
Can not go there mounted.
R HP:Hurt>rest
You sit down and rest your tired bones.
R HP:Hurt>
Remus chats 'Which nuts?! *grabs a magnifying glass* Ohhh!'
R HP:Hurt>who
Players
-------
[ 8 WdE] Soryan the Elf
[ 10 WdE] Remus the Elf
[ 35 Dwf] Xenith the Very Mortal
[ 19 Dwf] Athos the Dwarf
[ 38 WdE] Perego Parsil of the Mighty of the West
5 characters displayed.
R HP:Hurt>
Remus chats '*hug* *eyepoke*'
R HP:Hurt>chat btw, if anyone has sirius xm .. backspin is the tightest channel ever
You chat 'btw, if anyone has sirius xm .. backspin is the tightest channel ever'
R HP:Hurt>sc
Atomos chats 'I like the Virus'
R HP:Hurt>You have 191/373 hit, 58/58 stamina, 109/192 moves, 2799 spirit.
OB: 106, DB: 31, PB: 84, Speed: 15, Gold: 106, XP Needed: 41K.
R HP:Hurt>chat fuck the virus. backspin!
You chat 'fuck the virus. backspin!'
R HP:Hurt>
The thick trees almost block out the sky, though it appears cloudless.
R HP:Hurt>st
s
s
You stop resting, and stand up.
R HP:Hurt>Forest of Mirkwood Exits are: N E S W
The tracks of a brown horse lead north. Their condition is very clear
R HP:Hurt>A forest troll enters from the east.
A forest troll attacks YOU!
No way! You're fighting for your life!
R HP:Hurt, a forest troll:Healthy>
You stab a forest troll's right arm hard.
R HP:Hurt, a forest troll:Scratched>
Soryan chats 'backspin it is'
R HP:Hurt, a forest troll:Scratched>hunt
Atomos chats 'Lol. Octane is good too'
R HP:Hurt, a forest troll:Scratched>fle
You stop looking for fresh tracks.
R HP:Hurt, a forest troll:Scratched>You flee head over heels.
Before a Damp Cave Exits are: N E S W
R HP:Hurt>s
Forest of Mirkwood Exits are: N E S W
A hunched forest troll moves around here, arms dragging on the ground.
s
R HP:Hurt>Off the Old Forest Road Exits are: N E S W
A bird filts around looking for food.
R HP:Hurt>s
Old Forest Road Exits are: N E S W
R HP:Hurt>w
Old Forest Road Exits are: N E S W
R HP:Hurt>w
Road Over an Ancient Streambed Exits are: N E S W
*an Uruk* is riding on a black warg.
R HP:Hurt>f
You attack *an Uruk*!
You rush forward wildly.
You stab *an Uruk*'s body extremely hard.
R HP:Hurt, *an Uruk*:Hurt>
*an Uruk* stabs your left hand very hard.
R HP:Hurt, *an Uruk*:Hurt>fle
You flee head over heels.
Old Forest Road Exits are: N E S W
R HP:Hurt>set tac ber
j
You are now employing berserk tactics.
R HP:Hurt>Nobody here by that name.
R HP:Hurt>j
w
Nobody here by that name.
j
R HP:Hurt>Twisting Forest Road Exits are: N E S W
R HP:Hurt>Nobody here by that name.
R HP:Hurt>e
e
j
Old Forest Road Exits are: N E S W
R HP:Hurt>Road Over an Ancient Streambed Exits are: N E S W
R HP:Hurt>Nobody here by that name.
R HP:Hurt>s
*an Uruk* is entering from the south, riding on a black warg.
R HP:Hurt>
*an Uruk* attacks YOU!
j
R HP:Hurt, *an Uruk*:Hurt>w
You discover a weakness in *an Uruk*'s defense!
You severely wound *an Uruk*'s left hand with your stab!
No way! You're fighting for your life!
R HP:Hurt, *an Uruk*:Wounded>j
nod uruk
kick
Your bash at *an Uruk* sends him sprawling.
No way! You're fighting for your life!
R HP:Hurt, *an Uruk*:Wounded>Your victim is already bashed!
R HP:Hurt, *an Uruk*:Wounded>You nod your head at him in agreement.
R HP:Hurt, *an Uruk*:Wounded>You kick *an Uruk* in the shin, nice shot!
R HP:Hurt, *an Uruk*:Wounded>
You discover a weakness in *an Uruk*'s defense!
You deeply wound *an Uruk*'s right arm with your stab.
R HP:Hurt, *an Uruk*:Wounded>
Soryan chats 'well...except this queen latifah shit'
R HP:Hurt, *an Uruk*:Wounded>kick
You kick *an Uruk* in the shin, nice shot!
R HP:Hurt, *an Uruk*:Bloodied>
*an Uruk* has recovered from a bash!
*an Uruk* panics, and attempts to flee!
*an Uruk* flees head over heels!
*an Uruk* is leaving south, riding on a black warg.
R HP:Hurt>f
f
They aren't here.
s
R HP:Hurt>They aren't here.
R HP:Hurt>A Broken Thatchet Exits are: N S W
R HP:Hurt>hunt
l
Ok, you'll try to notice fresh tracks.
R HP:Hurt>A Broken Thatchet Exits are: N S W
You are riding on a white horse.
A brown horse is here, gazing at you.
The tracks of a black warg lead west. Their condition is fresh
The tracks of a white horse lead north. Their condition is very clear
R HP:Hurt>w
Disturbed Brush Exits are: N E W
A black wolf wanders about, growling and frothing at the mouth.
The tracks of a brown horse lead east. Their condition is very clear
The tracks of a brown horse lead east. Their condition is clear
The tracks of a brown horse lead west. Their condition is clear
The tracks of a white horse lead west. Their condition is clear
The tracks of a white horse lead east. Their condition is clear
R HP:Hurt>w
Forest of Mirkwood Exits are: N E S W
The tracks of a white horse lead east. Their condition is very clear
The tracks of a black warg lead west. Their condition is very clear
The tracks of a white horse lead west. Their condition is clear
The tracks of a brown horse lead north. Their condition is clear
R HP:Hurt>w
Near a Small Light in the Forest Exits are: N E S W
The tracks of a brown horse lead west. Their condition is clear
The tracks of a brown horse lead west. Their condition is clear
The tracks of a white horse lead north. Their condition is clear
The tracks of a black warg lead west. Their condition is very clear
The tracks of a black warg lead east. Their condition is clear
The tracks of a black warg lead west. Their condition is very clear
R HP:Hurt>w
Tall Foliage Exits are: N E S
The tracks of a brown horse lead south. Their condition is clear
R HP:Hurt>e
Near a Small Light in the Forest Exits are: N E S W
The tracks of a black warg lead south. Their condition is very clear
The tracks of a white horse lead west. Their condition is fresh
The tracks of a brown horse lead west. Their condition is fresh
The tracks of a white horse lead west. Their condition is clear
e
R HP:Hurt>e
Forest of Mirkwood Exits are: N E S W
The tracks of a black warg lead west. Their condition is very clear
The tracks of a white horse lead west. Their condition is fresh
The tracks of a white horse lead west. Their condition is clear
The tracks of a brown horse lead north. Their condition is clear
e
R HP:Hurt>s
Disturbed Brush Exits are: N E W
A black wolf wanders about, growling and frothing at the mouth.
The tracks of a brown horse lead east. Their condition is clear
The tracks of a white horse lead west. Their condition is fresh
The tracks of a white horse lead east. Their condition is clear
R HP:Hurt>A Broken Thatchet Exits are: N S W
The tracks of a black warg lead west. Their condition is fresh
The tracks of a white horse lead west. Their condition is fresh
The tracks of a brown horse lead west. Their condition is fresh
The tracks of a white horse lead west. Their condition is clear
The tracks of a white horse lead north. Their condition is very clear
The tracks of a black warg lead west. Their condition is very clear
R HP:Hurt>Hidden Path Exits are: N S
The tracks of a black warg lead north. Their condition is very clear
R HP:Hurt>s
Narrow Trail Exits are: N S
R HP:Hurt>
Atomos chats 'I just like Opie and Anthony on Virus'
R HP:Hurt>s
Narrow Trail Exits are: N S W
R HP:Hurt>s
Bend in the Narrow Trail Exits are: N S W
R HP:Hurt>
Through the trees a cloudless sky can be seen.
Atomos chats 'And who's that one guy in the afternoon.... the skateboarder dude'
R HP:Hurt>s
Fecund Clearing Exits are: N W
A fetid black fungus grows here, covering the ground.
A slimy round fungus grows on a tree here.
A fetid black fungus grows here, covering the ground.
R HP:Hurt>w
rest
Narrow Trail Exits are: N E S W
R HP:Hurt>You sit down and rest your tired bones.
R HP:Hurt>nar You severely wound *an Uruk*'s left hand with your stab!
You narrate 'You severely wound *an Uruk*'s left hand with your stab!'
R HP:Hurt>nart *an Uruk* panics, and attempts to flee!
Unrecognized command.
R HP:Hurt>nar *an Uruk* panics, and attempts to flee!
You narrate '*an Uruk* panics, and attempts to flee!'
R HP:Hurt>
Atomos chats 'He won't be jacking off tonight.'
R HP:Hurt>nar wont' be callin it strange anyway
You narrate 'wont' be callin it strange anyway'
R HP:Hurt>sc
You have 222/373 hit, 58/58 stamina, 152/192 moves, 2799 spirit.
OB: 181, DB: 9, PB: 37, Speed: 15, Gold: 106, XP Needed: 41K.
You are getting thirsty.
R HP:Hurt>
Through the trees a cloudless sky can be seen.
R HP:Hurt>
Xenith chats 'Wow, Mamus is having a bad night'
R HP:Hurt>fame all
On the 3rd day of Cermië, Gauner killed Mamus.
On the 3rd day of Cermië, Draz killed Suir.
On the 4th day of Cermië, Draz killed Suir.
On the 4th day of Cermië, Trope killed Suir.
On the 4th day of Cermië, Mamus killed Suir.
On the 7th day of Cermië, Minto killed Trojan.
On the 7th day of Cermië, Aktu killed Trojan.
On the 7th day of Cermië, Mamus killed Trojan.
On the 9th day of Cermië, Perego killed Mamus.
R HP:Hurt>fame mamus
On the 21st day of Nénimë, Mamus killed Roed.
On the 21st day of Nénimë, Mamus killed Ashnar.
On the 22nd day of Nénimë, Mamus killed Blitzon.
On the 22nd day of Nénimë, Mamus killed Gamble.
On the 23rd day of Nénimë, Mamus killed Maglamir.
On the 5th day of Lótessë, Mamus killed Drome.
On the 4th day of Cermië, Mamus killed Suir.
On the 7th day of Cermië, Mamus killed Trojan.
On the 3rd day of Cermië, Mamus was slain by Gauner.
On the 9th day of Cermië, Mamus was slain by Perego.
There were 10 records found about Mamus, total fame 8.
fame
R HP:Hurt>On the 9th day of Cermië, Perego killed Mamus.
There was 1 record found about Perego, total fame 7.
R HP:Hurt>
Athos chats 'what class is he'
R HP:Hurt>fame war
Status of the War in Middle-earth
The Free Peoples of Middle-earth The Forces of the Shadow
1. Dradan the Hobbit 23 1. Draz the Uruk-Hai 77
2. Bobo the Hobbit 22 2. Dmourk the Uruk-Hai 50
3. Aztec the Dwarf 9 3. Dramlug the Uruk-Hai 35
4. Masuh the Dwarf 8 4. Rauko the Uruk-Hai 32
5. Vormen the Dwarf 8 5. Aktu the Uruk-Hai 30
6. Serk the Human 8 6. Kor the Uruk-Hai 28
7. Perego the Wood Elf 7 7. Varuuk the Uruk-Hai 27
8. Gauner the Human 7 8. Twist the Uruk-Hai 25
9. Jargon the Human 5 9. Liruk the Uruk-Hai 17
10. Leito the Human 4 10. Gungnir the Uruk-Hai 13
Total fame for the free peoples of Middle-earth: -300
Total fame for the forces of the Shadow: 300
The power of the Shadow falls over Middle-earth.
R HP:Hurt>nar some kind warrior with healing
You narrate 'some kind warrior with healing'
R HP:Hurt>nar he has regen and cure self
You narrate 'he has regen and cure self'
R HP:Hurt>who
Players
-------
[ 8 Hob] Atomos the Hobbit
[ 8 WdE] Soryan the Elf
[ 35 Dwf] Xenith the Very Mortal
[ 19 Dwf] Athos the Dwarf
[ 38 WdE] Perego Parsil of the Mighty of the West
5 characters displayed.
R HP:Hurt>nar hits good
You narrate 'hits good'
R HP:Hurt>
Through the trees a cloudless sky can be seen.
You are thirsty.
R HP:Hurt>get waterskin all
drink waterskin
drink waterskin
drink waterskin
There doesn't seem to be a waterskin in a leather satchel.
You get a water skin from a backpack.
R HP:Hurt>You drink the water.
put waterskin pack
R HP:Hurt>You drink the water.
You don't feel thirsty any more.
R HP:Hurt>It's empty.
R HP:Hurt>You put a water skin in a backpack.
R HP:Hurt>get waterskin all
get waterskin all
There doesn't seem to be a waterskin in a leather satchel.
You get a water skin from a backpack.
drink waterskin
R HP:Hurt>drink waterskin
There doesn't seem to be a waterskin in a leather satchel.
You get a water skin from a backpack.
R HP:Hurt>It's empty.
R HP:Hurt>It's empty.
R HP:Hurt>get waterskin all
get waterskin all
drink waterskin
drink waterskin
There doesn't seem to be a waterskin in a leather satchel.
You get a water skin from a backpack.
R HP:Hurt>There doesn't seem to be a waterskin in a leather satchel.
There doesn't seem to be a waterskin in a backpack.
R HP:Hurt>You drink the water.
You don't feel thirsty any more.
st
R HP:Hurt>Your stomach can't contain anymore!
R HP:Hurt>l
You stop resting, and stand up.
R HP:Hurt>Narrow Trail Exits are: N E S W
You are riding on a white horse.
A brown horse is here, gazing at you.
R HP:Hurt>get waterskin all
get waterskin all
There doesn't seem to be a waterskin in a leather satchel.
There doesn't seem to be a waterskin in a backpack.
n
R HP:Hurt>There doesn't seem to be a waterskin in a leather satchel.
There doesn't seem to be a waterskin in a backpack.
R HP:Hurt>Bend in the Narrow Trail Exits are: E S W
R HP:Hurt>n
e
You cannot go that way.
R HP:Hurt>n
Bend in the Narrow Trail Exits are: N S W
The tracks of a white horse lead south. Their condition is clear
R HP:Hurt>n
n
Narrow Trail Exits are: N S W
R HP:Hurt>n
Narrow Trail Exits are: N S
R HP:Hurt>hunt
Hidden Path Exits are: S
*an Uruk* is resting here, riding on a black warg.
R HP:Hurt>n
You cannot go that way.
R HP:Bruised>You stop looking for fresh tracks.
R HP:Bruised>You cannot go that way.
R HP:Bruised>set tac ber
You are now employing berserk tactics.
R HP:Bruised>l uruk
This Hai stands before you with Pitch Black eyes. Tattos across his body
represent his home town. Bodymore MD across his back with the skyline of the
raven in the middle. 410 sits across his stomach. A Bird of some sort on both
his arms with tears coming from its eyes. Sleeves of blackness cover the rest
of his body, noone really knows what it all means except him and his gang.
*an Uruk* has some bruises.
*an Uruk* is using:
an ivory ring..It glows blue!
an ivory ring..It glows blue!
a green amulet..It glows blue!
a green amulet..It glows blue!
a black cotton shirt
a glittering crown..It glows blue!
a black pair of cotton pants
a pair of black, padded boots
a black pair of cotton gloves
a pair of shiny black sleeves
a snakeskin belt
a red bracelet..It glows blue!
a red bracelet..It glows blue!
an enruned mithril spear..It glows blue!
a werewolf heart
R HP:Bruised>open brush
Ok.
n
R HP:Bruised>A Broken Thatchet Exits are: N S W
R HP:Bruised>close brush
Ok.
n
R HP:Bruised>Road Over an Ancient Streambed Exits are: N E S W
w
R HP:Bruised>Old Forest Road Exits are: N E S W
A large wild dog watches you carefully.
R HP:Bruised>w
w
Twisting Forest Road Exits are: N E S W
R HP:Bruised>w
Forest of Mirkwood Exits are: N E S W
R HP:Bruised>Light Forest Exits are: N E S
R HP:Bruised>s
e
Tall Foliage Exits are: N E S
R HP:Bruised>Near a Small Light in the Forest Exits are: N E S W
R HP:Bruised>s
A Bright Clearing in the Forest Exits are: N E S W
The skewered corpse of a black warg is lying here.
The skewered corpse of *an Uruk* is lying here.
R HP:Bruised>rest
You sit down and rest your tired bones.
eq
R HP:Bruised>You are using:
a glass phial..It glows blue!..It glows brightly.
an ivory ring..It glows blue!
an ivory ring..It glows blue!
a silver inscribed medallion
a silver inscribed medallion
a thin chain mail shirt
a thin chain coif
a pair of thin chain mail leggings
a pair of shiny black boots
a pair of thin leather gloves
a thin pair of chain sleeves
a werewolf fur
a crimson sash
a golden bracelet..It glows blue!
a golden bracelet..It glows blue!
an enruned mithril spear..It glows blue!
a pewter wine goblet
a silvery werewolf fur
a mithril buckle
a pewter pipeweed tin
a silver embroidered pipeweed satchel
R HP:Bruised>set tac ber
sc
You are now employing berserk tactics.
R HP:Bruised>You have 269/373 hit, 58/58 stamina, 187/192 moves, 2799 spirit.
OB: 181, DB: 9, PB: 37, Speed: 15, Gold: 106, XP Needed: 41K.
R HP:Bruised>who
Players
-------
[ 8 Hob] Atomos the Hobbit
[ 8 WdE] Soryan the Elf
[ 35 Dwf] Xenith the Very Mortal
[ 19 Dwf] Athos the Dwarf
[ 38 WdE] Perego Parsil of the Mighty of the West
5 characters displayed.
in
R HP:Bruised>You are carrying:
a water skin
a water skin
a water skin
a fine silver bastard sword..It glows blue!
a pair of white cotton sleeves
a pair of white cotton pants
a white cotton hood
a white cotton shirt
a fine longsword..It glows blue!
a fine, silver shield
an onyx ring..It glows blue!
a stone ring..It glows blue!
a shimmering light cloak
a shadowy blade..It glows blue!
a leather satchel
a backpack
a runed warhammer..It glows blue!
a dragon shield..It glows blue!
a glittering crown..It glows blue!
an ancient mithril sword..It glows blue!
R HP:Bruised>
*an Uruk* is entering from the north, riding on a black warg.
R HP:Bruised>
*an Uruk* is leaving west, riding on a black warg.
st
R HP:Bruised>j
The sun rises across the fields.
The slightly wane moon shows in the sky.
Above the fields, not a cloud can be seen in the sky.
You stop resting, and stand up.
*an Uruk* is entering from the west, riding on a black warg.
R HP:Bruised>*an Uruk* attacks YOU!
*an Uruk* discovers a weakness in your defense!
*an Uruk* stabs your head extremely hard.
kick
Your bash at *an Uruk* sends him sprawling.
You kick *an Uruk* in the groin, expanding his threshold on pain!
R HP:Hurt, *an Uruk*:Bruised>
You stab *an Uruk*'s left hand extremely hard.
R HP:Hurt, *an Uruk*:Hurt>
You discover a weakness in *an Uruk*'s defense!
You severely wound *an Uruk*'s body with your stab!
R HP:Hurt, *an Uruk*:Hurt>kick
*an Uruk* has recovered from a bash!
*an Uruk* panics, and attempts to flee!
*an Uruk* flees head over heels!
*an Uruk* is leaving east, riding on a black warg.
R HP:Hurt>f
f
Your victim is not here!
R HP:Hurt>They aren't here.
R HP:Hurt>f
They aren't here.
R HP:Hurt>e
f
They aren't here.
R HP:Hurt>Forest of Mirkwood Exits are: N E S W
A fetid black fungus grows here, covering the ground.
A fetid black fungus is here, fighting *an Uruk*.
A black wolf wanders about, growling and frothing at the mouth.
*an Uruk* is here, fighting a fetid black fungus, riding on a black warg.
*an Uruk* panics, and attempts to flee!
*an Uruk* flees head over heels!
*an Uruk* is leaving north, riding on a black warg.
R HP:Hurt>They aren't here.
R HP:Hurt>s
f
A Huge Row of Oaks Exits are: N E W
A large wild dog watches you carefully.
n
R HP:Hurt>n
They aren't here.
R HP:Hurt>f
Forest of Mirkwood Exits are: N E S W
A fetid black fungus grows here, covering the ground.
A fetid black fungus grows here, covering the ground.
A black wolf wanders about, growling and frothing at the mouth.
R HP:Hurt>Forest of Mirkwood Exits are: N E S W
*an Uruk* is riding on a black warg.
R HP:Hurt>You attack *an Uruk*!
You stab *an Uruk*'s left arm extremely hard.
R HP:Hurt, *an Uruk*:Wounded>kick
You kick *an Uruk* in the groin, expanding his threshold on pain!
R HP:Hurt, *an Uruk*:Wounded>
*an Uruk* sends you sprawling with a powerful bash.
R HP:Hurt, *an Uruk*:Wounded>
*an Uruk* kicks you in the shin, OUCH!
R HP:Hurt, *an Uruk*:Wounded>
*an Uruk* discovers a weakness in your defense!
*an Uruk* rushes forward wildly.
*an Uruk* deeply wounds your left arm with his stab.
R HP:Hurt, *an Uruk*:Wounded>nar You severely wound *an Uruk*'s body with your stab!
kick
You have regained your balance!
You narrate 'You severely wound *an Uruk*'s body with your stab!'
R HP:Hurt, *an Uruk*:Wounded>You kick *an Uruk* in the groin, expanding his threshold on pain!
R HP:Hurt, *an Uruk*:Wounded>
*an Uruk* stabs your left leg very hard.
R HP:Wounded, *an Uruk*:Wounded>
You deeply wound *an Uruk*'s body with your stab.
R HP:Wounded, *an Uruk*:Bloodied>
*an Uruk* panics, and attempts to flee!
*an Uruk* flees head over heels!
*an Uruk* is leaving north, riding on a black warg.
R HP:Wounded>
*an Uruk* is entering from the north, riding on a black warg.
R HP:Wounded>ff
You kick *an Uruk* in the groin, expanding his threshold on pain!
*an Uruk* panics, and attempts to flee!
*an Uruk* panics, and attempts to flee!
R HP:Wounded, *an Uruk*:Bloodied>
You rush forward wildly.
You deeply wound *an Uruk*'s body with your stab.
*an Uruk* is dead! R.I.P.
Your spirit increases by 31.
You receive your share of experience -- 3700 points.
*an Uruk* stops riding a black warg.
Your blood freezes as you hear Mamus's death cry.
R HP:Wounded>nar mamus rip
You narrate 'mamus rip'
R HP:Wounded>l in corpse
corpse (here) :
a werewolf heart
an enruned mithril spear..It glows blue!
a red bracelet..It glows blue!
a red bracelet..It glows blue!
a snakeskin belt
a pair of shiny black sleeves
a black pair of cotton gloves
a pair of black, padded boots
a black pair of cotton pants
a glittering crown..It glows blue!
a black cotton shirt
a green amulet..It glows blue!
a green amulet..It glows blue!
an ivory ring..It glows blue!
an ivory ring..It glows blue!
a leather bag
a leather satchel
a leather flask
a long, dark snakeskin..It glows blue!
a long, dark snakeskin..It glows blue!
a long, dark snakeskin..It glows blue!
a leather flask
a leather flask
a dragon-toothed whip..It glows blue!
a leather flask
an obsidian breastplate
an obsidian helmet
a pair of obsidian greaves
a pair of obsidian boots
a pair of obsidian gauntlets
a pair of obsidian vambraces
a spiked ivory club..It glows blue!
R HP:Wounded>
Atomos chats 'I'm gonna go out on a limb here and assume you're a ranger'
R HP:Wounded>