Gurthang vs Zak
 R>n
Dark Forest    Exits are: N E S
The tracks of a white horse lead NORTH.  Their condition is FRESH
The tracks of a white horse lead NORTH.  Their condition is FRESH

R>n
Dark Forest Glade    Exits are: S
A forest troll is here, fighting *an Elf*.
*an Elf* is here, fighting a forest troll, riding on a white horse.
A white horse is here, gleaming in valiant beauty.

R>ec
k
]hit 1.Elf
b
You do not see that here.

R>*an Elf* forces his Will against a forest troll's dexterity!
You attack *an Elf*!
You stab *an Elf*'s body very hard.

R HP:Healthy Mind:in top shape, a forest troll:somewhat dispirited, *an Elf*:Bruised>et
]examine 1.Elf

*an Elf* forces his Will against a forest troll's will!

Your bash at *an Elf* sends him sprawling.
A tall elf with bright shining eyes stands here, grinning.
*an Elf* has some bruises.

*an Elf* is using:
       a stone ring..It glows blue!
       a stone ring..It glows blue!
     a ruby necklace..It glows blue!
     a ruby necklace..It glows blue!
         a lorien-grey cotton shirt
         a silver circlet..It glows blue!
         a lorien-grey pair of cotton pants
         a pair of light sandals..It has a soft glowing aura!
        a lorien-grey pair of cotton gloves
         a lorien-grey pair of cotton sleeves
       a golden shield
      an orange embroidered robe..It glows blue!
     a crimson sash
    a golden bracelet..It glows blue!
    a golden bracelet..It glows blue!
              an enruned wooden staff..It glows blue!
                 a golden sceptre..It glows blue!
         a red silk sash
         a red rose

R HP:Healthy Mind:in top shape, a forest troll:somewhat dispirited, *an Elf*:Bruised>
You stab *an Elf*'s left foot very hard.
A forest troll hits *an Elf*'s body hard.

R HP:Healthy Mind:in top shape, a forest troll:somewhat dispirited, *an Elf*:Bruised>
*an Elf* has recovered from a bash!

R HP:Healthy Mind:in top shape, a forest troll:somewhat dispirited, *an Elf*:Bruised>
*an Elf* forces his Will against a forest troll's concentration!

R HP:Healthy Mind:in top shape, a forest troll:somewhat dispirited, *an Elf*:Bruised>b

*an Elf* forces his Will against a forest troll's intelligence!

ber
]set tactics berserk
ec
Your bash at *an Elf* sends him sprawling.
You are now employing berserk tactics.

R HP:Healthy Mind:in top shape, a forest troll:somewhat dispirited, *an Elf*:Bruised>You do not see that here.

R HP:Healthy Mind:in top shape, a forest troll:somewhat dispirited, *an Elf*:Bruised>l
Dark Forest Glade    Exits are: S
A forest troll is here, fighting *an Elf*.
*an Elf* (busy) is here, fighting a forest troll, riding on a white horse.
A white horse is here, gleaming in valiant beauty.
You are here, fighting *an Elf*, riding on a black warg.
A dark warg stands here, its eyes glowing like a flame.

R HP:Healthy Mind:in top shape, a forest troll:somewhat dispirited, *an Elf*:Bruised>
Flashes of lightning and the sound of heavy rain comes through the trees.
Saving Gurthang.

R HP:Healthy Mind:in top shape, a forest troll:somewhat dispirited, *an Elf*:Hurt>
You stab *an Elf*'s body hard.
A forest troll hits *an Elf*'s head hard.

R HP:Healthy Mind:in top shape, a forest troll:somewhat dispirited, *an Elf*:Hurt>
*an Elf* has recovered from a bash!
*an Elf* panics, and attempts to flee!
*an Elf* flees head over heels!
*an Elf* is leaving south, riding on a white horse.
A white horse leaves south.

R>col enemy cyan
b
You colour enemy cyan.

k
]hit 1.Elf
R>I see no  here.
Bash who?

R>k
]hit 1.Elf
They aren't here.

R>n
They aren't here.

R>You cannot go that way.

prag
R>You start to concentrate.

s
k
]hit 1.Elf
Ok.
You break his insight.
The world seems much duller..
Dark Forest    Exits are: N E S
*an Elf* is riding on a white horse.
A white horse is here, gleaming in valiant beauty.
The tracks of a white horse lead North.  Their condition is Very Clear
The tracks of a black warg lead north.  Their condition is very clear
The tracks of a black warg lead north.  Their condition is very clear
The tracks of a white horse lead North.  Their condition is Very Clear
*an Elf* begins quietly muttering some strange, powerful words.


R>b
You attack *an Elf*!

R HP:Healthy Mind:in top shape, *an Elf*:Hurt>*an Elf* utters a strange command, 'insight'
*an Elf* begins quietly muttering some strange, powerful words.



Your bash at *an Elf* sends him sprawling.

R HP:Healthy Mind:in top shape, *an Elf*:Hurt>ber
]set tactics berserk
l
You are now employing berserk tactics.

R HP:Healthy Mind:in top shape, *an Elf*:Hurt>Dark Forest    Exits are: N E S
*an Elf* (busy) is here, fighting YOU, riding on a white horse.
A white horse is here, gleaming in valiant beauty.
You are here, fighting *an Elf*, riding on a black warg.
A dark warg stands here, its eyes glowing like a flame.
The tracks of a black warg lead north.  Their condition is very clear
The tracks of a black warg lead north.  Their condition is very clear
The tracks of a white horse lead North.  Their condition is Very Clear

R HP:Healthy Mind:in top shape, *an Elf*:Hurt>
*an Elf* has recovered from a bash!

b
R HP:Healthy Mind:in top shape, *an Elf*:Hurt>
*an Elf* begins quietly muttering some strange, powerful words.


R HP:Healthy Mind:in top shape, *an Elf*:Hurt>
*an Elf* utters a strange command, 'insight'
The world seems to gain a few edges for you.


Your mind block is holding strong.

swi
]swing 
Your bash at *an Elf* sends him sprawling.
*an Elf* ducks as you attempt to swing at him.
You stop riding a black warg.
You swing at a black warg, reaching his bones!

HP:Healthy Mind:in top shape, *an Elf*:Hurt>
A black warg hits your right leg.

HP:Scratched Mind:in top shape, *an Elf*:Hurt>
You stab *an Elf*'s body very hard.

HP:Scratched Mind:in top shape, *an Elf*:Hurt>df
[set tactics aggressive]
[fle]

A black warg hits your right leg.

HP:Scratched Mind:in top shape, *an Elf*:Hurt>
*an Elf* has recovered from a bash!

HP:Scratched Mind:in top shape, *an Elf*:Hurt>
*an Elf* forces his Will against your will!

HP:Scratched Mind:slightly dispirited, *an Elf*:Hurt>You are now employing aggressive tactics.

HP:Scratched Mind:slightly dispirited, *an Elf*:Hurt>You flee head over heels.
Dark Forest    Exits are: N E S

HP:Scratched>ber
]set tactics berserk
n
You are now employing berserk tactics.

HP:Scratched>n
Dark Forest    Exits are: N E S
*an Elf* (busy) is riding on a white horse.
A white horse is here, gleaming in valiant beauty.
A dark warg stands here, its eyes glowing like a flame.

HP:Scratched>Dark Forest Glade    Exits are: S
A hunched forest troll moves around here, arms dragging on the ground.

HP:Scratched>
A forest troll attacks YOU!
A forest troll hits your body hard.

HP:Scratched, a forest troll:Healthy>
You stab a forest troll's right arm extremely hard.

HP:Scratched, a forest troll:Scratched>df
[set tactics aggressive]
[fle]
You failed to cool down.

e
HP:Scratched, a forest troll:Scratched>You are too enraged to flee!
HP:Scratched, a forest troll:Scratched>A forest troll hits your left arm extremely hard.
No way!  You're fighting for your life!

HP:Bruised, a forest troll:Scratched>df
[set tactics aggressive]
[fle]

*an Elf* is entering from the south, riding on a white horse.
A white horse enters from the south.

HP:Bruised, a forest troll:Scratched>e
You are now employing aggressive tactics.
*an Elf* attacks YOU!
*an Elf* slashes your right hand.

HP:Bruised, a forest troll:Scratched>PANIC!  You couldn't escape!
[fle]

You discover a weakness in a forest troll's defense!
You deeply wound a forest troll's body with your stab.
No way!  You're fighting for your life!

HP:Bruised, a forest troll:Bruised>You flee head over heels.
Dark Forest    Exits are: N E S
A dark warg stands here, its eyes glowing like a flame.

HP:Bruised>s
s
Dark Forest    Exits are: N E S

HP:Bruised>Dark Forest    Exits are: N E
A massive mirkwolf stares at you through blood red eyes.

HP:Bruised>e
Dark Forest    Exits are: N E S W

HP:Bruised>ber
]set tactics berserk
You are now employing berserk tactics.

HP:Bruised>n
prag
Dark Forest    Exits are: S W

HP:Bruised>You start to concentrate.

w
Ok.
You break his insight.
The world seems much duller..
Dark Forest    Exits are: N E S
*an Elf* is riding on a white horse.
A white horse is here, gleaming in valiant beauty.

HP:Bruised>lead warg
n
A black warg is already following you.

HP:Bruised>Dark Forest    Exits are: N E S
A dark warg stands here, its eyes glowing like a flame.

HP:Bruised>lead warg
You grab a black warg and start leading him.
A black warg starts following you.

k
]hit 1.Elf
k
]hit 1.Elf
k
]hit 1.Elf
k
]hit 1.Elf
They aren't here.

HP:Bruised>ber
]set tactics berserk
They aren't here.

HP:Bruised>They aren't here.

k
]hit 1.Elf
They aren't here.

k
]hit 1.Elf
HP:Bruised>k
]hit 1.Elf
You are now employing berserk tactics.

HP:Bruised>k
]hit 1.Elf
They aren't here.

HP:Bruised>k
]hit 1.Elf
They aren't here.
*an Elf* is entering from the south, riding on a white horse.
A white horse enters from the south.

s
HP:Bruised>k
]hit 1.Elf
You attack *an Elf*!
You stab *an Elf*'s body hard.

HP:Bruised, *an Elf*:Hurt>
*an Elf* discovers a weakness in your defense!
*an Elf* slashes your left leg hard.

HP:Bruised, *an Elf*:Hurt>You do the best you can!

HP:Bruised, *an Elf*:Hurt>b
You do the best you can!

HP:Bruised, *an Elf*:Hurt>No way!  You're fighting for your life!

HP:Bruised, *an Elf*:Hurt>You do the best you can!

HP:Bruised, *an Elf*:Hurt>et
]examine 1.Elf

*an Elf* sends you sprawling with a powerful bash.

HP:Bruised, *an Elf*:Hurt>
*an Elf* discovers a weakness in your defense!
*an Elf* slashes your right hand extremely hard.

HP:Bruised, *an Elf*:Hurt>
*an Elf* slashes your right arm very hard.

HP:Bruised, *an Elf*:Hurt>  
*an Elf* stops using a stone ring.
*an Elf* stops using a stone ring.

HP:Bruised, *an Elf*:Hurt>
*an Elf* slides an ivory ring on to his right ring finger.
*an Elf* slides an ivory ring on to his left ring finger.

HP:Bruised, *an Elf*:Hurt>You have regained your balance!
A tall elf with bright shining eyes stands here, grinning.
*an Elf* is somewhat hurt.

*an Elf* is using:
       an ivory ring..It glows blue!
       an ivory ring..It glows blue!
     a ruby necklace..It glows blue!
     a ruby necklace..It glows blue!
         a lorien-grey cotton shirt
         a silver circlet..It glows blue!
         a lorien-grey pair of cotton pants
         a pair of light sandals..It has a soft glowing aura!
        a lorien-grey pair of cotton gloves
         a lorien-grey pair of cotton sleeves
       a golden shield
      an orange embroidered robe..It glows blue!
     a crimson sash
    a golden bracelet..It glows blue!
    a golden bracelet..It glows blue!
              an ancient mithril sword..It glows blue!
                 a golden sceptre..It glows blue!
         a red silk sash
         a red rose

HP:Bruised, *an Elf*:Hurt>b

*an Elf* slashes your right arm hard.

HP:Hurt, *an Elf*:Hurt>b

*an Elf* discovers a weakness in your defense!
*an Elf* slashes your body hard.

Your bash at *an Elf* sends him sprawling.
Your victim is already bashed!

HP:Hurt, *an Elf*:Hurt>ch
[remove boots]
[remove paint]
[wear all.chain]
You stop using a pair of supple leather boots.

HP:Hurt, *an Elf*:Hurt>Flashes of lightning and the sound of heavy rain comes through the trees.
You stop using a coating of war paint.

HP:Hurt, *an Elf*:Hurt>You wear a thick chain mail hauberk on your body.
You wear a thick chain coif on your head.
You put a thick pair of chain mail leggings on your legs.
You wear a pair of thick chain boots on your feet.
You put a pair of thick chain gloves on your hands.
You wear a heavy pair of chain mail sleeves on your arms.

HP:Hurt, *an Elf*:Hurt>
You stab *an Elf*'s left leg very hard.

HP:Hurt, *an Elf*:Hurt>b
b
Your victim is already bashed!

b
HP:Hurt, *an Elf*:Hurt>b
Your victim is already bashed!

HP:Hurt, *an Elf*:Hurt>b
Your victim is already bashed!

b
HP:Hurt, *an Elf*:Hurt>b
Your victim is already bashed!

HP:Hurt, *an Elf*:Hurt>b
Your victim is already bashed!

HP:Hurt, *an Elf*:Hurt>b
Your victim is already bashed!

HP:Hurt, *an Elf*:Hurt>b
*an Elf* has recovered from a bash!

b
b
b

*an Elf* slashes your left hand.


*an Elf* begins quietly muttering some strange, powerful words.


Your bash at *an Elf* sends him sprawling.
Your victim is already bashed!

HP:Hurt, *an Elf*:Hurt>Your victim is already bashed!

HP:Hurt, *an Elf*:Hurt>Your victim is already bashed!

HP:Hurt, *an Elf*:Hurt>Your victim is already bashed!

HP:Hurt, *an Elf*:Hurt>Your victim is already bashed!

HP:Hurt, *an Elf*:Hurt>You stab *an Elf*'s body very hard.
Your victim is already bashed!

l
HP:Hurt, *an Elf*:Wounded>Dark Forest    Exits are: N E S
A dark warg stands here, its eyes glowing like a flame.
A dark warg stands here, its eyes glowing like a flame.
*an Elf* (busy) is here, fighting YOU, riding on a white horse.
A white horse is here, gleaming in valiant beauty.

HP:Hurt, *an Elf*:Wounded>swi
]swing 
You swing at *an Elf*, reaching his bones!

HP:Hurt, *an Elf*:Wounded>
*an Elf* has recovered from a bash!
*an Elf* begins quietly muttering some strange, powerful words.


HP:Hurt, *an Elf*:Wounded>swi
]swing 

*an Elf* utters a strange command, 'poison'
You feel very sick.
*an Elf*'s poisons flows through your veins!

HP:Hurt, *an Elf*:Wounded>
*an Elf* panics, and attempts to flee!
*an Elf* flees head over heels!
*an Elf* is leaving south, riding on a white horse.
A white horse leaves south.

HP:Hurt>Your victim is not here!

n
HP:Hurt>
*an Elf* is entering from the south, riding on a white horse.
A white horse enters from the south.

HP:Hurt>
*an Elf* begins quietly muttering some strange, powerful words.


n
Dark Forest Glade    Exits are: S
A hunched forest troll moves around here, arms dragging on the ground.

HP:Hurt>You cannot go that way.

HP:Hurt>s   
k
]hit 1.Elf
s
Dark Forest    Exits are: N E S
*an Elf* is riding on a white horse.
A white horse is here, gleaming in valiant beauty.

k
]hit 1.Elf
HP:Hurt>You attack *an Elf*!
You discover a weakness in *an Elf*'s defense!
You deeply wound *an Elf*'s right foot with your stab.

HP:Hurt, *an Elf*:Wounded>
*an Elf* lightly slashes your body.

HP:Hurt, *an Elf*:Wounded>No way!  You're fighting for your life!

HP:Hurt, *an Elf*:Wounded>You do the best you can!

HP:Hurt, *an Elf*:Wounded>
*an Elf* panics, and attempts to flee!
*an Elf* flees head over heels!
*an Elf* is leaving north, riding on a white horse.
A white horse leaves north.

HP:Hurt>swi
]swing 
Your victim is not here!

k
]hit 1.Elf
HP:Hurt>k
]hit 1.Elf
They aren't here.
*an Elf* is entering from the north, riding on a white horse.
A white horse enters from the north.

k
]hit 1.Elf
HP:Hurt>k
]hit 1.Elf
You attack *an Elf*!

HP:Hurt, *an Elf*:Wounded>k
]hit 1.Elf

*an Elf* discovers a weakness in your defense!
*an Elf* slashes your body.

k
]hit 1.Elf
HP:Hurt, *an Elf*:Wounded>You do the best you can!

HP:Hurt, *an Elf*:Wounded>You do the best you can!

HP:Hurt, *an Elf*:Wounded>swi
]swing 
You do the best you can!

HP:Hurt, *an Elf*:Wounded>You do the best you can!

HP:Hurt, *an Elf*:Wounded>You swing at *an Elf*, reaching his bones!
*an Elf* panics, and attempts to flee!
*an Elf* flees head over heels!
*an Elf* is leaving east, riding on a white horse.
A white horse leaves east.

HP:Hurt>
*an Elf* is entering from the east, riding on a white horse.
A white horse enters from the east.

HP:Hurt>k
]hit 1.Elf

*an Elf* begins quietly muttering some strange, powerful words.


HP:Hurt>swi
]swing 

*an Elf* utters a strange command, 'curing saturation'
You feel yourself becoming healthier.
*an Elf* is leaving south, riding on a white horse.
A white horse leaves south.

HP:Hurt>They aren't here.

HP:Hurt>Your victim is not here!

HP:Hurt>s
k
]hit 1.Elf
Dark Forest    Exits are: N E S
*an Elf* (busy) is riding on a white horse.
A white horse is here, gleaming in valiant beauty.

swi
]swing 
HP:Hurt>You attack *an Elf*!
You stab *an Elf*'s body hard.

HP:Hurt, *an Elf*:Bloodied>*an Elf* slashes your body.
*an Elf* ducks as you attempt to swing at him.

HP:Hurt, *an Elf*:Bloodied>
*an Elf* panics, and attempts to flee!
*an Elf* flees head over heels!
*an Elf* is leaving east, riding on a white horse.
A white horse leaves east.

HP:Hurt>k
]hit 1.Elf
k
]hit 1.Elf
e
k
]hit 1.Elf
They aren't here.

HP:Hurt>They aren't here.

HP:Hurt>Dark Forest    Exits are: S W

HP:Hurt>They aren't here.

HP:Hurt>h
l
Ok, you'll try to notice fresh tracks.

s
HP:Hurt>Dark Forest    Exits are: S W
A dark warg stands here, its eyes glowing like a flame.
A dark warg stands here, its eyes glowing like a flame.
The tracks of a white horse lead West.  Their condition is Very Clear
The tracks of a white horse lead West.  Their condition is Very Clear
The tracks of a white horse lead SOUTH.  Their condition is FRESH
The tracks of a black warg lead west.  Their condition is very clear
The tracks of a black warg lead west.  Their condition is clear
The tracks of a white horse lead SOUTH.  Their condition is FRESH

HP:Hurt>Dark Forest    Exits are: N E S W
The tracks of a white horse lead south.  Their condition is clear
The tracks of a black warg lead north.  Their condition is clear
The tracks of a white horse lead SOUTH.  Their condition is FRESH
The tracks of *an Uruk* lead north.  Their condition is very clear

HP:Hurt>cast remove
You start to concentrate.

s
Ok.
A warm feeling runs through your body.
Scorched Forest    Exits are: N E S W
Snow lies upon the ground.
The tracks of a white horse lead North.  Their condition is Very Clear
The tracks of a white horse lead EAST.  Their condition is FRESH

HP:Hurt>e
Dark Forest    Exits are: E S W
A writhing mass of swamp bugs is buzzing through the air here.
The tracks of a white horse lead west.  Their condition is clear

HP:Hurt>e
Dark Forest    Exits are: N E W
The tracks of a white horse lead north.  Their condition is clear

HP:Hurt>n
Dark Forest    Exits are: E S W
The tracks of a white horse lead west.  Their condition is clear
The tracks of a black warg lead west.  Their condition is clear

HP:Hurt>s
Dark Forest    Exits are: N E W
The tracks of a black warg lead north.  Their condition is fresh
The tracks of a black warg lead north.  Their condition is fresh
The tracks of a black warg lead north.  Their condition is clear

HP:Hurt>s
w
You cannot go that way.

s
HP:Hurt>Dark Forest    Exits are: E S W
A writhing mass of swamp bugs is buzzing through the air here.
The tracks of a black warg lead east.  Their condition is fresh
The tracks of a white horse lead SOUTH.  Their condition is FRESH
The tracks of a black warg lead east.  Their condition is fresh
The tracks of *an Uruk* lead east.  Their condition is fresh
The tracks of a white horse lead SOUTH.  Their condition is FRESH

HP:Hurt>Dark Forest    Exits are: N E W

HP:Hurt>w
On the Fringes of a Swamp    Exits are: N E S W
The tracks of a white horse lead WEST.  Their condition is FRESH
The tracks of a white horse lead WEST.  Their condition is FRESH

HP:Hurt>w
In a Swamp    Exits are: N E S W
A large leech is here, oozing towards you.

HP:Hurt>w
Water-Filled Sinkhole    Exits are: N E S W
A big humanoid figure all covered with mud is here.
The tracks of a white horse lead WEST.  Their condition is FRESH
The tracks of a white horse lead WEST.  Their condition is FRESH

HP:Hurt>w
Swampy Hole    Exits are: N E S W
A large hummerhorn hovers before you.
The tracks of a white horse lead NORTH.  Their condition is FRESH
The tracks of a white horse lead NORTH.  Their condition is FRESH

HP:Hurt MV:Weary>n
Marshy Ground    Exits are: N E S
The tracks of a white horse lead EAST.  Their condition is FRESH

HP:Hurt MV:Weary>e
The storm intesifies as flashes of lightning pierce the sky.
Low Swampland    Exits are: E S W
A large hummerhorn hovers before you.
The tracks of a white horse lead east.  Their condition is clear
The tracks of a white horse lead east.  Their condition is clear

HP:Hurt S:Surging MV:Weary>l
Low Swampland    Exits are: E S W
A large hummerhorn hovers before you.
A dark warg stands here, its eyes glowing like a flame.
A dark warg stands here, its eyes glowing like a flame.
The tracks of a white horse lead east.  Their condition is clear

HP:Hurt S:Surging MV:Weary>e
On the Fringes of a Swamp    Exits are: E S W
The tracks of a white horse lead east.  Their condition is clear
The tracks of a white horse lead east.  Their condition is clear

HP:Hurt S:Surging MV:Weary>vit
You start to concentrate.

e
You lost your concentration!
Scorched Forest    Exits are: N E S W
Snow lies upon the ground.
The tracks of *an Uruk* lead east.  Their condition is very clear
The tracks of a white horse lead East.  Their condition is Very Clear
The tracks of a white horse lead North.  Their condition is Very Clear
The tracks of a black warg lead east.  Their condition is fresh
The tracks of a white horse lead NORTH.  Their condition is FRESH

HP:Hurt MV:Weary>n
Dark Forest    Exits are: N E S W
The tracks of a black warg lead south.  Their condition is very clear
The tracks of a white horse lead West.  Their condition is Very Clear
The tracks of a black warg lead south.  Their condition is very clear
The tracks of a white horse lead South.  Their condition is Very Clear
The tracks of *an Uruk* lead north.  Their condition is clear

HP:Hurt MV:Weary>
*an Elf* (busy) is entering from the west, riding on a white horse.
A white horse enters from the west.

n
HP:Hurt MV:Weary>Dark Forest    Exits are: S W
The tracks of a white horse lead west.  Their condition is clear
The tracks of a black warg lead south.  Their condition is very clear
The tracks of a white horse lead west.  Their condition is clear
The tracks of a black warg lead south.  Their condition is very clear
The tracks of *an Uruk* lead south.  Their condition is very clear

HP:Hurt MV:Tired>s
k
]hit 1.Elf
Dark Forest    Exits are: N E S W
*an Elf* is riding on a white horse.
A white horse is here, gleaming in valiant beauty.
The tracks of a black warg lead north.  Their condition is fresh
The tracks of a white horse lead West.  Their condition is Very Clear
The tracks of a black warg lead south.  Their condition is very clear
The tracks of a white horse lead South.  Their condition is Very Clear
The tracks of a white horse lead South.  Their condition is Very Clear
The tracks of *an Uruk* lead south.  Their condition is very clear

HP:Hurt MV:Tired>
*an Elf* attacks YOU!
*an Elf* scratches your left arm as he pounds you.

HP:Hurt MV:Tired, *an Elf*:Wounded>You do the best you can!

HP:Hurt MV:Tired, *an Elf*:Wounded>
You deeply wound *an Elf*'s left arm with your stab.

HP:Hurt MV:Tired, *an Elf*:Bloodied>b

*an Elf* scratches your right arm as he pounds you.

swi
]swing 

*an Elf* panics, and attempts to flee!
*an Elf* flees head over heels!
*an Elf* is leaving south, riding on a white horse.
A white horse leaves south.

You can not do it this way.
Your victim is not here!

HP:Hurt MV:Tired>
You feel heavier again.

HP:Hurt MV:Weary>k
]hit 1.Elf
s
They aren't here.

k
]hit 1.Elf
HP:Hurt MV:Weary>Scorched Forest    Exits are: N E S W
Snow lies upon the ground.
*an Elf* is riding on a white horse.
A white horse is here, gleaming in valiant beauty.
The tracks of *an Uruk* lead east.  Their condition is very clear
The tracks of a black warg lead north.  Their condition is fresh
The tracks of a white horse lead East.  Their condition is Very Clear
The tracks of a white horse lead North.  Their condition is Very Clear
The tracks of a black warg lead north.  Their condition is fresh
The tracks of a white horse lead NORTH.  Their condition is FRESH

HP:Hurt MV:Tired>You attack *an Elf*!

HP:Hurt MV:Tired Mind:in top shape, *an Elf*:Bloodied>swi
]swing 
You swing at *an Elf*, reaching his bones!
*an Elf* begins quietly muttering some strange, powerful words.


HP:Hurt MV:Tired Mind:in top shape, *an Elf*:Bloodied>
You stab *an Elf*'s head very hard.
*an Elf* begins quietly muttering some strange, powerful words.


HP:Hurt MV:Tired Mind:in top shape, *an Elf*:Bloodied>
*an Elf* utters a strange command, 'insight'
The world seems to gain a few edges for you.
*an Elf* panics, and attempts to flee!
*an Elf* flees head over heels!
*an Elf* is leaving south, riding on a white horse.
A white horse leaves south.

HP:Hurt MV:Tired>k
]hit 1.Elf
k
]hit 1.Elf
k
]hit 1.Elf
k
]hit 1.Elf
s
They aren't here.

k
]hit 1.Elf
HP:Hurt MV:Tired>They aren't here.

HP:Hurt MV:Weary>They aren't here.

HP:Hurt MV:Weary>They aren't here.

HP:Hurt MV:Weary>On the Fringes of a Swamp    Exits are: N E S W
The tracks of a white horse lead SOUTH.  Their condition is FRESH
The tracks of a black warg lead west.  Their condition is clear

HP:Hurt MV:Tired>s
They aren't here.

k
]hit 1.Elf
Swampy Forest in Mirkwood    Exits are: N %E% %S% W
*an Elf* is riding on a white horse.
A white horse is here, gleaming in valiant beauty.

HP:Hurt MV:Tired>swi
]swing 
You attack *an Elf*!
You discover a weakness in *an Elf*'s defense!
You deeply wound *an Elf*'s head with your stab.

HP:Hurt MV:Tired Mind:in top shape, *an Elf*:Awful>
*an Elf* forces his Will against your constitution!

HP:Hurt MV:Tired Mind:barely sickly, *an Elf*:Awful>You smash *an Elf*'s head with your swing, snapping his spine at the neck.
*an Elf* is dead!  R.I.P.
Your spirit increases by 265.
You receive your share of experience -- 7602 points.
[get all.gold corpse]
*an Elf* stops riding a white horse.
Your blood freezes as you hear Zak's death cry.
A white horse stops following *an Elf*.


# Ran around and practiced some, idled some, and made my way back north
# to the new mage tower.


>
Someone yells 'Sound the alarms! An intruder has been spotted at Guard Post before a Ford!'

>where
Players in your Zone
--------------------
Gurthang             - A Hastily Built Barracks

>stand
You stop resting, and stand up.

e
>e
e
An Ancient Quarry    Exits are: N E S W %U%
An uruk-hai warrior stands here, waiting for something to kill.

>An Intersection in a Tunnel    Exits are: N E W

>A Narrow Tunnel    Exits are: E S W
An uruk-hai warrior stands here, waiting for something to kill.

>w
w
An Intersection in a Tunnel    Exits are: N E W

>An Ancient Quarry    Exits are: N E S W %U%
An uruk-hai warrior stands here, waiting for something to kill.

>ber
]set tactics berserk
u
You are now employing berserk tactics.

>A Transformed Quarry    Exits are: N E S D
An uruk slavemaster stands here with whip in hand.
A beaten orcish slave stands here, fearing another thrashing.
A beaten orcish slave stands here, fearing another thrashing.

>k
]hit 1.Elf
They aren't here.

>k
]hit 1.Elf
ee
]examine east
They aren't here.

>To the east you see:
Before an Old Quarry    Exits are: N S %W%
Snow lies upon the ground.
*an Elf* is standing here.
A white horse is here, gleaming in valiant beauty.
A brown horse is here, gazing at you.

>k
]hit 1.Elf
They aren't here.

>k
]hit 1.Elf
e
They aren't here.

k
]hit 1.Elf
>b
Before an Old Quarry    Exits are: N S %W%
Snow lies upon the ground.
*an Elf* is standing here.
A white horse is here, gleaming in valiant beauty.
A brown horse is here, gazing at you.

>You attack *an Elf*!
You stab *an Elf*'s right hand very hard.

HP:Healthy, *an Elf*:Scratched>
*an Elf* lightly pounds your head.

HP:Scratched, *an Elf*:Scratched>et
]examine 1.Elf

*an Elf* lightly pounds your head.
*an Elf* begins quietly muttering some strange, powerful words.


Your bash at *an Elf* sends him sprawling.
A tall elf with bright shining eyes stands here, grinning.
*an Elf* has a few scratches.

*an Elf* is using:
       a stone ring..It glows blue!
       an ivory ring..It glows blue!
     a silver inscribed medallion
     a silver inscribed medallion
         a lorien-grey cotton shirt
         a silver circlet..It glows blue!
         a lorien-grey pair of cotton pants
         a pair of light sandals..It has a soft glowing aura!
        a lorien-grey pair of cotton gloves
         a lorien-grey pair of cotton sleeves
       a golden shield
      an orange embroidered robe..It glows blue!
     a crimson sash
    a golden bracelet..It glows blue!
    a golden bracelet..It glows blue!
              an enruned wooden staff..It glows blue!
         a red silk sash

HP:Scratched, *an Elf*:Scratched>ber
]set tactics berserk
You are now employing berserk tactics.

HP:Scratched, *an Elf*:Scratched>
*an Elf* has recovered from a bash!
*an Elf* begins quietly muttering some strange, powerful words.


HP:Scratched, *an Elf*:Scratched>swi
]swing 
*an Elf* utters a strange command, 'insight'
You swing at *an Elf*, reaching his bones!

HP:Scratched, *an Elf*:Scratched>
*an Elf* begins quietly muttering some strange, powerful words.


HP:Scratched, *an Elf*:Scratched>b

*an Elf* utters a strange command, 'poison'
You feel very sick.
*an Elf*'s poisons flows through your veins!

HP:Scratched, *an Elf*:Scratched>
*an Elf* lightly pounds your body.
*an Elf* panics, and attempts to flee!
*an Elf* flees head over heels!
*an Elf* leaves north.
A white horse leaves north.
A brown horse leaves north.

HP:Scratched>I see no  here.
Bash who?

HP:Scratched> 
*an Elf* enters from the north.
A white horse enters from the north.
A brown horse enters from the north.

HP:Scratched>
*an Elf* begins quietly muttering some strange, powerful words.


HP:Scratched>bt
]bash 1.Elf
swi
]swing 

*an Elf* utters a strange command, 'curing saturation'
You feel yourself becoming healthier.


*an Elf* attacks YOU!
*an Elf* lightly pounds your body.

Your bash at *an Elf* sends him sprawling.
You swing at *an Elf*, reaching his bones!

HP:Scratched, *an Elf*:Bruised>swi
]swing 
You swing at *an Elf*, reaching his bones!

HP:Scratched, *an Elf*:Bruised>
*an Elf* has recovered from a bash!

HP:Scratched, *an Elf*:Bruised>
*an Elf* panics, and attempts to flee!
*an Elf* flees head over heels!
*an Elf* leaves north.
A white horse leaves north.
A brown horse leaves north.

HP:Scratched>swi
]swing 

*an Elf* enters from the north.
A white horse enters from the north.
A brown horse enters from the north.

HP:Scratched>
*an Elf* begins quietly muttering some strange, powerful words.


HP:Scratched>k
]hit 1.Elf

*an Elf* utters a strange command, 'hallucinate'
The world around you blurs and fades.


HP:Scratched, *an Elf*:Bruised>
*an Elf* discovers a weakness in your defense!
*an Elf* pounds your right leg hard.
You discover a weakness in *an Elf*'s defense!
You hit thin air!

HP:Scratched, *an Elf*:Bruised>You swing at *an Elf*, reaching his bones!

HP:Scratched, *an Elf*:Bruised>
*an Elf* sends you sprawling with a powerful bash.
*an Elf* stops using an enruned wooden staff.

HP:Scratched, *an Elf*:Bruised>
*an Elf* wields an ancient mithril sword.

HP:Scratched, *an Elf*:Bruised>
*an Elf* begins quietly muttering some strange, powerful words.


HP:Scratched, *an Elf*:Bruised>df
[set tactics aggressive]
[fle]

*an Elf* utters a strange command, 'confuse'
Strange thoughts stream through your mind, making it hard to concentrate.


HP:Scratched, *an Elf*:Bruised>You have regained your balance!
You do the best you can!

HP:Scratched, *an Elf*:Bruised>You are now employing aggressive tactics.

HP:Scratched, *an Elf*:Bruised>PANIC!  You couldn't escape!
[fle]

You flee head over heels.
Scattered Tents    Exits are: N S
Snow lies upon the ground.

HP:Scratched>s

*an Elf* enters from the south.
A white horse enters from the south.
A brown horse enters from the south.

w
HP:Scratched>d

*an Elf* attacks YOU!
*an Elf* slashes your head very hard.

HP:Scratched, *an Elf*:Bruised>You hit thin air!
No way!  You're fighting for your life!

HP:Scratched, *an Elf*:Bruised>No way!  You're fighting for your life!

f
No way!  You're fighting for your life!

HP:Scratched, *an Elf*:Bruised>You flee head over heels.
Before an Old Quarry    Exits are: N S %W%
Snow lies upon the ground.

HP:Scratched>def
]set tactics defensive
You are now employing defensive tactics.

w
d
HP:Scratched>A Transformed Quarry    Exits are: N E S D
An uruk slavemaster stands here with whip in hand.
A beaten orcish slave stands here, fearing another thrashing.
A beaten orcish slave stands here, fearing another thrashing.

HP:Scratched>An Ancient Quarry    Exits are: N E S W %U%
An uruk-hai warrior stands here, waiting for something to kill.

HP:Scratched>e
e
e
An Intersection in a Tunnel    Exits are: N E W

e
HP:Scratched>A Narrow Tunnel    Exits are: E S W
An uruk-hai warrior stands here, waiting for something to kill.

HP:Scratched>An Escape Tunnel    Exits are: W (U)
A beaten orcish slave stands here, fearing another thrashing.

HP:Scratched>u
You cannot go that way.

HP:Scratched>The trapdoor seems to be closed.

HP:Scratched>o
]open trapdoor 
u
x
]close trapdoor 
Ok.

HP:Scratched>The Guard Tower    Exits are: (E) U D
A tall strong guard stands here, waiting patiently for any non-uruk to arrive.
A solemn orc stands expressionless, opening and closing the door.

HP:Scratched>aff
Ok.

HP:Scratched>You are affected by:
confuse                        (fast-acting)
hallucinate                    (long)
curing saturation              (fast-acting)
poison                         (long)
anger                          (medium)
vitality                       (fast-acting)
insight                        (long)
mind block                     (medium)

HP:Scratched>x
]close trapdoor 
x
]close trapdoor 
x
]close trapdoor 
It's already closed!

x
]close trapdoor 
HP:Scratched>x
]close trapdoor 
It's already closed!

HP:Scratched>It's already closed!

HP:Scratched>It's already closed!

HP:Scratched>It's already closed!

HP:Scratched>bash gurthang
Aren't we funny today...

HP:Scratched>x
]close trapdoor 
x
]close trapdoor 
It's already closed!

x
]close trapdoor 
HP:Scratched>x
]close trapdoor 
x
]close trapdoor 
It's already closed!

HP:Scratched>It's already closed!

HP:Scratched>It's already closed!

HP:Scratched>It's already closed!

def
]set tactics defensive
HP:Scratched>You are now employing defensive tactics.

one
[remove spear]
[wear shield]
[wield 2.spear]
HP:Scratched>x
]close trapdoor 
x
]close trapdoor 
You stop using an enruned mithril spear.

x
]close trapdoor 
HP:Scratched>You start to use a light, mithril buckler as a shield.

x
]close trapdoor 
HP:Scratched>x
]close trapdoor 
You wield a limestone-tipped spear.

HP:Scratched>x
]close trapdoor 
It's already closed!

HP:Scratched>x
]close trapdoor 
It's already closed!

HP:Scratched>x
]close trapdoor 
It's already closed!

x
]close trapdoor 
HP:Scratched>x
]close trapdoor 
The trapdoor is opened from the other side.
An uruk-hai warrior enters from below.
Ok.

HP:Scratched>x
]close trapdoor 
It's already closed!

HP:Scratched>x
]close trapdoor 
It's already closed!

x
]close trapdoor 
HP:Scratched>x
]close trapdoor 
It's already closed!

HP:Scratched>It's already closed!

HP:Scratched>It's already closed!

HP:Scratched>It's already closed!

HP:Scratched>x
]close trapdoor 
It's already closed!

x
]close trapdoor 
HP:Scratched>x
]close trapdoor 
It's already closed!

HP:Scratched>x
]close trapdoor 
It's already closed!

HP:Scratched>x
]close trapdoor 
It's already closed!

HP:Scratched>It's already closed!

HP:Scratched>x
]close trapdoor 
An uruk-hai warrior opens the towerdoor.
It's already closed!

HP:Scratched>x
]close trapdoor 
It's already closed!

HP:Scratched>x
]close trapdoor 
It's already closed!

HP:Scratched>x
]close trapdoor 
It's already closed!

HP:Scratched>x
]close trapdoor 
It's already closed!

HP:Scratched>x
]close trapdoor 
It's already closed!

HP:Scratched>x
]close trapdoor 
It's already closed!

HP:Scratched>x
]close trapdoor 
It's already closed!

HP:Scratched>It's already closed!

HP:Scratched>It's already closed!

HP:Scratched>It's already closed!

HP:Scratched>It's already closed!

HP:Scratched>x
]close trapdoor 
It's already closed!

HP:Scratched>
A solemn orc closes the towerdoor.
An uruk-hai warrior opens the towerdoor.

HP:Scratched>x
]close towerdoor 
Ok.

ee
]examine east
HP:Scratched>x
]close towerdoor 
You see nothing special.
The towerdoor is closed.

HP:Scratched>x
]close towerdoor 
x
]close towerdoor 
It's already closed!

HP:Scratched>x
]close towerdoor 
It's already closed!

HP:Scratched>An uruk-hai warrior opens the towerdoor.
Ok.

HP:Scratched>It's already closed!

HP:Scratched>ed
]examine down
You see something strange.

HP:Scratched>
An uruk-hai warrior opens the towerdoor.

HP:Scratched>
*an Elf* enters from the east.
A white horse enters from the east.
A brown horse enters from the east.

HP:Scratched>cl trapdoor
[close trapdoor ]

*an Elf* attacks YOU!
*an Elf* slashes your body.

HP:Scratched, *an Elf*:Bruised>It's already closed!

HP:Scratched, *an Elf*:Bruised>def
]set tactics defensive

You writhe in pain as poison courses through your veins.
An uruk lieutenant attacks *an Elf*!
An uruk-hai warrior says 'I must protect my friend!'
An uruk-hai warrior assists an uruk lieutenant.
An uruk-hai warrior attacks *an Elf*!
An uruk-hai warrior slashes *an Elf*'s body very hard.

HP:Scratched, *an Elf*:Bruised>You are now employing defensive tactics.

HP:Scratched, *an Elf*:Bruised>ee
]examine east

*an Elf* slashes your head hard.

HP:Bruised, *an Elf*:Bruised>x
]close trapdoor 
To the east you see:
Below the Guard Tower    Exits are: N S W
A pathetic chicken is here, pecking the ground.
A pathetic chicken is here, pecking the ground.
A pathetic chicken is here, pecking the ground.
The towerdoor is open.

HP:Bruised, *an Elf*:Bruised>x
]close towerdoor 
It's already closed!

x
]close towerdoor 
HP:Bruised, *an Elf*:Bruised>x
]close towerdoor 
Ok.

HP:Bruised, *an Elf*:Bruised>x
]close towerdoor 
It's already closed!

HP:Bruised, *an Elf*:Bruised>It's already closed!

HP:Bruised, *an Elf*:Bruised>def
]set tactics defensive
It's already closed!

HP:Bruised, *an Elf*:Bruised>f
You are now employing defensive tactics.

HP:Bruised, *an Elf*:Bruised>PANIC!  You couldn't escape!
[fle]

You flee head over heels.
An Arcane Study    Exits are: D
The young uruk mage stands at a window, staring out over Mirkwood Forest.

HP:Bruised>d

*an Elf* enters from below.
A white horse enters from below.
A brown horse enters from below.

x
]close towerdoor 
HP:Bruised>x
]close towerdoor 
The Guard Tower    Exits are: (E) U
A tall strong guard stands here, waiting patiently for any non-uruk to arrive.
A solemn orc stands expressionless, opening and closing the door.
An uruk-hai warrior stands here, waiting for something to kill.

HP:Bruised>x
]close towerdoor 
An uruk-hai warrior leaves up.
It's already closed!

x
]close towerdoor 
HP:Bruised>It's already closed!

HP:Bruised>It's already closed!

HP:Bruised>x
]close towerdoor 
It's already closed!

x
]close towerdoor 
HP:Bruised>x
]close towerdoor 
It's already closed!

HP:Bruised>x
]close towerdoor 
It's already closed!

HP:Bruised>x
]close towerdoor 
It's already closed!

HP:Bruised>x
]close towerdoor 
It's already closed!

HP:Bruised>x
]close towerdoor 
It's already closed!

x
]close towerdoor 
HP:Bruised>It's already closed!

HP:Bruised>x
]close towerdoor 
It's already closed!

x
]close towerdoor 
HP:Bruised>x
]close towerdoor 
It's already closed!

HP:Bruised>x
]close towerdoor 
It's already closed!
*an Elf* enters from above.
A white horse enters from above.
A brown horse enters from above.

HP:Bruised>x
]close towerdoor 
It's already closed!

HP:Bruised>x
]close towerdoor 
It's already closed!
*an Elf* opens the trapdoor.

HP:Bruised>x
]close towerdoor 
A solemn orc closes the trapdoor.
A solemn orc attacks *an Elf*!
A solemn orc slashes *an Elf*'s left arm hard.
An uruk-hai warrior enters from above.
It's already closed!

HP:Bruised>It's already closed!

x
]close trapdoor 
HP:Bruised>x
]close trapdoor 
It's already closed!

HP:Bruised>x
]close trapdoor 
*an Elf* slashes a solemn orc.
It's already closed!

HP:Bruised>It's already closed!

HP:Bruised>It's already closed!
*an Elf* panics, and attempts to flee!
*an Elf* flees head over heels!
*an Elf* leaves up.
A white horse leaves up.
A brown horse leaves up.

HP:Bruised>It's already closed!

HP:Bruised>
An uruk-hai warrior leaves up.

HP:Bruised>close trapdoor
It's already closed!

HP:Bruised>cl trapdoor
[close trapdoor ]

*an Elf* enters from above.
A white horse enters from above.
A brown horse enters from above.

HP:Bruised>x
]close trapdoor 
It's already closed!

x
]close trapdoor 
HP:Bruised>x
]close trapdoor 
x
]close trapdoor 
An uruk lieutenant attacks *an Elf*!
An uruk-hai warrior enters from above.
It's already closed!

x
]close trapdoor 
HP:Bruised>x
]close trapdoor 
It's already closed!
*an Elf* opens the trapdoor.

HP:Bruised>Ok.

HP:Bruised>x
]close trapdoor 
An uruk-hai warrior says 'I must protect my friend!'
An uruk-hai warrior assists an uruk lieutenant.
An uruk-hai warrior attacks *an Elf*!
An uruk-hai warrior slashes *an Elf*'s right arm.
It's already closed!

x
]close trapdoor 
HP:Bruised>x
]close trapdoor 
It's already closed!

HP:Bruised>It's already closed!

HP:Bruised>x
]close trapdoor 
It's already closed!
*an Elf* panics, and attempts to flee!
*an Elf* flees head over heels!
*an Elf* leaves up.
A white horse leaves up.
A brown horse leaves up.

HP:Bruised>x
]close trapdoor 
It's already closed!
*an Elf* enters from above.
A white horse enters from above.
A brown horse enters from above.

HP:Bruised>x
]close trapdoor 
It's already closed!
*an Elf* opens the trapdoor.

x
]close trapdoor 
HP:Bruised>Ok.

HP:Bruised>x
]close trapdoor 
It's already closed!

x
]close trapdoor 
HP:Bruised>It's already closed!

HP:Bruised>x
]close trapdoor 
An uruk lieutenant attacks *an Elf*!
An uruk lieutenant slashes *an Elf*'s right arm hard.
An uruk-hai warrior says 'I must protect my friend!'
An uruk-hai warrior assists an uruk lieutenant.
An uruk-hai warrior attacks *an Elf*!
It's already closed!

HP:Bruised>It's already closed!

HP:Bruised>x
]close trapdoor 
It's already closed!

x
]close trapdoor 
HP:Bruised>It's already closed!

HP:Bruised>x
]close trapdoor 
An uruk-hai warrior slashes *an Elf*'s head hard.
It's already closed!

x
]close trapdoor 
HP:Bruised>x
]close trapdoor 
It's already closed!

HP:Bruised>x
]close trapdoor 
It's already closed!
*an Elf* panics, and attempts to flee!
*an Elf* flees head over heels!
*an Elf* leaves up.
A white horse leaves up.
A brown horse leaves up.

HP:Bruised>x
]close trapdoor 
It's already closed!
*an Elf* enters from above.
A white horse enters from above.
A brown horse enters from above.

HP:Bruised>It's already closed!
*an Elf* opens the towerdoor.

x
]close trapdoor 
HP:Bruised>x
]close trapdoor 
It's already closed!
*an Elf* leaves east.
A white horse leaves east.
A brown horse leaves east.

HP:Bruised>x
]close trapdoor 
It's already closed!

HP:Bruised>It's already closed!

HP:Bruised>It's already closed!

HP:Bruised>It's already closed!

HP:Bruised>score
You have 396/446 hit, 67/67 stamina, 129/184 moves, 2020 spirit.
OB: 71, DB: 8, PB: 71, Speed: 16, Gold: 351, XP Needed: 88K.

HP:Bruised>ee
]examine east
To the east you see:
Below the Guard Tower    Exits are: N S W
A pathetic chicken is here, pecking the ground.
A pathetic chicken is here, pecking the ground.
A pathetic chicken is here, pecking the ground.
*an Elf* (busy) is standing here.
A white horse is here, gleaming in valiant beauty.
A brown horse is here, gazing at you.
The towerdoor is open.

HP:Bruised>cl
[close  ]
#deleted variable: `$door'
You can not do it this way.

HP:Bruised>cl towerdoor
[close towerdoor ]
#new variable: `$door'
u
Ok.

HP:Bruised>An Arcane Study    Exits are: D
The young uruk mage stands at a window, staring out over Mirkwood Forest.

HP:Bruised>score
aff
You have 399/446 hit, 67/67 stamina, 127/184 moves, 2020 spirit.
OB: 74, DB: 11, PB: 74, Speed: 16, Gold: 351, XP Needed: 88K.

HP:Bruised>You are affected by:
confuse                        (fast-acting)
curing saturation              (fast-acting)
poison                         (long)
anger                          (medium)
vitality                       (fast-acting)
insight                        (long)
mind block                     (medium)

HP:Bruised>conc
You start focusing your mind.


Saving Gurthang.


d
You release your concentration.

HP:Scratched>The Guard Tower    Exits are: E U
A tall strong guard stands here, waiting patiently for any non-uruk to arrive.
A solemn orc stands expressionless, opening and closing the door.
An uruk-hai warrior stands here, waiting for something to kill.

HP:Scratched>ee 
]examine east
To the east you see:
Below the Guard Tower    Exits are: N S W
A pathetic chicken is here, pecking the ground.
A pathetic chicken is here, pecking the ground.
A pathetic chicken is here, pecking the ground.
*an Elf* is here, fighting an uruk scout.
A white horse is here, gleaming in valiant beauty.
A brown horse is here, gazing at you.
An uruk scout is here, fighting *an Elf*.
The towerdoor is open.

HP:Scratched>x
]close towerdoor 
Ok.

HP:Scratched>conc
You start focusing your mind.


An uruk-hai warrior opens the towerdoor.


A solemn orc closes the towerdoor.


You writhe in pain as poison courses through your veins.
An uruk-hai warrior opens the towerdoor.


A solemn orc closes the towerdoor.


An uruk-hai warrior opens the towerdoor.


You feel less confused.


u
You release your concentration.

HP:Scratched>An Arcane Study    Exits are: D
The young uruk mage stands at a window, staring out over Mirkwood Forest.

HP:Scratched>rmjp
Unrecognized command.

HP:Scratched>rmp
You start to concentrate.

two
[remove spear]
[remove shield]
[wield 2.spear]
ber
]set tactics berserk
ch
[remove boots]
[remove paint]
[wear all.chain]
[wear all.mithril]
Ok.
A warm feeling runs through your body.
You stop using a limestone-tipped spear.

HP:Scratched>You stop using a light, mithril buckler.

HP:Scratched>You wield an enruned mithril spear.
This weapon seems too heavy for one hand.
You wield your weapon with both hands.

HP:Scratched>You are now employing berserk tactics.

HP:Scratched>You stop using a pair of supple leather boots.

HP:Scratched>stand
You stop using a coating of war paint.

d
HP:Scratched>You wear a heavy pair of chain mail sleeves on your arms.
You put a pair of thick chain gloves on your hands.
You put a pair of fine, chainmail leggings on your legs.
You wear a thick chain coif on your head.
You wear a fine, chainmail shirt on your body.

HP:Scratched>You cannot wear a shield while wielding a weapon in two hands
You wear light mithril mail boots on your feet.

HP:Scratched>You are already standing.

HP:Scratched>The Guard Tower    Exits are: E U
A tall strong guard stands here, waiting patiently for any non-uruk to arrive.
A solemn orc stands expressionless, opening and closing the door.
An uruk-hai warrior stands here, waiting for something to kill.

HP:Scratched>eq
You are using:
       an ivory ring..It glows blue!
       an ivory ring..It glows blue!
     a silver inscribed medallion
     a silver inscribed medallion
         a fine, chainmail shirt
         a thick chain coif
         a pair of fine, chainmail leggings
         light mithril mail boots
        a pair of thick chain gloves
         a heavy pair of chain mail sleeves
      a werewolf fur
     an etched leather girdle..It glows blue!
    a tainted bracelet..It glows blue!
    a tainted bracelet..It glows blue!
   an enruned mithril spear..It glows blue!
                 a pewter wine goblet
         a severed head of a tall pale-faced woman

HP:Scratched>e
k
]hit 1.Elf
b
Below the Guard Tower    Exits are: N S W
The slashed corpse of an uruk scout is lying here.
A pathetic chicken is here, pecking the ground.
A pathetic chicken is here, pecking the ground.
A pathetic chicken is here, pecking the ground.
*an Elf* is standing here.
A white horse is here, gleaming in valiant beauty.
A brown horse is here, gazing at you.

HP:Scratched>You attack *an Elf*!

HP:Scratched, *an Elf*:Hurt>
*an Elf* discovers a weakness in your defense!
*an Elf* lightly slashes your left hand.

HP:Scratched, *an Elf*:Hurt>
*an Elf* lightly slashes your body.


Your bash at *an Elf* sends him sprawling.

HP:Scratched, *an Elf*:Hurt>dd gate
Door is now gate.
HP:Scratched, *an Elf*:Hurt>ber
]set tactics berserk
You are now employing berserk tactics.

HP:Scratched, *an Elf*:Hurt>ew
]examine west
You feel heavier again.
To the west you see:
The Guard Tower    Exits are: E U
A tall strong guard stands here, waiting patiently for any non-uruk to arrive.
A solemn orc stands expressionless, opening and closing the door.
An uruk-hai warrior stands here, waiting for something to kill.
The towerdoor is open.

HP:Scratched, *an Elf*:Hurt>
You rush forward wildly.
You stab *an Elf*'s right arm extremely hard.

HP:Scratched, *an Elf*:Hurt>
*an Elf* has recovered from a bash!

HP:Scratched, *an Elf*:Hurt>
*an Elf* forces his Will against your concentration!
Your mind block is holding strong.

HP:Scratched, *an Elf*:Hurt>
*an Elf* lightly slashes your body.

HP:Scratched, *an Elf*:Hurt>b
*an Elf* forces his Will against your constitution!


*an Elf* lightly slashes your body.


Your bash at *an Elf* sends him sprawling.

HP:Scratched, *an Elf*:Hurt>l
Below the Guard Tower    Exits are: N S W
The slashed corpse of an uruk scout is lying here.
A pathetic chicken is here, pecking the ground.
A pathetic chicken is here, pecking the ground.
A pathetic chicken is here, pecking the ground.
*an Elf* (busy) is here, fighting YOU!
A white horse is here, gleaming in valiant beauty.
A brown horse is here, gazing at you.
A dark warg stands here, its eyes glowing like a flame.
A dark warg stands here, its eyes glowing like a flame.

HP:Scratched, *an Elf*:Hurt>
You stab *an Elf*'s body hard.

HP:Scratched, *an Elf*:Hurt>
Flashes of lightning and the sound of heavy rain comes through the trees.

HP:Scratched, *an Elf*:Hurt>
*an Elf* has recovered from a bash!
*an Elf* forces his Will against your dexterity!

HP:Scratched, *an Elf*:Hurt>b

*an Elf* lightly slashes your body.


*an Elf* forces his Will against your intelligence!


Your bash at *an Elf* sends him sprawling.

HP:Scratched Mind:somewhat duped, *an Elf*:Hurt>swi
]swing 
You swing at *an Elf*, reaching his bones!

HP:Scratched Mind:somewhat duped, *an Elf*:Hurt>
You rush forward wildly.
You stab *an Elf*'s body very hard.

HP:Scratched Mind:somewhat duped, *an Elf*:Wounded>
The towerdoor closes quietly.
*an Elf* has recovered from a bash!

HP:Scratched Mind:somewhat duped, *an Elf*:Wounded>
*an Elf* forces his Will against your intelligence!
Your mind block is holding strong.

HP:Scratched Mind:somewhat duped, *an Elf*:Wounded>
You discover a weakness in *an Elf*'s defense!
You deeply wound *an Elf*'s left leg with your stab.

b

The towerdoor is opened from the other side.


*an Elf* sends you sprawling with a powerful bash.
*an Elf* begins quietly muttering some strange, powerful words.


HP:Scratched Mind:somewhat duped, *an Elf*:Wounded> 
*an Elf* utters a strange command, 'curse'
*an Elf* points ominously at you and curses.

HP:Scratched Mind:somewhat duped, *an Elf*:Wounded>
*an Elf* closes the towerdoor.

HP:Scratched Mind:somewhat duped, *an Elf*:Wounded>b

The towerdoor is opened from the other side.

HP:Scratched Mind:somewhat duped, *an Elf*:Wounded>
*an Elf* closes the towerdoor.

HP:Scratched Mind:somewhat duped, *an Elf*:Wounded>The towerdoor is opened from the other side.
You have regained your balance!
*an Elf* begins quietly muttering some strange, powerful words.



*an Elf* utters a strange command, 'curse'
*an Elf* begins quietly muttering some strange, powerful words.


swi
]swing 
Your bash at *an Elf* sends him sprawling.
*an Elf* ducks as you attempt to swing at him.

HP:Scratched Mind:somewhat duped, *an Elf*:Wounded>
The towerdoor closes quietly.

HP:Scratched Mind:somewhat duped, *an Elf*:Wounded>
The towerdoor is opened from the other side.

HP:Scratched Mind:somewhat duped, *an Elf*:Wounded>o
]open towerdoor 
It's already open!

HP:Scratched Mind:somewhat duped, *an Elf*:Wounded>
*an Elf* has recovered from a bash!
*an Elf* begins quietly muttering some strange, powerful words.


HP:Scratched Mind:somewhat duped, *an Elf*:Wounded>df
[set tactics aggressive]
[fle]
You are now employing aggressive tactics.

HP:Scratched Mind:somewhat duped, *an Elf*:Wounded>You flee head over heels.
Dark Mirkwood    Exits are: N W
Snow lies upon the ground.

HP:Scratched>ber
]set tactics berserk
You are now employing berserk tactics.

k
]hit 1.Elf
HP:Scratched>
*an Elf* enters from the north.
A white horse enters from the north.
A brown horse enters from the north.

HP:Scratched>k
]hit 1.Elf
You attack *an Elf*!
You stab *an Elf*'s right leg very hard.
*an Elf* forces his Will against your constitution!

k
]hit 1.Elf
k
]hit 1.Elf
You do the best you can!

HP:Healthy Mind:somewhat duped, *an Elf*:Wounded>You do the best you can!

HP:Healthy Mind:somewhat duped, *an Elf*:Wounded>You do the best you can!
*an Elf* begins quietly muttering some strange, powerful words.


HP:Healthy Mind:somewhat duped, *an Elf*:Wounded>df
[set tactics aggressive]
[fle]
You are now employing aggressive tactics.

HP:Healthy Mind:somewhat duped, *an Elf*:Wounded>*an Elf* utters a strange command, 'curse'
*an Elf* points ominously at you and curses.
You flee head over heels.
Below the Guard Tower    Exits are: N S W
The slashed corpse of an uruk scout is lying here.
A pathetic chicken is here, pecking the ground.
A pathetic chicken is here, pecking the ground.
A pathetic chicken is here, pecking the ground.

>ber
]set tactics berserk
You are now employing berserk tactics.

>k
]hit 1.Elf

*an Elf* enters from the south.
A white horse enters from the south.
A brown horse enters from the south.

k
]hit 1.Elf
>k
]hit 1.Elf
You attack *an Elf*!

HP:Healthy Mind:somewhat dispirited, *an Elf*:Wounded>You do the best you can!

HP:Healthy Mind:somewhat dispirited, *an Elf*:Wounded>You do the best you can!
*an Elf* closes the towerdoor.

HP:Healthy Mind:somewhat dispirited, *an Elf*:Wounded>b
You stab *an Elf*'s left hand hard.

o
]open towerdoor 

The towerdoor is opened from the other side.


*an Elf* closes the towerdoor.

*an Elf* forces his Will against your learning!
Your bash at *an Elf* sends him sprawling.
Ok.

HP:Healthy Mind:somewhat dispirited, *an Elf*:Wounded>swi
]swing 
You swing at *an Elf*, reaching his bones!

HP:Healthy Mind:somewhat dispirited, *an Elf*:Wounded>
The towerdoor closes quietly.
The towerdoor is opened from the other side.

HP:Healthy Mind:somewhat dispirited, *an Elf*:Wounded>
*an Elf* has recovered from a bash!
*an Elf* panics, and attempts to flee!
*an Elf* flees head over heels!
*an Elf* leaves north.
A white horse leaves north.
A brown horse leaves north.

>swi
]swing 
k
]hit 1.Elf
ber
]set tactics berserk
k
]hit 1.Elf
n
k
]hit 1.Elf
The towerdoor closes quietly.
Your victim is not here!

>They aren't here.

>You are now employing berserk tactics.

>They aren't here.

>swi
]swing 
Before the Guard Tower    Exits are: (N) (E) S (W)
A dark warg stands here, its eyes glowing like a flame.
*an Elf* is standing here.
A white horse is here, gleaming in valiant beauty.
A brown horse is here, gazing at you.

>You attack *an Elf*!
You stab *an Elf*'s body extremely hard.

HP:Healthy Mind:somewhat dispirited, *an Elf*:Bloodied>
*an Elf* forces his Will against your dexterity!

HP:Healthy Mind:somewhat clumsy, *an Elf*:Bloodied>*an Elf* ducks as you attempt to swing at him.

HP:Healthy Mind:somewhat clumsy, *an Elf*:Bloodied>
*an Elf* panics, and attempts to flee!
*an Elf* flees head over heels!
*an Elf* leaves south.
A white horse leaves south.
A brown horse leaves south.

>k
]hit 1.Elf

*an Elf* enters from the south.
A white horse enters from the south.
A brown horse enters from the south.

>
*an Elf* begins quietly muttering some strange, powerful words.


>swi
]swing 

*an Elf* utters a strange command, 'hallucinate'
The world around you blurs and fades.


HP:Healthy Mind:somewhat clumsy, *an Elf*:Bloodied>
*an Elf* forces his Will against your dexterity!

HP:Healthy Mind:quite clumsy, *an Elf*:Bloodied>
You stab *an Elf*'s body hard.
*an Elf* begins quietly muttering some strange, powerful words.


HP:Healthy Mind:quite clumsy, *an Elf*:Bloodied>You do the best you can!

HP:Healthy Mind:quite clumsy, *an Elf*:Bloodied>You swing at *an Elf*, reaching his bones!

HP:Healthy Mind:quite clumsy, *an Elf*:Awful>
*an Elf* panics, and attempts to flee!
*an Elf* flees head over heels!
*an Elf* leaves south.
A white horse leaves south.
A brown horse leaves south.

>k
]hit 1.Elf
k
]hit 1.Elf

*an Elf* enters from the south.
A white horse enters from the south.
A brown horse enters from the south.

k
]hit 1.Elf
>
*an Elf* begins quietly muttering some strange, powerful words.


>
*an Elf* utters a strange command, 'hallucinate'
*an Elf* begins quietly muttering some strange, powerful words.


>swi
]swing 

*an Elf* utters a strange command, 'hallucinate'
*an Elf* leaves south.
A white horse leaves south.
A brown horse leaves south.

>
*an Elf* enters from the south.
A white horse enters from the south.
A brown horse enters from the south.

>
*an Elf* leaves south.
A white horse leaves south.
A brown horse leaves south.

>They aren't here.


# He got out, tracks led into sun. Once it was dark, I found his
# tracks led to tubor, so I went to sit in the new tower over there to
# wait for him to come out.


>es
]examine south
To the south you see:
The Massing Grounds Before a Fort    Exits are: (N) S W
Snow lies upon the ground.
*an Elf* is riding on a white horse.
A brown horse is here, gazing at you.
The tracks of a white horse lead west.  Their condition is fresh
The tracks of an uruk tracker lead south.  Their condition is fresh
The tracks of a black warg lead south.  Their condition is clear
The tracks of a black warg lead north.  Their condition is very clear
The tracks of a black warg lead west.  Their condition is very clear

>ee
]examine east
To the east you see:
Warpath through Odd Forest    Exits are: N E S
Snow lies upon the ground.

>h
d
You stop looking for fresh tracks.

s
>A Dark, Spiraling Stairwell    Exits are: S U
A dirty uruk soldier patrols the fort.

>Beneath the Shadow of a Tower    Exits are: N E (S) W
A crippled orc leans against the wall, guarding the gate.

>o
]open gate 
s
Ok.

k
]hit 1.Elf
>b
The Massing Grounds Before a Fort    Exits are: N S W
Snow lies upon the ground.

>They aren't here.

>The gate closes quietly.
I see no  here.
Bash who?

>rid
w
k
]hit 1.Elf
A black warg stops following you.
You mount a black warg and start riding him.

R>The Northwest Corner of the Massing Grounds    Exits are: E S W
Snow lies upon the ground.

R>They aren't here.

R>s
e
The Southwest Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.
*an Elf* (busy) is riding on a white horse.
A brown horse is here, gazing at you.

R>The Southeast Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.

R>w
k
]hit 1.Elf
b
The Southwest Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.
*an Elf* is riding on a white horse.
A brown horse is here, gazing at you.
*an Elf* is leaving east, riding on a white horse.
A brown horse leaves east.

R>They aren't here.

R>I see no  here.
Bash who?

R>k
]hit 1.Elf
k
]hit 1.Elf
They aren't here.

k
]hit 1.Elf
They aren't here.

R>k
]hit 1.Elf
k
]hit 1.Elf
They aren't here.

k
]hit 1.Elf
They aren't here.

R>k
]hit 1.Elf
They aren't here.

R>e
They aren't here.

R>k
]hit 1.Elf
They aren't here.

b
The Southeast Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.
*an Elf* is riding on a white horse.
A brown horse is here, gazing at you.

R>You attack *an Elf*!

R HP:Healthy Mind:in top shape, *an Elf*:Healthy>
The fields become blankets of white as snow quickly covers the ground.

R HP:Healthy Mind:in top shape, *an Elf*:Healthy>et
]examine 1.Elf

*an Elf* grumbles something. Did you do something?


*an Elf* begins quietly muttering some strange, powerful words.


Your bash at *an Elf* sends him sprawling.
A tall elf with bright shining eyes stands here, grinning.
*an Elf* has a few scratches.

*an Elf* is using:
       a stone ring..It glows blue!
       an ivory ring..It glows blue!
     a silver inscribed medallion
     a silver inscribed medallion
         a lorien-grey cotton shirt
         a silver circlet..It glows blue!
         a lorien-grey pair of cotton pants
         a pair of light sandals..It has a soft glowing aura!
        a lorien-grey pair of cotton gloves
         a lorien-grey pair of cotton sleeves
       a golden shield
      an orange embroidered robe..It glows blue!
     a crimson sash
    a golden bracelet..It glows blue!
    a golden bracelet..It glows blue!
              an enruned wooden staff..It glows blue!
         a red silk sash

R HP:Healthy Mind:in top shape, *an Elf*:Scratched>ber
]set tactics berserk
You are now employing berserk tactics.

R HP:Healthy Mind:in top shape, *an Elf*:Scratched>score
You have 446/446 hit, 67/67 stamina, 184/184 moves, 1963 spirit.
OB: 181, DB: 6, PB: 34, Speed: 14, Gold: 351, XP Needed: 88K.

R HP:Healthy Mind:in top shape, *an Elf*:Healthy>
*an Elf* has recovered from a bash!
*an Elf* begins quietly muttering some strange, powerful words.


R HP:Healthy Mind:in top shape, *an Elf*:Healthy>gig

*an Elf* utters a strange command, 'insight'
The world seems to gain a few edges for you.

R HP:Healthy Mind:in top shape, *an Elf*:Healthy>*an Elf* forces his Will against your constitution!
You giggle.

R HP:Healthy Mind:barely sickly, *an Elf*:Healthy> 
Your mind block is holding strong.

R HP:Healthy Mind:barely sickly, *an Elf*:Healthy>b

You stab *an Elf*'s right leg very hard.

R HP:Healthy Mind:barely sickly, *an Elf*:Scratched>
*an Elf* forces his Will against your constitution!


Your bash at *an Elf* sends him sprawling.

R HP:Healthy Mind:slightly sickly, *an Elf*:Scratched>l
The Southeast Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.
*an Elf* (busy) is here, fighting YOU, riding on a white horse.
A brown horse is here, gazing at you.
You are here, fighting *an Elf*, riding on a black warg.
A dark warg stands here, its eyes glowing like a flame.

R HP:Healthy Mind:slightly sickly, *an Elf*:Scratched>
You feel heavier again.

R HP:Healthy Mind:slightly sickly, *an Elf*:Scratched>et
]examine 1.Elf
A tall elf with bright shining eyes stands here, grinning.
*an Elf* has a few scratches.

*an Elf* is using:
       a stone ring..It glows blue!
       an ivory ring..It glows blue!
     a silver inscribed medallion
     a silver inscribed medallion
         a lorien-grey cotton shirt
         a silver circlet..It glows blue!
         a lorien-grey pair of cotton pants
         a pair of light sandals..It has a soft glowing aura!
        a lorien-grey pair of cotton gloves
         a lorien-grey pair of cotton sleeves
       a golden shield
      an orange embroidered robe..It glows blue!
     a crimson sash
    a golden bracelet..It glows blue!
    a golden bracelet..It glows blue!
              an enruned wooden staff..It glows blue!
         a red silk sash

R HP:Healthy Mind:slightly sickly, *an Elf*:Scratched>b
*an Elf* has recovered from a bash!


*an Elf* forces his Will against your dexterity!

b
Your bash at *an Elf* sends him sprawling.
Your victim is already bashed!

R HP:Healthy Mind:slightly sickly, *an Elf*:Scratched>emote Well, so much for hitting you!

You stab *an Elf*'s left arm very hard.

R HP:Healthy Mind:slightly sickly, *an Elf*:Scratched>Gurthang Well, so much for hitting you!

R HP:Healthy Mind:slightly sickly, *an Elf*:Scratched>b
Your victim is already bashed!

R HP:Healthy Mind:slightly sickly, *an Elf*:Scratched>
*an Elf* has recovered from a bash!

R HP:Healthy Mind:slightly sickly, *an Elf*:Scratched>b

An uruk tracker pierces *an Elf*'s body hard.


*an Elf* sends you sprawling with a powerful bash.
*an Elf* growls.

R HP:Scratched Mind:slightly sickly, *an Elf*:Scratched>
Your mind block is holding strong.

R HP:Scratched Mind:slightly sickly, *an Elf*:Scratched>
*an Elf* panics, and attempts to flee!
*an Elf* flees head over heels!
*an Elf* is leaving west, riding on a white horse.
A brown horse leaves west.

R HP:Scratched>l
You have regained your balance!
The Southeast Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.
You are riding on a black warg.
A dark warg stands here, its eyes glowing like a flame.

R>vit
You start to concentrate.

prag

You lost your concentration!

R>You start to concentrate.

vit
Ok.
You failed to break his insight.
You start to concentrate.

prag
Ok.
You feel yourself becoming much lighter.
You start to concentrate.


You lost your concentration!

R>prag
You start to concentrate.

ber
]set tactics berserk
who
Ok.
You failed to break his insight.
You are now employing berserk tactics.

R>Players
-------
[ 35 Urk] Gurthang the Evil

1 character displayed.

R>prag
You start to concentrate.


Ok.
You failed to break his insight.

R>prag

*an Elf* is entering from the south, riding on a white horse.
A brown horse enters from the south.

R>You start to concentrate.

n

Ok.
You failed to break his insight.

R>The Massing Grounds Before a Fort    Exits are: (N) S W
Snow lies upon the ground.

R>prag
The fields become blankets of white as snow quickly covers the ground.
You start to concentrate.


Ok.
You failed to break his insight.

R HP:Scratched>s
bt
]bash 1.Elf
The Southeast Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.

R HP:Scratched>Nobody here by that name.
*an Elf* is entering from the south, riding on a white horse.
A brown horse enters from the south.

R HP:Scratched>
*an Elf* forces his Will against an uruk tracker's learning!

R HP:Scratched>bt
]bash 1.Elf

*an Elf* sends you sprawling with a powerful bash.

swi
]swing 
R HP:Scratched Mind:slightly sickly, an uruk tracker:somewhat retarded, *an Elf*:Scratched>
*an Elf* forces his Will against an uruk tracker's strength!
*an Elf* panics, and attempts to flee!
*an Elf* flees head over heels!
*an Elf* is leaving east, riding on a white horse.
A brown horse leaves east.

R HP:Scratched>
*an Elf* is entering from the east, riding on a white horse.
A brown horse enters from the east.

R HP:Scratched>You have regained your balance!
Your victim is not here!

R HP:Scratched>
*an Elf* forces his Will against your learning!

R HP:Scratched Mind:slightly retarded, *an Elf*:Healthy>n

You discover a weakness in *an Elf*'s defense!
You deeply wound *an Elf*'s left hand with your stab.

R HP:Scratched Mind:slightly retarded, *an Elf*:Scratched>
*an Elf* begins quietly muttering some strange, powerful words.


R HP:Scratched Mind:slightly retarded, *an Elf*:Scratched>No way!  You're fighting for your life!

R HP:Scratched Mind:slightly retarded, *an Elf*:Scratched>b
*an Elf* utters a strange command, 'curse'
*an Elf* points ominously at you and curses.

swi
]swing 
Your bash at *an Elf* sends him sprawling.
*an Elf* ducks as you attempt to swing at him.
You stop riding a black warg.
You swing at a black warg, reaching his bones!

HP:Healthy Mind:somewhat sickly, *an Elf*:Scratched>
A black warg hits your right hand.

HP:Scratched Mind:somewhat sickly, *an Elf*:Scratched>stare

*an Elf* has recovered from a bash!

HP:Scratched Mind:somewhat sickly, *an Elf*:Scratched>
*an Elf* forces his Will against your learning!

HP:Scratched Mind:somewhat retarded, *an Elf*:Scratched>You stare at the sky.

HP:Scratched Mind:somewhat retarded, *an Elf*:Scratched>df
[set tactics aggressive]
[fle]
You are now employing aggressive tactics.

HP:Scratched Mind:somewhat retarded, *an Elf*:Scratched>You stab *an Elf*'s right arm hard.
You flee head over heels.
A Thicket    Exits are: N E S W

HP:Scratched>
*an Elf* is entering from the north, riding on a white horse.
A brown horse enters from the north.

w
A Small Clearing in the Woods    Exits are: N E S
Snow lies upon the ground.

HP:Scratched>n
e
The Southwest Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.

HP:Scratched>The Southeast Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.
A dark warg stands here, its eyes glowing like a flame.

HP:Scratched>lead warg
rid
You grab a black warg and start leading him.
A black warg starts following you.

HP:Scratched>n
A black warg stops following you.
You mount a black warg and start riding him.

R HP:Scratched>The Massing Grounds Before a Fort    Exits are: (N) S W
Snow lies upon the ground.

R HP:Scratched>score
aff
You have 378/385 hit, 65/65 stamina, 146/179 moves, 1929 spirit.
OB: 166, DB: 15, PB: 35, Speed: 14, Gold: 351, XP Needed: 88K.

R HP:Scratched>You are affected by:
vitality                       (fast-acting)
insight                        (long)
anger                          (medium)
mind block                     (long)

R HP:Scratched>
*an Elf* is entering from the west, riding on a white horse.
A brown horse enters from the west.

ber
]set tactics berserk
R HP:Scratched>
*an Elf* forces his Will against your dexterity!

R HP:Scratched Mind:somewhat retarded, *an Elf*:Scratched>w
You stab *an Elf*'s left foot extremely hard.
You are now employing berserk tactics.

R HP:Scratched Mind:somewhat retarded, *an Elf*:Bruised>No way!  You're fighting for your life!

R HP:Scratched Mind:somewhat retarded, *an Elf*:Bruised>df
[set tactics aggressive]
[fle]

*an Elf* forces his Will against your strength!

R HP:Scratched Mind:somewhat retarded, *an Elf*:Bruised>You are now employing aggressive tactics.

R HP:Scratched Mind:somewhat retarded, *an Elf*:Bruised>You flee head over heels.
The Northwest Corner of the Massing Grounds    Exits are: E S W
Snow lies upon the ground.

R HP:Scratched>ber
]set tactics berserk
s
You are now employing berserk tactics.

R HP:Scratched>The Southwest Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.

R HP:Scratched>e
The Southeast Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.

R HP:Scratched>prag
You start to concentrate.

bt
]bash 1.Elf

*an Elf* is entering from the west, riding on a white horse.
A brown horse enters from the west.


*an Elf* forces his Will against your constitution!

You could not concentrate anymore!


*an Elf* forces his Will against your dexterity!

swi
]swing 

Your bash at *an Elf* sends him sprawling.

R HP:Healthy Mind:somewhat sickly, *an Elf*:Bruised>
You rush forward wildly.
You deeply wound *an Elf*'s head with your stab.

R HP:Healthy Mind:somewhat sickly, *an Elf*:Bruised>*an Elf* ducks as you attempt to swing at him.
A black warg stops following you.
You swing at a black warg, reaching his bones!

R HP:Healthy Mind:somewhat sickly, *an Elf*:Bruised>
A black warg hits your left arm hard.

R HP:Scratched Mind:somewhat sickly, *an Elf*:Bruised>
A black warg hits your body.

R HP:Scratched Mind:somewhat sickly, *an Elf*:Bruised>stare

*an Elf* has recovered from a bash!

R HP:Scratched Mind:somewhat sickly, *an Elf*:Bruised>
You stab *an Elf*'s head extremely hard.

R HP:Scratched Mind:somewhat sickly, *an Elf*:Hurt>df
[set tactics aggressive]
[fle]
You stare at the sky.

R HP:Scratched Mind:somewhat sickly, *an Elf*:Hurt>You are now employing aggressive tactics.

R HP:Scratched Mind:somewhat sickly, *an Elf*:Hurt>
A black warg hits your right arm hard.
*an Elf* sends you sprawling with a powerful bash.

R HP:Bruised Mind:somewhat sickly, *an Elf*:Hurt>
*an Elf* forces his Will against your dexterity!

R HP:Bruised Mind:somewhat sickly, *an Elf*:Hurt>
*an Elf* forces his Will against your strength!

R HP:Bruised Mind:somewhat sickly, *an Elf*:Hurt>
*an Elf* begins quietly muttering some strange, powerful words.


R HP:Bruised Mind:somewhat sickly, *an Elf*:Hurt>
*an Elf* utters a strange command, 'curse'
*an Elf* points ominously at you and curses.

R HP:Scratched Mind:somewhat sickly, *an Elf*:Hurt>You have regained your balance!
You flee head over heels.
The Massing Grounds Before a Fort    Exits are: (N) S W
Snow lies upon the ground.

R HP:Scratched>w

*an Elf* is entering from the south, riding on a white horse.
A brown horse enters from the south.

R HP:Scratched>s
The Northwest Corner of the Massing Grounds    Exits are: E S W
Snow lies upon the ground.

R HP:Scratched>The Southwest Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.

R HP:Scratched>e
The Southeast Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.
A dark warg stands here, its eyes glowing like a flame.

R HP:Scratched>lead warg
e
You grab a black warg and start leading him.
A black warg starts following you.

R HP:Scratched>ber
]set tactics berserk
The fields become blankets of white as snow quickly covers the ground.
Saving Gurthang.
The Compost Heap Near the Massing Grounds    Exits are: E S W
Snow lies upon the ground.

two
[remove spear]
[remove shield]
[wield 2.spear]
R HP:Bruised>You are now employing berserk tactics.

R HP:Bruised>You stop using an enruned mithril spear.

R HP:Bruised>e
You don't seem to be using a shield.

R HP:Bruised>e
You wield a limestone-tipped spear.

R HP:Bruised>Shaded Warpath    Exits are: N E S W
Snow lies upon the ground.

R HP:Bruised>New Forest    Exits are: N E S W

R HP:Bruised>two
[remove spear]
[remove shield]
[wield 2.spear]
e
e
You stop using a limestone-tipped spear.

R HP:Bruised>You don't seem to be using a shield.

R HP:Bruised>prag
You wield an enruned mithril spear.
This weapon seems too heavy for one hand.
You wield your weapon with both hands.

R HP:Scratched>Intense Scene    Exits are: N E W

R HP:Scratched>Flooded Forest    Exits are: N E S W
A hunched forest troll moves around here, arms dragging on the ground.

R HP:Scratched>You start to concentrate.

s
Ok.
You break his insight.
The world seems much duller..
Black Forest    Exits are: N E S

R HP:Scratched>prag
You start to concentrate.


n
You could not concentrate anymore!

w
R HP:Scratched>Flooded Forest    Exits are: N E S W
A hunched forest troll moves around here, arms dragging on the ground.

R HP:Scratched>w
w
w
Intense Scene    Exits are: N E W

R HP:Scratched>New Forest    Exits are: N E S W

R HP:Scratched>Shaded Warpath    Exits are: N E S W
Snow lies upon the ground.

R HP:Scratched>The Compost Heap Near the Massing Grounds    Exits are: E S W
Snow lies upon the ground.

R HP:Scratched>w
The Southeast Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.

R HP:Scratched>ber
]set tactics berserk
k
]hit 1.Elf
You are now employing berserk tactics.

R HP:Scratched>They aren't here.

R HP:Scratched>n
k
]hit 1.Elf
The Massing Grounds Before a Fort    Exits are: (N) S W
Snow lies upon the ground.

R HP:Scratched>They aren't here.

R HP:Scratched>w
k
]hit 1.Elf
The Northwest Corner of the Massing Grounds    Exits are: E S W
Snow lies upon the ground.
*an Elf* (busy) is riding on a white horse.
A brown horse is here, gazing at you.

s
R HP:Scratched>k
]hit 1.Elf
You attack *an Elf*!
You discover a weakness in *an Elf*'s defense!
You stab *an Elf*'s right arm extremely hard.

R HP:Scratched, *an Elf*:Hurt>
*an Elf* pounds your body.

R HP:Bruised, *an Elf*:Hurt>No way!  You're fighting for your life!

R HP:Bruised, *an Elf*:Hurt>You do the best you can!

R HP:Bruised, *an Elf*:Hurt>ber
]set tactics berserk
You are now employing berserk tactics.

l
R HP:Bruised, *an Elf*:Hurt>*an Elf* lightly pounds your left leg.
The Northwest Corner of the Massing Grounds    Exits are: E S W
Snow lies upon the ground.
*an Elf* is here, fighting YOU, riding on a white horse.
A brown horse is here, gazing at you.
You are here, fighting *an Elf*, riding on a black warg.
A dark warg stands here, its eyes glowing like a flame.

R HP:Bruised, *an Elf*:Hurt>df
[set tactics aggressive]
[fle]
You are now employing aggressive tactics.

R HP:Bruised Mind:somewhat sickly, *an Elf*:Hurt>You flee head over heels.
Near the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.

R HP:Bruised>ber
]set tactics berserk
You are now employing berserk tactics.

R HP:Bruised>k
]hit 1.Elf
They aren't here.

R HP:Bruised>bt
]bash 1.Elf
Nobody here by that name.
*an Elf* (busy) is entering from the east, riding on a white horse.
A brown horse enters from the east.

bt
]bash 1.Elf
R HP:Bruised>bt
]bash 1.Elf

*an Elf* is leaving west, riding on a white horse.
A brown horse leaves west.

swi
]swing 
You can not do it this way.
Nobody here by that name.

R HP:Bruised>e
Your victim is not here!

R HP:Bruised>The Northwest Corner of the Massing Grounds    Exits are: E S W
Snow lies upon the ground.

R HP:Bruised>ber
]set tactics berserk
w
You are now employing berserk tactics.
*an Elf* is entering from the west, riding on a white horse.
A brown horse enters from the west.

w
R HP:Bruised>Near the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.

R HP:Bruised>bt
]bash 1.Elf
A Grassy Rise    Exits are: N E W
Snow lies upon the ground.

R HP:Bruised>Nobody here by that name.

R HP:Bruised>n
e
A Grassy Rise    Exits are: N E S W
Snow lies upon the ground.

e
R HP:Bruised>A Patch of Grass    Exits are: N S W
Snow lies upon the ground.

R HP:Bruised>bt
]bash 1.Elf
You cannot go that way.

R HP:Bruised>Nobody here by that name.

R HP:Bruised>s
e
Near the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.

bt
]bash 1.Elf
R HP:Bruised>The Northwest Corner of the Massing Grounds    Exits are: E S W
Snow lies upon the ground.
*an Elf* (busy) is here, fighting an uruk tracker, riding on a white horse.
A brown horse is here, gazing at you.
An uruk tracker is here, fighting *an Elf*.

R HP:Bruised>swi
]swing 

An uruk tracker pierces *an Elf*'s right arm hard.
*an Elf* sends an uruk tracker sprawling with a powerful bash.


*an Elf* panics, and attempts to flee!
*an Elf* flees head over heels!
*an Elf* is leaving south, riding on a white horse.
A brown horse leaves south.

You can not do it this way.
Your victim is not here!

R HP:Bruised>bt
]bash 1.Elf
bt
]bash 1.Elf
bt
]bash 1.Elf
Nobody here by that name.

R HP:Bruised>Nobody here by that name.

R HP:Bruised>bt
]bash 1.Elf
Nobody here by that name.

R HP:Bruised>Nobody here by that name.

bt
]bash 1.Elf
R HP:Bruised>bt
]bash 1.Elf
Nobody here by that name.

R HP:Bruised>An uruk tracker has recovered from a bash!
Nobody here by that name.

R HP:Bruised>s
bt
]bash 1.Elf
The Southwest Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.
*an Elf* is riding on a white horse.
A brown horse is here, gazing at you.

R HP:Bruised>swi
]swing 
Your bash at *an Elf* sends him sprawling.
*an Elf* ducks as you attempt to swing at him.
A black warg stops following you.
You swing at a black warg, reaching his bones!

R HP:Bruised, *an Elf*:Hurt>
A black warg hits your left leg very hard.
You stab *an Elf*'s body extremely hard.

R HP:Bruised, *an Elf*:Hurt>stare

A black warg hits your left leg hard.

R HP:Bruised, *an Elf*:Hurt>
You discover a weakness in *an Elf*'s defense!
You stab *an Elf*'s right arm extremely hard.

R HP:Bruised, *an Elf*:Wounded>
*an Elf* has recovered from a bash!

R HP:Bruised, *an Elf*:Wounded>df
[set tactics aggressive]
[fle]
You stare at the sky.

R HP:Bruised, *an Elf*:Hurt>A black warg hits your body hard.
You are now employing aggressive tactics.

R HP:Bruised, *an Elf*:Hurt>You flee head over heels.
A Small Clearing in the Woods    Exits are: N E S
Snow lies upon the ground.

R HP:Bruised>ber
]set tactics berserk
You are now employing berserk tactics.

R HP:Bruised>k
]hit 1.Elf
They aren't here.

k
]hit 1.Elf
R HP:Bruised>They aren't here.

k
]hit 1.Elf
R HP:Bruised>e
k
]hit 1.Elf
They aren't here.

R HP:Bruised>A Thicket    Exits are: N E S W

R HP:Bruised>They aren't here.

R HP:Bruised>s
A Thicket    Exits are: N E S W
A black squirrel can barely be seen on a tree here.
A black squirrel can barely be seen on a tree here.

R HP:Bruised>n
n
A Thicket    Exits are: N E S W

w
The Southeast Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.

R HP:Bruised>The Southwest Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.
*an Elf* is here, fighting an uruk tracker, riding on a white horse.
A brown horse is here, gazing at you.
A dark warg stands here, its eyes glowing like a flame.
An uruk tracker is here, fighting *an Elf*.

R HP:Bruised>lead warg
You grab a black warg and start leading him.
A black warg starts following you.

R HP:Bruised>
*an Elf* forces his Will against an uruk tracker's will!

R HP:Bruised>k
]hit 1.Elf
swi
]swing 
You attack *an Elf*!
You stab *an Elf*'s body hard.

R HP:Bruised Mind:somewhat sickly, an uruk tracker:somewhat retarded, *an Elf*:Wounded>
*an Elf* panics, and attempts to flee!
*an Elf* flees head over heels!
*an Elf* is leaving north, riding on a white horse.
A brown horse leaves north.

R HP:Bruised>Your victim is not here!

R HP:Bruised>k
]hit 1.Elf

*an Elf* is entering from the north, riding on a white horse.
A brown horse enters from the north.

k
]hit 1.Elf
R HP:Bruised>You attack *an Elf*!

R HP:Bruised Mind:somewhat sickly, *an Elf*:Wounded>ber
]set tactics berserk
You do the best you can!

R HP:Bruised Mind:somewhat sickly, *an Elf*:Wounded>swi
]swing 
You are now employing berserk tactics.

R HP:Bruised Mind:somewhat sickly, *an Elf*:Wounded>You swing at *an Elf*, reaching his bones!

R HP:Bruised Mind:somewhat sickly, *an Elf*:Wounded>
*an Elf* panics, and attempts to flee!
*an Elf* flees head over heels!
*an Elf* is leaving north, riding on a white horse.
A brown horse leaves north.

R HP:Bruised>
The fields become blankets of white as snow quickly covers the ground.
*an Elf* is entering from the north, riding on a white horse.
A brown horse enters from the north.

R HP:Bruised S:Surging>bt
]bash 1.Elf

*an Elf* sends you sprawling with a powerful bash.
*an Elf* begins quietly muttering some strange, powerful words.


R HP:Bruised Mind:somewhat sickly, *an Elf*:Wounded>
*an Elf* utters a strange command, 'curse'

R HP:Bruised Mind:somewhat sickly, *an Elf*:Wounded>
*an Elf* begins quietly muttering some strange, powerful words.


R HP:Bruised Mind:somewhat sickly, *an Elf*:Wounded>swi
]swing 
You have regained your balance!


*an Elf* utters a strange command, 'poison'
You feel very sick.
*an Elf*'s poisons flows through your veins!


*an Elf* begins quietly muttering some strange, powerful words.



*an Elf* utters a strange command, 'insight'
The world seems to gain a few edges for you.


*an Elf* tries his Will against your mind, but you resist!

You lose your balance and fall as *an Elf* dodges your bash!
You swing at *an Elf*, reaching his bones!

R HP:Bruised Mind:somewhat sickly, *an Elf*:Wounded>
You stab *an Elf*'s body hard.

R HP:Bruised Mind:somewhat sickly, *an Elf*:Bloodied>
*an Elf* forces his Will against your concentration!

R HP:Bruised Mind:somewhat sickly, *an Elf*:Bloodied>
*an Elf* forces his Will against your constitution!

R HP:Bruised Mind:somewhat sickly, *an Elf*:Bloodied>swi
]swing 
Your mind block is holding strong.
*an Elf* ducks as you attempt to swing at him.

R HP:Bruised Mind:somewhat sickly, *an Elf*:Bloodied>
*an Elf* forces his Will against your strength!

R HP:Bruised Mind:somewhat sickly, *an Elf*:Wounded>
*an Elf* forces his Will against your learning!

R HP:Bruised Mind:somewhat sickly, *an Elf*:Wounded>swi
]swing 
*an Elf* forces his Will against your will!
You swing at *an Elf*, reaching his bones!

R HP:Bruised Mind:somewhat sickly, *an Elf*:Bloodied>
*an Elf* panics, and attempts to flee!
*an Elf* flees head over heels!
*an Elf* is leaving north, riding on a white horse.
A brown horse leaves north.

R HP:Bruised>
*an Elf* is entering from the north, riding on a white horse.
A brown horse enters from the north.

R HP:Bruised>e
The Southeast Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.

R HP:Bruised>e
The Compost Heap Near the Massing Grounds    Exits are: E S W
Snow lies upon the ground.

s
R HP:Bruised>w
Jagged, Stony Ground    Exits are: N S W
Snow lies upon the ground.
A dark warg stands here, its eyes glowing like a flame.
A dark warg stands here, its eyes glowing like a flame.
A dark warg stands here, its eyes glowing like a flame.

R HP:Bruised>A Thicket    Exits are: N E S W

prag
R HP:Bruised>You start to concentrate.


Ok.
You failed to break his insight.

R HP:Bruised>w
n
A Small Clearing in the Woods    Exits are: N E S
Snow lies upon the ground.
*an Elf* is riding on a white horse.
A brown horse is here, gazing at you.

R HP:Bruised>The Southwest Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.

R HP:Bruised>prag
You start to concentrate.


e
You could not concentrate anymore!

R HP:Bruised>The Southeast Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.

R HP:Bruised>bt
]bash 1.Elf
bt
]bash 1.Elf
Nobody here by that name.

R HP:Bruised>bt
]bash 1.Elf
Nobody here by that name.

R HP:Bruised>bt
]bash 1.Elf
Nobody here by that name.

R HP:Bruised>bt
]bash 1.Elf
Nobody here by that name.

R HP:Bruised>bt
]bash 1.Elf
Nobody here by that name.

R HP:Bruised>Nobody here by that name.

R HP:Bruised>bt
]bash 1.Elf
bt
]bash 1.Elf
Nobody here by that name.

R HP:Bruised>bt
]bash 1.Elf
Nobody here by that name.

R HP:Bruised>bt
]bash 1.Elf
Nobody here by that name.

R HP:Bruised>bt
]bash 1.Elf
Nobody here by that name.

R HP:Bruised>bt
]bash 1.Elf
Nobody here by that name.

R HP:Bruised>bt
]bash 1.Elf
Nobody here by that name.

R HP:Bruised>bt
]bash 1.Elf
Nobody here by that name.

w
R HP:Bruised>Nobody here by that name.

R HP:Bruised>bt
]bash 1.Elf
The Southwest Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.
*an Elf* is entering from the south, riding on a white horse.
A brown horse enters from the south.

R HP:Bruised>s
bt
]bash 1.Elf

*an Elf* sends you sprawling with a powerful bash.

R HP:Bruised Mind:somewhat sickly, *an Elf*:Wounded>
*an Elf* forces his Will against your dexterity!

R HP:Bruised Mind:somewhat sickly, *an Elf*:Wounded>   
*an Elf* forces his Will against your concentration!
Your mind block is holding strong.

R HP:Bruised Mind:somewhat sickly, *an Elf*:Wounded>df
[set tactics aggressive]
[fle]

*an Elf* tries his Will against your mind, but you resist!

R HP:Bruised Mind:somewhat sickly, *an Elf*:Wounded>You have regained your balance!
No way!  You're fighting for your life!

R HP:Bruised Mind:somewhat sickly, *an Elf*:Wounded>You discover a weakness in *an Elf*'s defense!
You deeply wound *an Elf*'s right foot with your stab.
*an Elf* forces his Will against your strength!


You are now employing aggressive tactics.
*an Elf* has a blank look on his face.

R HP:Bruised Mind:somewhat sickly, *an Elf*:Bloodied>*an Elf* forces his Will against your dexterity!
You flee head over heels.
Near the Massing Grounds    Exits are: N E
Snow lies upon the ground.

R HP:Bruised>R HP:Bruised>ber
]set tactics berserk
You are now employing berserk tactics.

bt
]bash 1.Elf
R HP:Bruised>bt
]bash 1.Elf
Nobody here by that name.

R HP:Bruised>n
Nobody here by that name.

bt
]bash 1.Elf
R HP:Bruised>Near the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.

R HP:Bruised>Nobody here by that name.

R HP:Bruised>s
bt
]bash 1.Elf
Near the Massing Grounds    Exits are: N E
Snow lies upon the ground.

R HP:Bruised>e
Nobody here by that name.

bt
]bash 1.Elf
R HP:Bruised>The Southwest Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.

R HP:Bruised>The fields become blankets of white as snow quickly covers the ground.
Nobody here by that name.

R HP:Bruised>n
w
The Northwest Corner of the Massing Grounds    Exits are: E S W
Snow lies upon the ground.

R HP:Bruised>Near the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.

bt
]bash 1.Elf
R HP:Bruised>w
Nobody here by that name.

bt
]bash 1.Elf
R HP:Bruised>A Grassy Rise    Exits are: N E W
Snow lies upon the ground.

R HP:Bruised>Nobody here by that name.

R HP:Bruised>n
n
A Grassy Rise    Exits are: N E S W
Snow lies upon the ground.

n
R HP:Bruised>A Thick Wood    Exits are: N E S W

R HP:Bruised>n
A Thick Wood    Exits are: N E S W
A mess of tangled vines lie here in the underbrush.
A small black snake slithers here, its tongue darting in and out.
A mess of tangled vines lie here in the underbrush.
A small black snake slithers here, its tongue darting in and out.

R HP:Bruised>A Winding Path    Exits are: N E S W
Snow lies upon the ground.

R HP:Bruised>n
An Abandoned Camp    Exits are: E S
Snow lies upon the ground.

n
You cannot go that way.

R HP:Bruised>e
n
The End of a Path    Exits are: N E S W
Snow lies upon the ground.
A dark wolf is standing here, growling at your presence.
A dark wolf is standing here, growling at your presence.

R HP:Bruised>A Sloped and Flowered Nook    Exits are: N S W
Snow lies upon the ground.

R HP:Bruised>s
h
You writhe in pain as poison courses through your veins.
The End of a Path    Exits are: N E S W
Snow lies upon the ground.
A dark wolf is standing here, growling at your presence.
A dark wolf is standing here, growling at your presence.

l
Ok, you'll try to notice fresh tracks.

R HP:Bruised>The End of a Path    Exits are: N E S W
Snow lies upon the ground.
A dark wolf is standing here, growling at your presence.
A dark wolf is standing here, growling at your presence.
You are riding on a black warg.
A dark warg stands here, its eyes glowing like a flame.
The tracks of a black warg lead north.  Their condition is fresh
The tracks of a black warg lead north.  Their condition is fresh

R HP:Bruised>h
You stop looking for fresh tracks.

R HP:Bruised>cast remove
You start to concentrate.

x
]close shrubbery 
x
]close shrubbery 
x
]close shrubbery 
x
]close shrubbery 
You lost your concentration!
Ok.

R HP:Bruised>It's already closed!

R HP:Bruised>It's already closed!

R HP:Bruised>It's already closed!

R HP:Bruised>rmp
You start to concentrate.

ber
]set tactics berserk
You lost your concentration!
You are now employing berserk tactics.

R HP:Bruised>aff
You are affected by:
insight                        (long)
poison                         (long)
vitality                       (fast-acting)
anger                          (medium)
mind block                     (long)

rmjp
R HP:Bruised>Unrecognized command.

R HP:Bruised>rmp
You start to concentrate.

prag
Ok.
A warm feeling runs through your body.
You start to concentrate.


Ok.
You failed to break his insight.

R HP:Bruised>prag
You start to concentrate.


Ok.
You failed to break his insight.

R HP:Bruised>prag
You start to concentrate.

stat
Ok.
You failed to break his insight.
Your fatigue is 0; Your willpower is 23; Your statistics are
Str: 15/19, Int:  8/ 8, Wil: 11/14, Dex: 12/18, Con: 14/20, Lea:  9/11.

R HP:Bruised>prag
You start to concentrate.


Ok.
You failed to break his insight.

R HP:Bruised>prag
You feel heavier again.
You start to concentrate.

ber
]set tactics berserk
Ok.
You failed to break his insight.
You are now employing berserk tactics.

R HP:Bruised>prag
You start to concentrate.


Ok.
You break his insight.
The world seems much duller..

R HP:Bruised>s
s
s
Pathside Brush    Exits are: N E S W

s
R HP:Bruised>Tall Trees    Exits are: N E S W
Snow lies upon the ground.

R HP:Bruised>Thickening Wood    Exits are: N S W
Snow lies upon the ground.

R HP:Bruised>A Patch of Grass    Exits are: N S W
Snow lies upon the ground.

R HP:Bruised>w
A Grassy Rise    Exits are: N E S W
Snow lies upon the ground.

s
R HP:Bruised>A Grassy Rise    Exits are: N E W
Snow lies upon the ground.

R HP:Bruised>e
Near the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.

e
R HP:Bruised>The Northwest Corner of the Massing Grounds    Exits are: E S W
Snow lies upon the ground.

R HP:Bruised>e
The Massing Grounds Before a Fort    Exits are: (N) S W
Snow lies upon the ground.

R HP:Bruised>s
The Southeast Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.

R HP:Bruised>w
The Southwest Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.

R HP:Bruised>h
l
Ok, you'll try to notice fresh tracks.

R HP:Bruised>The Southwest Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.
You are riding on a black warg.
A dark warg stands here, its eyes glowing like a flame.
The tracks of a white horse lead west.  Their condition is fresh
The tracks of a brown horse lead NORTH.  Their condition is FRESH
The tracks of a brown horse lead EAST.  Their condition is FRESH
The tracks of a white horse lead south.  Their condition is very clear
The tracks of a black warg lead north.  Their condition is fresh
The tracks of a brown horse lead EAST.  Their condition is FRESH
The tracks of a black warg lead east.  Their condition is fresh
The tracks of a brown horse lead NORTH.  Their condition is FRESH
The tracks of a white horse lead east.  Their condition is fresh

R HP:Bruised>
The fields become blankets of white as snow quickly covers the ground.

R HP:Bruised S:Surging>n
The Northwest Corner of the Massing Grounds    Exits are: E S W
Snow lies upon the ground.
The tracks of a brown horse lead West.  Their condition is Very Clear
The tracks of a black warg lead south.  Their condition is fresh
The tracks of a white horse lead south.  Their condition is fresh
The tracks of a brown horse lead SOUTH.  Their condition is FRESH

R HP:Bruised S:Surging>w
Near the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.
The tracks of a brown horse lead East.  Their condition is Very Clear
The tracks of a black warg lead east.  Their condition is fresh
The tracks of a white horse lead south.  Their condition is very clear
The tracks of a white horse lead south.  Their condition is fresh
The tracks of a brown horse lead east.  Their condition is clear

R HP:Bruised S:Surging>w
A Grassy Rise    Exits are: N E W
Snow lies upon the ground.
The tracks of a black warg lead north.  Their condition is very clear
The tracks of a white horse lead north.  Their condition is very clear
The tracks of a black warg lead north.  Their condition is very clear
The tracks of a black warg lead east.  Their condition is fresh
The tracks of a black warg lead north.  Their condition is fresh

R HP:Bruised>n
A Grassy Rise    Exits are: N E S W
Snow lies upon the ground.
The tracks of a black warg lead north.  Their condition is very clear
The tracks of a black warg lead south.  Their condition is very clear
The tracks of a white horse lead east.  Their condition is very clear
The tracks of a black warg lead north.  Their condition is very clear

R HP:Bruised>n
A Thick Wood    Exits are: N E S W
The tracks of a black warg lead north.  Their condition is very clear

R HP:Bruised>s
A Grassy Rise    Exits are: N E S W
Snow lies upon the ground.
The tracks of a black warg lead south.  Their condition is very clear
The tracks of a black warg lead north.  Their condition is very clear
The tracks of a black warg lead north.  Their condition is fresh
The tracks of a black warg lead north.  Their condition is fresh
The tracks of a white horse lead east.  Their condition is very clear
The tracks of a black warg lead north.  Their condition is very clear

R HP:Bruised>e
A Patch of Grass    Exits are: N S W
Snow lies upon the ground.
The tracks of a white horse lead south.  Their condition is clear

R HP:Bruised>s
Near the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.
The tracks of a brown horse lead East.  Their condition is Very Clear
The tracks of a white horse lead west.  Their condition is fresh
The tracks of a brown horse lead East.  Their condition is Very Clear
The tracks of a black warg lead west.  Their condition is fresh
The tracks of a black warg lead east.  Their condition is fresh
The tracks of a brown horse lead SOUTH.  Their condition is FRESH
The tracks of a black warg lead east.  Their condition is very clear
The tracks of a white horse lead south.  Their condition is fresh

R HP:Bruised>e
The Northwest Corner of the Massing Grounds    Exits are: E S W
Snow lies upon the ground.
The tracks of a white horse lead south.  Their condition is very clear
The tracks of a brown horse lead West.  Their condition is Very Clear
The tracks of a black warg lead west.  Their condition is fresh
The tracks of a black warg lead east.  Their condition is very clear
The tracks of a black warg lead west.  Their condition is fresh
The tracks of a brown horse lead WEST.  Their condition is FRESH

R HP:Bruised>e
The Massing Grounds Before a Fort    Exits are: (N) S W
Snow lies upon the ground.
The tracks of a white horse lead west.  Their condition is clear
The tracks of a black warg lead south.  Their condition is very clear
The tracks of a black warg lead south.  Their condition is very clear
The tracks of an uruk tracker lead south.  Their condition is very clear
The tracks of a brown horse lead West.  Their condition is Very Clear
The tracks of a brown horse lead West.  Their condition is Very Clear
The tracks of a brown horse lead South.  Their condition is Very Clear

R HP:Bruised>s
The Southeast Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.
The tracks of a white horse lead east.  Their condition is fresh
The tracks of a black warg lead west.  Their condition is fresh
The tracks of a brown horse lead North.  Their condition is Very Clear
The tracks of a black warg lead north.  Their condition is clear
The tracks of a brown horse lead NORTH.  Their condition is FRESH
The tracks of a black warg lead west.  Their condition is very clear
The tracks of a black warg lead east.  Their condition is very clear
The tracks of a black warg lead west.  Their condition is fresh
The tracks of an uruk tracker lead east.  Their condition is clear

R HP:Bruised>s
A Thicket    Exits are: N E S W
The tracks of a black warg lead west.  Their condition is clear

R HP:Bruised>n
e
The Southeast Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.
The tracks of a black warg lead south.  Their condition is fresh
The tracks of a black warg lead west.  Their condition is fresh
The tracks of a white horse lead north.  Their condition is fresh
The tracks of a black warg lead south.  Their condition is fresh
The tracks of a brown horse lead NORTH.  Their condition is FRESH
The tracks of a black warg lead west.  Their condition is very clear
The tracks of a black warg lead east.  Their condition is very clear
The tracks of a black warg lead west.  Their condition is fresh
The tracks of an uruk tracker lead east.  Their condition is clear

R HP:Bruised>The Compost Heap Near the Massing Grounds    Exits are: E S W
Snow lies upon the ground.
An uruk tracker is here, fighting *an Elf*.
*an Elf* is here, fighting an uruk tracker, riding on a white horse.
A brown horse is here, gazing at you.
The tracks of a brown horse lead East.  Their condition is Very Clear
The tracks of a black warg lead east.  Their condition is clear
The tracks of an uruk tracker lead west.  Their condition is clear
The tracks of a white horse lead west.  Their condition is clear
The tracks of a brown horse lead West.  Their condition is Very Clear
The tracks of a black warg lead south.  Their condition is very clear
The tracks of a black warg lead west.  Their condition is very clear
The tracks of a black warg lead south.  Their condition is very clear

R HP:Bruised>
*an Elf* forces his Will against an uruk tracker's strength!

k
]hit 1.Elf
R HP:Bruised>b
You attack *an Elf*!
You stab *an Elf*'s body hard.

R HP:Bruised Mind:somewhat clumsy, an uruk tracker:seriously weakened, *an Elf*:Hurt>
*an Elf* forces his Will against an uruk tracker's learning!

h
Your bash at *an Elf* sends him sprawling.
You stop looking for fresh tracks.

R HP:Bruised Mind:somewhat clumsy, an uruk tracker:seriously weakened, *an Elf*:Hurt>ber
]set tactics berserk
You are now employing berserk tactics.

R HP:Bruised Mind:somewhat clumsy, an uruk tracker:seriously weakened, *an Elf*:Hurt>b
Your victim is already bashed!

R HP:Bruised Mind:somewhat clumsy, an uruk tracker:seriously weakened, *an Elf*:Hurt>
You stab *an Elf*'s right leg hard.

b
R HP:Bruised Mind:somewhat clumsy, an uruk tracker:seriously weakened, *an Elf*:Hurt>
*an Elf* has recovered from a bash!

R HP:Bruised, an uruk tracker:Healthy, *an Elf*:Hurt>b
*an Elf* turns to fight you!


*an Elf* begins quietly muttering some strange, powerful words.


b

*an Elf* utters a strange command, 'insight'
The world seems to gain a few edges for you.
*an Elf* begins quietly muttering some strange, powerful words.


swi
]swing 
Your bash at *an Elf* sends him sprawling.
Your victim is already bashed!

R HP:Bruised, *an Elf*:Hurt>Your victim is already bashed!

R HP:Bruised, *an Elf*:Hurt>*an Elf* ducks as you attempt to swing at him.
You swing at a white horse, reaching its bones!

R HP:Bruised, *an Elf*:Hurt>
A white horse hits your body.

R HP:Bruised, *an Elf*:Hurt>
A white horse hits your body.

R HP:Bruised, *an Elf*:Hurt>
You stab *an Elf*'s left arm extremely hard.

R HP:Bruised, *an Elf*:Hurt>df
[set tactics aggressive]
[fle]
You are now employing aggressive tactics.

R HP:Bruised, *an Elf*:Hurt>You flee head over heels.
Shaded Warpath    Exits are: N E S W
Snow lies upon the ground.

R HP:Bruised>ber
]set tactics berserk
e
You are now employing berserk tactics.

k
]hit 1.Elf
R HP:Bruised>New Forest    Exits are: N E S W

R HP:Bruised>w
They aren't here.

R HP:Bruised>w
k
]hit 1.Elf
Shaded Warpath    Exits are: N E S W
Snow lies upon the ground.

b
R HP:Bruised>The Compost Heap Near the Massing Grounds    Exits are: E S W
Snow lies upon the ground.
An uruk tracker is here, fighting *an Elf*.
*an Elf* is here, fighting an uruk tracker, riding on a white horse.
A brown horse is here, gazing at you.

R HP:Bruised>You attack *an Elf*!

R HP:Bruised Mind:somewhat clumsy, an uruk tracker:seriously weakened, *an Elf*:Hurt>swi
]swing 

*an Elf* forces his Will against an uruk tracker's dexterity!


*an Elf* turns to fight you!

Your bash at *an Elf* sends him sprawling.
You swing at *an Elf*, reaching his bones!

R HP:Bruised, *an Elf*:Hurt>
You rush forward wildly.
You stab *an Elf*'s left leg very hard.

R HP:Bruised, *an Elf*:Wounded>swi
]swing 

You stab *an Elf*'s right hand hard.

R HP:Bruised, *an Elf*:Wounded>
*an Elf* has recovered from a bash!

R HP:Bruised Mind:somewhat clumsy, *an Elf*:Wounded>
*an Elf* forces his Will against your strength!

R HP:Bruised Mind:somewhat clumsy, *an Elf*:Wounded>*an Elf* ducks as you attempt to swing at him.

R HP:Bruised Mind:somewhat clumsy, *an Elf*:Wounded>
*an Elf* forces his Will against your dexterity!

R HP:Bruised Mind:somewhat clumsy, *an Elf*:Wounded>
You stab *an Elf*'s right arm hard.
*an Elf* forces his Will against your strength!

b
R HP:Bruised Mind:somewhat clumsy, *an Elf*:Wounded>
*an Elf* begins quietly muttering some strange, powerful words.


R HP:Bruised Mind:somewhat clumsy, *an Elf*:Wounded>
*an Elf* utters a strange command, 'curse'
*an Elf* points ominously at you and curses.

R HP:Bruised Mind:seriously clumsy, *an Elf*:Wounded>
The sun rises across the fields.
The fields become blankets of white as snow quickly covers the ground.
Saving Gurthang.

R HP:Bruised S:Surging Mind:quite clumsy, *an Elf*:Wounded>swi
]swing 

*an Elf* begins quietly muttering some strange, powerful words.


Your bash at *an Elf* sends him sprawling.
You swing at *an Elf*, reaching his bones!

R HP:Bruised Mind:quite clumsy, *an Elf*:Wounded>
You discover a weakness in *an Elf*'s defense!
You stab *an Elf*'s head extremely hard.

R HP:Bruised Mind:quite clumsy, *an Elf*:Wounded>swi
]swing 

*an Elf* has recovered from a bash!
*an Elf* begins quietly muttering some strange, powerful words.


R HP:Bruised Mind:quite clumsy, *an Elf*:Wounded>
*an Elf* utters a strange command, 'curse'
*an Elf* points ominously at you and curses.
*an Elf* panics, and attempts to flee!
*an Elf* flees head over heels!
*an Elf* is leaving east, riding on a white horse.
A brown horse leaves east.

R HP:Bruised>Your victim is not here!

R HP:Bruised>w
n
The Southeast Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.

n
The Massing Grounds Before a Fort    Exits are: (N) S W
Snow lies upon the ground.

R HP:Bruised>The gate seems to be closed.

R HP:Bruised>o
]open gate 
n
x
]close gate 
Ok.

R HP:Bruised>Beneath the Shadow of a Tower    Exits are: N E S W
A crippled orc leans against the wall, guarding the gate.
A dirty uruk soldier patrols the fort.

R HP:Bruised>Ok.

R HP:Bruised>rev
You start to concentrate.

rev
Ok.
You try to revive Gurthang.
Your spell does no good to him.
You start to concentrate.

stat

A dirty uruk soldier leaves north.

You lost your concentration!
Your fatigue is 0; Your willpower is 24; Your statistics are
Str: 13/19, Int:  8/ 8, Wil: 12/14, Dex:  9/18, Con: 14/20, Lea:  7/11.

R HP:Bruised>rev
You start to concentrate.

rev
Ok.
You try to revive Gurthang.
You start to concentrate.


Ok.
Your mind is not ready yet.

o
]open gate 
R HP:Bruised>s
Ok.

x
]close gate 
R HP:Bruised>k
]hit 1.Elf
The Massing Grounds Before a Fort    Exits are: N S W
Snow lies upon the ground.
*an Elf* is riding on a white horse.
A brown horse is here, gazing at you.

R HP:Bruised>Ok.

R HP:Bruised>You attack *an Elf*!
You rush forward wildly.
You stab *an Elf*'s right hand extremely hard.

R HP:Bruised Mind:quite clumsy, *an Elf*:Wounded>ber
]set tactics berserk

*an Elf* forces his Will against your intelligence!

R HP:Bruised Mind:quite clumsy, *an Elf*:Wounded>You are now employing berserk tactics.

R HP:Bruised Mind:quite clumsy, *an Elf*:Wounded>df
[set tactics aggressive]
[fle]

*an Elf* forces his Will against your learning!

R HP:Bruised Mind:quite clumsy, *an Elf*:Wounded>You are now employing aggressive tactics.

R HP:Bruised Mind:quite clumsy, *an Elf*:Wounded>You flee head over heels.
The Northwest Corner of the Massing Grounds    Exits are: E S W
Snow lies upon the ground.

R HP:Bruised>ber
]set tactics berserk
bt
]bash 1.Elf
You are now employing berserk tactics.

R HP:Bruised>bt
]bash 1.Elf
Nobody here by that name.

bt
]bash 1.Elf
R HP:Bruised>Nobody here by that name.

R HP:Bruised>bt
]bash 1.Elf
bt
]bash 1.Elf
bt
]bash 1.Elf
Nobody here by that name.

R HP:Bruised>Nobody here by that name.
*an Elf* is entering from the east, riding on a white horse.
A brown horse enters from the east.

R HP:Bruised>bt
]bash 1.Elf
bt
]bash 1.Elf
swi
]swing 
Your bash at *an Elf* sends him sprawling.
Your victim is already bashed!

R HP:Bruised Mind:quite clumsy, *an Elf*:Wounded>Your victim is already bashed!

R HP:Bruised Mind:quite clumsy, *an Elf*:Wounded>Your victim is already bashed!

R HP:Bruised Mind:quite clumsy, *an Elf*:Wounded>You swing at *an Elf*, reaching his bones!

R HP:Bruised Mind:quite clumsy, *an Elf*:Bloodied>swi
]swing 

You stab *an Elf*'s left leg hard.

R HP:Bruised Mind:quite clumsy, *an Elf*:Bloodied>
*an Elf* has recovered from a bash!

R HP:Bruised Mind:quite clumsy, *an Elf*:Bloodied>
*an Elf* forces his Will against your intelligence!

R HP:Bruised Mind:quite clumsy, *an Elf*:Bloodied>
*an Elf* begins quietly muttering some strange, powerful words.


R HP:Bruised Mind:quite clumsy, *an Elf*:Bloodied>*an Elf* utters a strange command, 'curse'
*an Elf* points ominously at you and curses.
*an Elf* ducks as you attempt to swing at him.
You swing at a white horse, reaching its bones!

R HP:Bruised Mind:seriously duped, *an Elf*:Bloodied>
A white horse hits your right arm hard.

R HP:Bruised Mind:seriously duped, *an Elf*:Bloodied>
*an Elf* begins quietly muttering some strange, powerful words.


R HP:Bruised Mind:seriously duped, *an Elf*:Bloodied>df
[set tactics aggressive]
[fle]

*an Elf* utters a strange command, 'curse'

R HP:Bruised Mind:seriously duped, *an Elf*:Bloodied>
A white horse hits your body very hard.

R HP:Bruised Mind:seriously duped, *an Elf*:Bloodied>
*an Elf* begins quietly muttering some strange, powerful words.


R HP:Bruised Mind:seriously duped, *an Elf*:Bloodied>You are now employing aggressive tactics.

R HP:Bruised Mind:seriously duped, *an Elf*:Bloodied>*an Elf* utters a strange command, 'curse'
You flee head over heels.
Near the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.

R HP:Bruised>ber
]set tactics berserk
You are now employing berserk tactics.

R HP:Bruised>
*an Elf* is entering from the east, riding on a white horse.
A brown horse enters from the east.

R HP:Bruised>bt
]bash 1.Elf

e
*an Elf* attacks YOU!
*an Elf* lightly pounds your left leg.

n
R HP:Bruised, *an Elf*:Bloodied>No way!  You're fighting for your life!

R HP:Bruised, *an Elf*:Bloodied>No way!  You're fighting for your life!

R HP:Bruised, *an Elf*:Bloodied>
*an Elf* begins quietly muttering some strange, powerful words.


R HP:Bruised, *an Elf*:Bloodied>ber
]set tactics berserk
You are now employing berserk tactics.

R HP:Bruised, *an Elf*:Bloodied>swi
]swing 

*an Elf* utters a strange command, 'curse'
*an Elf* points ominously at you and curses.

R HP:Bruised, *an Elf*:Bloodied>*an Elf* ducks as you attempt to swing at him.
You swing at a white horse, reaching its bones!

R HP:Bruised, *an Elf*:Bloodied>
A white horse hits your body hard.

R HP:Bruised, *an Elf*:Bloodied>df
[set tactics aggressive]
[fle]

You stab *an Elf*'s body very hard.

R HP:Bruised, *an Elf*:Bloodied>
A white horse hits your left hand very hard.

R HP:Hurt, *an Elf*:Bloodied>n
n
You are now employing aggressive tactics.

R HP:Hurt, *an Elf*:Bloodied>You flee head over heels.
A Grassy Rise    Exits are: N E W
Snow lies upon the ground.

R HP:Hurt>The power of Arda weakens your body.
A Grassy Rise    Exits are: N E S W
Snow lies upon the ground.

R HP:Hurt>A Thick Wood    Exits are: N E S W

R HP:Hurt>e
Thickening Wood    Exits are: N S W
Snow lies upon the ground.

stat
R HP:Hurt>
Wet snow falls through the trees, but cannot cover the ground.
The Power of Arda no longer weakens you.

R HP:Hurt S:Surging>Your fatigue is 0; Your willpower is 24; Your statistics are
Str: 12/19, Int:  4/ 8, Wil: 12/14, Dex:  8/18, Con: 13/20, Lea:  9/11.

R HP:Hurt S:Surging>n
Tall Trees    Exits are: N E S W
Snow lies upon the ground.

R HP:Hurt S:Surging>s
s
Thickening Wood    Exits are: N S W
Snow lies upon the ground.

R HP:Hurt S:Surging>s
A Patch of Grass    Exits are: N S %W%
Snow lies upon the ground.

e
Near the Massing Grounds    Exits are: N E S #W#
Snow lies upon the ground.

R HP:Hurt S:Surging>The Northwest Corner of the Massing Grounds    Exits are: E S W
Snow lies upon the ground.

R HP:Hurt S:Surging>e
e
The Massing Grounds Before a Fort    Exits are: (N) S W
Snow lies upon the ground.
*an Elf* (busy) is riding on a white horse.
A brown horse is here, gazing at you.

n
R HP:Hurt S:Surging>You cannot go that way.

R HP:Hurt S:Surging>The gate seems to be closed.

R HP:Hurt S:Surging>o
]open gate 
n
x
]close gate 
Ok.

R HP:Hurt S:Surging>Beneath the Shadow of a Tower    Exits are: N E S W
A crippled orc leans against the wall, guarding the gate.
A dirty uruk soldier patrols the fort.

R HP:Hurt S:Surging>Ok.

R HP:Hurt S:Surging>rev
You start to concentrate.


Ok.
You try to revive Gurthang.

lead
R HP:Hurt>w
You stop riding a black warg.
A black warg starts following you.

prag
HP:Hurt>Stone Building in the Fort    Exits are: E
A heavy-set, scarred uruk lieutenant stands here.

HP:Hurt>You start to concentrate.

ber
]set tactics berserk
Ok.
You failed to break his insight.
You are now employing berserk tactics.

HP:Hurt>prag
You start to concentrate.

ee
]examine east
Ok.
You failed to break his insight.
To the east you see:
Beneath the Shadow of a Tower    Exits are: N E (S) W
A crippled orc leans against the wall, guarding the gate.
A dirty uruk soldier patrols the fort.
The door is broken.

HP:Hurt>prag
You start to concentrate.

prag
You lost your concentration!
You start to concentrate.

prag
Ok.
You break his insight.
The world seems much duller..
You start to concentrate.


You could not concentrate anymore!

ber
]set tactics berserk
HP:Hurt S:Surging>e
You are now employing berserk tactics.

HP:Hurt S:Surging>Beneath the Shadow of a Tower    Exits are: N E (S) W
A crippled orc leans against the wall, guarding the gate.
A dirty uruk soldier patrols the fort.

HP:Hurt S:Surging>rid
A black warg stops following you.
You mount a black warg and start riding him.

R HP:Hurt S:Surging>stat
Your fatigue is 0; Your willpower is 24; Your statistics are
Str: 12/19, Int:  5/ 8, Wil: 12/14, Dex: 10/18, Con: 14/20, Lea:  9/11.

R HP:Hurt>vit
You start to concentrate.

ber
]set tactics berserk
o
]open gate 
s
k
]hit 1.Elf
You lost your concentration!
You are now employing berserk tactics.

R HP:Hurt>b
Ok.

R HP:Hurt>The Massing Grounds Before a Fort    Exits are: N S W
Snow lies upon the ground.

R HP:Hurt>They aren't here.

R HP:Hurt>I see no  here.
Bash who?

R HP:Hurt>k
]hit 1.Elf
They aren't here.

w
R HP:Hurt>k
]hit 1.Elf
The Northwest Corner of the Massing Grounds    Exits are: E S W
Snow lies upon the ground.

R HP:Hurt>They aren't here.

R HP:Hurt>s
k
]hit 1.Elf
e
The Southwest Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.

k
]hit 1.Elf
R HP:Hurt>They aren't here.

R HP:Hurt>The Southeast Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.
*an Elf* (busy) is riding on a white horse.
A brown horse is here, gazing at you.

R HP:Hurt>You attack *an Elf*!
You stab *an Elf*'s left hand hard.

R HP:Hurt, *an Elf*:Bloodied>
*an Elf* barely pounds your body.

b
R HP:Hurt, *an Elf*:Bloodied>
*an Elf* panics, and attempts to flee!
*an Elf* flees head over heels!
*an Elf* is leaving east, riding on a white horse.
A brown horse leaves east.


*an Elf* is entering from the east, riding on a white horse.
A brown horse enters from the east.

swi
]swing 

*an Elf* is leaving west, riding on a white horse.
A brown horse leaves west.

You can not do it this way.
Your victim is not here!

R HP:Hurt>w
k
]hit 1.Elf
The Southwest Corner of the Massing Grounds    Exits are: N E S W
Snow lies upon the ground.
*an Elf* is riding on a white horse.
A brown horse is here, gazing at you.

n
R HP:Hurt>k
]hit 1.Elf
You attack *an Elf*!

R HP:Hurt, *an Elf*:Bloodied>
*an Elf* discovers a weakness in your defense!
*an Elf* lightly pounds your body.

R HP:Hurt, *an Elf*:Bloodied>No way!  You're fighting for your life!

R HP:Hurt, *an Elf*:Bloodied>You do the best you can!

R HP:Hurt, *an Elf*:Bloodied>swi
]swing 

*an Elf* panics, and attempts to flee!
*an Elf* flees head over heels!
*an Elf* is leaving north, riding on a white horse.
A brown horse leaves north.

R HP:Hurt>Your victim is not here!

R HP:Hurt>k
]hit 1.Elf
n
k
]hit 1.Elf
n
They aren't here.

R HP:Hurt>The Northwest Corner of the Massing Grounds    Exits are: E S W
Snow lies upon the ground.

R HP:Hurt>They aren't here.

R HP:Hurt>You cannot go that way.

R HP:Hurt>w
k
]hit 1.Elf
n
Near the Massing Grounds    Exits are: N E S #W#
Snow lies upon the ground.

k
]hit 1.Elf
R HP:Hurt>They aren't here.

R HP:Hurt>n
A Patch of Grass    Exits are: N S %W%
Snow lies upon the ground.

k
]hit 1.Elf
R HP:Hurt>n
They aren't here.

R HP:Hurt>k
]hit 1.Elf
Thickening Wood    Exits are: N S W
Snow lies upon the ground.
*an Elf* (busy) is riding on a white horse.
A brown horse is here, gazing at you.

R HP:Hurt>You attack *an Elf*!

R HP:Hurt, *an Elf*:Bloodied>No way!  You're fighting for your life!

R HP:Hurt, *an Elf*:Bloodied>*an Elf* utters a strange command, 'regeneration'
You do the best you can!

R HP:Hurt, *an Elf*:Bloodied>swi
]swing 

*an Elf* lightly pounds your body.

R HP:Hurt, *an Elf*:Bloodied>You swing at *an Elf*, reaching his bones!

R HP:Hurt, *an Elf*:Bloodied>
*an Elf* panics, and attempts to flee!
*an Elf* flees head over heels!
*an Elf* is leaving south, riding on a white horse.
A brown horse leaves south.

R HP:Hurt>
*an Elf* is entering from the south, riding on a white horse.
A brown horse enters from the south.

R HP:Hurt>
*an Elf* is leaving south, riding on a white horse.
A brown horse leaves south.

R HP:Hurt>
*an Elf* is entering from the south, riding on a white horse.
A brown horse enters from the south.

R HP:Hurt>bt
]bash 1.Elf

*an Elf* sends you sprawling with a powerful bash.
*an Elf* begins quietly muttering some strange, powerful words.


R HP:Hurt, *an Elf*:Bloodied>
*an Elf* utters a strange command, 'curse'

R HP:Hurt, *an Elf*:Bloodied>
*an Elf* pounds your body hard.

R HP:Hurt, *an Elf*:Bloodied>swi
]swing 

*an Elf* begins quietly muttering some strange, powerful words.


R HP:Hurt, *an Elf*:Bloodied>
*an Elf* utters a strange command, 'insight'
The world seems to gain a few edges for you.
*an Elf* begins quietly muttering some strange, powerful words.


R HP:Hurt, *an Elf*:Bloodied>You have regained your balance!
You swing at *an Elf*, reaching his bones!

R HP:Hurt, *an Elf*:Awful>
You stab *an Elf*'s left hand very hard.

R HP:Hurt, *an Elf*:Awful>
*an Elf* lightly pounds your head.

R HP:Hurt, *an Elf*:Awful>
*an Elf* panics, and attempts to flee!
*an Elf* flees head over heels!
*an Elf* is leaving south, riding on a white horse.
A brown horse leaves south.

R HP:Hurt>
Wet snow falls through the trees, but cannot cover the ground.

R HP:Hurt S:Surging>k
]hit 1.Elf
k
]hit 1.Elf
k
]hit 1.Elf

*an Elf* is entering from the south, riding on a white horse.
A brown horse enters from the south.

R HP:Hurt S:Surging>swi
]swing 
You attack *an Elf*!
You stab *an Elf*'s body very hard.

R HP:Hurt, *an Elf*:Awful>You do the best you can!

R HP:Hurt, *an Elf*:Awful>You do the best you can!

R HP:Hurt, *an Elf*:Awful>You smash *an Elf*'s head with your swing, snapping his spine at the neck.
*an Elf* is dead!  R.I.P.
Your spirit increases by 118.
You receive your share of experience -- 7584 points.
[get all.gold corpse]
Saving Gurthang.
*an Elf* stops riding a white horse.
Your blood freezes as you hear Zak's death cry.
A brown horse stops following *an Elf*.


# Very aggressive fighting by Zak from start to finish - doubt
# he would have died otherwise. Was quite enjoyable.